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== Lore ==
== Lore ==
Projectiles define how many shots a weapon can fire. Each projectile has its own independent stats, meaning effects like Bounce and Pierce are calculated separately for every projectile.
{{#invoke:Codex|lore|Projectiles|Codex}}
When added to a melee weapon, Projectiles create a shockwave attack. The shockwave does not bounce but pierces all enemies in its path.


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{{#invoke:Codex|crossRefs|id=Projectiles}}


== Boosted by ==
{{#invoke:StatIndex|boosters|Projectiles}}
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[[Category:Codex]]
[[Category:Codex]]

Latest revision as of 08:38, 10 June 2026

Projectiles
Projectiles
Projectiles
Type Tips


Lore

Projectiles define how many shots a weapon can fire. Each projectile has its own independent stats, meaning effects like Bounce and Pierce are calculated separately for every projectile. When added to a melee weapon, Projectiles create a shockwave attack. The shockwave does not bounce but pierces all enemies in its path.


Boosted by

Source Category Tier / Type Amount
Long Barrel Upgrades 3 +3
Split Rebound Upgrades 3 +2
Tripple Barrel Upgrades 2 +2
Barrel Extension Upgrades 2 +1
Barrel Extension Plus Upgrades 2 +1
Big Barrel Upgrades 2 +1
Blessed Barrage Crux 1 +1
Cluster Bullets Upgrades 2 +1
Cluster Bullets Plus Upgrades 2 +1
Double Barrel Upgrades 1 +1
Scatter Core Upgrades 3 +1