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Revision as of 01:38, 10 June 2026 by Ta1ha (talk | contribs) (bot: publish Enemies)
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category"Enemies"
aggregation_mode"none"
record_count27
records
id"Shielded"
slug"Aegisfiend"
name"Aegisfiend"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 10<br>'''HP per Wave:''' 16<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1.67"
Health"10"
Damage"2"
Speed"450"
Resources"1.67"
body
Description"Its hardened shell deflects incoming bullets, and its sheer brute force makes it nearly unstoppable."
cross_refs
Empty object
id"Azrael"
slug"Azrael"
name"Azrael"
icon"Enemies_Azrael.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"0"
Resources"200"
body
Description"Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. Now it stands deep within hell itself, guarding the path forward with terrifying endurance and overwhelming strength."
cross_refs
Codex entry
slug"Azrael-Codex"
name"Azrael"
icon"Codex_Azrael.png"
id"BigSpores"
slug"Big_Spores"
name"Big Spores"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 3<br>'''Damage per Wave:''' 0.6<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 1<br>'''HP per Wave:''' 6<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0"
Health"1"
Damage"3"
Speed"0"
Resources"0"
body
Empty object
cross_refs
Empty object
id"Bishop"
slug"Bishop"
name"Bishop"
icon"Enemies_Bishop.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 300<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"300"
Resources"200"
body
Description"The bishop did not see the apocalypse as punishment, but as revelation. He allied himself with demons not as a traitor to faith, but as its most devoted executor."
cross_refs
Codex entry
slug"Bishop-Codex"
name"Bishop"
icon"Codex_Bishop.png"
id"Grenader"
slug"Blastfiend"
name"Blastfiend"
icon"Enemies_Grenader.png"
infobox
Classification"[[Tag-Range|Range]], [[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.8<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 30<br>'''HP per Wave:''' 14<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 250<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 4"
Health"30"
Damage"2"
Speed"250"
Resources"4"
body
Description"A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement. These enemies deal heavy damage and can make navigation difficult. Their projectiles predict player movement, so frequently changing direction while running is key. Prioritizing them in battle can significantly improve survivability."
cross_refs
Codex entry
slug"Blastfiend-Codex"
name"Blastfiend"
icon"Codex_Grenader.png"
id"BoneTotem"
slug"Bone_Totem"
name"Bone Totem"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 0<br>'''Damage per Wave:''' 0<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' 250<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0"
Health"0"
Damage"0"
Speed"0"
Resources"0"
body
Empty object
cross_refs
Empty object
id"Jumper"
slug"Boneleaper"
name"Boneleaper"
icon"Enemies_Jumper.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.72<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 24<br>'''HP per Wave:''' 17<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 500<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.5"
Health"24"
Damage"2"
Speed"500"
Resources"3.5"
body
Description"Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions. They can attack from extreme distances, making dodging or using stagger-inducing weapons to interrupt their jump attacks a necessity."
cross_refs
Codex entry
slug"Boneleaper-Codex"
name"Boneleaper"
icon"Codex_Jumper.png"
id"Summoner"
slug"Broodcaller"
name"Broodcaller"
icon"Enemies_Summoner.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 0<br>'''Damage per Wave:''' 0<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 20<br>'''HP per Wave:''' 10<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 200<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 5"
Health"20"
Damage"0"
Speed"200"
Resources"5"
body
Description"An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction. Since the Broodcaller can spawn spore mines, the best strategy is to eliminate it first before it summons too many."
cross_refs
Codex entry
slug"Broodcaller-Codex"
name"Broodcaller"
icon"Codex_Summoner.png"
id"BrotherA"
slug"Brother_Cassian"
name"Brother Cassian"
icon"Enemies_BrotherA.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 1.7<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 700<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"700"
Resources"200"
body
Description"Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. The blood of demons granted him monstrous strength, but whatever humanity remained within him was long ago consumed by madness and rage."
cross_refs
Codex entry
slug"Brother_Cassian-Codex"
name"Brother Cassian"
icon"Codex_BrotherA.png"
id"BrotherC"
slug"Brother_Severin"
name"Brother Severin"
icon"Enemies_BrotherC.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 1.7<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 600<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"600"
Resources"200"
body
Description"The corruption inside Brother Severin burns hotter than in the others. Fueled by endless aggression and demonic blood, he attacks with savage fury, giving his enemies no time to recover or escape."
