From Arms of God Wiki

Revision as of 08:47, 10 June 2026 by Ta1ha (talk | contribs) (bot: render-time refactor — source data)

category"Tags"
records
id"1Weapon"
slug"Tag-1Weapon"
name"1Weapon"
icon""
text""
id"Armor"
slug"Tag-Armor"
name"Armor"
icon""
text""
id"ArmorToDamage"
slug"Tag-ArmorToDamage"
name"ArmorToDamage"
icon""
text"Each 1% Armor increases Damage by 2%."
id"ArmorToDodge"
slug"Tag-ArmorToDodge"
name"ArmorToDodge"
icon""
text"Negative Armor increases Dodge Chance by 4% per point. Positive Armor decreases it by 4% per point."
id"Aura"
slug"Tag-Aura"
name"Aura"
icon""
text"aura emitter"
id"Basic"
slug"Tag-Basic"
name"Basic"
icon""
text""
id"Big"
slug"Tag-Big"
name"Big"
icon""
text""
id"Boss"
slug"Tag-Boss"
name"Boss"
icon""
text""
id"BounceOnCrit"
slug"Tag-BounceOnCrit"
name"BounceOnCrit"
icon""
text"Bounces on a Critical hit (max 4 times)."
id"BreakArmor"
slug"Tag-BreakArmor"
name"BreakArmor"
icon""
text"Breaks the enemy's Shell."
id"BurningGround"
slug"Tag-BurningGround"
name"BurningGround"
icon""
text"Leaves a burning trail."
id"CanRunWithItems"
slug"Tag-CanRunWithItems"
name"CanRunWithItems"
icon""
text"Can run while carrying objects."
id"ChangeToAura"
slug"Tag-ChangeToAura"
name"ChangeToAura"
icon""
text"Change weapon type to Aura. Range cannot exceed 800."
id"ChangeToElectric"
slug"Tag-ChangeToElectric"
name"ChangeToElectric"
icon""
text"Change weapon elemental to Electric Damage."
id"ChangeToFire"
slug"Tag-ChangeToFire"
name"ChangeToFire"
icon""
text"Change weapon elemental to Fire Damage."
id"ChangeToFromSky"
slug"Tag-ChangeToFromSky"
name"ChangeToFromSky"
icon""
text"Change weapon type to Air Strike."
id"ChangeToLaser"
slug"Tag-ChangeToLaser"
name"ChangeToLaser"
icon""
text"Change weapon type to Laser."
id"ChangeToPhysical"
slug"Tag-ChangeToPhysical"
name"ChangeToPhysical"
icon""
text"Change weapon elemental to Holy Damage."
id"ChangeToVortex"
slug"Tag-ChangeToVortex"
name"ChangeToVortex"
icon""
text"Change weapon type to Vortex Emitter."
id"ConsumeSoul"
slug"Tag-ConsumeSoul"
name"ConsumeSoul"
icon""
text"Consumes one soul per second."
id"CriticalStagger"
slug"Tag-CriticalStagger"
name"CriticalStagger"
icon""
text"Critical hits cause heavy stagger."
id"Crux"
slug"Tag-Crux"
name"Crux"
icon""
text"Unlocks Crux abilities."
id"CruxDoubleSouls"
slug"Tag-CruxDoubleSouls"
name"CruxDoubleSouls"
icon""
text"Souls consumed by the Crux are increased by 50%. Pickup Range is capped at 150."
id"DecreeseSkillCooldown"
slug"Tag-DecreeseSkillCooldown"
name"DecreeseSkillCooldown"
icon""
text"Reduces character skill cooldown after each kill."
id"Dodge"
slug"Tag-Dodge"
name"Dodge"
icon""
text""
id"DodgeToDamage"
slug"Tag-DodgeToDamage"
name"DodgeToDamage"
icon""
text"Each 1% Dodge increases Damage by 1%."
id"DoubleAttack"
slug"Tag-DoubleAttack"
name"DoubleAttack"
icon""
text"50% chance to attack twice"
id"Electric"
slug"Tag-Electric"
name"Electric"
icon""
text""
id"EveryXBulletDoCrit"
slug"Tag-EveryXBulletDoCrit"
name"EveryXBulletDoCrit"
icon""
text"Every third attack deals critical damage."
