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{{#seo:|description=The in-game encyclopedia: 90 entries covering enemies, weapons, events and gameplay tips.|og:type=article}} | {{#seo:|description=The in-game encyclopedia: 90 entries covering enemies, weapons, events and gameplay tips.|og:type=article}} | ||
The in-game encyclopedia: 90 entries covering enemies, weapons, events and gameplay tips. | The in-game encyclopedia: 90 entries covering enemies, weapons, events and gameplay tips. Weapon and enemy entries open the entity's own page, which carries the lore. | ||
{{#invoke:Codex|index}} | {{#invoke:Codex|index}} | ||
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<small> | <small>See the [[Glossary]] for term definitions and [[Stats]] for the full stat reference.</small> | ||
Latest revision as of 05:00, 10 June 2026
The in-game encyclopedia: 90 entries covering enemies, weapons, events and gameplay tips. Weapon and enemy entries open the entity's own page, which carries the lore.
| Thumbnail | Name | Type | Summary |
|---|---|---|---|
| Azrael | Enemies | Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. | |
| Bishop | Enemies | The bishop did not see the apocalypse as punishment, but as revelation. | |
| Blastfiend | Enemies | A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement. | |
| Boneleaper | Enemies | Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions. | |
| Broodcaller | Enemies | An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction. | |
| Brother Cassian | Enemies | Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. | |
| Brother Severin | Enemies | The corruption inside Brother Severin burns hotter than in the others. | |
| Brother Tharos | Enemies | Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. | |
| Detonant | Enemies | A gaunt, fast-moving fiend with a pulsating stomach. | |
| Doom Herald | Enemies | A harbinger of destruction, far more powerful than lesser demons. | |
| Dreadstalker | Enemies | A relentless hunter that never ceases its pursuit. | |
| Fleshweaver | Enemies | Extends every battle, reviving the fallen and keeping the hordes in the fight. | |
| Harrowfiend | Enemies | Circles its prey like a vulture, raining deadly projectiles from a distance. | |
| Hellhound | Enemies | A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way. | |
| Ironmaw | Enemies | Nearly indestructible, an unyielding wall of flesh and fury. | |
| Malach | Enemies | An ancient guardian bound to the gates of hell. | |
| Raziel | Enemies | Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. | |
| Ruinborn | Enemies | Its reckless charges crush everything in its path. | |
| The Beast | Enemies | A towering abomination consumed by rage and blind devotion. | |
| Wretchchant | Enemies | Its eerie incantations empower nearby demons, making them even deadlier. | |
| Aegis Cycler | Weapons | After being upgraded, gains the Overkill ability. | |
| Annihilator | Weapons | Grants an additional projectile and a chance to stun enemies. | |
| Auto Cannon | Weapons | Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquir | |
| Blaster | Weapons | A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades. | |
| Blazing Crossbow | Weapons | Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. | |
| Chain Bolt | Weapons | Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. | |
| Detonator | Weapons | A Grenade Launcher–type weapon, making it a key tool for crowd control. | |
| Electrohammer | Weapons | A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. | |
| Firestorm | Weapons | Firestorm is a weapon that always hits its target and can trigger explosions. | |
| Gatling | Weapons | The fastest weapon available in the Templar arsenal. | |
| Heavenfall Incinerator | Weapons | Gains the ability to ignite the ground on explosion, creating a burning area. | |
| Hellblade | Weapons | A fire-based melee weapon that alternates between a wide slash and a forward thrust. | |
| Infernal Crossbow | Weapons | In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. | |
| Infernoblade | Weapons | A fire-based melee weapon that alternates between slashing and thrusting attacks. | |
| Infernothrower | Weapons | After being upgraded, increases its projectile count, projectile speed, and damage. | |
| Ion Rail | Weapons | After being upgraded, gains the Overkill ability. | |
| Lance | Weapons | A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. | |
| Laser Rifle | Weapons | A laser-type weapon, meaning its shots pierce all enemies in a straight line. | |
| Light Beam | Weapons | Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. | |
| Longshot | Weapons | Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs. | |
| Megacharger | Weapons | A high-damage electric weapon with an extremely high life leech value. | |
| Overdetonator | Weapons | Gains the ability to ignite the ground on explosion, creating a burning area. | |
