From Arms of God Wiki

Revision as of 01:30, 10 June 2026 by Ta1ha (talk | contribs) (bot: publish Weapons)
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category"Weapons"
aggregation_mode"none"
record_count65
records
id"Cutter"
slug"Cutter"
name"Cutter"
icon"Weapons_Cutter.png"
infobox
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.08"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Ember Sword"
slug"Ember_Sword"
name"Ember Sword"
icon"Weapons_Ember_Sword.png"
infobox
Tier1
Price"56.1"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"11"
Attack Speed"1.31"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Sword|Sword]]"
cross_refs
Empty object
id"Flare Cannon"
slug"Flare_Cannon"
name"Flare Cannon"
icon"Weapons_Flare_Cannon.png"
infobox
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 13<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"14"
Attack Speed"0.77"
body
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Holy Spear"
slug"Holy_Spear"
name"Holy Spear"
icon"Weapons_Holy_Spear.png"
infobox
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 23<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"12"
Attack Speed"1.53"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Lance|Lance]]"
cross_refs
Empty object
id"Machine Gun"
slug"Machine_Gun"
name"Machine Gun"
icon"Weapons_Machine_Gun.png"
infobox
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 7<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"14"
Attack Speed"0.7"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Magnum"
slug"Magnum"
name"Magnum"
icon"Weapons_Magnum.png"
infobox
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.81"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Recharger"
slug"Recharger"
name"Recharger"
icon"Weapons_Recharger.png"
infobox
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%"
Damage"14"
Attack Speed"0.65"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Sawed Off"
slug"Sawed_Off_Shotgun"
name"Sawed Off Shotgun"
icon"Weapons_Sawed_Off.png"
infobox
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 11<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.88"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Scalding Crossbow"
slug"Scalding_Crossbow"
name"Scalding Crossbow"
icon"Weapons_Scalding_Crossbow.png"
infobox
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.44"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Circuit Slicer"
slug"Shock_Disc"
name"Shock Disc"
icon"Weapons_Circuit_Slicer.png"
infobox
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1"
Damage"14"
Attack Speed"0.75"
body
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Shock Maul"
slug"Shock_Maul"
name"Shock Maul"
icon"Weapons_Shock_Maul.png"
infobox
Tier1
Price"51"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 440<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"10"
Attack Speed"1.68"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Hammer|Hammer]]"
cross_refs
Empty object
id"Sniper Rifle"
slug"Sniper_Rifle"
name"Sniper Rifle"
icon"Weapons_Sniper_Rifle.png"
infobox
Tier1
Price"76.5"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"0.97"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Electronizer"
slug"Twin_Spark"
name"Twin Spark"
icon"Weapons_Electronizer.png"
infobox
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"14"
Attack Speed"0.88"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Auto Cannon"
slug"Auto_Cannon"
name"Auto Cannon"
icon"Weapons_Auto_Cannon.png"
infobox
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 8<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"15"
Attack Speed"0.72"
body
Description"Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run. Adding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
cross_refs
Codex entry
slug"Auto_Cannon-Codex"
name"Auto Cannon"
icon"Codex_AutoCannon.png"
id"Blaster"
slug"Blaster"
name"Blaster"
icon"Weapons_Blaster.png"
infobox
Tier2
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"20"
Attack Speed"0.81"
body
Description"A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades. Bounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
cross_refs
Codex entry
slug"Blaster-Codex"
name"Blaster"
icon"Codex_Blaster.png"
id"Blazing Crossbow"
slug"Blazing_Crossbow"
name"Blazing Crossbow"
icon"Weapons_Blazing_Crossbow.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"16"
Attack Speed"1.44"
body
Description"Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides. Upgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
cross_refs
Codex entry
slug"Blazing_Crossbow-Codex"
name"Blazing Crossbow"
icon"Codex_BlazingCrossbow.png"
id"Burning Pike"
slug"Burning_Pike"
name"Burning Pike"
icon"Weapons_Burning_Pike.png"
infobox
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.25"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Lance|Lance]]"
cross_refs
Empty object
id"Handshooker"
slug"Chain_Bolt"
name"Chain Bolt"
icon"Weapons_Handshooker.png"
infobox
Tier2
Price"61.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"12"
Attack Speed"1.08"
body
Description"Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions. When merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential."
