From Arms of God Wiki

Revision as of 01:35, 10 June 2026 by Ta1ha (talk | contribs) (bot: publish Upgrades)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

category"Upgrades"
aggregation_mode"none"
record_count88
records
id"Armor Breaker"
slug"Armor_Breaker"
name"Armor Breaker"
icon"Upgrades_Armor_Breaker.png"
infobox
Tier1
Price"42"
Availability"Must be unlocked"
Stats""
Effects"Breaks the enemy's Shell."
body
Tags
"[[Tag-BreakArmor|BreakArmor]] – Breaks the enemy's Shell."
cross_refs
Empty object
id"Bleeding Bullets"
slug"Bleeding_Bullets"
name"Bleeding Bullets"
icon"Upgrades_Bleeding_Bullets.png"
infobox
Tier1
Price"39"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' +31%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -0.65%"
Effects"Holy Damage +31%, HP Steal -0.65%"
body
Tags
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Double Barrel"
slug"Double_Barrel"
name"Double Barrel"
icon"Upgrades_Double_Barrel.png"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -11%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -14%"
Effects"Critical Chance -11%, Projectiles +1, Explosive Chance -14%"
body
Tags
Empty array
cross_refs
Empty object
id"Electrocute Bullets"
slug"Electrocute_Bullets"
name"Electrocute Bullets"
icon"Upgrades_Electrocute_Bullets.png"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' +34%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -0.7%"
Effects"Electric Damage +34%, HP Steal -0.7%"
body
Tags
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Ignition Bullets"
slug"Ignition_Bullets"
name"Ignition Bullets"
icon"Upgrades_Ignition_Bullets.png"
infobox
Tier1
Price"38"
Availability"Unlocked from start"
Stats"[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' +30%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -7%"
Effects"Fire Damage +30%, Range -7%"
body
Tags
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Incendiary Bullets"
slug"Incendiary_Bullets"
name"Incendiary Bullets"
icon"Upgrades_Incendiary_Bullets.png"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' +34%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -4%"
Effects"Fire Damage +34%, Critical Chance -4%"
body
Tags
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Laser Sight"
slug"Laser_Sight"
name"Laser Sight"
icon"Upgrades_Laser_Sight.png"
infobox
Tier1
Price"27"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +14%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -9%"
Effects"Critical Chance +14%, Explosive Chance -9%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Laser_Sight_Plus"
name"Laser Sight Plus"
icon"Upgrades_Laser_Sight_Plus.png"
id"Laser Sight Plus"
slug"Laser_Sight_Plus"
name"Laser Sight Plus"
icon"Upgrades_Laser_Sight_Plus.png"
infobox
Tier1
Price"27"
Availability"Must be unlocked"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +20%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -9%"
Effects"Critical Chance +20%, Explosive Chance -9%"
body
Tags
Empty array
cross_refs
Base variant
slug"Laser_Sight"
name"Laser Sight"
icon"Upgrades_Laser_Sight.png"
id"Shield Transform"
slug"Lifesteal_Chamber"
name"Lifesteal Chamber"
icon"Upgrades_Shield_Transform.png"
infobox
Tier1
Price"30"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -6%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +1.2%"
Effects"Critical Chance -6%, HP Steal +1.2%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Shield_Transform_Plus"
name"Shield Transform Plus"
icon"Upgrades_Shield_Transform_Plus.png"
id"Long Muzzle"
slug"Long_Muzzle"
name"Long Muzzle"
icon"Upgrades_Long_Muzzle.png"
infobox
Tier1
Price"21"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' -8%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +20%"
Effects"Holy Damage -8%, Range +20%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Long_Muzzle_Plus"
name"Long Muzzle Plus"
icon"Upgrades_Long_Muzzle_Plus.png"
id"Long Muzzle Plus"
slug"Long_Muzzle_Plus"
name"Long Muzzle Plus"
