From Arms of God Wiki
Definitions of game-specific terms used across the Arms of God wiki.
- Blessing
- A run-time stat boon picked up during a run; see Blessings. '<X> Plus' is the upgraded variant of blessing <X>.
- Bounce
- How many times a projectile ricochets to another target. See Stats.
- Crux
- The holy cross relic the player channels in combat; Crux powers (buffs, actions, auras, debuffs) are unlocked separately and listed under Crux.
- Goal
- An achievement's progress target (e.g. kill 1,000 enemies).
- Holy Damage
- The game's name for physical damage (the engine calls it Physical; players see Holy). See Stats.
- HP Delay
- How long after taking damage before health starts recharging (lower is better). See Stats.
- HP Rate
- How fast health recharges. See Stats.
- HP Steal
- Health recovered when dealing damage (lifesteal). See Stats.
- Passive
- A permanent meta-progression bonus; all passives start locked. See Passives.
- Perk
- In-game red-star effects; a perk's effect is a Tag (e.g. ChangeToLaser). See Tags.
- Pierce
- How many enemies a projectile passes through. 'Unlimited' means it never stops. See Stats.
- Resources
- The currency-like pickup dropped by enemies, used for in-run purchases.
- Stagger
- A weapon's ability to interrupt/knock back enemies on hit.
- Tag
- A keyword (perk) attached to weapons, characters, blessings, upgrades and passives. Every tag has its own page listing everything that carries it - see Tags.
- Tier
- Quality/progression rank from 1 to 3. Higher tiers are stronger and generally cost more.
- Upgrade
- A weapon/build modifier purchased between or during runs; see Upgrades.
- Wave
- Enemy spawn cycle within a run; enemy Health and Damage scale per wave ('HP per Wave', 'Damage per Wave').
See also
- Stats — the full stat reference with in-game glyphs.
- Tags — every perk keyword and what carries it.
- Codex — the in-game encyclopedia.
Arms of God is developed by Dark Jay Studio.