| id | "Cutter" |
|---|
| slug | "Cutter" |
|---|
| name | "Cutter" |
|---|
| icon | "Weapons_Cutter.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "61.2" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1" |
|---|
| Damage | "12" |
|---|
| Attack Speed | "1.08" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Ember Sword" |
|---|
| slug | "Ember_Sword" |
|---|
| name | "Ember Sword" |
|---|
| icon | "Weapons_Ember_Sword.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 1 |
|---|
| Price | "56.1" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "11" |
|---|
| Attack Speed | "1.31" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-Sword|Sword]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Flare Cannon" |
|---|
| slug | "Flare_Cannon" |
|---|
| name | "Flare Cannon" |
|---|
| icon | "Weapons_Flare_Cannon.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "71.4" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.77" |
|---|
|
|---|
| body | | Tags | | "[[Tag-FromSky|FromSky]] – air strike" |
| "[[Tag-Fire|Fire]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Holy Spear" |
|---|
| slug | "Holy_Spear" |
|---|
| name | "Holy Spear" |
|---|
| icon | "Weapons_Holy_Spear.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 1 |
|---|
| Price | "61.2" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 23</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2" |
|---|
| Damage | "12" |
|---|
| Attack Speed | "1.53" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-Lance|Lance]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Machine Gun" |
|---|
| slug | "Machine_Gun" |
|---|
| name | "Machine Gun" |
|---|
| icon | "Weapons_Machine_Gun.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "71.4" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 7</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.7" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line." |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Magnum" |
|---|
| slug | "Magnum" |
|---|
| name | "Magnum" |
|---|
| icon | "Weapons_Magnum.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "71.4" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.81" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Fire|Fire]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Recharger" |
|---|
| slug | "Recharger" |
|---|
| name | "Recharger" |
|---|
| icon | "Weapons_Recharger.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "71.4" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.65" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Electric|Electric]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Sawed Off" |
|---|
| slug | "Sawed_Off_Shotgun" |
|---|
| name | "Sawed Off Shotgun" |
|---|
| icon | "Weapons_Sawed_Off.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "71.4" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.88" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Scalding Crossbow" |
|---|
| slug | "Scalding_Crossbow" |
|---|
| name | "Scalding Crossbow" |
|---|
| icon | "Weapons_Scalding_Crossbow.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "61.2" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1" |
|---|
| Damage | "12" |
|---|
| Attack Speed | "1.44" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Fire|Fire]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Circuit Slicer" |
|---|
| slug | "Shock_Disc" |
|---|
| name | "Shock Disc" |
|---|
| icon | "Weapons_Circuit_Slicer.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "71.4" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.75" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Vortex|Vortex]] – vortex emitter" |
| "[[Tag-Electric|Electric]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Shock Maul" |
|---|
| slug | "Shock_Maul" |
|---|
| name | "Shock Maul" |
|---|
| icon | "Weapons_Shock_Maul.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 1 |
|---|
| Price | "51" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 440<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3" |
|---|
| Damage | "10" |
|---|
| Attack Speed | "1.68" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-Hammer|Hammer]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Sniper Rifle" |
|---|
| slug | "Sniper_Rifle" |
|---|
| name | "Sniper Rifle" |
|---|
| icon | "Weapons_Sniper_Rifle.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "76.5" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "15" |
|---|
| Attack Speed | "0.97" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Electronizer" |
|---|
| slug | "Twin_Spark" |
|---|
| name | "Twin Spark" |
|---|
| icon | "Weapons_Electronizer.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 1 |
|---|
| Price | "71.4" |
|---|
| Availability | "Unlocked from start" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.88" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Electric|Electric]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Auto Cannon" |
|---|
| slug | "Auto_Cannon" |
|---|
| name | "Auto Cannon" |
|---|
| icon | "Weapons_Auto_Cannon.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "76.5" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3" |
|---|
| Damage | "15" |
|---|
| Attack Speed | "0.72" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill." |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line." |
|
|---|
| Lore | "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.
Adding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Blaster" |
|---|
| slug | "Blaster" |
|---|
| name | "Blaster" |
|---|
| icon | "Weapons_Blaster.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "102" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2" |
|---|
| Damage | "20" |
|---|
| Attack Speed | "0.81" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Fire|Fire]]" |
|
|---|
| Lore | "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.
Bounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Blazing Crossbow" |
|---|
| slug | "Blazing_Crossbow" |
|---|
| name | "Blazing Crossbow" |
|---|
| icon | "Weapons_Blazing_Crossbow.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "1.44" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill." |
|
|---|
| Lore | "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.
Upgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Burning Pike" |
|---|
| slug | "Burning_Pike" |
|---|
| name | "Burning Pike" |
|---|
| icon | "Weapons_Burning_Pike.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 2 |
|---|
| Price | "76.5" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "15" |
|---|
| Attack Speed | "1.25" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-Lance|Lance]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Handshooker" |
|---|
| slug | "Chain_Bolt" |
|---|
| name | "Chain Bolt" |
|---|
| icon | "Weapons_Handshooker.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "61.2" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350" |
|---|
| Damage | "12" |
|---|
| Attack Speed | "1.08" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Vortex|Vortex]] – vortex emitter" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit." |
|
|---|
| Lore | "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.
When merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Consecrated Mace" |
|---|
| slug | "Consecrated_Mace" |
|---|
| name | "Consecrated Mace" |
|---|
| icon | "Weapons_Consecrated_Mace.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 2 |
|---|
| Price | "107.1" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%" |
|---|
| Damage | "15" |
|---|
| Attack Speed | "1.33" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-Hammer|Hammer]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Detonator" |
|---|
| slug | "Detonator" |
|---|
| name | "Detonator" |
|---|
| icon | "Weapons_Detonator.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "0.83" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Grenade|Grenade]] – grenade launcher" |
| "[[Tag-Fire|Fire]]" |
|
|---|
| Lore | "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.
Even if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Devastator" |
|---|
| slug | "Devastator" |
|---|
| name | "Devastator" |
|---|
| icon | "Weapons_Devastator.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.23" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Electrohammer" |
|---|
| slug | "Electrohammer" |
|---|
| name | "Electrohammer" |
|---|
| icon | "Weapons_Electrohammer.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.68" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-Hammer|Hammer]]" |
| "[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies." |
|
|---|
| Lore | "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.
Due to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Igniteron" |
|---|
| slug | "Firestorm" |
|---|
| name | "Firestorm" |
|---|
| icon | "Weapons_Igniteron.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "0.72" |
|---|
|
|---|
| body | | Tags | | "[[Tag-FromSky|FromSky]] – air strike" |
| "[[Tag-Fire|Fire]]" |
|
|---|
| Lore | "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.
Due to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Flamethrower" |
|---|
| slug | "Flamethrower" |
|---|
| name | "Flamethrower" |
|---|
| icon | "Weapons_Flamethrower.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "91.8" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 500<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2" |
|---|
| Damage | "18" |
|---|
| Attack Speed | "0.46" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range." |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line." |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Flarefield" |
|---|
| slug | "Flarefield" |
|---|
| name | "Flarefield" |
|---|
| icon | "Weapons_Flarefield.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "1.06" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Aura|Aura]] – aura emitter" |
| "[[Tag-Fire|Fire]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Freezing Blade" |
|---|
| slug | "Freezing_Blade" |
|---|
| name | "Freezing Blade" |
|---|
| icon | "Weapons_Freezing_Blade.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.44" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-Sword|Sword]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Infernoblade" |
|---|
| slug | "Infernoblade" |
|---|
| name | "Infernoblade" |
|---|
| icon | "Weapons_Infernoblade.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 2 |
|---|
| Price | "76.5" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "15" |
|---|
| Attack Speed | "1.31" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-Sword|Sword]]" |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies." |
|
|---|
| Lore | "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.
The upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Lance" |
|---|
| slug | "Lance" |
|---|
| name | "Lance" |
|---|
| icon | "Weapons_Lance.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "1.4" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-Lance|Lance]]" |
| "[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies." |
|
|---|
| Lore | "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.
When upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Laser Rifle" |
|---|
| slug | "Laser_Rifle" |
|---|
| name | "Laser Rifle" |
|---|
| icon | "Weapons_Laser_Rifle.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.03" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Laser|Laser]] – laser weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)." |
|
|---|
| Lore | "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.
If focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Sharpshooter" |
|---|
| slug | "Longshot" |
|---|
| name | "Longshot" |
|---|
| icon | "Weapons_Sharpshooter.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.04" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)." |
|
|---|
| Lore | "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.
This weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Megacharger" |
|---|
| slug | "Megacharger" |
|---|
| name | "Megacharger" |
|---|
| icon | "Weapons_Megacharger.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "0.68" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Electric|Electric]]" |
|
|---|
| Lore | "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.
Due to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Tesloader" |
|---|
| slug | "Proximity_Spark" |
|---|
| name | "Proximity Spark" |
|---|
| icon | "Weapons_Tesloader.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.45" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Mine|Mine]] – mine launcher" |
| "[[Tag-Electric|Electric]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Railgun" |
|---|
| slug | "Railgun" |
|---|
| name | "Railgun" |
|---|
| icon | "Weapons_Railgun.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.14" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Laser|Laser]] – laser weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies." |
|
|---|
| Lore | "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.
When primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Shotgun" |
|---|
| slug | "Shotgun" |
|---|
| name | "Shotgun" |
|---|
| icon | "Weapons_Shotgun.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "91.8" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "18" |
|---|
| Attack Speed | "0.93" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
|
|---|
| Lore | "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Electrocuter" |
|---|
| slug | "Skystrike" |
|---|
| name | "Skystrike" |
|---|
| icon | "Weapons_Electrocuter.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "1.2" |
|---|
|
|---|
| body | | Tags | | "[[Tag-FromSky|FromSky]] – air strike" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill." |
|
|---|
| Lore | "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.
This makes it a strong choice for improving run economy, especially when reliable kill confirmation is important." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Deflectotron" |
|---|
| slug | "Spinshot" |
|---|
| name | "Spinshot" |
|---|
| icon | "Weapons_Deflectotron.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "71.4" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1" |
|---|
| Damage | "14" |
|---|
| Attack Speed | "0.88" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Vortex|Vortex]] – vortex emitter" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)." |
|
|---|
| Lore | "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.
This weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Lightinger" |
|---|
| slug | "Thunder_Crossbow" |
|---|
| name | "Thunder Crossbow" |
|---|
| icon | "Weapons_Lightinger.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "76.5" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 10</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%" |
|---|
| Damage | "15" |
|---|
| Attack Speed | "0.75" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Electric|Electric]]" |
|
|---|
| Lore | "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.
Without additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "TwinBlast" |
|---|
| slug | "TwinBlast" |
|---|
| name | "TwinBlast" |
|---|
| icon | "Weapons_TwinBlast.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "0.94" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit." |
|
|---|
| Lore | "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.
Even without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Voltfield" |
|---|
| slug | "Voltfield" |
|---|
| name | "Voltfield" |
|---|
| icon | "Weapons_Voltfield.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 2 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "1.44" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Aura|Aura]] – aura emitter" |
| "[[Tag-Electric|Electric]]" |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Aegis Cycler" |
|---|
| slug | "Aegis_Cycler" |
|---|
| name | "Aegis Cycler" |
|---|
| icon | "Weapons_Aegis_Cycler.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "0.86" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Vortex|Vortex]] – vortex emitter" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)." |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions." |
|
|---|
| Lore | "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Annihilator" |
|---|
| slug | "Annihilator" |
|---|
| name | "Annihilator" |
|---|
| icon | "Weapons_Annihilator.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "1.52" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy." |
|
|---|
| Lore | "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Blazing Halberd" |
|---|
| slug | "Blazing_Halberd" |
|---|
| name | "Blazing Halberd" |
|---|
| icon | "Weapons_Blazing_Halberd.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "1.1" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-Lance|Lance]]" |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail." |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Divine Crusher" |
|---|
| slug | "Divine_Crusher" |
|---|
| name | "Divine Crusher" |
|---|
| icon | "Weapons_Divine_Crusher.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 3 |
|---|
| Price | "121.38" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 17</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "1.24" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-Hammer|Hammer]]" |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit." |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Frostreaver" |
|---|
| slug | "Frostreaver" |
|---|
| name | "Frostreaver" |
|---|
| icon | "Weapons_Frostreaver.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 3 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "1.2" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-Sword|Sword]]" |
| "[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill." |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Minigun" |
|---|
| slug | "Gatling" |
|---|
| name | "Gatling" |
|---|
| icon | "Weapons_Minigun.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 9</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "0.65" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%)." |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line." |
|
|---|
| Lore | "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.
Gatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Heavenfall Incinerator" |
|---|
| slug | "Heavenfall_Incinerator" |
|---|
| name | "Heavenfall Incinerator" |
|---|
| icon | "Weapons_Heavenfall_Incinerator.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "107.1" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400" |
|---|
| Damage | "21" |
|---|
| Attack Speed | "0.68" |
|---|
|
|---|
| body | | Tags | | "[[Tag-FromSky|FromSky]] – air strike" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail." |
|
|---|
| Lore | "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Hellblade" |
|---|
| slug | "Hellblade" |
|---|
| name | "Hellblade" |
|---|
| icon | "Weapons_Hellblade.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "1.29" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-Sword|Sword]]" |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice" |
|
|---|
| Lore | "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.
Every attack also generates a shockwave, with its range scaling based on the Range stat." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Infernal Crossbow" |
|---|
| slug | "Infernal_Crossbow" |
|---|
| name | "Infernal Crossbow" |
|---|
| icon | "Weapons_Infernal_Crossbow.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "102" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1" |
|---|
| Damage | "20" |
|---|
| Attack Speed | "1.25" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Vortex|Vortex]] – vortex emitter" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill." |
|
|---|
| Lore | "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Infernothrower" |
|---|
| slug | "Infernothrower" |
|---|
| name | "Infernothrower" |
|---|
| icon | "Weapons_Infernothrower.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "112.2" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4" |
|---|
| Damage | "22" |
|---|
| Attack Speed | "0.46" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range." |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line." |
|
|---|
| Lore | "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Ion Rail" |
|---|
| slug | "Ion_Rail" |
|---|
| name | "Ion Rail" |
|---|
| icon | "Weapons_Ion_Rail.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "91.8" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3" |
|---|
| Damage | "18" |
|---|
| Attack Speed | "1.07" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Laser|Laser]] – laser weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions." |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies." |
|
|---|
| Lore | "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Light Beam" |
|---|
| slug | "Light_Beam" |
|---|
| name | "Light Beam" |
|---|
| icon | "Weapons_Light_Beam.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "0.94" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Laser|Laser]] – laser weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)." |
|
|---|
| Lore | "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Overdetonator" |
|---|
| slug | "Overdetonator" |
|---|
| name | "Overdetonator" |
|---|
| icon | "Weapons_Overdetonator.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "96.9" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "19" |
|---|
| Attack Speed | "0.81" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Grenade|Grenade]] – grenade launcher" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail." |
|
|---|
| Lore | "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Pyrefield" |
|---|
| slug | "Pyrefield" |
|---|
| name | "Pyrefield" |
|---|
| icon | "Weapons_Pyrefield.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "91.8" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350" |
|---|
| Damage | "18" |
|---|
| Attack Speed | "0.94" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Aura|Aura]] – aura emitter" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail." |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Sanctum Pike" |
|---|
| slug | "Sanctum_Pike" |
|---|
| name | "Sanctum Pike" |
|---|
| icon | "Weapons_Sanctum_Pike.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 3 |
|---|
| Price | "91.8" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2" |
|---|
| Damage | "18" |
|---|
| Attack Speed | "1.37" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-Lance|Lance]]" |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice" |
|
|---|
| Lore | "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.
An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Shockstring" |
|---|
| slug | "Shockstring" |
|---|
| name | "Shockstring" |
|---|
| icon | "Weapons_Shockstring.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "91.8" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%" |
|---|
| Damage | "18" |
|---|
| Attack Speed | "1.3" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)" |
|
|---|
| Lore | "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Solar Rifle" |
|---|
| slug | "Solar_Rifle" |
|---|
| name | "Solar Rifle" |
|---|
| icon | "Weapons_Solar_Rifle.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "0.94" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Laser|Laser]] – laser weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)." |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions." |
|
|---|
| Lore | "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Stormbreaker" |
|---|
| slug | "Stormbreaker" |
|---|
| name | "Stormbreaker" |
|---|
| icon | "Weapons_Stormbreaker.png" |
|---|
| infobox | | Class | "Melee" |
|---|
| Tier | 3 |
|---|
| Price | "81.6" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3" |
|---|
| Damage | "16" |
|---|
| Attack Speed | "1.6" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Melee|Melee]] – melee weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-Hammer|Hammer]]" |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice" |
|
|---|
| Lore | "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.