icon"Upgrades_Long_Muzzle_Plus.png"
infobox
Tier1
Price"21"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' -5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +25%"
Effects"Holy Damage -5%, Range +25%"
body
Tags
Empty array
cross_refs
Base variant
slug"Long_Muzzle"
name"Long Muzzle"
icon"Upgrades_Long_Muzzle.png"
id"Mega Grip"
slug"Mega_Grip"
name"Mega Grip"
icon"Upgrades_Mega_Grip.png"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +2"
Effects"Stagger +2"
body
Tags
Empty array
cross_refs
Empty object
id"Rail Sight"
slug"Rail_Sight"
name"Rail Sight"
icon"Upgrades_Rail_Sight.png"
infobox
Tier1
Price"36"
Availability"Unlocked from start"
Stats"[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' -14%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +18%"
Effects"Fire Damage -14%, Critical Chance +18%"
body
Tags
Empty array
cross_refs
Empty object
id"Shield Transform Plus"
slug"Shield_Transform_Plus"
name"Shield Transform Plus"
icon"Upgrades_Shield_Transform_Plus.png"
infobox
Tier1
Price"30"
Availability"Must be unlocked"
Stats"[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +1.2%"
Effects"HP Steal +1.2%"
body
Tags
Empty array
cross_refs
Base variant
slug"Lifesteal_Chamber"
name"Lifesteal Chamber"
icon"Upgrades_Shield_Transform.png"
id"Shock Bullets"
slug"Shock_Bullets"
name"Shock Bullets"
icon"Upgrades_Shock_Bullets.png"
infobox
Tier1
Price"39"
Availability"Unlocked from start"
Stats"[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' +31%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -4%"
Effects"Electric Damage +31%, Critical Chance -4%"
body
Tags
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Side Sight"
slug"Side_Sight"
name"Side Sight"
icon"Upgrades_Side_Sight.png"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' -17%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +39%"
Effects"Electric Damage -17%, Range +39%"
body
Tags
Empty array
cross_refs
Empty object
id"Wouding Bullets"
slug"Wouding_Bullets"
name"Wouding Bullets"
icon"Upgrades_Wouding_Bullets.png"
infobox
Tier1
Price"42"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' +34%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -8%"
Effects"Holy Damage +34%, Range -8%"
body
Tags
"[[Tag-Physical|Physical]]"
cross_refs
Upgraded variant
slug"Wouding_Bullets_Plus"
name"Wouding Bullets Plus"
icon"Upgrades_Wouding_Bullets_Plus.png"
id"Wouding Bullets Plus"
slug"Wouding_Bullets_Plus"
name"Wouding Bullets Plus"
icon"Upgrades_Wouding_Bullets_Plus.png"
infobox
Tier1
Price"42"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' +44%"
Effects"Holy Damage +44%"
body
Tags
"[[Tag-Physical|Physical]]"
cross_refs
Base variant
slug"Wouding_Bullets"
name"Wouding Bullets"
icon"Upgrades_Wouding_Bullets.png"
id"Barrel Extension"
slug"Barrel_Extension"
name"Barrel Extension"
icon"Upgrades_Barrel_Extension.png"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -1%"
Effects"Projectiles +1, Explosive Chance -16%, HP Steal -1%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Barrel_Extension_Plus"
name"Barrel Extension Plus"
icon"Upgrades_Barrel_Extension_Plus.png"
id"Barrel Extension Plus"
slug"Barrel_Extension_Plus"
name"Barrel Extension Plus"
icon"Upgrades_Barrel_Extension_Plus.png"
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%"
Effects"Projectiles +1, Explosive Chance -16%"
body
Tags
Empty array
cross_refs
Base variant
slug"Barrel_Extension"
name"Barrel Extension"
icon"Upgrades_Barrel_Extension.png"
id"Big Barrel"
slug"Big_Barrel"
name"Big Barrel"
icon"Upgrades_Big_Barrel.png"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1"
Effects"Pierce -1, Projectiles +1"
body
Tags
Empty array
cross_refs
Empty object
id"Breaker Coil"
slug"Breaker_Coil"
name"Breaker Coil"
icon"Upgrades_Breaker_Coil.png"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats""
Effects"Critical hits cause heavy stagger."
body
Tags
"[[Tag-CriticalStagger|CriticalStagger]] – Critical hits cause heavy stagger."
