From Arms of God Wiki
bot: publish Codex |
bot: operator iteration 2026-06-10c (inline lore restore / codex redirects / passives grouping / credit footer removal) |
||
| Line 6: | Line 6: | ||
{ | { | ||
"id": "Azrael", | "id": "Azrael", | ||
"slug": "Azrael | "slug": "Azrael", | ||
"name": "Azrael", | "name": "Azrael", | ||
"icon": "Codex_Azrael.png", | "icon": "Codex_Azrael.png", | ||
| Line 16: | Line 16: | ||
"Lore": "Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. Now it stands deep within hell itself, guarding the path forward with terrifying endurance and overwhelming strength.\n- Double Fist Strike - Slams both fists into the ground with tremendous force. Targets caught between its arms can become trapped with little chance of escape.\n- Melee Attack - Performs a devastating close-range strike against nearby targets.\n- Grasping Swipe - Swings its arm in a wide arc, pulling nearby victims closer on contact.\n- Ranged Attack - Launches powerful attacks from a distance, forcing constant movement.\nAzrael possesses an enormous amount of health, making direct confrontation nearly impossible. Enduring the encounter until the Crux weakens and destroys him may be the only viable strategy." | "Lore": "Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. Now it stands deep within hell itself, guarding the path forward with terrifying endurance and overwhelming strength.\n- Double Fist Strike - Slams both fists into the ground with tremendous force. Targets caught between its arms can become trapped with little chance of escape.\n- Melee Attack - Performs a devastating close-range strike against nearby targets.\n- Grasping Swipe - Swings its arm in a wide arc, pulling nearby victims closer on contact.\n- Ranged Attack - Launches powerful attacks from a distance, forcing constant movement.\nAzrael possesses an enormous amount of health, making direct confrontation nearly impossible. Enduring the encounter until the Crux weakens and destroys him may be the only viable strategy." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Azrael-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Bishop", | "id": "Bishop", | ||
"slug": "Bishop | "slug": "Bishop", | ||
"name": "Bishop", | "name": "Bishop", | ||
"icon": "Codex_Bishop.png", | "icon": "Codex_Bishop.png", | ||
| Line 38: | Line 31: | ||
"Lore": "The bishop did not see the apocalypse as punishment, but as revelation. He allied himself with demons not as a traitor to faith, but as its most devoted executor.Bishop uses four distinct actions:\n\n- Melee Strike - a close-range attack performed with his staff when the player is nearby. Best avoided with a dodge.\n- Thrown Staff - a ranged melee attack triggered when the player keeps distance. The staff is thrown directly at the player. Dodging is required.\n- Range Attack - releases a spread of ranged projectiles. Circling around the boss is the safest way to avoid damage.\n- Teleport - Bishop teleports directly to the player’s position and immediately performs a melee strike." | "Lore": "The bishop did not see the apocalypse as punishment, but as revelation. He allied himself with demons not as a traitor to faith, but as its most devoted executor.Bishop uses four distinct actions:\n\n- Melee Strike - a close-range attack performed with his staff when the player is nearby. Best avoided with a dodge.\n- Thrown Staff - a ranged melee attack triggered when the player keeps distance. The staff is thrown directly at the player. Dodging is required.\n- Range Attack - releases a spread of ranged projectiles. Circling around the boss is the safest way to avoid damage.\n- Teleport - Bishop teleports directly to the player’s position and immediately performs a melee strike." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Bishop-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Grenader", | "id": "Grenader", | ||
"slug": "Blastfiend | "slug": "Blastfiend", | ||
"name": "Blastfiend", | "name": "Blastfiend", | ||
"icon": "Codex_Grenader.png", | "icon": "Codex_Grenader.png", | ||
| Line 60: | Line 46: | ||
"Lore": "A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement.\n\nThese enemies deal heavy damage and can make navigation difficult. Their projectiles predict player movement, so frequently changing direction while running is key. Prioritizing them in battle can significantly improve survivability.\n\nOn higher difficulty levels, it can perform a wide swing attack when its victim gets too close." | "Lore": "A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement.\n\nThese enemies deal heavy damage and can make navigation difficult. Their projectiles predict player movement, so frequently changing direction while running is key. Prioritizing them in battle can significantly improve survivability.\n\nOn higher difficulty levels, it can perform a wide swing attack when its victim gets too close." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Blastfiend-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Jumper", | "id": "Jumper", | ||
"slug": "Boneleaper | "slug": "Boneleaper", | ||
"name": "Boneleaper", | "name": "Boneleaper", | ||
"icon": "Codex_Jumper.png", | "icon": "Codex_Jumper.png", | ||
| Line 82: | Line 61: | ||
