From Arms of God Wiki

Revision as of 05:00, 10 June 2026 by Ta1ha (talk | contribs) (bot: operator iteration 2026-06-10c (inline lore restore / codex redirects / passives grouping / credit footer removal))

category"Enemies"
aggregation_mode"none"
record_count27
records
id"Shielded"
slug"Aegisfiend"
name"Aegisfiend"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 10<br>'''HP per Wave:''' 16<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1.67"
Health"10"
Damage"2"
Speed"450"
Resources"1.67"
HP/Wave"16"
Dmg/Wave"0.56"
body
Lore"Its hardened shell deflects incoming bullets, and its sheer brute force makes it nearly unstoppable."
cross_refs
Empty object
id"Azrael"
slug"Azrael"
name"Azrael"
icon"Enemies_Azrael.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"0"
Resources"200"
HP/Wave"5000"
Dmg/Wave"2"
body
Lore"Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. Now it stands deep within hell itself, guarding the path forward with terrifying endurance and overwhelming strength. - Double Fist Strike - Slams both fists into the ground with tremendous force. Targets caught between its arms can become trapped with little chance of escape. - Melee Attack - Performs a devastating close-range strike against nearby targets. - Grasping Swipe - Swings its arm in a wide arc, pulling nearby victims closer on contact. - Ranged Attack - Launches powerful attacks from a distance, forcing constant movement. Azrael possesses an enormous amount of health, making direct confrontation nearly impossible. Enduring the encounter until the Crux weakens and destroys him may be the only viable strategy."
cross_refs
Empty object
id"BigSpores"
slug"Big_Spores"
name"Big Spores"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 3<br>'''Damage per Wave:''' 0.6<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 1<br>'''HP per Wave:''' 6<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0"
Health"1"
Damage"3"
Speed"0"
Resources"0"
HP/Wave"6"
Dmg/Wave"0.6"
body
Empty object
cross_refs
Empty object
id"Bishop"
slug"Bishop"
name"Bishop"
icon"Enemies_Bishop.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 300<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"300"
Resources"200"
HP/Wave"3000"
Dmg/Wave"2"
body
Lore"The bishop did not see the apocalypse as punishment, but as revelation. He allied himself with demons not as a traitor to faith, but as its most devoted executor.Bishop uses four distinct actions: - Melee Strike - a close-range attack performed with his staff when the player is nearby. Best avoided with a dodge. - Thrown Staff - a ranged melee attack triggered when the player keeps distance. The staff is thrown directly at the player. Dodging is required. - Range Attack - releases a spread of ranged projectiles. Circling around the boss is the safest way to avoid damage. - Teleport - Bishop teleports directly to the player’s position and immediately performs a melee strike."
cross_refs
Empty object
id"Grenader"
slug"Blastfiend"
name"Blastfiend"
icon"Enemies_Grenader.png"
infobox
Classification"[[Tag-Range|Range]], [[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.8<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 30<br>'''HP per Wave:''' 14<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 250<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 4"
Health"30"
Damage"2"
Speed"250"
Resources"4"
HP/Wave"14"
Dmg/Wave"0.8"
body
Lore"A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement. These enemies deal heavy damage and can make navigation difficult. Their projectiles predict player movement, so frequently changing direction while running is key. Prioritizing them in battle can significantly improve survivability. On higher difficulty levels, it can perform a wide swing attack when its victim gets too close."
cross_refs
Empty object
id"BoneTotem"
slug"Bone_Totem"
name"Bone Totem"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 0<br>'''Damage per Wave:''' 0<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' 250<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0"
Health"0"
Damage"0"
Speed"0"
Resources"0"
HP/Wave"250"
Dmg/Wave"0"
body
Empty object
cross_refs
Empty object
id"Jumper"
slug"Boneleaper"
name"Boneleaper"
icon"Enemies_Jumper.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.72<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 24<br>'''HP per Wave:''' 17<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 500<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.5"
Health"24"
Damage"2"
Speed"500"
Resources"3.5"
HP/Wave"17"
Dmg/Wave"0.72"
body
Lore"Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions. They can attack from extreme distances, making dodging or using stagger-inducing weapons to interrupt their jump attacks a necessity. On higher difficulty levels, it releases a wave of hellish energy that damages everything in its path."