cross_refs
Empty object
id"Cluster Bullets"
slug"Cluster_Bullets"
name"Cluster Bullets"
icon"Upgrades_Cluster_Bullets.png"
infobox
Tier2
Price"51"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' +31%<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' -20%<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' -20%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' -1"
Effects"Holy Damage +31%, Fire Damage -20%, Electric Damage -20%, Projectiles +1, Bounce -1"
body
Tags
"[[Tag-Physical|Physical]]"
cross_refs
Upgraded variant
slug"Cluster_Bullets_Plus"
name"Cluster Bullets Plus"
icon"Upgrades_Cluster_Bullets_Plus.png"
id"Cluster Bullets Plus"
slug"Cluster_Bullets_Plus"
name"Cluster Bullets Plus"
icon"Upgrades_Cluster_Bullets_Plus.png"
infobox
Tier2
Price"51"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' +51%<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' -20%<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' -20%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' -1"
Effects"Holy Damage +51%, Fire Damage -20%, Electric Damage -20%, Projectiles +1, Bounce -1"
body
Tags
"[[Tag-Physical|Physical]]"
cross_refs
Base variant
slug"Cluster_Bullets"
name"Cluster Bullets"
icon"Upgrades_Cluster_Bullets.png"
id"Concussion Bullets"
slug"Concussion_Bullets"
name"Concussion Bullets"
icon"Upgrades_Concussion_Bullets.png"
infobox
Tier2
Price"53"
Availability"Unlocked from start"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -13%<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' +26%"
Effects"Critical Chance -13%, Stun +26%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Concussion_Bullets_Plus"
name"Concussion Bullets Plus"
icon"Upgrades_Concussion_Bullets_Plus.png"
id"Concussion Bullets Plus"
slug"Concussion_Bullets_Plus"
name"Concussion Bullets Plus"
icon"Upgrades_Concussion_Bullets_Plus.png"
infobox
Tier2
Price"53"
Availability"Must be unlocked"
Stats"[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -13%<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' +39%"
Effects"Critical Chance -13%, Stun +39%"
body
Tags
Empty array
cross_refs
Base variant
slug"Concussion_Bullets"
name"Concussion Bullets"
icon"Upgrades_Concussion_Bullets.png"
id"Divine Surge"
slug"Divine_Surge-Upgrade"
name"Divine Surge"
icon"Upgrades_Divine_Surge.png"
infobox
Tier2
Price"69"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' +41%<br>[[File:Stat_VsElectric.png|18px|link=]] '''Damage vs Shocked:''' +41%"
Effects"Holy Damage +41%, Damage vs Shocked +41%"
body
Tags
"[[Tag-Electric|Electric]]"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Dragon Bullets"
slug"Dragon_Bullets"
name"Dragon Bullets"
icon"Upgrades_Dragon_Bullets.png"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' -19%<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' +19%<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' -19%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -22%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Holy Damage -19%, Fire Damage +19%, Electric Damage -19%, Range -22%, Pierce +2"
body
Tags
"[[Tag-Fire|Fire]]"
cross_refs
Upgraded variant
slug"Dragon_Bullets_Plus"
name"Dragon Bullets Plus"
icon"Upgrades_Dragon_Bullets_Plus.png"
id"Dragon Bullets Plus"
slug"Dragon_Bullets_Plus"
name"Dragon Bullets Plus"
icon"Upgrades_Dragon_Bullets_Plus.png"
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' -19%<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' +38%<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' -19%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' -22%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Holy Damage -19%, Fire Damage +38%, Electric Damage -19%, Range -22%, Pierce +2"
body
Tags
"[[Tag-Fire|Fire]]"
cross_refs
Base variant
slug"Dragon_Bullets"
name"Dragon Bullets"
icon"Upgrades_Dragon_Bullets.png"
id"Explosive Missile"
slug"Explosive_Missile"
name"Explosive Missile"
icon"Upgrades_Explosive_Missile.png"
infobox
Tier2
Price"60"
Availability"Unlocked from start"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -12%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -15%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' +40%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +200"
Effects"Attack Speed -12%, Critical Chance -15%, Explosive Chance +40%, Explosive Radius +200"
body
Tags
Empty array
cross_refs
Empty object
id"Extended Arm"
slug"Extended_Arm"
name"Extended Arm"
icon"Upgrades_Extended_Arm.png"
infobox
Tier2
Price"50"
Availability"Unlocked from start"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' +46%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1"
Effects"Range +46%, Pierce -1"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
cross_refs
Empty object
id"Extended Magazine"
slug"Extended_Magazine"
name"Extended Magazine"
icon"Upgrades_Extended_Magazine.png"
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' +11%<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +22%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' -5%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1"
Effects"Damage +11%, Attack Speed +22%, Critical Chance -5%, Pierce -1"
body
Tags
Empty array
cross_refs
Empty object
id"Flamebreaker"
slug"Flamebreaker"
name"Flamebreaker"
icon"Upgrades_Flamebreaker.png"
infobox
Tier2
Price"69"
Availability"Must be unlocked"
Stats"[[File:Stat_VsFire.png|18px|link=]] '''Damage vs Burning:''' +83%"
Effects"Damage vs Burning +83%"
body
Tags
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Focus Primer"
slug"Focus_Primer"
name"Focus Primer"
icon"Upgrades_Focus_Primer.png"
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats""
Effects"Each skill use increases weapon critical chance until the end of the wave."