cross_refs
Codex entry
slug"Brother_Severin-Codex"
name"Brother Severin"
icon"Codex_BrotherC.png"
id"BrotherB"
slug"Brother_Tharos"
name"Brother Tharos"
icon"Enemies_BrotherB.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 1.7<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 300<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"300"
Resources"200"
body
Description"Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. The corruption within him hardened both flesh and faith, transforming him into a relentless executioner clad in monstrous armor and carrying a massive shield."
cross_refs
Codex entry
slug"Brother_Tharos-Codex"
name"Brother Tharos"
icon"Codex_BrotherB.png"
id"Sniper"
slug"Deadeye_Fiend"
name"Deadeye Fiend"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 16<br>'''HP per Wave:''' 2<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"16"
Damage"2"
Speed"400"
Resources"200"
body
Description"Silent and deadly accurate, its shots pierce through the battlefield with surgical precision."
cross_refs
Empty object
id"Exploder"
slug"Detonant"
name"Detonant"
icon"Enemies_Exploder.png"
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.64<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 7<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1.25"
Health"5"
Damage"2"
Speed"450"
Resources"1.25"
body
Description"A gaunt, fast-moving fiend with a pulsating stomach. It rushes toward its prey with reckless abandon, detonating in a violent explosion upon impact. These enemies explode upon close contact with the player. An effective counter is using abilities that grant temporary invulnerability. Executing a dodge or blink at the right moment will cause Detonant to explode without dealing damage."
cross_refs
Codex entry
slug"Detonant-Codex"
name"Detonant"
icon"Codex_Exploder.png"
id"Astrobane"
slug"Doom_Herald"
name"Doom Herald"
icon"Enemies_Astrobane.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 800<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"800"
Resources"200"
body
Description"A harbinger of destruction, far more powerful than lesser demons. Its arrival signals an impending massacre."
cross_refs
Codex entry
slug"Doom_Herald-Codex"
name"Doom Herald"
icon"Codex_Astrobane.png"
id"Spores"
slug"Doomspore"
name"Doomspore"
icon""
infobox
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.4<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 1<br>'''HP per Wave:''' 4<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 0<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0"
Health"1"
Damage"2"
Speed"0"
Resources"0"
body
Description"A carrier of corruption, bursting upon contact and spreading death to anything nearby."
cross_refs
Empty object
id"Walker"
slug"Dreadstalker"
name"Dreadstalker"
icon"Enemies_Walker.png"
infobox
Classification"[[Tag-Melee|Melee]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.48<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 6<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0.83"
Health"5"
Damage"2"
Speed"450"
Resources"0.83"
body
Description"A relentless hunter that never ceases its pursuit. Its cold, hollow eyes are the only warning before inevitable death. These enemies appear in large groups, making area-of-effect weapons like mine launchers, grenade launchers, explosive weapons, and melee weapons the best choice for clearing them out efficiently."
cross_refs
Codex entry
slug"Dreadstalker-Codex"
name"Dreadstalker"
icon"Codex_Walker.png"
id"FireSkeleton"
slug"Fire_Skeleton"
name"Fire Skeleton"
icon""
infobox
Classification"[[Tag-Melee|Melee]], [[Tag-Range|Range]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 8<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1"
Health"5"
Damage"2"
Speed"450"
Resources"1"
body
Empty object
cross_refs
Empty object
id"Healer"
slug"Fleshweaver"
name"Fleshweaver"
icon"Enemies_Healer.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.88<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 20<br>'''HP per Wave:''' 10<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 110<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.33"
Health"20"
Damage"2"
Speed"110"
Resources"3.33"
body
Description"Extends every battle, reviving the fallen and keeping the hordes in the fight. They grant healing and a 'stone skin' effect, greatly increasing enemy durability. Eliminating them first will prevent prolonged battles."
cross_refs
Codex entry
slug"Fleshweaver-Codex"
name"Fleshweaver"
icon"Codex_Healer.png"
id"Ranger"
slug"Harrowfiend"
name"Harrowfiend"
icon"Enemies_Ranger.png"
infobox
Classification"[[Tag-Range|Range]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.4<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 4<br>'''HP per Wave:''' 4<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 2.86"
Health"4"
Damage"2"
Speed"400"
Resources"2.86"
body
Description"Circles its prey like a vulture, raining deadly projectiles from a distance. These enemies keep their distance from the player while firing projectiles. Long-range weapons are the most effective way to eliminate them without having to get too close."
cross_refs
Codex entry
slug"Harrowfiend-Codex"
name"Harrowfiend"
icon"Codex_Ranger.png"
id"Runner"
slug"Hellhound"
name"Hellhound"
icon"Enemies_Runner.png"
infobox
Classification"[[Tag-Melee|Melee]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.48<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 3<br>'''HP per Wave:''' 4<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 500<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 0.67"
Health"3"
Damage"2"
Speed"500"
Resources"0.67"
body
Description"A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way. They attack in packs, so using wide-area weapons is essential. When they charge, dodge sideways instead of running straight ahead or directly towards them, as this will minimize the risk of getting hit."