"Lore": "Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions.\n\nThey can attack from extreme distances, making dodging or using stagger-inducing weapons to interrupt their jump attacks a necessity.\n\nOn higher difficulty levels, it releases a wave of hellish energy that damages everything in its path." | "Lore": "Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions.\n\nThey can attack from extreme distances, making dodging or using stagger-inducing weapons to interrupt their jump attacks a necessity.\n\nOn higher difficulty levels, it releases a wave of hellish energy that damages everything in its path." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Boneleaper-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Summoner", | "id": "Summoner", | ||
"slug": "Broodcaller | "slug": "Broodcaller", | ||
"name": "Broodcaller", | "name": "Broodcaller", | ||
"icon": "Codex_Summoner.png", | "icon": "Codex_Summoner.png", | ||
| Line 104: | Line 76: | ||
"Lore": "An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction.\n\nSince the Broodcaller can spawn spore mines, the best strategy is to eliminate it first before it summons too many.\n\nOn higher difficulty levels, when its victim gets too close, it summons two large spores beside itself." | "Lore": "An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction.\n\nSince the Broodcaller can spawn spore mines, the best strategy is to eliminate it first before it summons too many.\n\nOn higher difficulty levels, when its victim gets too close, it summons two large spores beside itself." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Broodcaller-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "BrotherA", | "id": "BrotherA", | ||
"slug": "Brother_Cassian | "slug": "Brother_Cassian", | ||
"name": "Brother Cassian", | "name": "Brother Cassian", | ||
"icon": "Codex_BrotherA.png", | "icon": "Codex_BrotherA.png", | ||
| Line 126: | Line 91: | ||
"Lore": "Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. The blood of demons granted him monstrous strength, but whatever humanity remained within him was long ago consumed by madness and rage. Now he stands as a grotesque servant of the abyss, guarding the path forward.\n\n- Melee Attack - Performs two brutal close-range attacks that heavily damage nearby targets.\n- Whirlwind Attack - Spins repeatedly while moving across the battlefield, striking enemies multiple times.\n- Hellwave - Releases a demonic wave of energy that tears through everything in its path." | "Lore": "Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. The blood of demons granted him monstrous strength, but whatever humanity remained within him was long ago consumed by madness and rage. Now he stands as a grotesque servant of the abyss, guarding the path forward.\n\n- Melee Attack - Performs two brutal close-range attacks that heavily damage nearby targets.\n- Whirlwind Attack - Spins repeatedly while moving across the battlefield, striking enemies multiple times.\n- Hellwave - Releases a demonic wave of energy that tears through everything in its path." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Brother_Cassian-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "BrotherC", | "id": "BrotherC", | ||
"slug": "Brother_Severin | "slug": "Brother_Severin", | ||
"name": "Brother Severin", | "name": "Brother Severin", | ||
"icon": "Codex_BrotherC.png", | "icon": "Codex_BrotherC.png", | ||
| Line 148: | Line 106: | ||
"Lore": "The corruption inside Brother Severin burns hotter than in the others. Fueled by endless aggression and demonic blood, he attacks with savage fury, giving his enemies no time to recover or escape.\n\n- Melee Attack - Performs brutal close-range attacks that damage nearby targets.\n- Whirlwind Attack - Spins across the battlefield, striking enemies multiple times while advancing forward.\n- Hellwave - Unleashes a wave of demonic energy that devastates everything in its path." | "Lore": "The corruption inside Brother Severin burns hotter than in the others. Fueled by endless aggression and demonic blood, he attacks with savage fury, giving his enemies no time to recover or escape.\n\n- Melee Attack - Performs brutal close-range attacks that damage nearby targets.\n- Whirlwind Attack - Spins across the battlefield, striking enemies multiple times while advancing forward.\n- Hellwave - Unleashes a wave of demonic energy that devastates everything in its path." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Brother_Severin-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "BrotherB", | "id": "BrotherB", | ||
"slug": "Brother_Tharos | "slug": "Brother_Tharos", | ||
"name": "Brother Tharos", | "name": "Brother Tharos", | ||
"icon": "Codex_BrotherB.png", | "icon": "Codex_BrotherB.png", | ||
| Line 170: | Line 121: | ||
"Lore": "Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. The corruption within him hardened both flesh and faith, transforming him into a relentless executioner clad in monstrous armor and carrying a massive shield.\n\n- Melee Attack - Performs a wide close-range strike against nearby targets.\n- Hellwave - Releases a sinister wave of demonic energy that cannot be stopped.\n- Charge Attack - Charges directly toward his victim and unleashes a devastating strike upon reaching close range." | "Lore": "Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. The corruption within him hardened both flesh and faith, transforming him into a relentless executioner clad in monstrous armor and carrying a massive shield.\n\n- Melee Attack - Performs a wide close-range strike against nearby targets.\n- Hellwave - Releases a sinister wave of demonic energy that cannot be stopped.\n- Charge Attack - Charges directly toward his victim and unleashes a devastating strike upon reaching close range." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Brother_Tharos-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Exploder", | "id": "Exploder", | ||