body
Tags
"[[Tag-SkillIncreaseCrit|SkillIncreaseCrit]] – Each skill use increases weapon critical chance until the end of the wave."
cross_refs
Empty object
id"Frost Bullets"
slug"Frost_Bullets"
name"Frost Bullets"
icon"Upgrades_Frost_Bullets.png"
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' +27%"
Effects"Freeze +27%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Frost_Bullets_Plus"
name"Frost Bullets Plus"
icon"Upgrades_Frost_Bullets_Plus.png"
id"Frost Bullets Plus"
slug"Frost_Bullets_Plus"
name"Frost Bullets Plus"
icon"Upgrades_Frost_Bullets_Plus.png"
infobox
Tier2
Price"54"
Availability"Must be unlocked"
Stats"[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' +41%"
Effects"Freeze +41%"
body
Tags
Empty array
cross_refs
Base variant
slug"Frost_Bullets"
name"Frost Bullets"
icon"Upgrades_Frost_Bullets.png"
id"Heaven Core"
slug"Heaven_Core"
name"Heaven Core"
icon"Upgrades_Heaven_Core.png"
infobox
Tier2
Price"60"
Availability"Unlocked from start"
Stats""
Effects"Change weapon type to Air Strike."
body
Tags
"[[Tag-ChangeToFromSky|ChangeToFromSky]] – Change weapon type to Air Strike."
cross_refs
Empty object
id"Mini Converter"
slug"Hemofeed_Adapter"
name"Hemofeed Adapter"
icon"Upgrades_Mini_Converter.png"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -11%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +1.68%"
Effects"Range -11%, HP Steal +1.68%"
body
Tags
Empty array
cross_refs
Empty object
id"Holy Inferno"
slug"Holy_Inferno"
name"Holy Inferno"
icon"Upgrades_Holy_Inferno.png"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' +40%<br>[[File:Stat_VsFire.png|18px|link=]] '''Damage vs Burning:''' +40%"
Effects"Holy Damage +40%, Damage vs Burning +40%"
body
Tags
"[[Tag-Fire|Fire]]"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Incinerator Coil"
slug"Incinerator_Coil"
name"Incinerator Coil"
icon"Upgrades_Incinerator_Coil.png"
infobox
Tier2
Price"72"
Availability"Must be unlocked"
Stats""
Effects"Leaves a burning trail."
body
Tags
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
cross_refs
Empty object
id"Judgment Repeater"
slug"Judgment_Repeater"
name"Judgment Repeater"
icon"Upgrades_Judgment_Repeater.png"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats""
Effects"Every third attack deals critical damage."
body
Tags
"[[Tag-EveryXBulletDoCrit|EveryXBulletDoCrit]] – Every third attack deals critical damage."
cross_refs
Empty object
id"Lighting Bullets"
slug"Lighting_Bullets"
name"Lighting Bullets"
icon"Upgrades_Lighting_Bullets.png"
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' -22%<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' -22%<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' +22%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1"
Effects"Holy Damage -22%, Fire Damage -22%, Electric Damage +22%, Pierce -1, Bounce +1"
body
Tags
"[[Tag-Electric|Electric]]"
cross_refs
Upgraded variant
slug"Lighting_Bullets_Plus"
name"Lighting Bullets Plus"
icon"Upgrades_Lighting_Bullets_Plus.png"
id"Lighting Bullets Plus"
slug"Lighting_Bullets_Plus"
name"Lighting Bullets Plus"
icon"Upgrades_Lighting_Bullets_Plus.png"
infobox
Tier2
Price"54"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' -22%<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' -22%<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' +43%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1"
Effects"Holy Damage -22%, Fire Damage -22%, Electric Damage +43%, Pierce -1, Bounce +1"
body
Tags
"[[Tag-Electric|Electric]]"
cross_refs
Base variant
slug"Lighting_Bullets"
name"Lighting Bullets"
icon"Upgrades_Lighting_Bullets.png"
id"Momentum Engine"
slug"Momentum_Engine"
name"Momentum Engine"
icon"Upgrades_Momentum_Engine.png"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats""
Effects"Each skill use increases weapon speed until the end of the wave (up to +100%)."
