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{{#invoke:Codex|crossRefs|id=Projectiles}} | {{#invoke:Codex|crossRefs|id=Projectiles}} | ||
== Boosted by == | |||
{{#invoke:StatIndex|boosters|Projectiles}} | |||
{{Navbox_Codex}} | {{Navbox_Codex}} | ||
[[Category:Codex]] | [[Category:Codex]] | ||
Revision as of 06:09, 10 June 2026
Lore
Projectiles define how many shots a weapon can fire. Each projectile has its own independent stats, meaning effects like Bounce and Pierce are calculated separately for every projectile. When added to a melee weapon, Projectiles create a shockwave attack. The shockwave does not bounce but pierces all enemies in its path.
Boosted by
| Source | Category | Tier / Type | Amount |
|---|---|---|---|
| Upgrades | 3 | +3 | |
| Upgrades | 3 | +2 | |
| Upgrades | 2 | +2 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Blessed Barrage | Crux | 1 | +1 |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 1 | +1 | |
| Upgrades | 3 | +1 |