From Official Arms of God Wiki

This page documents selected Arms of God updates, listed from newest to oldest.

Historical information: Each entry describes changes announced at the time of publication. Later updates and hotfixes may have changed the values and mechanics listed below. Original announcements are linked in each section.

The Cursed Update — 24 October 2026

Original title: The Cursed Update - 115 Curses, New Desert Expedition, Elite Enemies and more

Published: 24 October 2026

Source: Original Steam announcement

The Cursed Update introduced the Curse system, a Desert expedition, Torment difficulty, Elite enemies, Ophaniel, and Dreadseer. It also updated combat balance, progression, the interface, and controller support.

Curse System

  • Introduced 115 Curses affecting characters, weapons, enemies, and combat mechanics.
  • Curse selections appear at designated waves during an Act.
  • Selected Curses remain active until the Act ends, allowing multiple modifiers to accumulate.
  • Curses appear on Inferno difficulty and above.
  • Added seven passive Curse upgrades, including Cathedral Statue upgrades affecting selection options, rerolls, and Curse strength.
  • Endless Ascent does not use the Curse system.

Further information: Curse System FAQ.

Desert Expedition

  • Added a Desert expedition containing 10 longer waves, new environments, ancient ruins, and a forgotten temple.
  • The Desert requires completing the game on Mercy difficulty or above.
  • Added Ophaniel as a new boss encountered in the expedition.
  • Added additional Events to the Desert.

Difficulty, Enemies, and Events

  • Introduced Torment I difficulty, offering +150% metaprogression resources, more frequent Elite enemies, and additional Curses during a Crusade.
  • Added Elite variants of existing enemies, with appearance rates determined by difficulty.
  • Added Dreadseer, an enemy using laser attacks.
  • Reworked Raziel: removed the stomp and movement-inverting green cloud attacks, replacing them with shockwaves, meteors, and ground fissures.
  • Added the Cursed Shrine Event. Activating it applies a Minor Curse for the current wave in exchange for double Ashes.

Progression and Balance

  • Changed difficulty progression so that Inferno and Torment require completing the Desert campaign.
  • Set the announced score multipliers to Mercy ×1, Nightmare ×3, Inferno ×9, and Torment ×27.
  • Reduced enemy HP by 1% per Act.
  • Reduced melee weapon attack speed by 10%.
  • Raised Silent Sister's maximum Dodge chance to 90%.
  • Changed skill damage scaling to use total weapon damage.
  • Tripled Martyr's skill damage.
  • Increased damage associated with reviving.
  • Shortened the cooldown of Ironmaw's spike attack.
  • Removed the 10,000 damage limit affecting transferred and elementally converted weapons.
  • Corrected elemental conversions so that the new elemental damage bonus is additive rather than multiplicative.
  • Allowed quest interaction while carrying the Cross.
  • Disabled hit-induced screen shake while the hero is invincible.

The score multipliers above record this announcement; they were changed again in a later hotfix.

Combat and Ability Fixes

  • Updated Ironmaw's charge animation.
  • Corrected Freeze interactions with staggered enemies.
  • Corrected Spore mine damage.
  • Fixed the countdown following Malach's defeat.
  • Corrected Extended Arm's interaction with weapon conversion.
  • Fixed Soul Reclaimer.
  • Fixed Suggested Attach Upgrade failing to update.
  • Restored highlighting of the first available Crux upgrade choices.
  • Corrected percentage values on the Crux power bar.
  • Corrected the range of the Crux Laser skill.
  • Updated the description of the Crux Curse debuff.
  • Corrected stat calculations for projectiles generated by the Cross.
  • Disabled Refresh while an upgrade is being attached.
  • Fixed a rare case where using a skill on the same frame as fatal damage ended a run despite an active Lazarus Protocol.

Interface and Quality of Life

  • Redesigned the Crusade screen, adding a timeline of upcoming waves and Events.
  • Added HUD quest indicators and enemy buff icons.
  • Updated Curse selection animations, sounds, and type colors following rerolls.
  • Added an unread indicator to the Codex.
  • Updated enemy health bars.
  • Updated weapon merging tooltips in the Prayers menu.
  • Corrected base-stat color indicators.
  • Added a Back to Main Menu button.
  • Improved the transition from the introductory map camera to gameplay.
  • Corrected the mode title displayed during hero selection.
  • Fixed the delay when abandoning a Crusade.
  • Corrected transitions to victory and death screens.
  • Restored ESC functionality on the victory screen.