body
Tags
"[[Tag-SkillIncreaseSpeed|SkillIncreaseSpeed]] – Each skill use increases weapon speed until the end of the wave (up to +100%)."
cross_refs
Empty object
id"Piercing Barrel"
slug"Piercing_Barrel"
name"Piercing Barrel"
icon"Upgrades_Piercing_Barrel.png"
infobox
Tier2
Price"60"
Availability"Unlocked from start"
Stats""
Effects"Pierces on on every Critical hit."
body
Tags
"[[Tag-PierceOnCrit|PierceOnCrit]] – Pierces on on every Critical hit."
cross_refs
Empty object
id"Piercing Core"
slug"Piercing_Core"
name"Piercing Core"
icon"Upgrades_Piercing_Core.png"
infobox
Tier2
Price"60"
Availability"Must be unlocked"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +3"
Effects"Pierce +3"
body
Tags
Empty array
cross_refs
Empty object
id"Piercing Missile"
slug"Piercing_Missile"
name"Piercing Missile"
icon"Upgrades_Piercing_Missile.png"
infobox
Tier2
Price"63"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -13%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Damage -13%, Pierce +2"
body
Tags
Empty array
cross_refs
Empty object
id"Quick Trigger"
slug"Quick_Trigger"
name"Quick Trigger"
icon"Upgrades_Quick_Trigger.png"
infobox
Tier2
Price"72"
Availability"Unlocked from start"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +29%<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' -2"
Effects"Attack Speed +29%, Stagger -2"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Quick_Trigger_Plus"
name"Quick Trigger Plus"
icon"Upgrades_Quick_Trigger_Plus.png"
id"Quick Trigger Plus"
slug"Quick_Trigger_Plus"
name"Quick Trigger Plus"
icon"Upgrades_Quick_Trigger_Plus.png"
infobox
Tier2
Price"72"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +37%<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' -1"
Effects"Attack Speed +37%, Stagger -1"
body
Tags
Empty array
cross_refs
Base variant
slug"Quick_Trigger"
name"Quick Trigger"
icon"Upgrades_Quick_Trigger.png"
id"Rebound Missile"
slug"Rebound_Missile"
name"Rebound Missile"
icon"Upgrades_Rebound_Missile.png"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' -0.8%"
Effects"Bounce +1, Explosive Chance -16%, HP Steal -0.8%"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Rebound_Missile_Plus"
name"Rebound Missile Plus"
icon"Upgrades_Rebound_Missile_Plus.png"
id"Rebound Missile Plus"
slug"Rebound_Missile_Plus"
name"Rebound Missile Plus"
icon"Upgrades_Rebound_Missile_Plus.png"
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%"
Effects"Bounce +1, Explosive Chance -16%"
body
Tags
Empty array
cross_refs
Base variant
slug"Rebound_Missile"
name"Rebound Missile"
icon"Upgrades_Rebound_Missile.png"
id"Ricochet Missile"
slug"Ricochet_Missile"
name"Ricochet Missile"
icon"Upgrades_Ricochet_Missile.png"
infobox
Tier2
Price"48"
Availability"Unlocked from start"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -22%<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -16%"
Effects"Range -22%, Bounce +1, Explosive Chance -16%"
body
Tags
Empty array
cross_refs
Empty object
id"Sharp Missile"
slug"Sharp_Missile"
name"Sharp Missile"
icon"Upgrades_Sharp_Missile.png"
infobox
Tier2
Price"54"
Availability"Unlocked from start"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -11%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Attack Speed -11%, Pierce +2"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Sharp_Missile_Plus"
name"Sharp Missile Plus"
icon"Upgrades_Sharp_Missile_Plus.png"
id"Sharp Missile Plus"
slug"Sharp_Missile_Plus"
name"Sharp Missile Plus"
icon"Upgrades_Sharp_Missile_Plus.png"
infobox
Tier2
Price"54"
Availability"Must be unlocked"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2"
Effects"Pierce +2"
body
Tags
Empty array
cross_refs
Base variant
slug"Sharp_Missile"
name"Sharp Missile"
icon"Upgrades_Sharp_Missile.png"
id"Shock Driver"
slug"Shock_Driver"
name"Shock Driver"
icon"Upgrades_Shock_Driver.png"
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats""
Effects"Every third attack stuns an enemy."