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Electric|Electric]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
cross_refs
Codex entry
slug"Chain_Bolt-Codex"
name"Chain Bolt"
icon"Codex_Handshooker.png"
id"Consecrated Mace"
slug"Consecrated_Mace"
name"Consecrated Mace"
icon"Weapons_Consecrated_Mace.png"
infobox
Tier2
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"15"
Attack Speed"1.33"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Hammer|Hammer]]"
cross_refs
Empty object
id"Detonator"
slug"Detonator"
name"Detonator"
icon"Weapons_Detonator.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"16"
Attack Speed"0.83"
body
Description"A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once. Even if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances."
Tags
"[[Tag-Grenade|Grenade]] – grenade launcher"
"[[Tag-Fire|Fire]]"
cross_refs
Codex entry
slug"Detonator-Codex"
name"Detonator"
icon"Codex_Detonator.png"
id"Devastator"
slug"Devastator"
name"Devastator"
icon"Weapons_Devastator.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"1.23"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Electrohammer"
slug"Electrohammer"
name"Electrohammer"
icon"Weapons_Electrohammer.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"14"
Attack Speed"1.68"
body
Description"A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range. Due to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat."
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Hammer|Hammer]]"
"[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
cross_refs
Codex entry
slug"Electrohammer-Codex"
name"Electrohammer"
icon"Codex_Electrohammer.png"
id"Igniteron"
slug"Firestorm"
name"Firestorm"
icon"Weapons_Igniteron.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"16"
Attack Speed"0.72"
body
Description"Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius. Due to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective."
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Fire|Fire]]"
cross_refs
Codex entry
slug"Firestorm-Codex"
name"Firestorm"
icon"Codex_Igniteron.png"
id"Flamethrower"
slug"Flamethrower"
name"Flamethrower"
icon"Weapons_Flamethrower.png"
infobox
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 500<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"18"
Attack Speed"0.46"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Flarefield"
slug"Flarefield"
name"Flarefield"
icon"Weapons_Flarefield.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300"
Damage"16"
Attack Speed"1.06"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Freezing Blade"
slug"Freezing_Blade"
name"Freezing Blade"
icon"Weapons_Freezing_Blade.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"14"
Attack Speed"1.44"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Sword|Sword]]"
cross_refs
Empty object
id"Infernoblade"
slug"Infernoblade"
name"Infernoblade"
icon"Weapons_Infernoblade.png"
infobox
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.31"
body
Description"A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit. The upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce."
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Sword|Sword]]"
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
cross_refs
Codex entry
slug"Infernoblade-Codex"
name"Infernoblade"
icon"Codex_Infernoblade.png"
id"Lance"
slug"Lance"
name"Lance"
icon"Weapons_Lance.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 21<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"16"
Attack Speed"1.4"
body
Description"A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks. When upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants."
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Lance|Lance]]"
"[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
cross_refs
Codex entry
slug"Lance-Codex"
name"Lance"
icon"Codex_Lance.png"
id"Laser Rifle"
slug"Laser_Rifle"
name"Laser Rifle"
icon"Weapons_Laser_Rifle.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.03"
body
Description"A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage. If focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost."
