From Official Arms of God Wiki

bot: publish Weapons
Remove dead Non-elemental filter chip; add element color legend + colored column-header swatches
 
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{{#seo:|description=All 65 weapons in Arms of God — melee and ranged in separate sortable tables with the full combat profile: per-element damage, computed DPS ((Damage + Holy +…|og:type=article}}
{{#seo:|description=All 65 weapons in Arms of God — melee and ranged in separate sortable tables with the full combat profile: per-element damage, computed DPS ((Damage + Holy +…|og:type=article}}
All 65 weapons in ''Arms of God'' — melee and ranged in separate sortable tables with the full combat profile: per-element damage, computed '''DPS''' ((Damage + Holy + Fire + Electric) × Attack Speed), range, attack speed, crit, pierce, projectiles and bounce. '''∞''' means unlimited; an em-dash means the weapon doesn't have that stat. Click a weapon for its full stat block, perk tags and Codex lore.
All 65 weapons in ''Arms of God'' — melee and ranged in separate sortable tables with the full combat profile: per-element damage, computed '''DPS''' ((Damage + Holy + Fire + Electric) × Attack Speed), range, attack speed, crit, pierce, projectiles and bounce. Tables are sorted by '''DPS''' (highest first) — click any column header to re-sort, or use the filter chips to narrow by damage type, class or tier. '''∞''' means unlimited; an em-dash means the weapon doesn't have that stat. Click a weapon for its full stat block, perk tags and lore.
 
<div class="wm-filterbar" style="display:none;margin:0.6em 0;padding:5px 10px;border:1px solid var(--panel-border, #3a3c44);border-radius:6px;background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);"><span style="font-weight:bold;margin-right:8px;">Filter:</span><span class="wm-filtergroup" style="margin-right:16px;"><span style="opacity:0.75;margin-right:4px;">Damage type:</span><span class="wm-chip" data-group="element" data-val="holy" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);border-color:var(--dmg-holy, #e8c34a);">Holy</span><span class="wm-chip" data-group="element" data-val="fire" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);border-color:var(--dmg-fire, #ff6b35);">Fire</span><span class="wm-chip" data-group="element" data-val="electric" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);border-color:var(--dmg-electric, #4ea3ff);">Electric</span></span><span class="wm-filtergroup" style="margin-right:16px;"><span style="opacity:0.75;margin-right:4px;">Class:</span><span class="wm-chip" data-group="class" data-val="melee" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Melee</span><span class="wm-chip" data-group="class" data-val="ranged" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Ranged</span></span><span class="wm-filtergroup" style="margin-right:16px;"><span style="opacity:0.75;margin-right:4px;">Tier:</span><span class="wm-chip" data-group="tier" data-val="1" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Tier 1</span><span class="wm-chip" data-group="tier" data-val="2" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Tier 2</span><span class="wm-chip" data-group="tier" data-val="3" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Tier 3</span></span><span class="wm-chip wm-chip-clear" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 0;border-radius:12px;font-size:0.9em;border:1px dashed var(--panel-border, #3a3c44);background:transparent;color:var(--panel-text, #e6e6e6);opacity:0.8;">Reset</span></div>
<div class="wm-dmg-legend" style="margin:0.4em 0;font-size:0.9em;color:var(--panel-text, #e6e6e6);"><span style="font-weight:bold;margin-right:6px;">Element colors:</span><span style="color:var(--dmg-holy, #e8c34a);font-weight:bold;white-space:nowrap;">&#9679; Holy</span> &nbsp; <span style="color:var(--dmg-fire, #ff6b35);font-weight:bold;white-space:nowrap;">&#9679; Fire</span> &nbsp; <span style="color:var(--dmg-electric, #4ea3ff);font-weight:bold;white-space:nowrap;">&#9679; Electric</span> <span style="opacity:0.75;">— every weapon deals exactly one element; its damage is shown in that color in the matching column.</span></div>


== Melee weapons ==
== Melee weapons ==
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<small>''Arms of God'' is developed by '''Dark Jay Studio'''. See the [[Glossary]] for term definitions and [[Stats]] for the full stat reference.</small>
<small>See the [[Glossary]] for term definitions and [[Stats]] for the full stat reference.</small>

Latest revision as of 06:43, 10 June 2026

All 65 weapons in Arms of God — melee and ranged in separate sortable tables with the full combat profile: per-element damage, computed DPS ((Damage + Holy + Fire + Electric) × Attack Speed), range, attack speed, crit, pierce, projectiles and bounce. Tables are sorted by DPS (highest first) — click any column header to re-sort, or use the filter chips to narrow by damage type, class or tier. ∞ means unlimited; an em-dash means the weapon doesn't have that stat. Click a weapon for its full stat block, perk tags and lore.