Technical Changes

  • Added native PS4 and PS5 controller support without requiring Steam Input.
  • Improved detection and selection of ultrawide resolutions.
  • Corrected localized characters in Settings.
  • Updated sound effects.
  • Fixed buttons becoming unclickable during tutorial windows.
  • Corrected tutorial image proportions.
  • Fixed incorrect end-of-wave information in the upgrade tutorial.

Music

Added five tracks: three for Act I and two for the Desert. At the time of this update, the soundtrack contained 22 original tracks, excluding variations and split versions.

Leaderboards

Started a new leaderboard following the balance changes, Elite enemy additions, and new difficulty. Previous results were archived and remained accessible in the game.

Development Notes

Further projectile optimization, particularly for Endless Ascent, remained in development. The announcement targeted early December for the next major update.

The announcement also retained access to a previous build through Steam's Properties → Betas menu.

Update v0.6 — 29 August 2026

Original title: Update v0.6 - new leaderboard, fixes, optimization, rebalance

Published: 29 August 2026

Source: Original Steam announcement

Version 0.6 focused on balance, performance, and build variety. It revised weapons, hero starting stats, Prayers, explosions, and Endless Mode, and introduced another leaderboard season.

Balance

  • Rebalanced most weapons, hero starting stats, Damage Prayers, and Resource Prayers.
  • Changed Damage bonuses to multiply all damage.
  • Capped Resource bonuses at +300%.
  • Set Dodge-to-Damage and Armor-to-Damage conversions to 1%.
  • Removed the 10,000 damage cap.
  • Capped Frost damage at 1,000.
  • Reduced the minimum melee attack interval from 0.4 seconds to 0.2 seconds.
  • Capped Range and Explosion Range at 6,000.
  • Made bonuses against Burning, Electrocuted, and specific enemy types additive rather than multiplicative.
  • Raised the attack-speed gain from skill use from 3% to 4%.
  • Reduced the maximum Damage on Skill bonus from 100% to 50%.
  • Made all weapons 5% faster.
  • Increased the damage contribution from Crux Power to skills by 50%.
  • Removed the Shrine from the final Endless Ascent level.
  • Added healing upon leveling up.

Performance

  • Optimized and refactored explosions, Burning Ground, and projectiles.
  • Prevented AOE weapons such as Aura Emitters and Lasers from generating an additional explosion for every enemy hit.
  • Improved performance for builds producing large numbers of projectiles and explosions.

The announcement identified extremely high projectile counts combined with Vortex Emitters as an area requiring additional optimization.

Explosive Weapons

  • Doubled mine speed and improved mine waiting and enemy-seeking behavior.
  • Removed the minimum targeting distance from Mine and Grenade Launchers.
  • Separated the starting positions of multiple Grenade Launcher projectiles.
  • Revised Grenade Launcher trajectories.
  • Updated explosive missile models.
  • Enabled explosions to generate Resources through Critical Hits.
  • Included Burning Ground in weapon damage and kill statistics.
  • Removed default Shell-breaking from explosions.
  • Gave Detonator, Devastator, Overdetonator, Annihilator, Tesloader, and Teslabringer a dedicated Break Shell perk.

Elemental Visual Effects

  • Added distinct effects for merged elements on projectiles, explosions, and Burning Ground.
  • Added separate flamethrower effects for normal and merged elemental variants.

Endless Mode

  • Randomized boss selection.
  • Revised boss spawning after 900 seconds.
  • Corrected boss health bars and displayed Crux ability values.
  • Added a safety teleport plane for players falling through Endless Mode maps.

Interface and Quality of Life

  • Made locked entries visible in the Codex.
  • Added Rector to the Codex.
  • Added Critical Damage to the side statistics panel.
  • Added a Quest Completed icon and HUD icons for Defy Death and Lazarus.
  • Added gamepad-driven automatic scrolling in Cathedral building menus.
  • Updated customization button and hover colors.
  • Removed the Steam button.
  • Displayed Attack Speed to two decimal places.
  • Revised displayed DPS calculations and added a DPS tooltip.
  • Listed normal and upgraded Blessings separately in each hero's Blessing list.
  • Updated localization and enemy spawning effects.
  • Improved visibility of Synthar's Drone effects.

