From Arms of God Wiki

Revision as of 08:28, 10 June 2026 by Ta1ha (talk | contribs) (bot: render-time refactor — source data)

category"Upgrades"
aggregation_mode"none"
record_count88
records
id"Armor Breaker"
slug"Armor_Breaker"
name"Armor Breaker"
icon"Upgrades_Armor_Breaker.png"
tier1
price42
lockedtrue
tags
"BreakArmor"
infobox
Tier1
Price"42"
Availability"Must be unlocked"
Stats""
Effects"Breaks the enemy's Shell."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-BreakArmor">[[Tag-BreakArmor|BreakArmor]]</span> – Breaks the enemy's Shell."
cross_refs
Empty object
id"Bleeding Bullets"
slug"Bleeding_Bullets"
name"Bleeding Bullets"
icon"Upgrades_Bleeding_Bullets.png"
tier1
price39
lockedfalse
tags
"Physical"
stats
Holy Damage"31%"
HP Steal"-0.65%"
infobox
Tier1
Price"39"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' +31%</span><br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -0.65%"
Effects"Holy Damage +31%, HP Steal -0.65%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Double Barrel"
slug"Double_Barrel"
name"Double Barrel"
icon"Upgrades_Double_Barrel.png"
tier1
price42
lockedfalse
stats
Critical Chance"-11%"
Projectiles1
Explosive Chance"-14%"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -11%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -14%"
Effects"Critical Chance -11%, Projectiles +1, Explosive Chance -14%"
body
Tags
Empty array
cross_refs
Empty object
id"Electrocute Bullets"
slug"Electrocute_Bullets"
name"Electrocute Bullets"
icon"Upgrades_Electrocute_Bullets.png"
tier1
price42
lockedfalse
tags
"Electric"
stats
Electric Damage"34%"
HP Steal"-0.7%"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' +34%</span><br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -0.7%"
Effects"Electric Damage +34%, HP Steal -0.7%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Ignition Bullets"
slug"Ignition_Bullets"
name"Ignition Bullets"
icon"Upgrades_Ignition_Bullets.png"
tier1
price38
lockedfalse
tags
"Fire"
stats
Fire Damage"30%"
Range"-7%"
infobox
Tier1
Price"38"
Availability"Unlocked from start"
Stats"[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' +30%</span><br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -7%"
Effects"Fire Damage +30%, Range -7%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Incendiary Bullets"
slug"Incendiary_Bullets"
name"Incendiary Bullets"
icon"Upgrades_Incendiary_Bullets.png"
tier1
price42
lockedfalse
tags
"Fire"
stats
Fire Damage"34%"
Critical Chance"-4%"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' +34%</span><br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -4%"
Effects"Fire Damage +34%, Critical Chance -4%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Laser Sight"
slug"Laser_Sight"
name"Laser Sight"
icon"Upgrades_Laser_Sight.png"
tier1
price27
lockedfalse
stats
Critical Chance"14%"
Explosive Chance"-9%"
infobox
Tier1
Price"27"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +14%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -9%"
Effects"Critical Chance +14%, Explosive Chance -9%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Laser_Sight_Plus"
name"Laser Sight Plus"
icon"Upgrades_Laser_Sight_Plus.png"
id"Laser Sight Plus"
slug"Laser_Sight_Plus"
name"Laser Sight Plus"
icon"Upgrades_Laser_Sight_Plus.png"
tier1
price27
lockedtrue
stats
Critical Chance"20%"
Explosive Chance"-9%"
infobox
Tier1
Price"27"
Availability"Must be unlocked"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +20%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -9%"
Effects"Critical Chance +20%, Explosive Chance -9%"
body
Tags
Empty array
cross_refs
Base variant
slug"Laser_Sight"
name"Laser Sight"
icon"Upgrades_Laser_Sight.png"
id"Shield Transform"
slug"Lifesteal_Chamber"
name"Lifesteal Chamber"
icon"Upgrades_Shield_Transform.png"
tier1
price30
lockedfalse
stats
Critical Chance"-6%"
HP Steal"1.2%"
infobox
Tier1
Price"30"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -6%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +1.2%"
Effects"Critical Chance -6%, HP Steal +1.2%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Shield_Transform_Plus"
name"Shield Transform Plus"
icon"Upgrades_Shield_Transform_Plus.png"
id"Long Muzzle"
slug"Long_Muzzle"
name"Long Muzzle"
icon"Upgrades_Long_Muzzle.png"
tier1
price21
lockedfalse
stats
Holy Damage"-8%"
Range"20%"
infobox
Tier1
Price"21"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' -8%</span><br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +20%"
Effects"Holy Damage -8%, Range +20%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Long_Muzzle_Plus"
name"Long Muzzle Plus"
icon"Upgrades_Long_Muzzle_Plus.png"
id"Long Muzzle Plus"
slug"Long_Muzzle_Plus"
name"Long Muzzle Plus"
icon"Upgrades_Long_Muzzle_Plus.png"
tier1
price21