Element colors:● Holy   ● Fire   ● Electric — every weapon deals exactly one element; its damage is shown in that color in the matching column.

Melee weapons

Thumbnail Name Tier Price Damage ● Holy ● Fire ● Electric DPS Atk Speed Crit Range Pierce Proj. Bounce
Stormbreaker Stormbreaker 3 100 17 — — 24 65.1 1.587692308 0% 460 ∞ 2 —
Electrohammer Electrohammer 2 80 14 — — 21 63.2 1.806 0% 450 ∞ 2 —
Sanctum Pike Sanctum Pike 3 100 19 24 — — 59.2 1.376 20% 560 ∞ 2 —
Shock Maul Shock Maul 1 60 11 — — 21 52.5 1.641818182 0% 440 ∞ — —
Hellblade Hellblade 3 100 18 — 21 — 50.3 1.29 0% 400 ∞ 2 —
Lance Lance 2 80 20 22 — — 49.7 1.1825 20% 560 ∞ 2 —
Burning Pike Burning Pike 2 80 16 — 22 — 47.5 1.250909091 0% 520 ∞ — —
Freezing Blade Freezing Blade 2 80 15 — — 18 46.4 1.407272727 0% 400 ∞ 2 —
Infernoblade Infernoblade 2 80 15 — 18 — 46.4 1.407272727 0% 400 ∞ 2 —
Blazing Halberd Blazing Halberd 3 100 18 — 22 — 44.5 1.112941176 0% 520 ∞ — —
Holy Spear Holy Spear 1 60 15 21 — — 43.3 1.204 20% 520 ∞ — —
Divine Crusher Divine Crusher 3 100 18 17 — — 42.6 1.218333333 0% 460 ∞ 3 —
Frostreaver Frostreaver 3 100 17 — — 18 41.7 1.190769231 0% 420 ∞ 2 —
Ember Sword Ember Sword 1 60 12 — 18 — 38.7 1.29 0% 400 ∞ — —
Consecrated Mace Consecrated Mace 2 80 16 15 — — 33.3 1.075 0% 460 ∞ 2 —

