From Arms of God Wiki
bot: stat hub sections (Dealt by / Boosted by via Module:StatIndex) |
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== Lore == | == Lore == | ||
Projectiles | {{#invoke:Codex|lore|Projectiles|Codex}} | ||
{{#invoke:Codex|crossRefs|id=Projectiles}} | {{#invoke:Codex|crossRefs|id=Projectiles}} | ||
Latest revision as of 08:38, 10 June 2026
Lore
Projectiles define how many shots a weapon can fire. Each projectile has its own independent stats, meaning effects like Bounce and Pierce are calculated separately for every projectile. When added to a melee weapon, Projectiles create a shockwave attack. The shockwave does not bounce but pierces all enemies in its path.
Boosted by
| Source | Category | Tier / Type | Amount |
|---|---|---|---|
| Upgrades | 3 | +3 | |
| Upgrades | 3 | +2 | |
| Upgrades | 2 | +2 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Blessed Barrage | Crux | 1 | +1 |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 1 | +1 | |
| Upgrades | 3 | +1 |