From Arms of God Wiki

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Stats

Overview

Every weapon, character, blessing, upgrade, passive and Crux power in Arms of God is described by a shared set of stats. Flat values (like Damage 11) add directly; percentage values (like Attack Speed +12%) multiply the base value. Negative percentages are trade-offs.

Throughout the wiki each stat is shown next to its in-game glyph. The same stats appear in infoboxes, index tables and tag pages.

Damage stats

Stat What it does
Damage Base damage multiplier applied to all of a weapon's hits.
Holy Damage Damage of the Holy (physical) type. Some enemies resist or are weak to it.
Fire Damage Damage of the Fire type; fire effects can burn enemies.
Electric Damage Damage of the Electric type; electric effects can shock enemies.
Melee Damage Bonus damage for melee weapons only.
Range Damage Bonus damage for ranged weapons only.
Critical Chance Chance for a hit to critically strike.
Critical Damage Damage multiplier applied on critical strikes.
Attack Speed How fast the weapon attacks.
Explosive Chance Chance for a hit to explode.
Explosive Radius Size of explosion areas (also shown as Explosive Range).
Stagger Interrupts and pushes back enemies on hit.
Stun Chance/strength of stunning enemies.
Freeze Chance/strength of freezing enemies.

Defense and recovery

Stat What it does
Health Points Maximum health (HP).
HP Rate How fast health recharges.
HP Delay Delay after taking damage before health starts recharging - lower is better.
HP Steal Health recovered when dealing damage (lifesteal).
Armor Flat damage reduction against enemy hits.
Dodge Chance to completely avoid a hit.
Speed Movement speed.

Utility

Stat What it does
Range Attack reach / projectile travel distance.
Pierce How many enemies a projectile passes through ('Unlimited' never stops).
Projectiles Number of projectiles per attack.
Bounce How many times a projectile ricochets to another target.
Pickup Range Radius in which drops are vacuumed up.
Resources Bonus to resources dropped by enemies.
Rarity Find Chance to find higher-rarity offers.
XP Gain Bonus experience earned.
Cooldown Time between uses of an ability.

Special values

  • Unlimited Pierce - melee weapons and beams hit every enemy in their path; the data stores this as an effectively-infinite value and the wiki shows it as Unlimited.
  • Holy Damage - the game engine calls this Physical damage; players always see Holy. The wiki uses the player-facing name.
  • Per-wave scaling - enemy Health and Damage grow every wave; enemy pages list the base value plus the per-wave increment.

See also

  • Gameplay Tips and the other Tips entries in the Codex explain mechanics in the developer's own words.
  • Tags - keyword effects (perks) referenced by stats and items.
  • Glossary - one-line definitions of game terms.