cross_refs
Empty object
id"Summoner"
slug"Broodcaller"
name"Broodcaller"
icon"Enemies_Summoner.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 0<br>'''Damage per Wave:''' 0<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 20<br>'''HP per Wave:''' 10<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 200<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 5"
Health"20"
Damage"0"
Speed"200"
Resources"5"
HP/Wave"10"
Dmg/Wave"0"
body
Lore"An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction. Since the Broodcaller can spawn spore mines, the best strategy is to eliminate it first before it summons too many. On higher difficulty levels, when its victim gets too close, it summons two large spores beside itself."
cross_refs
Empty object
id"BrotherA"
slug"Brother_Cassian"
name"Brother Cassian"
icon"Enemies_BrotherA.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 1.7<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 700<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"700"
Resources"200"
HP/Wave"1600"
Dmg/Wave"1.7"
body
Lore"Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. The blood of demons granted him monstrous strength, but whatever humanity remained within him was long ago consumed by madness and rage. Now he stands as a grotesque servant of the abyss, guarding the path forward. - Melee Attack - Performs two brutal close-range attacks that heavily damage nearby targets. - Whirlwind Attack - Spins repeatedly while moving across the battlefield, striking enemies multiple times. - Hellwave - Releases a demonic wave of energy that tears through everything in its path."
cross_refs
Empty object
id"BrotherC"
slug"Brother_Severin"
name"Brother Severin"
icon"Enemies_BrotherC.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 1.7<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 600<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"600"
Resources"200"
HP/Wave"1600"
Dmg/Wave"1.7"
body
Lore"The corruption inside Brother Severin burns hotter than in the others. Fueled by endless aggression and demonic blood, he attacks with savage fury, giving his enemies no time to recover or escape. - Melee Attack - Performs brutal close-range attacks that damage nearby targets. - Whirlwind Attack - Spins across the battlefield, striking enemies multiple times while advancing forward. - Hellwave - Unleashes a wave of demonic energy that devastates everything in its path."
cross_refs
Empty object
id"BrotherB"
slug"Brother_Tharos"
name"Brother Tharos"
icon"Enemies_BrotherB.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 1.7<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 300<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"300"
Resources"200"
HP/Wave"2000"
Dmg/Wave"1.7"
body
Lore"Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. The corruption within him hardened both flesh and faith, transforming him into a relentless executioner clad in monstrous armor and carrying a massive shield. - Melee Attack - Performs a wide close-range strike against nearby targets. - Hellwave - Releases a sinister wave of demonic energy that cannot be stopped. - Charge Attack - Charges directly toward his victim and unleashes a devastating strike upon reaching close range."
cross_refs
Empty object
id"Sniper"
slug"Deadeye_Fiend"
name"Deadeye Fiend"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 16<br>'''HP per Wave:''' 2<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"16"
Damage"2"
Speed"400"
Resources"200"
HP/Wave"2"
Dmg/Wave"0.56"
body
Lore"Silent and deadly accurate, its shots pierce through the battlefield with surgical precision."
cross_refs
Empty object
id"Exploder"
slug"Detonant"
name"Detonant"
icon"Enemies_Exploder.png"
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.64<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 7<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1.25"
Health"5"
Damage"2"
Speed"450"
Resources"1.25"
HP/Wave"7"
Dmg/Wave"0.64"
body
Lore"A gaunt, fast-moving fiend with a pulsating stomach. It rushes toward its prey with reckless abandon, detonating in a violent explosion upon impact. These enemies explode upon close contact with the player. An effective counter is using abilities that grant temporary invulnerability. Executing a dodge or blink at the right moment will cause Detonant to explode without dealing damage. On higher difficulty levels, it gains the ability to roll forward. While rolling, it rapidly gains speed but cannot change direction. If it collides with its victim, it explodes."
cross_refs
Empty object
id"Astrobane"
slug"Doom_Herald"
name"Doom Herald"
icon"Enemies_Astrobane.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 800<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"800"
Resources"200"
HP/Wave"2800"
Dmg/Wave"2"
body
Lore"A harbinger of destruction, far more powerful than lesser demons. Its arrival signals an impending massacre. He uses three distinct attack patterns: - Melee Strike - a close-range attack triggered when the player approaches. - Ranged Barrage - launches three projectiles toward the player’s predicted position. Changing movement direction is required to avoid the impact. - Leap Attack - the boss may briefly retreat to create distance, then perform a powerful jumping strike toward the player’s location."