"slug": "Detonant | "slug": "Detonant", | ||
"name": "Detonant", | "name": "Detonant", | ||
"icon": "Codex_Exploder.png", | "icon": "Codex_Exploder.png", | ||
| Line 192: | Line 136: | ||
"Lore": "A gaunt, fast-moving fiend with a pulsating stomach. It rushes toward its prey with reckless abandon, detonating in a violent explosion upon impact.\n\nThese enemies explode upon close contact with the player. An effective counter is using abilities that grant temporary invulnerability. Executing a dodge or blink at the right moment will cause Detonant to explode without dealing damage.\n\nOn higher difficulty levels, it gains the ability to roll forward. While rolling, it rapidly gains speed but cannot change direction. If it collides with its victim, it explodes." | "Lore": "A gaunt, fast-moving fiend with a pulsating stomach. It rushes toward its prey with reckless abandon, detonating in a violent explosion upon impact.\n\nThese enemies explode upon close contact with the player. An effective counter is using abilities that grant temporary invulnerability. Executing a dodge or blink at the right moment will cause Detonant to explode without dealing damage.\n\nOn higher difficulty levels, it gains the ability to roll forward. While rolling, it rapidly gains speed but cannot change direction. If it collides with its victim, it explodes." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Detonant-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Astrobane", | "id": "Astrobane", | ||
"slug": "Doom_Herald | "slug": "Doom_Herald", | ||
"name": "Doom Herald", | "name": "Doom Herald", | ||
"icon": "Codex_Astrobane.png", | "icon": "Codex_Astrobane.png", | ||
| Line 214: | Line 151: | ||
"Lore": "A harbinger of destruction, far more powerful than lesser demons. Its arrival signals an impending massacre.\nHe uses three distinct attack patterns:\n\n- Melee Strike - a close-range attack triggered when the player approaches.\n- Ranged Barrage - launches three projectiles toward the player’s predicted position. Changing movement direction is required to avoid the impact.\n- Leap Attack - the boss may briefly retreat to create distance, then perform a powerful jumping strike toward the player’s location." | "Lore": "A harbinger of destruction, far more powerful than lesser demons. Its arrival signals an impending massacre.\nHe uses three distinct attack patterns:\n\n- Melee Strike - a close-range attack triggered when the player approaches.\n- Ranged Barrage - launches three projectiles toward the player’s predicted position. Changing movement direction is required to avoid the impact.\n- Leap Attack - the boss may briefly retreat to create distance, then perform a powerful jumping strike toward the player’s location." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Doom_Herald-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Walker", | "id": "Walker", | ||
"slug": "Dreadstalker | "slug": "Dreadstalker", | ||
"name": "Dreadstalker", | "name": "Dreadstalker", | ||
"icon": "Codex_Walker.png", | "icon": "Codex_Walker.png", | ||
| Line 236: | Line 166: | ||
"Lore": "A relentless hunter that never ceases its pursuit. Its cold, hollow eyes are the only warning before inevitable death.\n\nThese enemies appear in large groups, making area-of-effect weapons like mine launchers, grenade launchers, explosive weapons, and melee weapons the best choice for clearing them out efficiently.\n\nOn higher difficulty levels, it gains the ability to launch projectiles." | "Lore": "A relentless hunter that never ceases its pursuit. Its cold, hollow eyes are the only warning before inevitable death.\n\nThese enemies appear in large groups, making area-of-effect weapons like mine launchers, grenade launchers, explosive weapons, and melee weapons the best choice for clearing them out efficiently.\n\nOn higher difficulty levels, it gains the ability to launch projectiles." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Dreadstalker-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Healer", | "id": "Healer", | ||
"slug": "Fleshweaver | "slug": "Fleshweaver", | ||
"name": "Fleshweaver", | "name": "Fleshweaver", | ||
"icon": "Codex_Healer.png", | "icon": "Codex_Healer.png", | ||
| Line 258: | Line 181: | ||
"Lore": "Extends every battle, reviving the fallen and keeping the hordes in the fight.\n\nThey grant healing and a 'stone skin' effect, greatly increasing enemy durability. Eliminating them first will prevent prolonged battles.\n\nOn higher difficulty levels, it explodes on contact, dealing heavy damage in a large area." | "Lore": "Extends every battle, reviving the fallen and keeping the hordes in the fight.\n\nThey grant healing and a 'stone skin' effect, greatly increasing enemy durability. Eliminating them first will prevent prolonged battles.\n\nOn higher difficulty levels, it explodes on contact, dealing heavy damage in a large area." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Fleshweaver-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Ranger", | "id": "Ranger", | ||
"slug": "Harrowfiend | "slug": "Harrowfiend", | ||
"name": "Harrowfiend", | "name": "Harrowfiend", | ||
"icon": "Codex_Ranger.png", | "icon": "Codex_Ranger.png", | ||
| Line 280: | Line 196: | ||
