From Arms of God Wiki
bot: stat hub sections (Dealt by / Boosted by via Module:StatIndex) |
bot: Lore section computed from Data:Codex.json at render time |
||
| Line 3: | Line 3: | ||
== Lore == | == Lore == | ||
Bounce | {{#invoke:Codex|lore|Bounce|Codex}} | ||
{{#invoke:Codex|crossRefs|id=Bounce}} | {{#invoke:Codex|crossRefs|id=Bounce}} | ||
Latest revision as of 08:37, 10 June 2026
Lore
Bounce determines how many times a single projectile can ricochet after hitting an enemy. Each projectile has its own Bounce value, meaning weapons that fire multiple projectiles track bounces separately for each one. A bounced projectile almost always targets the next nearby enemy.
Boosted by
| Source | Category | Tier / Type | Amount |
|---|---|---|---|
| Upgrades | 3 | +3 | |
| Upgrades | 3 | +2 | |
| Upgrades | 2 | +2 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Rebounding Wrath | Crux | 1 | +1 |
| Upgrades | 2 | +1 | |
| Upgrades | 3 | +1 | |
| Upgrades | 2 | -1 | |
| Upgrades | 2 | -1 |