lockedtrue
stats
Holy Damage"-5%"
Range"25%"
infobox
Tier1
Price"21"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' -5%</span><br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +25%"
Effects"Holy Damage -5%, Range +25%"
body
Tags
Empty array
cross_refs
Base variant
slug"Long_Muzzle"
name"Long Muzzle"
icon"Upgrades_Long_Muzzle.png"
id"Mega Grip"
slug"Mega_Grip"
name"Mega Grip"
icon"Upgrades_Mega_Grip.png"
tier1
price42
lockedfalse
stats
Stagger2
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +2"
Effects"Stagger +2"
body
Tags
Empty array
cross_refs
Empty object
id"Rail Sight"
slug"Rail_Sight"
name"Rail Sight"
icon"Upgrades_Rail_Sight.png"
tier1
price36
lockedfalse
stats
Fire Damage"-14%"
Critical Chance"18%"
infobox
Tier1
Price"36"
Availability"Unlocked from start"
Stats"[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' -14%</span><br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +18%"
Effects"Fire Damage -14%, Critical Chance +18%"
body
Tags
Empty array
cross_refs
Empty object
id"Shield Transform Plus"
slug"Shield_Transform_Plus"
name"Shield Transform Plus"
icon"Upgrades_Shield_Transform_Plus.png"
tier1
price30
lockedtrue
stats
HP Steal"1.2%"
infobox
Tier1
Price"30"
Availability"Must be unlocked"
Stats"[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +1.2%"
Effects"HP Steal +1.2%"
body
Tags
Empty array
cross_refs
Base variant
slug"Lifesteal_Chamber"
name"Lifesteal Chamber"
icon"Upgrades_Shield_Transform.png"
id"Shock Bullets"
slug"Shock_Bullets"
name"Shock Bullets"
icon"Upgrades_Shock_Bullets.png"
tier1
price39
lockedfalse
tags
"Electric"
stats
Electric Damage"31%"
Critical Chance"-4%"
infobox
Tier1
Price"39"
Availability"Unlocked from start"
Stats"[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' +31%</span><br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -4%"
Effects"Electric Damage +31%, Critical Chance -4%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Side Sight"
slug"Side_Sight"
name"Side Sight"
icon"Upgrades_Side_Sight.png"
tier1
price42
lockedfalse
stats
Electric Damage"-17%"
Range"39%"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' -17%</span><br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +39%"
Effects"Electric Damage -17%, Range +39%"
body
Tags
Empty array
cross_refs
Empty object
id"Wouding Bullets"
slug"Wouding_Bullets"
name"Wouding Bullets"
icon"Upgrades_Wouding_Bullets.png"
tier1
price42
lockedfalse
tags
"Physical"
stats
Holy Damage"34%"
Range"-8%"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' +34%</span><br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -8%"
Effects"Holy Damage +34%, Range -8%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Upgraded variant
slug"Wouding_Bullets_Plus"
name"Wouding Bullets Plus"
icon"Upgrades_Wouding_Bullets_Plus.png"
id"Wouding Bullets Plus"
slug"Wouding_Bullets_Plus"
name"Wouding Bullets Plus"
icon"Upgrades_Wouding_Bullets_Plus.png"
tier1
price42
lockedtrue
tags
"Physical"
stats
Holy Damage"44%"
infobox
Tier1
Price"42"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' +44%</span>"
Effects"Holy Damage +44%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Base variant
slug"Wouding_Bullets"
name"Wouding Bullets"
icon"Upgrades_Wouding_Bullets.png"
id"Barrel Extension"
slug"Barrel_Extension"
name"Barrel Extension"
icon"Upgrades_Barrel_Extension.png"
tier2
price48
lockedfalse
stats
Projectiles1
Explosive Chance"-16%"
HP Steal"-1%"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -1%"
Effects"Projectiles +1, Explosive Chance -16%, HP Steal -1%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Barrel_Extension_Plus"
name"Barrel Extension Plus"
icon"Upgrades_Barrel_Extension_Plus.png"
id"Barrel Extension Plus"
slug"Barrel_Extension_Plus"
name"Barrel Extension Plus"
icon"Upgrades_Barrel_Extension_Plus.png"
tier2
price48
lockedtrue
stats
Projectiles1
Explosive Chance"-16%"
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%"
Effects"Projectiles +1, Explosive Chance -16%"
body
Tags
Empty array
cross_refs
Base variant
slug"Barrel_Extension"
name"Barrel Extension"
icon"Upgrades_Barrel_Extension.png"
id"Big Barrel"
slug"Big_Barrel"
name"Big Barrel"
icon"Upgrades_Big_Barrel.png"
tier2
price48
lockedfalse
stats
Pierce-1
Projectiles1
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1"
Effects"Pierce -1, Projectiles +1"
body
Tags
Empty array
cross_refs
Empty object
id"Breaker Coil"
slug"Breaker_Coil"
name"Breaker Coil"
icon"Upgrades_Breaker_Coil.png"
tier2
price48
lockedfalse
tags
"CriticalStagger"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats""
Effects"Critical hits cause heavy stagger."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-CriticalStagger">[[Tag-CriticalStagger|CriticalStagger]]</span> – Critical hits cause heavy stagger."
