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bot: stat hub sections (Dealt by / Boosted by via Module:StatIndex) |
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{{#invoke:Codex|crossRefs|id=Bounce}} | {{#invoke:Codex|crossRefs|id=Bounce}} | ||
== Boosted by == | |||
{{#invoke:StatIndex|boosters|Bounce}} | |||
{{Navbox_Codex}} | {{Navbox_Codex}} | ||
[[Category:Codex]] | [[Category:Codex]] | ||
Revision as of 06:09, 10 June 2026
Lore
Bounce determines how many times a single projectile can ricochet after hitting an enemy. Each projectile has its own Bounce value, meaning weapons that fire multiple projectiles track bounces separately for each one. A bounced projectile almost always targets the next nearby enemy.
Boosted by
| Source | Category | Tier / Type | Amount |
|---|---|---|---|
| Upgrades | 3 | +3 | |
| Upgrades | 3 | +2 | |
| Upgrades | 2 | +2 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Upgrades | 2 | +1 | |
| Rebounding Wrath | Crux | 1 | +1 |
| Upgrades | 2 | +1 | |
| Upgrades | 3 | +1 | |
| Upgrades | 2 | -1 | |
| Upgrades | 2 | -1 |