cross_refs
Empty object
id"Spores"
slug"Doomspore"
name"Doomspore"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.4<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 1<br>'''HP per Wave:''' 4<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0"
Health"1"
Damage"2"
Speed"0"
Resources"0"
HP/Wave"4"
Dmg/Wave"0.4"
body
Lore"A carrier of corruption, bursting upon contact and spreading death to anything nearby."
cross_refs
Empty object
id"Walker"
slug"Dreadstalker"
name"Dreadstalker"
icon"Enemies_Walker.png"
infobox
Classification"[[Tag-Melee|Melee]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.48<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 6<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0.83"
Health"5"
Damage"2"
Speed"450"
Resources"0.83"
HP/Wave"6"
Dmg/Wave"0.48"
body
Lore"A relentless hunter that never ceases its pursuit. Its cold, hollow eyes are the only warning before inevitable death. These enemies appear in large groups, making area-of-effect weapons like mine launchers, grenade launchers, explosive weapons, and melee weapons the best choice for clearing them out efficiently. On higher difficulty levels, it gains the ability to launch projectiles."
cross_refs
Empty object
id"FireSkeleton"
slug"Fire_Skeleton"
name"Fire Skeleton"
icon""
infobox
Classification"[[Tag-Melee|Melee]], [[Tag-Range|Range]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 8<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1"
Health"5"
Damage"2"
Speed"450"
Resources"1"
HP/Wave"8"
Dmg/Wave"0.56"
body
Empty object
cross_refs
Empty object
id"Healer"
slug"Fleshweaver"
name"Fleshweaver"
icon"Enemies_Healer.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.88<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 20<br>'''HP per Wave:''' 10<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 110<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.33"
Health"20"
Damage"2"
Speed"110"
Resources"3.33"
HP/Wave"10"
Dmg/Wave"0.88"
body
Lore"Extends every battle, reviving the fallen and keeping the hordes in the fight. They grant healing and a 'stone skin' effect, greatly increasing enemy durability. Eliminating them first will prevent prolonged battles. On higher difficulty levels, it explodes on contact, dealing heavy damage in a large area."
cross_refs
Empty object
id"Ranger"
slug"Harrowfiend"
name"Harrowfiend"
icon"Enemies_Ranger.png"
infobox
Classification"[[Tag-Range|Range]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.4<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 4<br>'''HP per Wave:''' 4<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 2.86"
Health"4"
Damage"2"
Speed"400"
Resources"2.86"
HP/Wave"4"
Dmg/Wave"0.4"
body
Lore"Circles its prey like a vulture, raining deadly projectiles from a distance. These enemies keep their distance from the player while firing projectiles. Long-range weapons are the most effective way to eliminate them without having to get too close. On higher difficulty levels, it gains the ability to become invisible, disappearing for a few seconds and becoming immune to attacks."
cross_refs
Empty object
id"Runner"
slug"Hellhound"
name"Hellhound"
icon"Enemies_Runner.png"
infobox
Classification"[[Tag-Melee|Melee]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.48<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 3<br>'''HP per Wave:''' 4<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 500<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0.67"
Health"3"
Damage"2"
Speed"500"
Resources"0.67"
HP/Wave"4"
Dmg/Wave"0.48"
body
Lore"A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way. They attack in packs, so using wide-area weapons is essential. When they charge, dodge sideways instead of running straight ahead or directly towards them, as this will minimize the risk of getting hit. On higher difficulty levels, it gains the ability to empower itself, increasing its health, attack power, and movement speed. It is best to eliminate them before that happens."
cross_refs
Empty object
id"Duramen"
slug"Ironmaw"
name"Ironmaw"
icon"Enemies_Duramen.png"
infobox
Classification"[[Tag-Melee|Melee]], [[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 4<br>'''Damage per Wave:''' 0.72<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 30<br>'''HP per Wave:''' 14<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 300<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.33"
Health"30"
Damage"4"
Speed"300"
Resources"3.33"
HP/Wave"14"
Dmg/Wave"0.72"
body
Lore"Nearly indestructible, an unyielding wall of flesh and fury. They can perform a deadly charge, attacking three times in quick succession. Always dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal. On higher difficulty levels, it gains the ability to summon hellish spikes beneath its victim. The spikes cannot be destroyed and block everything in their path, but disappear after a few seconds."