cross_refs
Empty object
id"Cluster Bullets"
slug"Cluster_Bullets"
name"Cluster Bullets"
icon"Upgrades_Cluster_Bullets.png"
tier2
price51
lockedfalse
tags
"Physical"
stats
Holy Damage"31%"
Fire Damage"-20%"
Electric Damage"-20%"
Projectiles1
Bounce-1
infobox
Tier2
Price"51"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' +31%</span><br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' -20%</span><br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' -20%</span><br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' -1"
Effects"Holy Damage +31%, Fire Damage -20%, Electric Damage -20%, Projectiles +1, Bounce -1"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Upgraded variant
slug"Cluster_Bullets_Plus"
name"Cluster Bullets Plus"
icon"Upgrades_Cluster_Bullets_Plus.png"
id"Cluster Bullets Plus"
slug"Cluster_Bullets_Plus"
name"Cluster Bullets Plus"
icon"Upgrades_Cluster_Bullets_Plus.png"
tier2
price51
lockedtrue
tags
"Physical"
stats
Holy Damage"51%"
Fire Damage"-20%"
Electric Damage"-20%"
Projectiles1
Bounce-1
infobox
Tier2
Price"51"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' +51%</span><br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' -20%</span><br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' -20%</span><br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' -1"
Effects"Holy Damage +51%, Fire Damage -20%, Electric Damage -20%, Projectiles +1, Bounce -1"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Base variant
slug"Cluster_Bullets"
name"Cluster Bullets"
icon"Upgrades_Cluster_Bullets.png"
id"Concussion Bullets"
slug"Concussion_Bullets"
name"Concussion Bullets"
icon"Upgrades_Concussion_Bullets.png"
tier2
price53
lockedfalse
stats
Critical Chance"-13%"
Stun"26%"
infobox
Tier2
Price"53"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -13%<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' +26%"
Effects"Critical Chance -13%, Stun +26%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Concussion_Bullets_Plus"
name"Concussion Bullets Plus"
icon"Upgrades_Concussion_Bullets_Plus.png"
id"Concussion Bullets Plus"
slug"Concussion_Bullets_Plus"
name"Concussion Bullets Plus"
icon"Upgrades_Concussion_Bullets_Plus.png"
tier2
price53
lockedtrue
stats
Critical Chance"-13%"
Stun"39%"
infobox
Tier2
Price"53"
Availability"Must be unlocked"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -13%<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' +39%"
Effects"Critical Chance -13%, Stun +39%"
body
Tags
Empty array
cross_refs
Base variant
slug"Concussion_Bullets"
name"Concussion Bullets"
icon"Upgrades_Concussion_Bullets.png"
id"Divine Surge"
slug"Divine_Surge-Upgrade"
name"Divine Surge"
icon"Upgrades_Divine_Surge.png"
tier2
price69
lockedtrue
tags
"Electric"
"Physical"
stats
Holy Damage"41%"
Damage vs Shocked"41%"
infobox
Tier2
Price"69"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' +41%</span><br>[[File:Stat_VsElectric.png|18px|link=]] '''Damage vs Shocked:''' +41%"
Effects"Holy Damage +41%, Damage vs Shocked +41%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Dragon Bullets"
slug"Dragon_Bullets"
name"Dragon Bullets"
icon"Upgrades_Dragon_Bullets.png"
tier2
price48
lockedfalse
tags
"Fire"
stats
Holy Damage"-19%"
Fire Damage"19%"
Electric Damage"-19%"
Range"-22%"
Pierce2
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' -19%</span><br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' +19%</span><br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' -19%</span><br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -22%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Holy Damage -19%, Fire Damage +19%, Electric Damage -19%, Range -22%, Pierce +2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Upgraded variant
slug"Dragon_Bullets_Plus"
name"Dragon Bullets Plus"
icon"Upgrades_Dragon_Bullets_Plus.png"
id"Dragon Bullets Plus"
slug"Dragon_Bullets_Plus"
name"Dragon Bullets Plus"
icon"Upgrades_Dragon_Bullets_Plus.png"
tier2
price48
lockedtrue
tags
"Fire"
stats
Holy Damage"-19%"
Fire Damage"38%"
Electric Damage"-19%"
Range"-22%"
Pierce2
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' -19%</span><br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' +38%</span><br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' -19%</span><br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -22%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Holy Damage -19%, Fire Damage +38%, Electric Damage -19%, Range -22%, Pierce +2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Base variant
slug"Dragon_Bullets"
name"Dragon Bullets"
icon"Upgrades_Dragon_Bullets.png"
id"Explosive Missile"
slug"Explosive_Missile"
name"Explosive Missile"
icon"Upgrades_Explosive_Missile.png"
tier2
price60
lockedfalse
stats
Attack Speed"-12%"
Critical Chance"-15%"
Explosive Chance"40%"
Explosive Radius200
infobox
Tier2
Price"60"
Availability"Unlocked from start"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -12%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -15%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' +40%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +200"
Effects"Attack Speed -12%, Critical Chance -15%, Explosive Chance +40%, Explosive Radius +200"
body
Tags
Empty array
cross_refs
Empty object
id"Extended Arm"
slug"Extended_Arm"
name"Extended Arm"
icon"Upgrades_Extended_Arm.png"
tier2
price50
lockedfalse
tags
"Melee"
stats
Range"46%"
Pierce-1
infobox
Tier2
Price"50"
Availability"Unlocked from start"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' +46%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1"
Effects"Range +46%, Pierce -1"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
cross_refs
Empty object
id"Extended Magazine"
slug"Extended_Magazine"
name"Extended Magazine"
icon"Upgrades_Extended_Magazine.png"
tier2
price54
lockedfalse
stats
Damage"11%"
Attack Speed"22%"
Critical Chance"-5%"
Pierce-1
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' +11%<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +22%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -5%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1"
Effects"Damage +11%, Attack Speed +22%, Critical Chance -5%, Pierce -1"
body
Tags
Empty array
cross_refs
Empty object
id"Flamebreaker"
slug"Flamebreaker"
name"Flamebreaker"
icon"Upgrades_Flamebreaker.png"
tier2
price69
lockedtrue
tags
"Fire"
stats
Damage vs Burning"83%"
infobox
Tier2
Price"69"
Availability"Must be unlocked"
Stats"[[File:Stat_VsFire.png|18px|link=]] '''Damage vs Burning:''' +83%"
Effects"Damage vs Burning +83%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Focus Primer"
slug"Focus_Primer"
name"Focus Primer"
icon"Upgrades_Focus_Primer.png"
tier2
price66
lockedfalse
tags
"SkillIncreaseCrit"
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats""
Effects"Each skill use increases weapon critical chance until the end of the wave."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-SkillIncreaseCrit">[[Tag-SkillIncreaseCrit|SkillIncreaseCrit]]</span> – Each skill use increases weapon critical chance until the end of the wave."