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
cross_refs
Codex entry
slug"Laser_Rifle-Codex"
name"Laser Rifle"
icon"Codex_LaserRifle.png"
id"Sharpshooter"
slug"Longshot"
name"Longshot"
icon"Weapons_Sharpshooter.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.04"
body
Description"Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs. This weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
cross_refs
Codex entry
slug"Longshot-Codex"
name"Longshot"
icon"Codex_Sharpshooter.png"
id"Megacharger"
slug"Megacharger"
name"Megacharger"
icon"Weapons_Megacharger.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%"
Damage"16"
Attack Speed"0.68"
body
Description"A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles. Due to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
cross_refs
Codex entry
slug"Megacharger-Codex"
name"Megacharger"
icon"Codex_Megacharger.png"
id"Tesloader"
slug"Proximity_Spark"
name"Proximity Spark"
icon"Weapons_Tesloader.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450"
Damage"14"
Attack Speed"1.45"
body
Tags
"[[Tag-Mine|Mine]] – mine launcher"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Railgun"
slug"Railgun"
name"Railgun"
icon"Weapons_Railgun.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 20<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.14"
body
Description"A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness. When primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies."
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
cross_refs
Codex entry
slug"Railgun-Codex"
name"Railgun"
icon"Codex_Railgun.png"
id"Shotgun"
slug"Shotgun"
name"Shotgun"
icon"Weapons_Shotgun.png"
infobox
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"18"
Attack Speed"0.93"
body
Description"A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Codex entry
slug"Shotgun-Codex"
name"Shotgun"
icon"Codex_Shotgun.png"
id"Electrocuter"
slug"Skystrike"
name"Skystrike"
icon"Weapons_Electrocuter.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"14"
Attack Speed"1.2"
body
Description"An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills. This makes it a strong choice for improving run economy, especially when reliable kill confirmation is important."
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Electric|Electric]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
cross_refs
Codex entry
slug"Skystrike-Codex"
name"Skystrike"
icon"Codex_Electrocuter.png"
id"Deflectotron"
slug"Spinshot"
name"Spinshot"
icon"Weapons_Deflectotron.png"
infobox
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"14"
Attack Speed"0.88"
body
Description"A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions. This weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential."
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Physical|Physical]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
cross_refs
Codex entry
slug"Spinshot-Codex"
name"Spinshot"
icon"Codex_Deflectotron.png"
id"Lightinger"
slug"Thunder_Crossbow"
name"Thunder Crossbow"
icon"Weapons_Lightinger.png"
infobox
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 10<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%"
Damage"15"
Attack Speed"0.75"
body
Description"A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively. Without additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
cross_refs
Codex entry
slug"Thunder_Crossbow-Codex"
name"Thunder Crossbow"
icon"Codex_Lightinger.png"
id"TwinBlast"
slug"TwinBlast"
name"TwinBlast"
icon"Weapons_TwinBlast.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"16"
Attack Speed"0.94"
body
Description"TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat. Even without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
cross_refs
Codex entry
slug"Twin_Blast"
name"Twin Blast"
icon"Codex_TwinBlast.png"
id"Voltfield"
slug"Voltfield"
name"Voltfield"
icon"Weapons_Voltfield.png"
infobox
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"16"
Attack Speed"1.44"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Aegis Cycler"
slug"Aegis_Cycler"
name"Aegis Cycler"
icon"Weapons_Aegis_Cycler.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"17"
Attack Speed"0.86"
body
Description"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Physical|Physical]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
cross_refs
Codex entry
slug"Aegis_Cycler-Codex"
name"Aegis Cycler"
icon"Codex_AegisCycler.png"
id"Annihilator"
slug"Annihilator"
name"Annihilator"
icon"Weapons_Annihilator.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.52"
body
Description"Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
cross_refs
Codex entry
slug"Annihilator-Codex"
name"Annihilator"
icon"Codex_Annihilator.png"
id"Blazing Halberd"
slug"Blazing_Halberd"
name"Blazing Halberd"
icon"Weapons_Blazing_Halberd.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.1"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Lance|Lance]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
cross_refs
Empty object
id"Divine Crusher"
slug"Divine_Crusher"
name"Divine Crusher"
icon"Weapons_Divine_Crusher.png"
infobox
Tier3
Price"121.38"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 17<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"17"
Attack Speed"1.24"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Hammer|Hammer]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
cross_refs
Empty object
id"Frostreaver"
slug"Frostreaver"
name"Frostreaver"
icon"Weapons_Frostreaver.png"
infobox
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"16"
Attack Speed"1.2"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Sword|Sword]]"
"[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill."