"Lore": "Circles its prey like a vulture, raining deadly projectiles from a distance.\n\nThese enemies keep their distance from the player while firing projectiles. Long-range weapons are the most effective way to eliminate them without having to get too close.\n\nOn higher difficulty levels, it gains the ability to become invisible, disappearing for a few seconds and becoming immune to attacks." | "Lore": "Circles its prey like a vulture, raining deadly projectiles from a distance.\n\nThese enemies keep their distance from the player while firing projectiles. Long-range weapons are the most effective way to eliminate them without having to get too close.\n\nOn higher difficulty levels, it gains the ability to become invisible, disappearing for a few seconds and becoming immune to attacks." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Harrowfiend-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Runner", | "id": "Runner", | ||
"slug": "Hellhound | "slug": "Hellhound", | ||
"name": "Hellhound", | "name": "Hellhound", | ||
"icon": "Codex_Runner.png", | "icon": "Codex_Runner.png", | ||
| Line 302: | Line 211: | ||
"Lore": "A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way.\n\nThey attack in packs, so using wide-area weapons is essential. When they charge, dodge sideways instead of running straight ahead or directly towards them, as this will minimize the risk of getting hit.\n\nOn higher difficulty levels, it gains the ability to empower itself, increasing its health, attack power, and movement speed. It is best to eliminate them before that happens." | "Lore": "A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way.\n\nThey attack in packs, so using wide-area weapons is essential. When they charge, dodge sideways instead of running straight ahead or directly towards them, as this will minimize the risk of getting hit.\n\nOn higher difficulty levels, it gains the ability to empower itself, increasing its health, attack power, and movement speed. It is best to eliminate them before that happens." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Hellhound-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Duramen", | "id": "Duramen", | ||
"slug": "Ironmaw | "slug": "Ironmaw", | ||
"name": "Ironmaw", | "name": "Ironmaw", | ||
"icon": "Codex_Duramen.png", | "icon": "Codex_Duramen.png", | ||
| Line 324: | Line 226: | ||
"Lore": "Nearly indestructible, an unyielding wall of flesh and fury. They can perform a deadly charge, attacking three times in quick succession.\n\nAlways dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal.\n\nOn higher difficulty levels, it gains the ability to summon hellish spikes beneath its victim. The spikes cannot be destroyed and block everything in their path, but disappear after a few seconds." | "Lore": "Nearly indestructible, an unyielding wall of flesh and fury. They can perform a deadly charge, attacking three times in quick succession.\n\nAlways dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal.\n\nOn higher difficulty levels, it gains the ability to summon hellish spikes beneath its victim. The spikes cannot be destroyed and block everything in their path, but disappear after a few seconds." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Ironmaw-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "FireDemon", | "id": "FireDemon", | ||
"slug": "Malach | "slug": "Malach", | ||
"name": "Malach", | "name": "Malach", | ||
"icon": "Codex_FireDemon.png", | "icon": "Codex_FireDemon.png", | ||
| Line 346: | Line 241: | ||
"Lore": "An ancient guardian bound to the gates of hell. Fire bends to its will, sealing the path for all who are unworthy to descend deeper into the abyss.\n- Melee Attack - Performs a massive sweeping claw strike capable of devastating nearby targets.\n- Flame Eruption - Ignites the ground ahead, causing streams of lava to burst from beneath the battlefield. Avoid contact with the burning fissures.\n- Summon Servants - Summons burning skeletal servants that quickly spread across the arena if not eliminated immediately.\n- Charge Strike - Performs a short charge followed by a wide arm swing.\n- Stomp - Slams its foot into the ground, damaging everything in a large area around it." | "Lore": "An ancient guardian bound to the gates of hell. Fire bends to its will, sealing the path for all who are unworthy to descend deeper into the abyss.\n- Melee Attack - Performs a massive sweeping claw strike capable of devastating nearby targets.\n- Flame Eruption - Ignites the ground ahead, causing streams of lava to burst from beneath the battlefield. Avoid contact with the burning fissures.\n- Summon Servants - Summons burning skeletal servants that quickly spread across the arena if not eliminated immediately.\n- Charge Strike - Performs a short charge followed by a wide arm swing.\n- Stomp - Slams its foot into the ground, damaging everything in a large area around it." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Malach-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Raziel", | "id": "Raziel", | ||
"slug": "Raziel | "slug": "Raziel", | ||
"name": "Raziel", | "name": "Raziel", | ||
"icon": "Codex_Raziel.png", | "icon": "Codex_Raziel.png", | ||
| Line 368: | Line 256: | ||