Fixes

  • Prevented Forcefields and environmental collisions from blocking Enemy Wave ranged attacks.
  • Added a safety teleport plane to the Azrael encounter.
  • Corrected explosion damage and kill tracking.
  • Corrected Mine Launcher Bounce behavior.
  • Fixed Blastfiend AOE failing to explode on contact with the environment.
  • Corrected Primaris's displayed Blessing count.
  • Fixed multiple projectile visual effects.
  • Corrected screen effects for Cursed Shards, Toxin, and hero damage.
  • Fixed gamepad switching between Codex and Settings in the HUB.
  • Removed inappropriate input prompts after loading and during hero selection.
  • Corrected enemy Armor calculations involving the Crux debuff.
  • Corrected enemy Shell calculations.
  • Prevented spikes from spawning outside maps.
  • Fixed Burning Ground triggered by melee hits; shockwaves were unaffected by that issue.
  • Added a potential fix for a crash involving an invalid projectile weapon reference.
  • Corrected the height of the Auto In Cone decal on affected levels.
  • Fixed the game window moving when settings were applied.
  • Corrected stacking between upgraded and normal Blessings.
  • Enforced limits on Damage and Attack Speed bonuses gained through skill use.
  • Fixed Shockstring's Damage over Time perk.

Music and Leaderboards

  • Added three music tracks.
  • Started a new leaderboard season to reflect the revised balance and performance.
  • Preserved previous leaderboard results permanently in the in-game archive.

The previous build remained available through Steam's Properties → Betas → Previous Version option.

Update v0.576 — 14 August 2026

Original title: Update v0.576 - Endless Mode Fixes, Stability & QoL

Published: 14 August 2026

Source: Original Steam announcement

Version 0.576 addressed Endless Mode stability, save preservation, status effects, and interface usability.

Endless Mode and Stability

  • Added a potential fix for some crashes.
  • Introduced additional Endless Mode optimizations.
  • Preserved Endless Mode saves after quitting or crashing, allowing the run to resume from the beginning of the last Endless wave.
  • Applied fixes and improvements to Endless Ascent levels.
  • Updated Endless level artwork.
  • Corrected quest positions on affected levels.

Combat and Visual Effects

  • Corrected Burn and Electrocute stacking using a three-second stacking window.
  • Set the first Burn damage tick to occur after 0.5 seconds.
  • Recentered Frost Aura effects.
  • Fixed flickering weapon hover panels.

Interface and Controls

  • Improved gamepad navigation in the HUB.
  • Disabled hero unlocking through the unlock shortcut.
  • Added animated pause-menu backgrounds matching the current Act.
  • Replaced Exit to Menu with Abandon Crusade.
  • Added the ability to abandon a Crusade while receiving earned metaprogression resources.
  • Renamed Quit to Quit and Save.
  • Added confirmation windows for returning to the main menu, quitting and saving, and abandoning a Crusade.
  • Fixed the Codex Perks section.

Development Notes

The announcement acknowledged remaining performance problems at very high Endless waves and further issues in damage calculations. Additional optimization and balance corrections were planned.

The Endless Ascent — 7 August 2026

Original title: The Endless Ascent - Major Update

Published: 7 August 2026

Source: Original Steam announcement

The Endless Ascent introduced a new Expedition, Endless Mode, class-specific leaderboards, and Loadouts and Presets.

Expedition and Endless Mode

  • Added The Endless Ascent to the Expedition Map in the HUB.
  • Added 15 distinct levels and a new story.
  • Added Rector as the boss of Level 15.
  • Continued the run into Endless Mode on Level 16.
  • Introduced separate global leaderboards for each Templar class.
  • Established leaderboard history to preserve results after resets and new seasons.
  • Added 4 minutes and 30 seconds of music composed for Endless Mode.

