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== Lore ==
== Lore ==
Bounce determines how many times a single projectile can ricochet after hitting an enemy. Each projectile has its own Bounce value, meaning weapons that fire multiple projectiles track bounces separately for each one. A bounced projectile almost always targets the next nearby enemy.
{{#invoke:Codex|lore|Bounce|Codex}}


{{#invoke:Codex|crossRefs|id=Bounce}}
{{#invoke:Codex|crossRefs|id=Bounce}}


== Boosted by ==
{{#invoke:StatIndex|boosters|Bounce}}
{{Navbox_Codex}}
{{Navbox_Codex}}
[[Category:Codex]]
[[Category:Codex]]

Latest revision as of 08:37, 10 June 2026

Bounce
Bounce
Bounce
Type Tips


Lore

Bounce determines how many times a single projectile can ricochet after hitting an enemy. Each projectile has its own Bounce value, meaning weapons that fire multiple projectiles track bounces separately for each one. A bounced projectile almost always targets the next nearby enemy.


Boosted by

Source Category Tier / Type Amount
Hyper Rebound Upgrades 3 +3
Split Rebound Upgrades 3 +2
Twin Ricochet Upgrades 2 +2
Lighting Bullets Upgrades 2 +1
Lighting Bullets Plus Upgrades 2 +1
Rebound Missile Upgrades 2 +1
Rebound Missile Plus Upgrades 2 +1
Rebounding Wrath Crux 1 +1
Ricochet Missile Upgrades 2 +1
Scatter Core Upgrades 3 +1
Cluster Bullets Upgrades 2 -1
Cluster Bullets Plus Upgrades 2 -1