"Lore": "Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. Unlike the demons below, his presence carries something far more unsettling - a power that feels undeniably holy.\n- Melee Attack - Performs a massive sweeping arm strike capable of devastating nearby targets.\n- Stomp - Slams the ground with tremendous force, damaging everything around him.\n- Toxic Cloud - Releases a poisonous cloud that inflicts Madness on everything within it while summoning Harrowfiends to aid him in battle.\n- Hell Rings - Activates rings filled with hellish energy that damage anything entering their radius. The rings also fire projectiles toward nearby victims." | "Lore": "Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. Unlike the demons below, his presence carries something far more unsettling - a power that feels undeniably holy.\n- Melee Attack - Performs a massive sweeping arm strike capable of devastating nearby targets.\n- Stomp - Slams the ground with tremendous force, damaging everything around him.\n- Toxic Cloud - Releases a poisonous cloud that inflicts Madness on everything within it while summoning Harrowfiends to aid him in battle.\n- Hell Rings - Activates rings filled with hellish energy that damage anything entering their radius. The rings also fire projectiles toward nearby victims." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Raziel-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Chaser", | "id": "Chaser", | ||
"slug": "Ruinborn | "slug": "Ruinborn", | ||
"name": "Ruinborn", | "name": "Ruinborn", | ||
"icon": "Codex_Chaser.png", | "icon": "Codex_Chaser.png", | ||
| Line 390: | Line 271: | ||
"Lore": "Its reckless charges crush everything in its path. Once it locks onto a target, it won't stop until there's nothing left.\n\nBe mindful of their speed-if your character is too slow or if Ruinborn is buffed by Wretchchant, it may outrun you. Avoid such situations at all costs. Staggering weapons can be highly effective in halting their relentless assault.\n\nOn higher difficulty levels, it gains a new attack, performing a spinning strike that damages nearby targets multiple times." | "Lore": "Its reckless charges crush everything in its path. Once it locks onto a target, it won't stop until there's nothing left.\n\nBe mindful of their speed-if your character is too slow or if Ruinborn is buffed by Wretchchant, it may outrun you. Avoid such situations at all costs. Staggering weapons can be highly effective in halting their relentless assault.\n\nOn higher difficulty levels, it gains a new attack, performing a spinning strike that damages nearby targets multiple times." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Ruinborn-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Bull", | "id": "Bull", | ||
"slug": "The_Beast | "slug": "The_Beast", | ||
"name": "The Beast", | "name": "The Beast", | ||
"icon": "Codex_Bull.png", | "icon": "Codex_Bull.png", | ||
| Line 412: | Line 286: | ||
"Lore": "A towering abomination consumed by rage and blind devotion. Once human, now twisted into a horned creature resembling a demonic bull, it guards the cathedral gates as a living symbol of the Church’s corruption. Every step shakes the ground beneath it, and its fury leaves little room for hesitation.\n\n- Melee Attack - swings its massive arm in a wide arc, capable of striking multiple targets at once. Keeping your distance or using a well-timed dodge is the safest way to avoid the blow.\n- Charge Attack - lowers its horns and charges forward at tremendous speed. The best chance to avoid the attack is to quickly change direction as soon as the charge begins." | "Lore": "A towering abomination consumed by rage and blind devotion. Once human, now twisted into a horned creature resembling a demonic bull, it guards the cathedral gates as a living symbol of the Church’s corruption. Every step shakes the ground beneath it, and its fury leaves little room for hesitation.\n\n- Melee Attack - swings its massive arm in a wide arc, capable of striking multiple targets at once. Keeping your distance or using a well-timed dodge is the safest way to avoid the blow.\n- Charge Attack - lowers its horns and charges forward at tremendous speed. The best chance to avoid the attack is to quickly change direction as soon as the charge begins." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "The_Beast-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Buffer", | "id": "Buffer", | ||
"slug": "Wretchchant | "slug": "Wretchchant", | ||
"name": "Wretchchant", | "name": "Wretchchant", | ||
"icon": "Codex_Buffer.png", | "icon": "Codex_Buffer.png", | ||
| Line 434: | Line 301: | ||
"Lore": "Its eerie incantations empower nearby demons, making them even deadlier.\n\nThese enemies grant buffs that increase the speed, aggression, and damage of their allies. Since they have relatively low health, taking them out quickly is crucial.\n\nOn higher difficulty levels, it can jump in place and damage nearby targets, as well as spit acid from a distance." | "Lore": "Its eerie incantations empower nearby demons, making them even deadlier.\n\nThese enemies grant buffs that increase the speed, aggression, and damage of their allies. Since they have relatively low health, taking them out quickly is crucial.\n\nOn higher difficulty levels, it can jump in place and damage nearby targets, as well as spit acid from a distance." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Wretchchant-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "AegisCycler", | "id": "AegisCycler", | ||
"slug": "Aegis_Cycler | "slug": "Aegis_Cycler", | ||
"name": "Aegis Cycler", | "name": "Aegis Cycler", | ||
"icon": "Codex_AegisCycler.png", | "icon": "Codex_AegisCycler.png", | ||
| Line 456: | Line 316: | ||
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Aegis_Cycler-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Annihilator", | "id": "Annihilator", | ||
"slug": "Annihilator | "slug": "Annihilator", | ||
"name": "Annihilator", | "name": "Annihilator", | ||