id"EveryXBulletDoFrost"
slug"Tag-EveryXBulletDoFrost"
name"EveryXBulletDoFrost"
icon""
text"Every third attack freeze an enemy."
id"EveryXBulletDoStun"
slug"Tag-EveryXBulletDoStun"
name"EveryXBulletDoStun"
icon""
text"Every third attack stuns an enemy."
id"ExplodeOnCrit"
slug"Tag-ExplodeOnCrit"
name"ExplodeOnCrit"
icon""
text"100% Explosion Chance on a Critical hit."
id"ExtraAttackSpeedOverTime"
slug"Tag-ExtraAttackSpeedOverTime"
name"ExtraAttackSpeedOverTime"
icon""
text"Increase Attack Speed over time (up to +100%)."
id"ExtraDmgOverTime"
slug"Tag-ExtraDmgOverTime"
name"ExtraDmgOverTime"
icon""
text"Increase Damage over time (up to +100%)"
id"ExtraDmgSameType"
slug"Tag-ExtraDmgSameType"
name"ExtraDmgSameType"
icon""
text""
id"ExtraDmgToBig"
slug"Tag-ExtraDmgToBig"
name"ExtraDmgToBig"
icon""
text"150% Damage to big enemies."
id"ExtraDmgToMelee"
slug"Tag-ExtraDmgToMelee"
name"ExtraDmgToMelee"
icon""
text"150% Damage to melee enemies."
id"ExtraDmgToRange"
slug"Tag-ExtraDmgToRange"
name"ExtraDmgToRange"
icon""
text"150% Damage to range enemies."
id"Fire"
slug"Tag-Fire"
name"Fire"
icon""
text""
id"Flamethrower"
slug"Tag-Flamethrower"
name"Flamethrower"
icon""
text"Ignites all enemies in a straight line within range."
id"FreeRefresh"
slug"Tag-FreeRefresh"
name"FreeRefresh"
icon""
text"Once per wave, you may refresh the prayers without spending Souls."
id"FromSky"
slug"Tag-FromSky"
name"FromSky"
icon""
text"air strike"
id"Grenade"
slug"Tag-Grenade"
name"Grenade"
icon""
text"grenade launcher"
id"HP"
slug"Tag-HP"
name"HP"
icon""
text""
id"HPSteal"
slug"Tag-HPSteal"
name"HPSteal"
icon""
text""
id"Hammer"
slug"Tag-Hammer"
name"Hammer"
icon""
text""
id"IncreaseCritOnKill"
slug"Tag-IncreaseCritOnKill"
name"IncreaseCritOnKill"
icon""
text"Adds Critical Chance permanently on kill."
id"IncreaseDmgOnKill"
slug"Tag-IncreaseDmgOnKill"
name"IncreaseDmgOnKill"
icon""
text"Adds Damage permanently on kill (up to +50)."
id"Lance"
slug"Tag-Lance"
name"Lance"
icon""
text""
id"Laser"
slug"Tag-Laser"
name"Laser"
icon""
text"laser weapon"
id"LockArmor"
slug"Tag-LockArmor"
name"LockArmor"
icon""
text"Armor value is locked at 0."
id"LockHP"
slug"Tag-LockHP"
name"LockHP"
icon""
text"Health value is locked at 80."
id"LockHPDelay"
slug"Tag-LockHPDelay"
name"LockHPDelay"
icon""
text"Health regeneration starts immediately after taking damage (HP Delay is locked at 0)."
id"LockHPRate"
slug"Tag-LockHPRate"
name"LockHPRate"
icon""
text"Health regeneration is disabled (HP Rate is locked at 0)."
id"MainWeaponRefresh1"
slug"Tag-MainWeaponRefresh1"
name"MainWeaponRefresh1"
icon""
text"Each refresh increases the chance to offer a weapon you already carry by +30%."
id"MainWeaponRefresh2"
slug"Tag-MainWeaponRefresh2"
name"MainWeaponRefresh2"
icon""
text"Each refresh increases the chance to offer a weapon you already carry by +60%."