cross_refs
Codex entry
slug"Hellhound-Codex"
name"Hellhound"
icon"Codex_Runner.png"
id"Duramen"
slug"Ironmaw"
name"Ironmaw"
icon"Enemies_Duramen.png"
infobox
Classification"[[Tag-Melee|Melee]], [[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 4<br>'''Damage per Wave:''' 0.72<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 30<br>'''HP per Wave:''' 14<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 300<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.33"
Health"30"
Damage"4"
Speed"300"
Resources"3.33"
body
Description"Nearly indestructible, an unyielding wall of flesh and fury. They can perform a deadly charge, attacking three times in quick succession. Always dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal."
cross_refs
Codex entry
slug"Ironmaw-Codex"
name"Ironmaw"
icon"Codex_Duramen.png"
id"FireDemon"
slug"Malach"
name"Malach"
icon"Enemies_FireDemon.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"400"
Resources"200"
body
Description"An ancient guardian bound to the gates of hell. Fire bends to its will, sealing the path for all who are unworthy to descend deeper into the abyss."
cross_refs
Codex entry
slug"Malach-Codex"
name"Malach"
icon"Codex_FireDemon.png"
id"Raziel"
slug"Raziel"
name"Raziel"
icon"Enemies_Raziel.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 600<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"600"
Resources"200"
body
Description"Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. Unlike the demons below, his presence carries something far more unsettling - a power that feels undeniably holy."
cross_refs
Codex entry
slug"Raziel-Codex"
name"Raziel"
icon"Codex_Raziel.png"
id"Chaser"
slug"Ruinborn"
name"Ruinborn"
icon"Enemies_Chaser.png"
infobox
Classification"[[Tag-Melee|Melee]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.64<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 8<br>'''HP per Wave:''' 6<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 600<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1.25"
Health"8"
Damage"2"
Speed"600"
Resources"1.25"
body
Description"Its reckless charges crush everything in its path. Once it locks onto a target, it won't stop until there's nothing left. Be mindful of their speed-if your character is too slow or if Ruinborn is buffed by Wretchchant, it may outrun you. Avoid such situations at all costs. Staggering weapons can be highly effective in halting their relentless assault."
cross_refs
Codex entry
slug"Ruinborn-Codex"
name"Ruinborn"
icon"Codex_Chaser.png"
id"Skeleton"
slug"Skeleton"
name"Skeleton"
icon""
infobox
Classification"[[Tag-Melee|Melee]], [[Tag-Range|Range]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.56<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 5<br>'''HP per Wave:''' 8<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 450<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 1"
Health"5"
Damage"2"
Speed"450"
Resources"1"
body
Description"Empty vessels animated by the bishop’s blasphemous rites."
cross_refs
Empty object
id"Bull"
slug"The_Beast"
name"The Beast"
icon"Enemies_Bull.png"
infobox
Classification"[[Tag-Boss|Boss]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 2<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 0<br>'''HP per Wave:''' Unlimited<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 400<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 200"
Health"0"
Damage"2"
Speed"400"
Resources"200"
body
Description"A towering abomination consumed by rage and blind devotion. Once human, now twisted into a horned creature resembling a demonic bull, it guards the cathedral gates as a living symbol of the Church’s corruption."
cross_refs
Codex entry
slug"The_Beast-Codex"
name"The Beast"
icon"Codex_Bull.png"
id"Buffer"
slug"Wretchchant"
name"Wretchchant"
icon"Enemies_Buffer.png"
infobox
Classification"[[Tag-Big|Big]]"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 2<br>'''Damage per Wave:''' 0.72<br>[[File:Stat_HitPoints.png|18px|link=]] '''Health:''' 40<br>'''HP per Wave:''' 8<br>[[File:Stat_Speed.png|18px|link=]] '''Speed:''' 120<br>[[File:Stat_Resources.png|18px|link=]] '''Resources:''' 3.33"
Health"40"
Damage"2"
Speed"120"
Resources"3.33"
body
Description"Its eerie incantations empower nearby demons, making them even deadlier. These enemies grant buffs that increase the speed, aggression, and damage of their allies. Since they have relatively low health, taking them out quickly is crucial."
cross_refs
Codex entry
slug"Wretchchant-Codex"
name"Wretchchant"
icon"Codex_Buffer.png"