"icon": "Codex_Annihilator.png", | "icon": "Codex_Annihilator.png", | ||
| Line 478: | Line 331: | ||
"Lore": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance." | "Lore": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Annihilator-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "AutoCannon", | "id": "AutoCannon", | ||
"slug": "Auto_Cannon | "slug": "Auto_Cannon", | ||
"name": "Auto Cannon", | "name": "Auto Cannon", | ||
"icon": "Codex_AutoCannon.png", | "icon": "Codex_AutoCannon.png", | ||
| Line 500: | Line 346: | ||
"Lore": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon." | "Lore": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Auto_Cannon-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Blaster", | "id": "Blaster", | ||
"slug": "Blaster | "slug": "Blaster", | ||
"name": "Blaster", | "name": "Blaster", | ||
"icon": "Codex_Blaster.png", | "icon": "Codex_Blaster.png", | ||
| Line 522: | Line 361: | ||
"Lore": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently." | "Lore": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Blaster-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "BlazingCrossbow", | "id": "BlazingCrossbow", | ||
"slug": "Blazing_Crossbow | "slug": "Blazing_Crossbow", | ||
"name": "Blazing Crossbow", | "name": "Blazing Crossbow", | ||
"icon": "Codex_BlazingCrossbow.png", | "icon": "Codex_BlazingCrossbow.png", | ||
| Line 544: | Line 376: | ||
"Lore": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon." | "Lore": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Blazing_Crossbow-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Handshooker", | "id": "Handshooker", | ||
"slug": "Chain_Bolt | "slug": "Chain_Bolt", | ||
"name": "Chain Bolt", | "name": "Chain Bolt", | ||
"icon": "Codex_Handshooker.png", | "icon": "Codex_Handshooker.png", | ||
| Line 566: | Line 391: | ||
"Lore": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential." | "Lore": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Chain_Bolt-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Detonator", | "id": "Detonator", | ||
"slug": "Detonator | "slug": "Detonator", | ||
"name": "Detonator", | "name": "Detonator", | ||
"icon": "Codex_Detonator.png", | "icon": "Codex_Detonator.png", | ||
| Line 588: | Line 406: | ||
"Lore": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances." | "Lore": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Detonator-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Electrohammer", | "id": "Electrohammer", | ||
"slug": "Electrohammer | "slug": "Electrohammer", | ||
"name": "Electrohammer", | "name": "Electrohammer", | ||
"icon": "Codex_Electrohammer.png", | "icon": "Codex_Electrohammer.png", | ||
| Line 610: | Line 421: | ||
"Lore": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat." | "Lore": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Electrohammer-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Igniteron", | "id": "Igniteron", | ||
"slug": "Firestorm | "slug": "Firestorm", | ||
"name": "Firestorm", | "name": "Firestorm", | ||
"icon": "Codex_Igniteron.png", | "icon": "Codex_Igniteron.png", | ||
| Line 632: | Line 436: | ||
"Lore": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective." | "Lore": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Firestorm-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Minigun", | "id": "Minigun", | ||
"slug": "Gatling | "slug": "Gatling", | ||
"name": "Gatling", | "name": "Gatling", | ||
"icon": "Codex_Minigun.png", | "icon": "Codex_Minigun.png", | ||
| Line 654: | Line 451: | ||
"Lore": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies." | "Lore": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Gatling-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "HeavenfallIncinerator", | "id": "HeavenfallIncinerator", | ||
"slug": "Heavenfall_Incinerator | "slug": "Heavenfall_Incinerator", | ||
"name": "Heavenfall Incinerator", | "name": "Heavenfall Incinerator", | ||
"icon": "Codex_HeavenfallIncinerator.png", | "icon": "Codex_HeavenfallIncinerator.png", | ||
| Line 676: | Line 466: | ||
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon." | "Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Heavenfall_Incinerator-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Hellblade", | "id": "Hellblade", | ||
"slug": "Hellblade | "slug": "Hellblade", | ||
"name": "Hellblade", | "name": "Hellblade", | ||
"icon": "Codex_Hellblade.png", | "icon": "Codex_Hellblade.png", | ||
| Line 698: | Line 481: | ||
"Lore": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat." | "Lore": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Hellblade-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "InfernalCrossbow", | "id": "InfernalCrossbow", | ||
"slug": "Infernal_Crossbow | "slug": "Infernal_Crossbow", | ||
"name": "Infernal Crossbow", | "name": "Infernal Crossbow", | ||
"icon": "Codex_InfernalCrossbow.png", | "icon": "Codex_InfernalCrossbow.png", | ||
| Line 720: | Line 496: | ||
"Lore": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon." | "Lore": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Infernal_Crossbow-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Infernoblade", | "id": "Infernoblade", | ||
"slug": "Infernoblade | "slug": "Infernoblade", | ||
"name": "Infernoblade", | "name": "Infernoblade", | ||
"icon": "Codex_Infernoblade.png", | "icon": "Codex_Infernoblade.png", | ||
| Line 742: | Line 511: | ||
"Lore": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce." | "Lore": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Infernoblade-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Infernothrower", | "id": "Infernothrower", | ||