cross_refs
Empty object
id"Frost Bullets"
slug"Frost_Bullets"
name"Frost Bullets"
icon"Upgrades_Frost_Bullets.png"
tier2
price54
lockedfalse
stats
Freeze"27%"
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' +27%"
Effects"Freeze +27%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Frost_Bullets_Plus"
name"Frost Bullets Plus"
icon"Upgrades_Frost_Bullets_Plus.png"
id"Frost Bullets Plus"
slug"Frost_Bullets_Plus"
name"Frost Bullets Plus"
icon"Upgrades_Frost_Bullets_Plus.png"
tier2
price54
lockedtrue
stats
Freeze"41%"
infobox
Tier2
Price"54"
Availability"Must be unlocked"
Stats"[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' +41%"
Effects"Freeze +41%"
body
Tags
Empty array
cross_refs
Base variant
slug"Frost_Bullets"
name"Frost Bullets"
icon"Upgrades_Frost_Bullets.png"
id"Heaven Core"
slug"Heaven_Core"
name"Heaven Core"
icon"Upgrades_Heaven_Core.png"
tier2
price60
lockedfalse
tags
"ChangeToFromSky"
infobox
Tier2
Price"60"
Availability"Unlocked from start"
Stats""
Effects"Change weapon type to Air Strike."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-ChangeToFromSky">[[Tag-ChangeToFromSky|ChangeToFromSky]]</span> – Change weapon type to Air Strike."
cross_refs
Empty object
id"Mini Converter"
slug"Hemofeed_Adapter"
name"Hemofeed Adapter"
icon"Upgrades_Mini_Converter.png"
tier2
price48
lockedfalse
stats
Range"-11%"
HP Steal"1.68%"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -11%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +1.68%"
Effects"Range -11%, HP Steal +1.68%"
body
Tags
Empty array
cross_refs
Empty object
id"Holy Inferno"
slug"Holy_Inferno"
name"Holy Inferno"
icon"Upgrades_Holy_Inferno.png"
tier2
price66
lockedtrue
tags
"Fire"
"Physical"
stats
Holy Damage"40%"
Damage vs Burning"40%"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' +40%</span><br>[[File:Stat_VsFire.png|18px|link=]] '''Damage vs Burning:''' +40%"
Effects"Holy Damage +40%, Damage vs Burning +40%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Incinerator Coil"
slug"Incinerator_Coil"
name"Incinerator Coil"
icon"Upgrades_Incinerator_Coil.png"
tier2
price72
lockedtrue
tags
"BurningGround"
infobox
Tier2
Price"72"
Availability"Must be unlocked"
Stats""
Effects"Leaves a burning trail."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
cross_refs
Empty object
id"Judgment Repeater"
slug"Judgment_Repeater"
name"Judgment Repeater"
icon"Upgrades_Judgment_Repeater.png"
tier2
price66
lockedtrue
tags
"EveryXBulletDoCrit"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats""
Effects"Every third attack deals critical damage."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-EveryXBulletDoCrit">[[Tag-EveryXBulletDoCrit|EveryXBulletDoCrit]]</span> – Every third attack deals critical damage."