cross_refs
Empty object
id"Minigun"
slug"Gatling"
name"Gatling"
icon"Weapons_Minigun.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 9<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"17"
Attack Speed"0.65"
body
Description"The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase. Gatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%)."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
cross_refs
Codex entry
slug"Gatling-Codex"
name"Gatling"
icon"Codex_Minigun.png"
id"Heavenfall Incinerator"
slug"Heavenfall_Incinerator"
name"Heavenfall Incinerator"
icon"Weapons_Heavenfall_Incinerator.png"
infobox
Tier3
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400"
Damage"21"
Attack Speed"0.68"
body
Description"Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon."
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Fire|Fire]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
cross_refs
Codex entry
slug"Heavenfall_Incinerator-Codex"
name"Heavenfall Incinerator"
icon"Codex_HeavenfallIncinerator.png"
id"Hellblade"
slug"Hellblade"
name"Hellblade"
icon"Weapons_Hellblade.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 21<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.29"
body
Description"A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession. Every attack also generates a shockwave, with its range scaling based on the Range stat."
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Sword|Sword]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
cross_refs
Codex entry
slug"Hellblade-Codex"
name"Hellblade"
icon"Codex_Hellblade.png"
id"Infernal Crossbow"
slug"Infernal_Crossbow"
name"Infernal Crossbow"
icon"Weapons_Infernal_Crossbow.png"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"20"
Attack Speed"1.25"
body
Description"In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon."
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Fire|Fire]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
cross_refs
Codex entry
slug"Infernal_Crossbow-Codex"
name"Infernal Crossbow"
icon"Codex_InfernalCrossbow.png"
id"Infernothrower"
slug"Infernothrower"
name"Infernothrower"
icon"Weapons_Infernothrower.png"
infobox
Tier3
Price"112.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4"
Damage"22"
Attack Speed"0.46"
body
Description"After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
cross_refs
Codex entry
slug"Infernothrower-Codex"
name"Infernothrower"
icon"Codex_Infernothrower.png"
id"Ion Rail"
slug"Ion_Rail"
name"Ion Rail"
icon"Weapons_Ion_Rail.png"
infobox
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"18"
Attack Speed"1.07"
body
Description"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
cross_refs
Codex entry
slug"Ion_Rail-Codex"
name"Ion Rail"
icon"Codex_IonRail.png"
id"Light Beam"
slug"Light_Beam"
name"Light Beam"
icon"Weapons_Light_Beam.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Description"Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance."
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
cross_refs
Codex entry
slug"Light_Beam-Codex"
name"Light Beam"
icon"Codex_LightBeam.png"
id"Overdetonator"
slug"Overdetonator"
name"Overdetonator"
icon"Weapons_Overdetonator.png"
infobox
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"19"
Attack Speed"0.81"
body
Description"Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode."