"slug": "Infernothrower | "slug": "Infernothrower", | ||
"name": "Infernothrower", | "name": "Infernothrower", | ||
"icon": "Codex_Infernothrower.png", | "icon": "Codex_Infernothrower.png", | ||
| Line 764: | Line 526: | ||
"Lore": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses." | "Lore": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Infernothrower-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "IonRail", | "id": "IonRail", | ||
"slug": "Ion_Rail | "slug": "Ion_Rail", | ||
"name": "Ion Rail", | "name": "Ion Rail", | ||
"icon": "Codex_IonRail.png", | "icon": "Codex_IonRail.png", | ||
| Line 786: | Line 541: | ||
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Ion_Rail-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Lance", | "id": "Lance", | ||
"slug": "Lance | "slug": "Lance", | ||
"name": "Lance", | "name": "Lance", | ||
"icon": "Codex_Lance.png", | "icon": "Codex_Lance.png", | ||
| Line 808: | Line 556: | ||
"Lore": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants." | "Lore": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Lance-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "LaserRifle", | "id": "LaserRifle", | ||
"slug": "Laser_Rifle | "slug": "Laser_Rifle", | ||
"name": "Laser Rifle", | "name": "Laser Rifle", | ||
"icon": "Codex_LaserRifle.png", | "icon": "Codex_LaserRifle.png", | ||
| Line 830: | Line 571: | ||
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost." | "Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Laser_Rifle-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "LightBeam", | "id": "LightBeam", | ||
"slug": "Light_Beam | "slug": "Light_Beam", | ||
"name": "Light Beam", | "name": "Light Beam", | ||
"icon": "Codex_LightBeam.png", | "icon": "Codex_LightBeam.png", | ||
| Line 852: | Line 586: | ||
"Lore": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance." | "Lore": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Light_Beam-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Sharpshooter", | "id": "Sharpshooter", | ||
"slug": "Longshot | "slug": "Longshot", | ||
"name": "Longshot", | "name": "Longshot", | ||
"icon": "Codex_Sharpshooter.png", | "icon": "Codex_Sharpshooter.png", | ||
| Line 874: | Line 601: | ||
"Lore": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness." | "Lore": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Longshot-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Megacharger", | "id": "Megacharger", | ||
"slug": "Megacharger | "slug": "Megacharger", | ||
"name": "Megacharger", | "name": "Megacharger", | ||
"icon": "Codex_Megacharger.png", | "icon": "Codex_Megacharger.png", | ||
| Line 896: | Line 616: | ||
"Lore": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type." | "Lore": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Megacharger-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Overdetonator", | "id": "Overdetonator", | ||
"slug": "Overdetonator | "slug": "Overdetonator", | ||
"name": "Overdetonator", | "name": "Overdetonator", | ||
"icon": "Codex_Overdetonator.png", | "icon": "Codex_Overdetonator.png", | ||
| Line 918: | Line 631: | ||
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode." | "Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Overdetonator-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Railgun", | "id": "Railgun", | ||
"slug": "Railgun | "slug": "Railgun", | ||
"name": "Railgun", | "name": "Railgun", | ||
"icon": "Codex_Railgun.png", | "icon": "Codex_Railgun.png", | ||
| Line 940: | Line 646: | ||
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies." | "Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Railgun-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "SanctumPike", | "id": "SanctumPike", | ||
"slug": "Sanctum_Pike | "slug": "Sanctum_Pike", | ||
"name": "Sanctum Pike", | "name": "Sanctum Pike", | ||
"icon": "Codex_SanctumPike.png", | "icon": "Codex_SanctumPike.png", | ||
| Line 962: | Line 661: | ||
"Lore": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | "Lore": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Sanctum_Pike-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Shockstring", | "id": "Shockstring", | ||
"slug": "Shockstring | "slug": "Shockstring", | ||
"name": "Shockstring", | "name": "Shockstring", | ||
"icon": "Codex_Shockstring.png", | "icon": "Codex_Shockstring.png", | ||
| Line 984: | Line 676: | ||
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | "Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Shockstring-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Shotgun", | "id": "Shotgun", | ||
"slug": "Shotgun | "slug": "Shotgun", | ||
"name": "Shotgun", | "name": "Shotgun", | ||
"icon": "Codex_Shotgun.png", | "icon": "Codex_Shotgun.png", | ||
| Line 1,006: | Line 691: | ||
"Lore": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage." | "Lore": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Shotgun-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Electrocuter", | "id": "Electrocuter", | ||
"slug": "Skystrike | "slug": "Skystrike", | ||
"name": "Skystrike", | "name": "Skystrike", | ||
"icon": "Codex_Electrocuter.png", | "icon": "Codex_Electrocuter.png", | ||
| Line 1,028: | Line 706: | ||
"Lore": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important." | "Lore": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Skystrike-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "SolarRifle", | "id": "SolarRifle", | ||