cross_refs
Empty object
id"Lighting Bullets"
slug"Lighting_Bullets"
name"Lighting Bullets"
icon"Upgrades_Lighting_Bullets.png"
tier2
price54
lockedfalse
tags
"Electric"
stats
Holy Damage"-22%"
Fire Damage"-22%"
Electric Damage"22%"
Pierce-1
Bounce1
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' -22%</span><br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' -22%</span><br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' +22%</span><br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1"
Effects"Holy Damage -22%, Fire Damage -22%, Electric Damage +22%, Pierce -1, Bounce +1"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Upgraded variant
slug"Lighting_Bullets_Plus"
name"Lighting Bullets Plus"
icon"Upgrades_Lighting_Bullets_Plus.png"
id"Lighting Bullets Plus"
slug"Lighting_Bullets_Plus"
name"Lighting Bullets Plus"
icon"Upgrades_Lighting_Bullets_Plus.png"
tier2
price54
lockedtrue
tags
"Electric"
stats
Holy Damage"-22%"
Fire Damage"-22%"
Electric Damage"43%"
Pierce-1
Bounce1
infobox
Tier2
Price"54"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' -22%</span><br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' -22%</span><br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' +43%</span><br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1"
Effects"Holy Damage -22%, Fire Damage -22%, Electric Damage +43%, Pierce -1, Bounce +1"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Base variant
slug"Lighting_Bullets"
name"Lighting Bullets"
icon"Upgrades_Lighting_Bullets.png"
id"Momentum Engine"
slug"Momentum_Engine"
name"Momentum Engine"
icon"Upgrades_Momentum_Engine.png"
tier2
price66
lockedtrue
tags
"SkillIncreaseSpeed"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats""
Effects"Each skill use increases weapon speed until the end of the wave (up to +100%)."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-SkillIncreaseSpeed">[[Tag-SkillIncreaseSpeed|SkillIncreaseSpeed]]</span> – Each skill use increases weapon speed until the end of the wave (up to +100%)."
cross_refs
Empty object
id"Piercing Barrel"
slug"Piercing_Barrel"
name"Piercing Barrel"
icon"Upgrades_Piercing_Barrel.png"
tier2
price60
lockedfalse
tags
"PierceOnCrit"
infobox
Tier2
Price"60"
Availability"Unlocked from start"
Stats""
Effects"Pierces on on every Critical hit."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-PierceOnCrit">[[Tag-PierceOnCrit|PierceOnCrit]]</span> – Pierces on on every Critical hit."
cross_refs
Empty object
id"Piercing Core"
slug"Piercing_Core"
name"Piercing Core"
icon"Upgrades_Piercing_Core.png"
tier2
price60
lockedtrue
stats
Pierce3
infobox
Tier2
Price"60"
Availability"Must be unlocked"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +3"
Effects"Pierce +3"
body
Tags
Empty array
cross_refs
Empty object
id"Piercing Missile"
slug"Piercing_Missile"
name"Piercing Missile"
icon"Upgrades_Piercing_Missile.png"
tier2
price63
lockedfalse
stats
Damage"-13%"
Pierce2
infobox
Tier2
Price"63"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -13%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Damage -13%, Pierce +2"
body
Tags
Empty array
cross_refs
Empty object
id"Quick Trigger"
slug"Quick_Trigger"
name"Quick Trigger"
icon"Upgrades_Quick_Trigger.png"
tier2
price72
lockedfalse
stats
Attack Speed"29%"
Stagger-2
infobox
Tier2
Price"72"
Availability"Unlocked from start"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +29%<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' -2"
Effects"Attack Speed +29%, Stagger -2"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Quick_Trigger_Plus"
name"Quick Trigger Plus"
icon"Upgrades_Quick_Trigger_Plus.png"
id"Quick Trigger Plus"
slug"Quick_Trigger_Plus"
name"Quick Trigger Plus"
icon"Upgrades_Quick_Trigger_Plus.png"
tier2
price72
lockedtrue
stats
Attack Speed"37%"
Stagger-1
infobox
Tier2
Price"72"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +37%<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' -1"
Effects"Attack Speed +37%, Stagger -1"
body
Tags
Empty array
cross_refs
Base variant
slug"Quick_Trigger"
name"Quick Trigger"
icon"Upgrades_Quick_Trigger.png"
id"Rebound Missile"
slug"Rebound_Missile"
name"Rebound Missile"
icon"Upgrades_Rebound_Missile.png"
tier2
price48
lockedfalse
stats
Bounce1
Explosive Chance"-16%"
HP Steal"-0.8%"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -0.8%"
Effects"Bounce +1, Explosive Chance -16%, HP Steal -0.8%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Rebound_Missile_Plus"
name"Rebound Missile Plus"
icon"Upgrades_Rebound_Missile_Plus.png"
id"Rebound Missile Plus"
slug"Rebound_Missile_Plus"
name"Rebound Missile Plus"
icon"Upgrades_Rebound_Missile_Plus.png"
tier2
price48
lockedtrue
stats
Bounce1
Explosive Chance"-16%"
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%"
Effects"Bounce +1, Explosive Chance -16%"
body
Tags
Empty array
cross_refs
Base variant
slug"Rebound_Missile"
name"Rebound Missile"
icon"Upgrades_Rebound_Missile.png"
id"Ricochet Missile"
slug"Ricochet_Missile"
name"Ricochet Missile"
icon"Upgrades_Ricochet_Missile.png"
tier2
price48
lockedfalse
stats
Range"-22%"
Bounce1
Explosive Chance"-16%"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -22%<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%"
Effects"Range -22%, Bounce +1, Explosive Chance -16%"
body
Tags
Empty array
cross_refs
Empty object
id"Sharp Missile"
slug"Sharp_Missile"
name"Sharp Missile"
icon"Upgrades_Sharp_Missile.png"
tier2
price54
lockedfalse
stats
Attack Speed"-11%"
Pierce2
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -11%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Attack Speed -11%, Pierce +2"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Sharp_Missile_Plus"
name"Sharp Missile Plus"
icon"Upgrades_Sharp_Missile_Plus.png"
id"Sharp Missile Plus"
slug"Sharp_Missile_Plus"
name"Sharp Missile Plus"
icon"Upgrades_Sharp_Missile_Plus.png"
tier2
price54
lockedtrue
stats
Pierce2
infobox
Tier2
Price"54"
Availability"Must be unlocked"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Pierce +2"
body
Tags
Empty array
cross_refs
Base variant
slug"Sharp_Missile"
name"Sharp Missile"
icon"Upgrades_Sharp_Missile.png"
id"Shock Driver"
slug"Shock_Driver"
name"Shock Driver"
icon"Upgrades_Shock_Driver.png"
tier2
price66
lockedfalse
tags
"EveryXBulletDoStun"
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats""
Effects"Every third attack stuns an enemy."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-EveryXBulletDoStun">[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]]</span> – Every third attack stuns an enemy."
