From Arms of God Wiki

bot: Phase 12 grade-S (comparison tables + tier theming)
 
Remove dead Non-elemental filter chip; add element color legend + colored column-header swatches
 
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{{#seo:|description=All weapons in Arms of God side by side, with computed DPS (Damage × Attack Speed).|og:type=article}}
{{#seo:|description=All weapons in Arms of God side by side — melee and ranged in separate sortable tables, with per-element damage and computed DPS ((Damage + Holy + Fire +…|og:type=article}}
All weapons in ''Arms of God'' side by side, with computed '''DPS''' (Damage × Attack Speed). Click any column header to sort — find the highest-DPS weapon, the cheapest Tier-1 option, or the longest range, all on one page.
All weapons in ''Arms of God'' side by side — melee and ranged in separate sortable tables, with per-element damage and computed '''DPS''' ((Damage + Holy + Fire + Electric) × Attack Speed), sorted by '''DPS''' (highest first). Click any column header to re-sort, or use the filter chips to narrow by damage type, class or tier; '''∞''' means unlimited, an em-dash means the weapon doesn't have that stat.


{{#invoke:Compare|render|Weapons}}
<div class="wm-filterbar" style="display:none;margin:0.6em 0;padding:5px 10px;border:1px solid var(--panel-border, #3a3c44);border-radius:6px;background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);"><span style="font-weight:bold;margin-right:8px;">Filter:</span><span class="wm-filtergroup" style="margin-right:16px;"><span style="opacity:0.75;margin-right:4px;">Damage type:</span><span class="wm-chip" data-group="element" data-val="holy" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);border-color:var(--dmg-holy, #e8c34a);">Holy</span><span class="wm-chip" data-group="element" data-val="fire" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);border-color:var(--dmg-fire, #ff6b35);">Fire</span><span class="wm-chip" data-group="element" data-val="electric" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);border-color:var(--dmg-electric, #4ea3ff);">Electric</span></span><span class="wm-filtergroup" style="margin-right:16px;"><span style="opacity:0.75;margin-right:4px;">Class:</span><span class="wm-chip" data-group="class" data-val="melee" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Melee</span><span class="wm-chip" data-group="class" data-val="ranged" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Ranged</span></span><span class="wm-filtergroup" style="margin-right:16px;"><span style="opacity:0.75;margin-right:4px;">Tier:</span><span class="wm-chip" data-group="tier" data-val="1" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Tier 1</span><span class="wm-chip" data-group="tier" data-val="2" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Tier 2</span><span class="wm-chip" data-group="tier" data-val="3" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 4px 2px 0;border-radius:12px;font-size:0.9em;border:1px solid var(--panel-border, #3a3c44);background:var(--panel-bg, #1c1d22);color:var(--panel-text, #e6e6e6);">Tier 3</span></span><span class="wm-chip wm-chip-clear" style="display:inline-block;cursor:pointer;padding:1px 10px;margin:2px 0;border-radius:12px;font-size:0.9em;border:1px dashed var(--panel-border, #3a3c44);background:transparent;color:var(--panel-text, #e6e6e6);opacity:0.8;">Reset</span></div>
<div class="wm-dmg-legend" style="margin:0.4em 0;font-size:0.9em;color:var(--panel-text, #e6e6e6);"><span style="font-weight:bold;margin-right:6px;">Element colors:</span><span style="color:var(--dmg-holy, #e8c34a);font-weight:bold;white-space:nowrap;">&#9679; Holy</span> &nbsp; <span style="color:var(--dmg-fire, #ff6b35);font-weight:bold;white-space:nowrap;">&#9679; Fire</span> &nbsp; <span style="color:var(--dmg-electric, #4ea3ff);font-weight:bold;white-space:nowrap;">&#9679; Electric</span> <span style="opacity:0.75;">— every weapon deals exactly one element; its damage is shown in that color in the matching column.</span></div>
 
== Melee weapons ==
 
{{#invoke:Compare|render|Weapons_Melee}}
 
== Ranged weapons ==
 
{{#invoke:Compare|render|Weapons_Ranged}}


See the per-entity pages via the [[Weapons]] index, the [[Glossary]] for terms, and [[Stats]] for the full stat reference.
See the per-entity pages via the [[Weapons]] index, the [[Glossary]] for terms, and [[Stats]] for the full stat reference.
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<small>''Arms of God'' is developed by '''Dark Jay Studio'''.</small>

Latest revision as of 06:43, 10 June 2026

All weapons in Arms of God side by side — melee and ranged in separate sortable tables, with per-element damage and computed DPS ((Damage + Holy + Fire + Electric) × Attack Speed), sorted by DPS (highest first). Click any column header to re-sort, or use the filter chips to narrow by damage type, class or tier; means unlimited, an em-dash means the weapon doesn't have that stat.

Element colors:● Holy   ● Fire   ● Electric — every weapon deals exactly one element; its damage is shown in that color in the matching column.