body
Tags
"[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
cross_refs
Empty object
id"Shock Trigger"
slug"Shock_Trigger"
name"Shock Trigger"
icon"Upgrades_Shock_Trigger.png"
infobox
Tier2
Price"57"
Availability"Must be unlocked"
Stats"[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +4"
Effects"Stagger +4"
body
Tags
Empty array
cross_refs
Empty object
id"Shockbreaker"
slug"Shockbreaker"
name"Shockbreaker"
icon"Upgrades_Shockbreaker.png"
infobox
Tier2
Price"66"
Availability"Must be unlocked"
Stats"[[File:Stat_VsElectric.png|18px|link=]] '''Damage vs Shocked:''' +79%"
Effects"Damage vs Shocked +79%"
body
Tags
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Soul Reclaimer"
slug"Soul_Reclaimer"
name"Soul Reclaimer"
icon"Upgrades_Soul_Reclaimer.png"
infobox
Tier2
Price"60"
Availability"Must be unlocked"
Stats""
Effects"Adds 0.1 Resource on a Critical hit."
body
Tags
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
cross_refs
Empty object
id"Tripple Barrel"
slug"Tripple_Barrel"
name"Tripple Barrel"
icon"Upgrades_Tripple_Barrel.png"
infobox
Tier2
Price"60"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -12%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +2"
Effects"Attack Speed -12%, Projectiles +2"
body
Tags
Empty array
cross_refs
Empty object
id"Twin Ricochet"
slug"Twin_Ricochet"
name"Twin Ricochet"
icon"Upgrades_Twin_Ricochet.png"
infobox
Tier2
Price"48"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' -10%<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +2"
Effects"Attack Speed -10%, Bounce +2"
body
Tags
Empty array
cross_refs
Empty object
id"Uber Grip"
slug"Uber_Grip"
name"Uber Grip"
icon"Upgrades_Uber_Grip.png"
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats"[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -1<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +3"
Effects"Pierce -1, Stagger +3"
body
Tags
Empty array
cross_refs
Empty object
id"Wrath Amplifier"
slug"Wrath_Amplifier"
name"Wrath Amplifier"
icon"Upgrades_Wrath_Amplifier.png"
infobox
Tier2
Price"66"
Availability"Unlocked from start"
Stats""
Effects"Each skill use increases weapon damage until the end of the wave (up to +100%)."
body
Tags
"[[Tag-SkillIncreaseDmg|SkillIncreaseDmg]] – Each skill use increases weapon damage until the end of the wave (up to +100%)."
cross_refs
Empty object
id"Aura Core"
slug"Aura_Core"
name"Aura Core"
icon"Upgrades_Aura_Core.png"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -48%"
Effects"Range -48%"
body
Tags
"[[Tag-ChangeToAura|ChangeToAura]] – Change weapon type to Aura. Range cannot exceed 800."