cross_refs
Empty object
id"Shock Trigger"
slug"Shock_Trigger"
name"Shock Trigger"
icon"Upgrades_Shock_Trigger.png"
tier2
price57
lockedtrue
stats
Stagger4
infobox
Tier2
Price"57"
Availability"Must be unlocked"
Stats"[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +4"
Effects"Stagger +4"
body
Tags
Empty array
cross_refs
Empty object
id"Shockbreaker"
slug"Shockbreaker"
name"Shockbreaker"
icon"Upgrades_Shockbreaker.png"
tier2
price66
lockedtrue
tags
"Electric"
stats
Damage vs Shocked"79%"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats"[[File:Stat_VsElectric.png|18px|link=]] '''Damage vs Shocked:''' +79%"
Effects"Damage vs Shocked +79%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Soul Reclaimer"
slug"Soul_Reclaimer"
name"Soul Reclaimer"
icon"Upgrades_Soul_Reclaimer.png"
tier2
price60
lockedtrue
tags
"ReasourceOnCrit"
infobox
Tier2
Price"60"
Availability"Must be unlocked"
Stats""
Effects"Adds 0.1 Resource on a Critical hit."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnCrit">[[Tag-ReasourceOnCrit|ReasourceOnCrit]]</span> – Adds 0.1 Resource on a Critical hit."
cross_refs
Empty object
id"Tripple Barrel"
slug"Tripple_Barrel"
name"Tripple Barrel"
icon"Upgrades_Tripple_Barrel.png"
tier2
price60
lockedtrue
stats
Attack Speed"-12%"
Projectiles2
infobox
Tier2
Price"60"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -12%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +2"
Effects"Attack Speed -12%, Projectiles +2"
body
Tags
Empty array
cross_refs
Empty object
id"Twin Ricochet"
slug"Twin_Ricochet"
name"Twin Ricochet"
icon"Upgrades_Twin_Ricochet.png"
tier2
price48
lockedtrue
stats
Attack Speed"-10%"
Bounce2
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -10%<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +2"
Effects"Attack Speed -10%, Bounce +2"
body
Tags
Empty array
cross_refs
Empty object
id"Uber Grip"
slug"Uber_Grip"
name"Uber Grip"
icon"Upgrades_Uber_Grip.png"
tier2
price66
lockedfalse
stats
Pierce-1
Stagger3
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +3"
Effects"Pierce -1, Stagger +3"
body
Tags
Empty array
cross_refs
Empty object
id"Wrath Amplifier"
slug"Wrath_Amplifier"
name"Wrath Amplifier"
icon"Upgrades_Wrath_Amplifier.png"
tier2
price66
lockedfalse
tags
"SkillIncreaseDmg"
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats""
Effects"Each skill use increases weapon damage until the end of the wave (up to +100%)."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-SkillIncreaseDmg">[[Tag-SkillIncreaseDmg|SkillIncreaseDmg]]</span> – Each skill use increases weapon damage until the end of the wave (up to +100%)."
cross_refs
Empty object
id"Aura Core"
slug"Aura_Core"
name"Aura Core"
icon"Upgrades_Aura_Core.png"
tier3
price102
lockedtrue
tags
"ChangeToAura"
stats
Range"-48%"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -48%"
Effects"Range -48%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-ChangeToAura">[[Tag-ChangeToAura|ChangeToAura]]</span> – Change weapon type to Aura. Range cannot exceed 800."
cross_refs
Empty object
id"Big Converter"
slug"Big_Converter"
name"Big Converter"
icon"Upgrades_Big_Converter.png"
tier3
price102
lockedfalse
stats
Damage"-31%"
HP Steal"5.1%"
infobox
Tier3
Price"102"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -31%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +5.1%"
Effects"Damage -31%, HP Steal +5.1%"
body
Tags
Empty array
cross_refs
Empty object
id"Bloodlust Driver"
slug"Bloodlust_Driver"
name"Bloodlust Driver"
icon"Upgrades_Bloodlust_Driver.png"
tier3
price96
lockedtrue
stats
Damage"27%"
Attack Speed"27%"
Critical Chance"34%"
Range"63%"
Pierce-2
infobox
Tier3
Price"96"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' +27%<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +27%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +34%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +63%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -2"
Effects"Damage +27%, Attack Speed +27%, Critical Chance +34%, Range +63%, Pierce -2"
body
Tags
Empty array
cross_refs
Empty object
id"Blunt Bullets"
slug"Blunt_Bullets"
name"Blunt Bullets"
icon"Upgrades_Blunt_Bullets.png"
tier3
price84
lockedtrue
stats
Range"-20%"
Stun"71%"
infobox
Tier3
Price"84"
Availability"Must be unlocked"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -20%<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' +71%"
Effects"Range -20%, Stun +71%"
body
Tags
Empty array
cross_refs
Empty object
id"Chain Trigger"
slug"Chain_Trigger"
name"Chain Trigger"
icon"Upgrades_Chain_Trigger.png"
tier3
price102
lockedtrue
tags
"DoubleAttack"
stats
Holy Damage"-16%"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' -16%</span>"
Effects"Holy Damage -16%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
cross_refs
Empty object
id"Divine Core"
slug"Divine_Core"
name"Divine Core"
icon"Upgrades_Divine_Core.png"
tier3
price78
lockedfalse
description"Keeps previous elemental bonuses and gains bonuses from both elements."