id"Melee"
slug"Tag-Melee"
name"Melee"
icon""
text"melee weapon"
id"Mine"
slug"Tag-Mine"
name"Mine"
icon""
text"mine launcher"
id"OnlyTier2"
slug"Tag-OnlyTier2"
name"OnlyTier2"
icon""
text"Upgrades, Blessings, and Weapons offered in Prayers are limited to Tier II only, except weapons you already carry."
id"Overkill"
slug"Tag-Overkill"
name"Overkill"
icon""
text"Overkill kills cause explosions."
id"Physical"
slug"Tag-Physical"
name"Physical"
icon""
text""
id"PierceOnCrit"
slug"Tag-PierceOnCrit"
name"PierceOnCrit"
icon""
text"Pierces on on every Critical hit."
id"Range"
slug"Tag-Range"
name"Range"
icon""
text"ranged weapon"
id"ReasourceOnCrit"
slug"Tag-ReasourceOnCrit"
name"ReasourceOnCrit"
icon""
text"Adds 0.1 Resource on a Critical hit."
id"ReasourceOnKill"
slug"Tag-ReasourceOnKill"
name"ReasourceOnKill"
icon""
text"Adds 15% more Resources on kill."
id"ReduceCost1"
slug"Tag-ReduceCost1"
name"ReduceCost1"
icon""
text"All Prayers cost 4% less Souls."
id"ReduceCost2"
slug"Tag-ReduceCost2"
name"ReduceCost2"
icon""
text"All Prayers cost 8% less Souls."
id"RefreshCost1"
slug"Tag-RefreshCost1"
name"RefreshCost1"
icon""
text"Each purchased Prayer reduces next Refresh cost by 5%."
id"RefreshCost2"
slug"Tag-RefreshCost2"
name"RefreshCost2"
icon""
text"Each purchased Prayer reduces next Refresh cost by 10%."
id"Resurection"
slug"Tag-Resurection"
name"Resurection"
icon""
text"Upon fatal damage, you are restored once per run."
id"SecondWind"
slug"Tag-SecondWind"
name"SecondWind"
icon""
text"A killing strike will not end you. Once per wave, you survive and gain brief invulnerability."
id"ShootInLine"
slug"Tag-ShootInLine"
name"ShootInLine"
icon""
text"Multiple projectiles fire in a straight line."
id"SkillIncreaseCrit"
slug"Tag-SkillIncreaseCrit"
name"SkillIncreaseCrit"
icon""
text"Each skill use increases weapon critical chance until the end of the wave."
id"SkillIncreaseDmg"
slug"Tag-SkillIncreaseDmg"
name"SkillIncreaseDmg"
icon""
text"Each skill use increases weapon damage until the end of the wave (up to +100%)."
id"SkillIncreaseSpeed"
slug"Tag-SkillIncreaseSpeed"
name"SkillIncreaseSpeed"
icon""
text"Each skill use increases weapon speed until the end of the wave (up to +100%)."
id"Speed"
slug"Tag-Speed"
name"Speed"
icon""
text""
id"StartEnhancer"
slug"Tag-StartEnhancer"
name"StartEnhancer"
icon""
text"Your Main Weapon begins the crusade already consecrated with an Enhancer. It gives 30% more Damage and Range."
id"StartSouls1"
slug"Tag-StartSouls1"
name"StartSouls1"
icon""
text"Start each Crusade with +10 Souls."
id"StartSouls2"
slug"Tag-StartSouls2"
name"StartSouls2"
icon""
text"Start each Crusade with +20 Souls."
id"StartSouls3"
slug"Tag-StartSouls3"
name"StartSouls3"
icon""
text"Start each Crusade with +30 Souls."
id"StartWeaponTier2"
slug"Tag-StartWeaponTier2"
name"StartWeaponTier2"
icon""
text"Start each Crusade by choosing a Tier II weapon from your unlocked arsenal."
id"Sword"
slug"Tag-Sword"
name"Sword"
icon""
text""
id"Tier3Weapons"
slug"Tag-Tier3Weapons"
name"Tier3Weapons"
icon""
text"Weapon merges can create Tier 3 weapons."
id"Vortex"
slug"Tag-Vortex"
name"Vortex"
icon""
text"vortex emitter"