cross_refs
Empty object
id"Big Converter"
slug"Big_Converter"
name"Big Converter"
icon"Upgrades_Big_Converter.png"
infobox
Tier3
Price"102"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -31%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +5.1%"
Effects"Damage -31%, HP Steal +5.1%"
body
Tags
Empty array
cross_refs
Empty object
id"Bloodlust Driver"
slug"Bloodlust_Driver"
name"Bloodlust Driver"
icon"Upgrades_Bloodlust_Driver.png"
infobox
Tier3
Price"96"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' +27%<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +27%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +34%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +63%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' -2"
Effects"Damage +27%, Attack Speed +27%, Critical Chance +34%, Range +63%, Pierce -2"
body
Tags
Empty array
cross_refs
Empty object
id"Blunt Bullets"
slug"Blunt_Bullets"
name"Blunt Bullets"
icon"Upgrades_Blunt_Bullets.png"
infobox
Tier3
Price"84"
Availability"Must be unlocked"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -20%<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' +71%"
Effects"Range -20%, Stun +71%"
body
Tags
Empty array
cross_refs
Empty object
id"Chain Trigger"
slug"Chain_Trigger"
name"Chain Trigger"
icon"Upgrades_Chain_Trigger.png"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' -16%"
Effects"Holy Damage -16%"
body
Tags
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
cross_refs
Empty object
id"Divine Core"
slug"Divine_Core"
name"Divine Core"
icon"Upgrades_Divine_Core.png"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Change weapon elemental to Holy Damage."
body
Description"Keeps previous elemental bonuses and gains bonuses from both elements."
Tags
"[[Tag-Physical|Physical]]"
"[[Tag-ChangeToPhysical|ChangeToPhysical]] – Change weapon elemental to Holy Damage."
cross_refs
Empty object
id"Execution Rounds"
slug"Execution_Rounds"
name"Execution Rounds"
icon"Upgrades_Execution_Rounds.png"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats""
Effects"Overkill kills cause explosions."
body
Tags
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
cross_refs
Empty object
id"Frost Injector"
slug"Frost_Injector"
name"Frost Injector"
icon"Upgrades_Frost_Injector.png"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Every third attack freeze an enemy."
body
Tags
"[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
cross_refs
Empty object
id"Glacier Bullets"
slug"Glacier_Bullets"
name"Glacier Bullets"
icon"Upgrades_Glacier_Bullets.png"
infobox
Tier3
Price"81"
Availability"Must be unlocked"
Stats"[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' -2<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' +81%"
Effects"Stagger -2, Freeze +81%"
body
Tags
Empty array
cross_refs
Empty object
id"Grenade Launcher"
slug"Grenade_Launcher"
name"Grenade Launcher"
icon"Upgrades_Grenade_Launcher.png"
infobox
Tier3
Price"96"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -19%<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' +64%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +320"
Effects"Damage -19%, Explosive Chance +64%, Explosive Radius +320"
body
Tags
Empty array
cross_refs
Upgraded variant
slug"Grenade_Launcher_Plus"
name"Grenade Launcher Plus"
icon"Upgrades_Grenade_Launcher_Plus.png"
id"Grenade Launcher Plus"
slug"Grenade_Launcher_Plus"
name"Grenade Launcher Plus"
icon"Upgrades_Grenade_Launcher_Plus.png"
infobox
Tier3
Price"96"
Availability"Must be unlocked"
Stats"[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' +64%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +320"
Effects"Explosive Chance +64%, Explosive Radius +320"
body
Tags
Empty array
cross_refs
Base variant
slug"Grenade_Launcher"
name"Grenade Launcher"
icon"Upgrades_Grenade_Launcher.png"
id"Hyper Rebound"
slug"Hyper_Rebound"
name"Hyper Rebound"
icon"Upgrades_Hyper_Rebound.png"
infobox
Tier3
Price"90"
Availability"Must be unlocked"
Stats"[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +3"
Effects"Bounce +3"
body
Tags
Empty array
cross_refs
Empty object
id"Inferno Core"
slug"Inferno_Core"
name"Inferno Core"
icon"Upgrades_Inferno_Core.png"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Change weapon elemental to Fire Damage."
body
Description"Keeps previous elemental bonuses and gains bonuses from both elements."
Tags
"[[Tag-Fire|Fire]]"
"[[Tag-ChangeToFire|ChangeToFire]] – Change weapon elemental to Fire Damage."
cross_refs
Empty object
id"Laser Core"
slug"Laser_Core"
name"Laser Core"
icon"Upgrades_Laser_Core.png"
infobox
Tier3
Price"99"
Availability"Unlocked from start"
Stats""
Effects"Change weapon type to Laser."
body
Tags
"[[Tag-ChangeToLaser|ChangeToLaser]] – Change weapon type to Laser."