"slug": "Solar_Rifle | "slug": "Solar_Rifle", | ||
"name": "Solar Rifle", | "name": "Solar Rifle", | ||
"icon": "Codex_SolarRifle.png", | "icon": "Codex_SolarRifle.png", | ||
| Line 1,050: | Line 721: | ||
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Solar_Rifle-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Deflectotron", | "id": "Deflectotron", | ||
"slug": "Spinshot | "slug": "Spinshot", | ||
"name": "Spinshot", | "name": "Spinshot", | ||
"icon": "Codex_Deflectotron.png", | "icon": "Codex_Deflectotron.png", | ||
| Line 1,072: | Line 736: | ||
"Lore": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential." | "Lore": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Spinshot-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Stormbreaker", | "id": "Stormbreaker", | ||
"slug": "Stormbreaker | "slug": "Stormbreaker", | ||
"name": "Stormbreaker", | "name": "Stormbreaker", | ||
"icon": "Codex_Stormbreaker.png", | "icon": "Codex_Stormbreaker.png", | ||
| Line 1,094: | Line 751: | ||
"Lore": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | "Lore": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Stormbreaker-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Stormbringer", | "id": "Stormbringer", | ||
"slug": "Stormbringer | "slug": "Stormbringer", | ||
"name": "Stormbringer", | "name": "Stormbringer", | ||
"icon": "Codex_Stormbringer.png", | "icon": "Codex_Stormbringer.png", | ||
| Line 1,116: | Line 766: | ||
"Lore": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective." | "Lore": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Stormbringer-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Stormfall", | "id": "Stormfall", | ||
"slug": "Stormfall | "slug": "Stormfall", | ||
"name": "Stormfall", | "name": "Stormfall", | ||
"icon": "Codex_Stormfall.png", | "icon": "Codex_Stormfall.png", | ||
| Line 1,138: | Line 781: | ||
"Lore": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | "Lore": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Stormfall-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "SuperBlaster", | "id": "SuperBlaster", | ||
"slug": "Super_Blaster | "slug": "Super_Blaster", | ||
"name": "Super Blaster", | "name": "Super Blaster", | ||
"icon": "Codex_SuperBlaster.png", | "icon": "Codex_SuperBlaster.png", | ||
| Line 1,160: | Line 796: | ||
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | "Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Super_Blaster-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "SuperShotgun", | "id": "SuperShotgun", | ||
"slug": "Super_Shotgun | "slug": "Super_Shotgun", | ||
"name": "Super Shotgun", | "name": "Super Shotgun", | ||
"icon": "Codex_SuperShotgun.png", | "icon": "Codex_SuperShotgun.png", | ||
| Line 1,182: | Line 811: | ||
"Lore": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count." | "Lore": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Super_Shotgun-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Teslabringer", | "id": "Teslabringer", | ||
"slug": "Teslabringer | "slug": "Teslabringer", | ||
"name": "Teslabringer", | "name": "Teslabringer", | ||
"icon": "Codex_Teslabringer.png", | "icon": "Codex_Teslabringer.png", | ||
| Line 1,204: | Line 826: | ||
"Lore": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area." | "Lore": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Teslabringer-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "Lightinger", | "id": "Lightinger", | ||
"slug": "Thunder_Crossbow | "slug": "Thunder_Crossbow", | ||
"name": "Thunder Crossbow", | "name": "Thunder Crossbow", | ||
"icon": "Codex_Lightinger.png", | "icon": "Codex_Lightinger.png", | ||
| Line 1,226: | Line 841: | ||
"Lore": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options." | "Lore": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Thunder_Crossbow-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "TrinityBlast", | "id": "TrinityBlast", | ||
"slug": "Trinity_Blast | "slug": "Trinity_Blast", | ||
"name": "Trinity Blast", | "name": "Trinity Blast", | ||
"icon": "Codex_TrinityBlast.png", | "icon": "Codex_TrinityBlast.png", | ||
| Line 1,248: | Line 856: | ||
"Lore": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation." | "Lore": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Trinity_Blast-Codex" | |||
}, | }, | ||
{ | { | ||
"id": "TwinBlast", | "id": "TwinBlast", | ||
"slug": " | "slug": "TwinBlast", | ||
"name": "Twin Blast", | "name": "Twin Blast", | ||
"icon": "Codex_TwinBlast.png", | "icon": "Codex_TwinBlast.png", | ||
| Line 1,270: | Line 871: | ||
"Lore": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run." | "Lore": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Twin_Blast" | |||
}, | }, | ||
{ | { | ||
"id": "Ubercharger", | "id": "Ubercharger", | ||
"slug": "Ubercharger | "slug": "Ubercharger", | ||
"name": "Ubercharger", | "name": "Ubercharger", | ||
"icon": "Codex_Ubercharger.png", | "icon": "Codex_Ubercharger.png", | ||
| Line 1,292: | Line 886: | ||
"Lore": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon." | "Lore": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon." | ||
}, | }, | ||
"cross_refs": { | "cross_refs": {}, | ||
"redirect_slug": "Ubercharger-Codex" | |||
}, | }, | ||
{ | { | ||
Revision as of 05:00, 10 June 2026
| category | "Codex" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| aggregation_mode | "none" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| record_count | 90 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| records |
|