tags
"Physical"
"ChangeToPhysical"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Change weapon elemental to Holy Damage."
body
Description"Keeps previous elemental bonuses and gains bonuses from both elements."
Tags
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ChangeToPhysical">[[Tag-ChangeToPhysical|ChangeToPhysical]]</span> – Change weapon elemental to Holy Damage."
cross_refs
Empty object
id"Execution Rounds"
slug"Execution_Rounds"
name"Execution Rounds"
icon"Upgrades_Execution_Rounds.png"
tier3
price102
lockedtrue
tags
"Overkill"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats""
Effects"Overkill kills cause explosions."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Overkill">[[Tag-Overkill|Overkill]]</span> – Overkill kills cause explosions."
cross_refs
Empty object
id"Frost Injector"
slug"Frost_Injector"
name"Frost Injector"
icon"Upgrades_Frost_Injector.png"
tier3
price78
lockedfalse
tags
"EveryXBulletDoFrost"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Every third attack freeze an enemy."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-EveryXBulletDoFrost">[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]]</span> – Every third attack freeze an enemy."
cross_refs
Empty object
id"Glacier Bullets"
slug"Glacier_Bullets"
name"Glacier Bullets"
icon"Upgrades_Glacier_Bullets.png"
tier3
price81
lockedtrue
stats
Stagger-2
Freeze"81%"
infobox
Tier3
Price"81"
Availability"Must be unlocked"
Stats"[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' -2<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' +81%"
Effects"Stagger -2, Freeze +81%"
body
Tags
Empty array
cross_refs
Empty object
id"Grenade Launcher"
slug"Grenade_Launcher"
name"Grenade Launcher"
icon"Upgrades_Grenade_Launcher.png"
tier3
price96
lockedfalse
stats
Damage"-19%"
Explosive Chance"64%"
Explosive Radius320
infobox
Tier3
Price"96"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -19%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' +64%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +320"
Effects"Damage -19%, Explosive Chance +64%, Explosive Radius +320"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Grenade_Launcher_Plus"
name"Grenade Launcher Plus"
icon"Upgrades_Grenade_Launcher_Plus.png"
id"Grenade Launcher Plus"
slug"Grenade_Launcher_Plus"
name"Grenade Launcher Plus"
icon"Upgrades_Grenade_Launcher_Plus.png"
tier3
price96
lockedtrue
stats
Explosive Chance"64%"
Explosive Radius320
infobox
Tier3
Price"96"
Availability"Must be unlocked"
Stats"[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' +64%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +320"
Effects"Explosive Chance +64%, Explosive Radius +320"
body
Tags
Empty array
cross_refs
Base variant
slug"Grenade_Launcher"
name"Grenade Launcher"
icon"Upgrades_Grenade_Launcher.png"
id"Hyper Rebound"
slug"Hyper_Rebound"
name"Hyper Rebound"
icon"Upgrades_Hyper_Rebound.png"
tier3
price90
lockedtrue
stats
Bounce3
infobox
Tier3
Price"90"
Availability"Must be unlocked"
Stats"[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +3"
Effects"Bounce +3"
body
Tags
Empty array
cross_refs
Empty object
id"Inferno Core"
slug"Inferno_Core"
name"Inferno Core"
icon"Upgrades_Inferno_Core.png"
tier3
price78
lockedfalse
description"Keeps previous elemental bonuses and gains bonuses from both elements."
tags
"Fire"
"ChangeToFire"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Change weapon elemental to Fire Damage."
body
Description"Keeps previous elemental bonuses and gains bonuses from both elements."
Tags
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ChangeToFire">[[Tag-ChangeToFire|ChangeToFire]]</span> – Change weapon elemental to Fire Damage."
cross_refs
Empty object
id"Laser Core"
slug"Laser_Core"
name"Laser Core"
icon"Upgrades_Laser_Core.png"
tier3
price99
lockedfalse
tags
"ChangeToLaser"
infobox
Tier3
Price"99"
Availability"Unlocked from start"
Stats""
Effects"Change weapon type to Laser."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-ChangeToLaser">[[Tag-ChangeToLaser|ChangeToLaser]]</span> – Change weapon type to Laser."