cross_refs
Empty object
id"Lethal Tempo"
slug"Lethal_Tempo"
name"Lethal Tempo"
icon"Upgrades_Lethal_Tempo.png"
infobox
Tier3
Price"78"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +47%<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' +20%"
Effects"Attack Speed +47%, Critical Chance +20%"
body
Tags
Empty array
cross_refs
Empty object
id"Long Barrel"
slug"Long_Barrel"
name"Long Barrel"
icon"Upgrades_Long_Barrel.png"
infobox
Tier3
Price"102"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -20%<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +3"
Effects"Damage -20%, Projectiles +3"
body
Tags
Empty array
cross_refs
Empty object
id"Main Enhancer"
slug"Main_Enhancer"
name"Main Enhancer"
icon"Upgrades_Main_Enhancer.png"
infobox
Tier3
Price"75"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' +45%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' +35%"
Effects"Damage +45%, Range +35%"
body
Tags
Empty array
cross_refs
Empty object
id"Multi-Shot Coil"
slug"Multi-Shot_Coil"
name"Multi-Shot Coil"
icon"Upgrades_Multi_Shot_Coil.png"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Bounces on a Critical hit (max 4 times)."
body
Tags
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
cross_refs
Empty object
id"PenanceCycler"
slug"Penance_Cycler"
name"Penance Cycler"
icon"Upgrades_PenanceCycler.png"
infobox
Tier3
Price"90"
Availability"Unlocked from start"
Stats""
Effects"Reduces character skill cooldown after each kill."
body
Tags
"[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill."
cross_refs
Empty object
id"Sacrificial Core"
slug"Sacrificial_Core"
name"Sacrificial Core"
icon"Upgrades_Sacrificial_Core.png"
infobox
Tier3
Price"81"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' -16%<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' +4.05%"
Effects"Damage -16%, HP Steal +4.05%"
body
Tags
Empty array
cross_refs
Empty object
id"Scatter Core"
slug"Scatter_Core"
name"Scatter Core"
icon"Upgrades_Scatter_Core.png"
infobox
Tier3
Price"93"
Availability"Must be unlocked"
Stats"[[File:Stat_Range.png|18px|link=]] '''Range:''' -17%<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' +2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +1<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' +3"
Effects"Range -17%, Pierce +2, Projectiles +1, Bounce +1, Stagger +3"
body
Tags
Empty array
cross_refs
Empty object
id"Side Launcher"
slug"Side_Launcher"
name"Side Launcher"
icon"Upgrades_Side_Launcher.png"
infobox
Tier3
Price"90"
Availability"Must be unlocked"
Stats"[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' +300"
Effects"Explosive Radius +300"
body
Tags
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
cross_refs
Empty object
id"Soul Extractor"
slug"Soul_Extractor"
name"Soul Extractor"
icon"Upgrades_Soul_Extractor.png"
infobox
Tier3
Price"99"
Availability"Must be unlocked"
Stats"[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' +51%"
Effects"Attack Speed +51%"
body
Tags
"[[Tag-ConsumeSoul|ConsumeSoul]] – Consumes one soul per second."
cross_refs
Empty object
id"Split Rebound"
slug"Split_Rebound"
name"Split Rebound"
icon"Upgrades_Split_Rebound.png"
infobox
Tier3
Price"90"
Availability"Must be unlocked"
Stats"[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' +2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' +2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' -30%"
Effects"Projectiles +2, Bounce +2, Explosive Chance -30%"
body
Tags
Empty array
cross_refs
Empty object
id"Storm Core"
slug"Storm_Core"
name"Storm Core"
icon"Upgrades_Storm_Core.png"
infobox
Tier3
Price"78"
Availability"Unlocked from start"
Stats""
Effects"Change weapon elemental to Electric Damage."
body
Description"Keeps previous elemental bonuses and gains bonuses from both elements."
Tags
"[[Tag-Electric|Electric]]"
"[[Tag-ChangeToElectric|ChangeToElectric]] – Change weapon elemental to Electric Damage."
cross_refs
Empty object
id"Vortex Core"
slug"Vortex_Core"
name"Vortex Core"
icon"Upgrades_Vortex_Core.png"
infobox
Tier3
Price"78"
Availability"Must be unlocked"
Stats""
Effects"Change weapon type to Vortex Emitter."
body
Tags
"[[Tag-ChangeToVortex|ChangeToVortex]] – Change weapon type to Vortex Emitter."
cross_refs
Empty object