Tags
"[[Tag-Grenade|Grenade]] – grenade launcher"
"[[Tag-Fire|Fire]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
cross_refs
Codex entry
slug"Overdetonator-Codex"
name"Overdetonator"
icon"Codex_Overdetonator.png"
id"Pyrefield"
slug"Pyrefield"
name"Pyrefield"
icon"Weapons_Pyrefield.png"
infobox
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"18"
Attack Speed"0.94"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Fire|Fire]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
cross_refs
Empty object
id"Sanctum Pike"
slug"Sanctum_Pike"
name"Sanctum Pike"
icon"Weapons_Sanctum_Pike.png"
infobox
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 24<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"18"
Attack Speed"1.37"
body
Description"Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Lance|Lance]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
cross_refs
Codex entry
slug"Sanctum_Pike-Codex"
name"Sanctum Pike"
icon"Codex_SanctumPike.png"
id"Shockstring"
slug"Shockstring"
name"Shockstring"
icon"Weapons_Shockstring.png"
infobox
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%"
Damage"18"
Attack Speed"1.3"
body
Description"Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
cross_refs
Codex entry
slug"Shockstring-Codex"
name"Shockstring"
icon"Codex_Shockstring.png"
id"Solar Rifle"
slug"Solar_Rifle"
name"Solar Rifle"
icon"Weapons_Solar_Rifle.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Description"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
cross_refs
Codex entry
slug"Solar_Rifle-Codex"
name"Solar Rifle"
icon"Codex_SolarRifle.png"
id"Stormbreaker"
slug"Stormbreaker"
name"Stormbreaker"
icon"Weapons_Stormbreaker.png"
infobox
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"16"
Attack Speed"1.6"
body
Description"Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Hammer|Hammer]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
cross_refs
Codex entry
slug"Stormbreaker-Codex"
name"Stormbreaker"
icon"Codex_Stormbreaker.png"
id"Stormbringer"
slug"Stormbringer"
name"Stormbringer"
icon"Weapons_Stormbringer.png"
infobox
Tier3
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%"
Damage"15"
Attack Speed"0.96"
body
Description"Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective."
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Electric|Electric]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
cross_refs
Codex entry
slug"Stormbringer-Codex"
name"Stormbringer"
icon"Codex_Stormbringer.png"
id"Stormfall"
slug"Stormfall"
name"Stormfall"
icon"Weapons_Stormfall.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"17"
Attack Speed"1.02"
body
Description"Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Electric|Electric]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
cross_refs
Codex entry
slug"Stormfall-Codex"
name"Stormfall"
icon"Codex_Stormfall.png"
id"Stormfield"
slug"Stormfield"
name"Stormfield"
icon"Weapons_Stormfield.png"
infobox
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"18"
Attack Speed"1.2"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Electric|Electric]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
cross_refs
Empty object
id"Super Blaster"
slug"Super_Blaster"
name"Super Blaster"
icon"Weapons_Super_Blaster.png"
infobox
Tier3
Price"117.3"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23<br>[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"23"
Attack Speed"0.77"
body
Description"Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
cross_refs
Codex entry
slug"Super_Blaster-Codex"
name"Super Blaster"
icon"Codex_SuperBlaster.png"
id"Super Shotgun"
slug"Super_Shotgun"
name"Super Shotgun"
icon"Weapons_Super_Shotgun.png"
infobox
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"20"
Attack Speed"0.91"
body
Description"Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
cross_refs
Codex entry
slug"Super_Shotgun-Codex"
name"Super Shotgun"
icon"Codex_SuperShotgun.png"
id"Teslabringer"
slug"Teslabringer"
name"Teslabringer"
icon"Weapons_Teslabringer.png"
infobox
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 16<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500"
Damage"17"
Attack Speed"2.84"
body
Description"Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area."
Tags
"[[Tag-Mine|Mine]] – mine launcher"
"[[Tag-Electric|Electric]]"
cross_refs
Codex entry
slug"Teslabringer-Codex"
name"Teslabringer"
icon"Codex_Teslabringer.png"
id"Trinity Blast"
slug"Trinity_Blast"
name"Trinity Blast"
icon"Weapons_Trinity_Blast.png"
infobox
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"19"
Attack Speed"0.99"
body
Description"Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
cross_refs
Codex entry
slug"Trinity_Blast-Codex"
name"Trinity Blast"
icon"Codex_TrinityBlast.png"
id"Ubercharger"
slug"Ubercharger"
name"Ubercharger"
icon"Weapons_Ubercharger.png"
infobox
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 15<br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%"
Damage"19"
Attack Speed"0.81"
body
Description"Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon."
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
cross_refs
Codex entry
slug"Ubercharger-Codex"
name"Ubercharger"
icon"Codex_Ubercharger.png"