Ranged weapons

Thumbnail Name Tier Price Damage ● Holy ● Fire ● Electric DPS Atk Speed Crit Range Pierce Proj. Bounce
Annihilator Annihilator 3 100 18 20 — — 50.2 1.32173913 0% 800 — 2 —
Devastator Devastator 2 80 16 18 — — 46.5 1.368 0% 800 — 2 —
Infernal Crossbow Infernal Crossbow 3 100 21 — 20 — 45.2 1.101449275 15% 900 2 2 1
Ion Rail Ion Rail 3 100 19 — — 24 41.3 0.96 0% 1200 ∞ — —
Teslabringer Teslabringer 3 100 22 — — 14 40.3 1.12 0% 800 — 2 2
Blazing Crossbow Blazing Crossbow 2 80 16 — 15 — 39.7 1.280898876 15% 900 1 2 1
Scalding Crossbow Scalding Crossbow 1 60 13 — 16 — 35.6 1.228282828 15% 800 1 — 1
Railgun Railgun 2 80 15 — — 20 35.5 1.013333333 0% 1200 ∞ — —
Proximity Spark Proximity Spark 2 80 15 — — 14 35.3 1.216 0% 800 — 2 —
Stormfield Stormfield 3 100 22 — — 18 34.2 0.855 0% 400 ∞ 3 —
Voltfield Voltfield 2 80 19 — — 18 33.7 0.912 0% 400 ∞ 2 —
Overdetonator Overdetonator 3 100 20 — 16 — 33.5 0.9300191205 0% 800 — 2 —
Flarefield Flarefield 2 80 22 — 20 — 32.8 0.7804878049 0% 400 ∞ 1 —
Light Beam Light Beam 3 100 18 20 — — 32.1 0.8444444444 15% 1600 ∞ — —
Solar Rifle Solar Rifle 3 100 18 — 20 — 32.1 0.8444444444 0% 1200 ∞ — —
Trinity Blast Trinity Blast 3 100 20 16 — — 31.5 0.8748201439 25% 700 1 3 —
Pyrefield Pyrefield 3 100 19 — 18 — 31.1 0.8392638037 0% 400 ∞ 1 —
Longshot Longshot 2 80 15 18 — — 30.5 0.9243243243 15% 1500 2 — —
Laser Rifle Laser Rifle 2 80 15 — 18 — 30.1 0.912 0% 1200 ∞ — —
Detonator Detonator 2 80 17 — 14 — 30 0.9672727273 0% 800 — 2 —
Super Shotgun Super Shotgun 3 100 21 16 — — 30 0.8106666667 20% 600 — 3 —
Sniper Rifle Sniper Rifle 1 60 16 18 — — 29.4 0.8658227848 15% 1400 2 — —
Super Blaster Super Blaster 3 100 24 — 18 — 29.3 0.6979591837 0% 800 4 2 —
Stormfall Stormfall 3 100 18 — — 14 28.4 0.8866666667 0% 700 — — 2
Skystrike Skystrike 2 80 15 — — 12 27.4 1.013333333 0% 700 — — 2
Spinshot Spinshot 2 80 14 14 — — 27.3 0.976146789 20% 600 1 — 1
Shotgun Shotgun 2 80 19 14 — — 27.2 0.8248062016 10% 600 1 3 —
Blaster Blaster 2 80 21 — 16 — 26.8 0.7238095238 0% 700 2 2 —
Sawed Off Shotgun Sawed Off Shotgun 1 60 16 14 — — 26.8 0.8941176471 10% 600 1 2 —
TwinBlast TwinBlast 2 80 17 14 — — 25.6 0.8248062016 25% 700 1 2 —
Aegis Cycler Aegis Cycler 3 100 18 15 — — 25.2 0.7651006711 20% 600 1 — 1
Stormbringer Stormbringer 3 100 16 — — 14 25.1 0.8377952756 20% 600 3 — 1
Shockstring Shockstring 3 100 20 — — 12 23.7 0.7414634146 5% 600 2 2 1
Chain Bolt Chain Bolt 2 80 13 — — 12 23 0.9212121212 15% 600 1 — 1
Cutter Cutter 1 60 13 12 — — 23 0.9212121212 15% 1000 1 — 1
Thunder Crossbow Thunder Crossbow 2 80 18 — — 13 22.7 0.7318518519 5% 600 2 2 —
Magnum Magnum 1 60 16 — 15 — 22.4 0.7215189873 10% 1000 2 — —
Heavenfall Incinerator Heavenfall Incinerator 3 100 22 — 14 — 22 0.6114942529 0% 600 — 2 —
Twin Spark Twin Spark 1 60 16 — — 12 21.5 0.7663865546 10% 600 1 2 —
Ubercharger Ubercharger 3 100 20 — — 15 21.5 0.6129032258 5% 800 4 — —
Firestorm Firestorm 2 80 17 — 14 — 20 0.6458270106 0% 600 — — —
Flare Cannon Flare Cannon 1 60 15 — 13 — 19.1 0.6825561313 15% 1200 — — —
Shock Disc Shock Disc 1 60 15 — — 13 18.6 0.6630872483 10% 600 1 — —
Megacharger Megacharger 2 80 17 — — 13 18.5 0.6175 5% 800 3 — —
Recharger Recharger 1 60 15 — — 11 15.1 0.5805555556 5% 800 2 — —
Auto Cannon Auto Cannon 2 80 16 8 — — 14.7 0.6141414141 10% 800 1 3 —
Gatling Gatling 3 100 20 9 — — 14.2 0.4885714286 10% 800 — 3 —
Machine Gun Machine Gun 1 60 15 7 — — 13 0.5911111111 10% 800 — 3 —
Infernothrower Infernothrower 3 100 23 — 8 — 12.6 0.4053333333 0% 500 ∞ 4 —
Flamethrower Flamethrower 2 80 16 — 7 — 10.2 0.4433333333 0% 500 ∞ 2 —

See the Glossary for term definitions and Stats for the full stat reference.