Loadouts, Presets, and Prayers

  • Added Loadouts, Presets, and purchasable Preset slots.
  • Saved owned Prayers within each hero's Loadout.
  • Increased Prayer and weapon refunds to 100%.
  • Allowed all 13 basic Tier 1 weapons to be banished.
  • Set the minimum Prayer pool to 60, as recorded in the announcement's hotfix 0.572 amendment.
  • Reworked and optimized the Prayers interface.
  • Improved gamepad navigation between Prayer and Preset slots.

The announcement includes a later correction to the Prayer pool requirement; it should not be treated as a record of the unpatched launch build alone.

Other Additions and Improvements

  • Saved victory-screen statistics in hero save data.
  • Displayed all Templar statistics on the final victory screen.
  • Added Frost Aura effects.
  • Updated the Expedition Map, localization, and enemy sounds.
  • Updated the ground layer in the Act II illustration and key art.
  • Updated Act III floor materials.
  • Improved Blood Chalice decal visibility.
  • Optimized enemy performance.
  • Set ranged enemy attack distance limits to 24 or 30 meters, depending on enemy type.

Fixes

  • Added a potential fix for shops becoming unusable while the player was AFK.
  • Removed lingering Ironmaw spike effects after moving to another map.
  • Fixed switching from automatic to manual targeting during gameplay.
  • Fixed Second Rite adding ranged weapons to Judicator's Prayer pool.
  • Fixed the Crux becoming invisible after being placed back on the map during Martyr's skill.
  • Prevented the cursor from obscuring currency names in the HUB.
  • Addressed frame-rate drops and visual artifacts when switching between Low and Uber or Epic graphics settings.
  • Prevented Enemy Highlight from affecting weapon-model glow.
  • Fixed disappearing character perk descriptions before starting a run.
  • Fixed a crash associated with refunding and unlocking Prayers and weapons.
  • Fixed newly created Orders being unable to start a run.
  • Prevented a single melee shockwave from hitting the same enemy repeatedly.
  • Prevented Frost from triggering at 0% chance.
  • Corrected green Freeze explosion effects.
  • Fixed white floors on affected levels.
  • Prevented Prayers from refreshing when entering Endless Mode.
  • Corrected Bone Tower Resource rewards when destroyed by Burning Ground.
  • Optimized overlapping explosions to prevent repeated triggering.

Balance

  • Applied a 20% damage reduction for each Bounce and Pierce, including lasers and melee shockwaves.
  • Improved Custos and Primaris movement modifiers from −8 to −4.
  • Changed the Resource perk from 0.1 Resource per Critical Hit to 0.4 Resource per enemy killed with a Critical Hit.
  • Increased Dodge-to-Damage conversion from 1% to 2% Damage per 1% Dodge.
  • Increased Armor-to-Damage conversion from 2% to 3% Damage per 1% Armor.
  • Strengthened Distant Judgment, moved it to Tier 3, and added a Critical Chance penalty.
  • Removed Martyr's −24% Resource penalty.
  • Made weapons approximately 10% faster.
  • Increased Magnum and Twin Spark damage.
  • Moved Incinerator Coil to Tier 3.
  • Rebalanced weapon prices.
  • Corrected calculations for Range, Melee Damage, and general Damage bonuses.
  • Changed Frost against bosses from stopping them to slowing them to 50% movement speed.
  • Added a Bounce penalty to Bloodlust Driver.
  • Added a damage penalty to Split Rebound.
  • Rebalanced Bounce, Projectile, Critical Damage, Melee Damage, Attack Speed, and Resource Prayers.
  • Rebalanced Critical Chance Blessings and upgrades, including percentage-based Critical Damage Prayers.
  • Rebalanced general Damage upgrades, Near Dominion, Hyper Rebound, and Chain Trigger.
  • Increased Soul Extractor's Attack Speed bonus.
  • Reduced bonuses from Explosive Radius Blessings and upgrades.
  • Reduced Freeze upgrades.

Performance Notes

The announcement identified extreme combinations of projectiles, Bounces, duplicate attacks, explosions, and Burning Ground as a source of severe performance problems. Further changes to these systems were planned.

Previous Version

The previous build was retained on a Steam beta branch for players wishing to use the earlier balance.

The announcement instructed players to open the game's Steam Properties, select Betas, and choose the previous-version branch.