cross_refs
Empty object
id"Lethal Tempo"
slug"Lethal_Tempo"
name"Lethal Tempo"
icon"Upgrades_Lethal_Tempo.png"
tier3
price78
lockedtrue
stats
Attack Speed"47%"
Critical Chance"20%"
infobox
Tier3
Price"78"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +47%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +20%"
Effects"Attack Speed +47%, Critical Chance +20%"
body
Tags
Empty array
cross_refs
Empty object
id"Long Barrel"
slug"Long_Barrel"
name"Long Barrel"
icon"Upgrades_Long_Barrel.png"
tier3
price102
lockedfalse
stats
Damage"-20%"
Projectiles3
infobox
Tier3
Price"102"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -20%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +3"
Effects"Damage -20%, Projectiles +3"
body
Tags
Empty array
cross_refs
Empty object
id"Main Enhancer"
slug"Main_Enhancer"
name"Main Enhancer"
icon"Upgrades_Main_Enhancer.png"
tier3
price75
lockedtrue
stats
Damage"45%"
Range"35%"
infobox
Tier3
Price"75"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' +45%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +35%"
Effects"Damage +45%, Range +35%"
body
Tags
Empty array
cross_refs
Empty object
id"Multi-Shot Coil"
slug"Multi-Shot_Coil"
name"Multi-Shot Coil"
icon"Upgrades_Multi_Shot_Coil.png"
tier3
price78
lockedfalse
tags
"BounceOnCrit"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Bounces on a Critical hit (max 4 times)."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-BounceOnCrit">[[Tag-BounceOnCrit|BounceOnCrit]]</span> – Bounces on a Critical hit (max 4 times)."
cross_refs
Empty object
id"PenanceCycler"
slug"Penance_Cycler"
name"Penance Cycler"
icon"Upgrades_PenanceCycler.png"
tier3
price90
lockedfalse
tags
"DecreeseSkillCooldown"
infobox
Tier3
Price"90"
Availability"Unlocked from start"
Stats""
Effects"Reduces character skill cooldown after each kill."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-DecreeseSkillCooldown">[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]]</span> – Reduces character skill cooldown after each kill."
cross_refs
Empty object
id"Sacrificial Core"
slug"Sacrificial_Core"
name"Sacrificial Core"
icon"Upgrades_Sacrificial_Core.png"
tier3
price81
lockedtrue
stats
Damage"-16%"
HP Steal"4.05%"
infobox
Tier3
Price"81"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -16%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +4.05%"
Effects"Damage -16%, HP Steal +4.05%"
body
Tags
Empty array
cross_refs
Empty object
id"Scatter Core"
slug"Scatter_Core"
name"Scatter Core"
icon"Upgrades_Scatter_Core.png"
tier3
price93
lockedtrue
stats
Range"-17%"
Pierce2
Projectiles1
Bounce1
Stagger3
infobox
Tier3
Price"93"
Availability"Must be unlocked"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -17%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +3"
Effects"Range -17%, Pierce +2, Projectiles +1, Bounce +1, Stagger +3"
body
Tags
Empty array
cross_refs
Empty object
id"Side Launcher"
slug"Side_Launcher"
name"Side Launcher"
icon"Upgrades_Side_Launcher.png"
tier3
price90
lockedtrue
tags
"ExplodeOnCrit"
stats
Explosive Radius300
infobox
Tier3
Price"90"
Availability"Must be unlocked"
Stats"[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +300"
Effects"Explosive Radius +300"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
cross_refs
Empty object
id"Soul Extractor"
slug"Soul_Extractor"
name"Soul Extractor"
icon"Upgrades_Soul_Extractor.png"
tier3
price99
lockedtrue
tags
"ConsumeSoul"
stats
Attack Speed"51%"
infobox
Tier3
Price"99"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +51%"
Effects"Attack Speed +51%"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-ConsumeSoul">[[Tag-ConsumeSoul|ConsumeSoul]]</span> – Consumes one soul per second."
cross_refs
Empty object
id"Split Rebound"
slug"Split_Rebound"
name"Split Rebound"
icon"Upgrades_Split_Rebound.png"
tier3
price90
lockedtrue
stats
Projectiles2
Bounce2
Explosive Chance"-30%"
infobox
Tier3
Price"90"
Availability"Must be unlocked"
Stats"[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -30%"
Effects"Projectiles +2, Bounce +2, Explosive Chance -30%"
body
Tags
Empty array
cross_refs
Empty object
id"Storm Core"
slug"Storm_Core"
name"Storm Core"
icon"Upgrades_Storm_Core.png"
tier3
price78
lockedfalse
description"Keeps previous elemental bonuses and gains bonuses from both elements."
tags
"Electric"
"ChangeToElectric"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Change weapon elemental to Electric Damage."
body
Description"Keeps previous elemental bonuses and gains bonuses from both elements."
Tags
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ChangeToElectric">[[Tag-ChangeToElectric|ChangeToElectric]]</span> – Change weapon elemental to Electric Damage."
cross_refs
Empty object
id"Vortex Core"
slug"Vortex_Core"
name"Vortex Core"
icon"Upgrades_Vortex_Core.png"
tier3
price78
lockedtrue
tags
"ChangeToVortex"
infobox
Tier3
Price"78"
Availability"Must be unlocked"
Stats""
Effects"Change weapon type to Vortex Emitter."
body
Tags
"<span class="wm-tip" data-tip-title="Tag-ChangeToVortex">[[Tag-ChangeToVortex|ChangeToVortex]]</span> – Change weapon type to Vortex Emitter."
cross_refs
Empty object