From Arms of God Wiki

bot: full codex lore restored inline (== Lore ==)
bot: Lore section computed from Data:Codex.json at render time
 
Line 3: Line 3:


== Lore ==
== Lore ==
Nearly indestructible, an unyielding wall of flesh and fury. They can perform a deadly charge, attacking three times in quick succession.
{{#invoke:Codex|lore|Ironmaw|Enemies}}
 
Always dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal.
 
On higher difficulty levels, it gains the ability to summon hellish spikes beneath its victim. The spikes cannot be destroyed and block everything in their path, but disappear after a few seconds.


{{#invoke:Enemies|crossRefs|id=Ironmaw}}
{{#invoke:Enemies|crossRefs|id=Ironmaw}}

Latest revision as of 08:37, 10 June 2026

Ironmaw
Ironmaw
Duramen
Classification Melee, Big
Stats Damage: 4
Damage per Wave: 0.72
Health: 30
HP per Wave: 14
Speed: 300
Resources: 3.33


Lore

Nearly indestructible, an unyielding wall of flesh and fury. They can perform a deadly charge, attacking three times in quick succession.

Always dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal.

On higher difficulty levels, it gains the ability to summon hellish spikes beneath its victim. The spikes cannot be destroyed and block everything in their path, but disappear after a few seconds.