| Railgun | Weapons | A laser-type weapon, meaning its shots pierce all enemies in a straight line. | |
| Sanctum Pike | Weapons | Performs a long-range thrust attack. | |
| Shockstring | Weapons | Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making t | |
| Shotgun | Weapons | A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. | |
| Skystrike | Weapons | An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. | |
| Solar Rifle | Weapons | After being upgraded, gains the Overkill ability. | |
| Spinshot | Weapons | A Vortex Emitter weapon that gains the most benefit from increasing Pierce. | |
| Stormbreaker | Weapons | Performs a wide slashing attack. | |
| Stormbringer | Weapons | Gains the ability to freeze enemies. | |
| Stormfall | Weapons | Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, maki | |
| Super Blaster | Weapons | Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making t | |
| Super Shotgun | Weapons | Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. | |
| Teslabringer | Weapons | Gains additional bounces, causing deployed mines to split into additional mines. | |
| Thunder Crossbow | Weapons | A very fast electric weapon with life leech. | |
| Trinity Blast | Weapons | Generates resources on critical hits. | |
| Twin Blast | Weapons | TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. | |
| Ubercharger | Weapons | Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. | |
| Blood Chalice | Events | A colossal biomechanical chalice deploys onto the battlefield and establishes a sanctified execution zone. | |
| Chest | Events | A container that grants Shards when opened. | |
| Corrupted Shards | Events | Corrupted Shards grow within the remains of the damned - embedded in fused human bones like a blasphemous crystal garden. | |
| Path of the Crux | Events | The banners of the Stations stand abandoned amid ruin and ash. | |
| Power Relay | Events | A volatile sanctified core pulses with unstable energy. | |
| Resurrection Spire | Events | A hell-forged spire of bone and iron anchors itself into the battlefield, reanimating corpses into skeletal servants. | |
| Sermon of Revelation | Events | Torn scripture pages lie scattered near the abandoned pulpit, remnants of a sermon interrupted by the apocalypse. | |
| Shrine | Events | Shrine grants a temporary Blessing when activated. | |
| Signal Array | Events | Mid-crusade, a signal array activates to transmit encrypted battlefield data to the Cathedral network. | |
| Air Strike | Tips | Air Strike weapons launch a projectile into the air that then descends onto an enemy. | |
| Aura Emitter | Tips | Damages all enemies within the weapon’s area of effect. | |
| Bounce | Tips | Bounce determines how many times a single projectile can ricochet after hitting an enemy. | |
| Critical Damage | Tips | Critical Damage represents the chance to deal double damage on hit and cannot exceed 100%. | |
| Electric Damage | Tips | Electric Damage applies Shock. | |
| Explosion | Tips | Both projectiles and melee hits can trigger an Explosion. | |
| Fire Damage | Tips | Fire Damage applies Burning. | |
| Frost | Tips | Frost applies Freeze, causing enemies to immediately stop their current actions. | |
| Gameplay Tips | Tips | This section contains gameplay tips and explanations of core mechanics. | |
| Grenade Launcher | Tips | Grenade Launcher weapons have a very high chance to trigger explosions. | |
| Holy Damage | Tips | Holy Damage does not apply any special status effects. | |
| Laser Weapon | Tips | Laser weapons fire an extremely fast beam that always hits its targets and pierces all enemies in a straight line, up to the limit defined b | |
| Melee Weapon | Tips | Melee weapons are close-range weapons that always pierce all enemies within their hitbox. | |
| Merge Weapons | Tips | Weapons can be merged to create more powerful versions. | |
| Mine Launcher | Tips | Mine Launcher weapons deploy proximity mines that detect nearby enemies and explode, meaning they always hit a target. | |
| Pierce | Tips | Pierce allows a projectile to pass through enemies. | |
| Projectiles | Tips | Projectiles define how many shots a weapon can fire. | |
| Ranged Weapon | Tips | Ranged weapons are the most common weapon type and fire projectiles toward enemies. | |
| Stagger | Tips | Stagger disrupts an enemy’s balance and interrupts their movement. | |
| Stun | Tips | Stun is a special status that prevents an enemy from performing any actions. | |
| Vortex Emitter | Tips | Vortex Emitter weapons fire projectiles that travel based on their Range value to a target point, where they begin to orbit in a circular pa | |
| Weapon Perks | Tips | Perks marked with a star (*) are unique weapon effects that do not stack with other perks of the same type, even if they provide percentage- |
See the Glossary for term definitions and Stats for the full stat reference.