cross_refs
Empty object
id"FireDemon"
slug"Malach"
name"Malach"
icon"Enemies_FireDemon.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"400"
Resources"200"
HP/Wave"2800"
Dmg/Wave"2"
body
Lore"An ancient guardian bound to the gates of hell. Fire bends to its will, sealing the path for all who are unworthy to descend deeper into the abyss. - Melee Attack - Performs a massive sweeping claw strike capable of devastating nearby targets. - Flame Eruption - Ignites the ground ahead, causing streams of lava to burst from beneath the battlefield. Avoid contact with the burning fissures. - Summon Servants - Summons burning skeletal servants that quickly spread across the arena if not eliminated immediately. - Charge Strike - Performs a short charge followed by a wide arm swing. - Stomp - Slams its foot into the ground, damaging everything in a large area around it."
cross_refs
Empty object
id"Raziel"
slug"Raziel"
name"Raziel"
icon"Enemies_Raziel.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 600<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"600"
Resources"200"
HP/Wave"7000"
Dmg/Wave"2"
body
Lore"Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. Unlike the demons below, his presence carries something far more unsettling - a power that feels undeniably holy. - Melee Attack - Performs a massive sweeping arm strike capable of devastating nearby targets. - Stomp - Slams the ground with tremendous force, damaging everything around him. - Toxic Cloud - Releases a poisonous cloud that inflicts Madness on everything within it while summoning Harrowfiends to aid him in battle. - Hell Rings - Activates rings filled with hellish energy that damage anything entering their radius. The rings also fire projectiles toward nearby victims."
cross_refs
Empty object
id"Chaser"
slug"Ruinborn"
name"Ruinborn"
icon"Enemies_Chaser.png"
infobox
Classification"[[Tag-Melee|Melee]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.64<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 8<br>'''HP per Wave:''' 6<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 600<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1.25"
Health"8"
Damage"2"
Speed"600"
Resources"1.25"
HP/Wave"6"
Dmg/Wave"0.64"
body
Lore"Its reckless charges crush everything in its path. Once it locks onto a target, it won't stop until there's nothing left. Be mindful of their speed-if your character is too slow or if Ruinborn is buffed by Wretchchant, it may outrun you. Avoid such situations at all costs. Staggering weapons can be highly effective in halting their relentless assault. On higher difficulty levels, it gains a new attack, performing a spinning strike that damages nearby targets multiple times."
cross_refs
Empty object
id"Skeleton"
slug"Skeleton"
name"Skeleton"
icon""
infobox
Classification"[[Tag-Melee|Melee]], [[Tag-Range|Range]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 8<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1"
Health"5"
Damage"2"
Speed"450"
Resources"1"
HP/Wave"8"
Dmg/Wave"0.56"
body
Lore"Empty vessels animated by the bishop’s blasphemous rites."
cross_refs
Empty object
id"Bull"
slug"The_Beast"
name"The Beast"
icon"Enemies_Bull.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"400"
Resources"200"
HP/Wave"1700"
Dmg/Wave"2"
body
Lore"A towering abomination consumed by rage and blind devotion. Once human, now twisted into a horned creature resembling a demonic bull, it guards the cathedral gates as a living symbol of the Church’s corruption. Every step shakes the ground beneath it, and its fury leaves little room for hesitation. - Melee Attack - swings its massive arm in a wide arc, capable of striking multiple targets at once. Keeping your distance or using a well-timed dodge is the safest way to avoid the blow. - Charge Attack - lowers its horns and charges forward at tremendous speed. The best chance to avoid the attack is to quickly change direction as soon as the charge begins."
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Empty object
id"Buffer"
slug"Wretchchant"
name"Wretchchant"
icon"Enemies_Buffer.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.72<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 40<br>'''HP per Wave:''' 8<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 120<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.33"
Health"40"
Damage"2"
Speed"120"
Resources"3.33"
HP/Wave"8"
Dmg/Wave"0.72"
body
Lore"Its eerie incantations empower nearby demons, making them even deadlier. These enemies grant buffs that increase the speed, aggression, and damage of their allies. Since they have relatively low health, taking them out quickly is crucial. On higher difficulty levels, it can jump in place and damage nearby targets, as well as spit acid from a distance."
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