Melee weapons

Thumbnail Name Tier Price Damage Holy Fire Electric DPS Atk Speed Crit Range Pierce Proj. Bounce
Stormbreaker Stormbreaker 3 81.6 16 24 64 1.6 0% 460 2
Electrohammer Electrohammer 2 71.4 14 21 58.8 1.68 0% 460 2
Sanctum Pike Sanctum Pike 3 91.8 18 24 57.5 1.37 20% 560 2
Holy Spear Holy Spear 1 61.2 12 23 53.6 1.53 20% 520
Shock Maul Shock Maul 1 51 10 21 52.1 1.68 0% 440
Lance Lance 2 81.6 16 21 51.8 1.4 20% 560 2
Hellblade Hellblade 3 86.7 17 21 49 1.29 0% 400 2
Burning Pike Burning Pike 2 76.5 15 22 46.3 1.25 0% 520
Freezing Blade Freezing Blade 2 71.4 14 18 46.1 1.44 0% 420 2
Infernoblade Infernoblade 2 76.5 15 18 43.2 1.31 0% 400 2
Blazing Halberd Blazing Halberd 3 86.7 17 22 42.9 1.1 0% 520
Divine Crusher Divine Crusher 3 121.38 17 17 42.2 1.24 0% 460 3
Frostreaver Frostreaver 3 81.6 16 18 40.8 1.2 0% 420 2
Consecrated Mace Consecrated Mace 2 107.1 15 15 39.9 1.33 0% 460 3
Ember Sword Ember Sword 1 56.1 11 18 38 1.31 0% 400

Ranged weapons

Thumbnail Name Tier Price Damage Holy Fire Electric DPS Atk Speed Crit Range Pierce Proj. Bounce
Teslabringer Teslabringer 3 86.7 17 16 93.7 2.84 0% 800 2 2
Annihilator Annihilator 3 86.7 17 20 56.2 1.52 0% 800 2
Infernal Crossbow Infernal Crossbow 3 102 20 20 50 1.25 15% 900 2 2 1
Voltfield Voltfield 2 81.6 16 18 49 1.44 0% 400 3
Blazing Crossbow Blazing Crossbow 2 81.6 16 16 46.1 1.44 15% 900 1 2 1
Ion Rail Ion Rail 3 91.8 18 24 44.9 1.07 0% 1200
Stormfield Stormfield 3 91.8 18 18 43.2 1.2 0% 400 3
Proximity Spark Proximity Spark 2 71.4 14 14 40.6 1.45 0% 800 2
Scalding Crossbow Scalding Crossbow 1 61.2 12 16 40.3 1.44 15% 800 1 1
Devastator Devastator 2 71.4 14 18 39.4 1.23 0% 800
Shockstring Shockstring 3 91.8 18 12 39 1.3 5% 600 1 2 2
Railgun Railgun 2 71.4 14 20 38.8 1.14 0% 1200
Flarefield Flarefield 2 81.6 16 18 36 1.06 0% 400 1
Light Beam Light Beam 3 86.7 17 20 34.8 0.94 15% 1600
Solar Rifle Solar Rifle 3 86.7 17 20 34.8 0.94 0% 1200
Trinity Blast Trinity Blast 3 96.9 19 16 34.7 0.99 15% 700 1 3
Pyrefield Pyrefield 3 91.8 18 18 33.8 0.94 0% 400 1
Longshot Longshot 2 71.4 14 18 33.3 1.04 15% 1500 2
Laser Rifle Laser Rifle 2 71.4 14 18 33 1.03 0% 1200
Super Shotgun Super Shotgun 3 102 20 16 32.8 0.91 20% 600 3
Sniper Rifle Sniper Rifle 1 76.5 15 18 32 0.97 15% 1400 2
Stormfall Stormfall 3 86.7 17 14 31.6 1.02 0% 700 2
Super Blaster Super Blaster 3 117.3 23 18 31.6 0.77 0% 800 4 2
Skystrike Skystrike 2 71.4 14 12 31.2 1.2 0% 700 2
Shotgun Shotgun 2 91.8 18 14 29.8 0.93 10% 600 3
Blaster Blaster 2 102 20 16 29.2 0.81 0% 700 2 2
Overdetonator Overdetonator 3 96.9 19 16 28.4 0.81 0% 800
TwinBlast TwinBlast 2 81.6 16 14 28.2 0.94 15% 700 1 2
Stormbringer Stormbringer 3 76.5 15 14 27.8 0.96 20% 600 3 1
Aegis Cycler Aegis Cycler 3 86.7 17 15 27.5 0.86 20% 600 1 1
Ubercharger Ubercharger 3 96.9 19 15 27.5 0.81 5% 800 2 1
Chain Bolt Chain Bolt 2 61.2 12 12 25.9 1.08 15% 600 1 1
Cutter Cutter 1 61.2 12 12 25.9 1.08 15% 1000 1 1
Detonator Detonator 2 81.6 16 14 24.9 0.83 0% 800
Heavenfall Incinerator Heavenfall Incinerator 3 107.1 21 14 23.8 0.68 0% 600 2
Spinshot Spinshot 2 71.4 14 12 22.9 0.88 20% 600 1 1
Magnum Magnum 1 71.4 14 14 22.7 0.81 10% 1000 2
Sawed Off Shotgun Sawed Off Shotgun 1 71.4 14 11 22 0.88 10% 600 2
Twin Spark Twin Spark 1 71.4 14 11 22 0.88 10% 600 2
Firestorm Firestorm 2 81.6 16 14 21.6 0.72 0% 600
Flare Cannon Flare Cannon 1 71.4 14 13 20.8 0.77 15% 1200
Shock Disc Shock Disc 1 71.4 14 13 20.3 0.75 10% 600 1
Megacharger Megacharger 2 81.6 16 13 19.7 0.68 5% 800 1
Thunder Crossbow Thunder Crossbow 2 76.5 15 10 18.8 0.75 5% 600 1 2
Gatling Gatling 3 86.7 17 9 16.9 0.65 10% 800 3
Auto Cannon Auto Cannon 2 76.5 15 8 16.6 0.72 10% 800 1 3
Recharger Recharger 1 71.4 14 11 16.3 0.65 5% 800 1
Machine Gun Machine Gun 1 71.4 14 7 14.7 0.7 10% 800 3
Infernothrower Infernothrower 3 112.2 22 8 13.8 0.46 0% 600 4
Flamethrower Flamethrower 2 91.8 18 8 12 0.46 0% 500 2

See the per-entity pages via the Weapons index, the Glossary for terms, and Stats for the full stat reference.