An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Stormbringer" |
|---|
| slug | "Stormbringer" |
|---|
| name | "Stormbringer" |
|---|
| icon | "Weapons_Stormbringer.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "76.5" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%" |
|---|
| Damage | "15" |
|---|
| Attack Speed | "0.96" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Vortex|Vortex]] – vortex emitter" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit." |
|
|---|
| Lore | "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Stormfall" |
|---|
| slug | "Stormfall" |
|---|
| name | "Stormfall" |
|---|
| icon | "Weapons_Stormfall.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "1.02" |
|---|
|
|---|
| body | | Tags | | "[[Tag-FromSky|FromSky]] – air strike" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill." |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice" |
|
|---|
| Lore | "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." |
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Stormfield" |
|---|
| slug | "Stormfield" |
|---|
| name | "Stormfield" |
|---|
| icon | "Weapons_Stormfield.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "91.8" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3" |
|---|
| Damage | "18" |
|---|
| Attack Speed | "1.2" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Aura|Aura]] – aura emitter" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill." |
|
|---|
|
|---|
| cross_refs | |
|---|
|
| id | "Super Blaster" |
|---|
| slug | "Super_Blaster" |
|---|
| name | "Super Blaster" |
|---|
| icon | "Weapons_Super_Blaster.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "117.3" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2" |
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| Damage | "23" |
|---|
| Attack Speed | "0.77" |
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|
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| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Fire|Fire]]" |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice" |
|
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| Lore | "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." |
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| cross_refs | |
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|
| id | "Super Shotgun" |
|---|
| slug | "Super_Shotgun" |
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| name | "Super Shotgun" |
|---|
| icon | "Weapons_Super_Shotgun.png" |
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| infobox | | Class | "Ranged" |
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| Tier | 3 |
|---|
| Price | "102" |
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| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1" |
|---|
| Damage | "20" |
|---|
| Attack Speed | "0.91" |
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|
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| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit." |
|
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| Lore | "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count." |
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|
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| cross_refs | |
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|
| id | "Teslabringer" |
|---|
| slug | "Teslabringer" |
|---|
| name | "Teslabringer" |
|---|
| icon | "Weapons_Teslabringer.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "86.7" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500" |
|---|
| Damage | "17" |
|---|
| Attack Speed | "2.84" |
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|
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| body | | Tags | | "[[Tag-Mine|Mine]] – mine launcher" |
| "[[Tag-Electric|Electric]]" |
|
|---|
| Lore | "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area." |
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|
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| cross_refs | |
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|
| id | "Trinity Blast" |
|---|
| slug | "Trinity_Blast" |
|---|
| name | "Trinity Blast" |
|---|
| icon | "Weapons_Trinity_Blast.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "96.9" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%" |
|---|
| Damage | "19" |
|---|
| Attack Speed | "0.99" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Physical|Physical]]" |
| "[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit." |
|
|---|
| Lore | "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation." |
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|
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| cross_refs | |
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|
| id | "Ubercharger" |
|---|
| slug | "Ubercharger" |
|---|
| name | "Ubercharger" |
|---|
| icon | "Weapons_Ubercharger.png" |
|---|
| infobox | | Class | "Ranged" |
|---|
| Tier | 3 |
|---|
| Price | "96.9" |
|---|
| Availability | "Must be unlocked" |
|---|
| Stats | "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%" |
|---|
| Damage | "19" |
|---|
| Attack Speed | "0.81" |
|---|
|
|---|
| body | | Tags | | "[[Tag-Range|Range]] – ranged weapon" |
| "[[Tag-Electric|Electric]]" |
| "[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy." |
|
|---|
| Lore | "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon." |
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| cross_refs | |
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|