From Arms of God Wiki

bot: publish Weapons
 
bot: publish Weapons
Line 10: Line 10:
"icon": "Weapons_Cutter.png",
"icon": "Weapons_Cutter.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "61.2",
"Price": "61.2",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.08"
"Attack Speed": "1.08"
Line 31: Line 32:
"icon": "Weapons_Ember_Sword.png",
"icon": "Weapons_Ember_Sword.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 1,
"Tier": 1,
"Price": "56.1",
"Price": "56.1",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "11",
"Damage": "11",
"Attack Speed": "1.31"
"Attack Speed": "1.31"
Line 53: Line 55:
"icon": "Weapons_Flare_Cannon.png",
"icon": "Weapons_Flare_Cannon.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.77"
"Attack Speed": "0.77"
Line 74: Line 77:
"icon": "Weapons_Holy_Spear.png",
"icon": "Weapons_Holy_Spear.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 1,
"Tier": 1,
"Price": "61.2",
"Price": "61.2",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 23\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 23\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.53"
"Attack Speed": "1.53"
Line 96: Line 100:
"icon": "Weapons_Machine_Gun.png",
"icon": "Weapons_Machine_Gun.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 7\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 7\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.7"
"Attack Speed": "0.7"
Line 118: Line 123:
"icon": "Weapons_Magnum.png",
"icon": "Weapons_Magnum.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
Line 139: Line 145:
"icon": "Weapons_Recharger.png",
"icon": "Weapons_Recharger.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.65"
"Attack Speed": "0.65"
Line 160: Line 167:
"icon": "Weapons_Sawed_Off.png",
"icon": "Weapons_Sawed_Off.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.88"
"Attack Speed": "0.88"
Line 181: Line 189:
"icon": "Weapons_Scalding_Crossbow.png",
"icon": "Weapons_Scalding_Crossbow.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "61.2",
"Price": "61.2",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
Line 202: Line 211:
"icon": "Weapons_Circuit_Slicer.png",
"icon": "Weapons_Circuit_Slicer.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.75"
"Attack Speed": "0.75"
Line 223: Line 233:
"icon": "Weapons_Shock_Maul.png",
"icon": "Weapons_Shock_Maul.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 1,
"Tier": 1,
"Price": "51",
"Price": "51",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "10",
"Damage": "10",
"Attack Speed": "1.68"
"Attack Speed": "1.68"
Line 245: Line 256:
"icon": "Weapons_Sniper_Rifle.png",
"icon": "Weapons_Sniper_Rifle.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "76.5",
"Price": "76.5",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.97"
"Attack Speed": "0.97"
Line 266: Line 278:
"icon": "Weapons_Electronizer.png",
"icon": "Weapons_Electronizer.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Tier": 1,
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.88"
"Attack Speed": "0.88"
Line 287: Line 300:
"icon": "Weapons_Auto_Cannon.png",
"icon": "Weapons_Auto_Cannon.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.72"
"Attack Speed": "0.72"
},
},
"body": {
"body": {
"Description": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
Line 301: Line 314:
"[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill.",
"[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill.",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
]
],
"Description": "Lore: ''see the [[Auto_Cannon-Codex|Auto Cannon Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 319: Line 333:
"icon": "Weapons_Blaster.png",
"icon": "Weapons_Blaster.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "102",
"Price": "102",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "20",
"Damage": "20",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
},
},
"body": {
"body": {
"Description": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Fire|Fire]]"
"[[Tag-Fire|Fire]]"
]
],
"Description": "Lore: ''see the [[Blaster-Codex|Blaster Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 349: Line 364:
"icon": "Weapons_Blazing_Crossbow.png",
"icon": "Weapons_Blazing_Crossbow.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
},
},
"body": {
"body": {
"Description": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Fire|Fire]]",
"[[Tag-Fire|Fire]]",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
]
],
"Description": "Lore: ''see the [[Blazing_Crossbow-Codex|Blazing Crossbow Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 380: Line 396:
"icon": "Weapons_Burning_Pike.png",
"icon": "Weapons_Burning_Pike.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 2,
"Tier": 2,
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Damage": "15",
"Attack Speed": "1.25"
"Attack Speed": "1.25"
Line 402: Line 419:
"icon": "Weapons_Handshooker.png",
"icon": "Weapons_Handshooker.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "61.2",
"Price": "61.2",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.08"
"Attack Speed": "1.08"
},
},
"body": {
"body": {
"Description": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential.",
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Electric|Electric]]",
"[[Tag-Electric|Electric]]",
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
]
],
"Description": "Lore: ''see the [[Chain_Bolt-Codex|Chain Bolt Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 433: Line 451:
"icon": "Weapons_Consecrated_Mace.png",
"icon": "Weapons_Consecrated_Mace.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 2,
"Tier": 2,
"Price": "107.1",
"Price": "107.1",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "15",
"Damage": "15",
"Attack Speed": "1.33"
"Attack Speed": "1.33"
Line 455: Line 474:
"icon": "Weapons_Detonator.png",
"icon": "Weapons_Detonator.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.83"
"Attack Speed": "0.83"
},
},
"body": {
"body": {
"Description": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances.",
"Tags": [
"Tags": [
"[[Tag-Grenade|Grenade]] – grenade launcher",
"[[Tag-Grenade|Grenade]] – grenade launcher",
"[[Tag-Fire|Fire]]"
"[[Tag-Fire|Fire]]"
]
],
"Description": "Lore: ''see the [[Detonator-Codex|Detonator Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 485: Line 505:
"icon": "Weapons_Devastator.png",
"icon": "Weapons_Devastator.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.23"
"Attack Speed": "1.23"
Line 506: Line 527:
"icon": "Weapons_Electrohammer.png",
"icon": "Weapons_Electrohammer.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.68"
"Attack Speed": "1.68"
},
},
"body": {
"body": {
"Description": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat.",
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"[[Tag-Melee|Melee]] – melee weapon",
Line 520: Line 541:
"[[Tag-Hammer|Hammer]]",
"[[Tag-Hammer|Hammer]]",
"[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
"[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
]
],
"Description": "Lore: ''see the [[Electrohammer-Codex|Electrohammer Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 538: Line 560:
"icon": "Weapons_Igniteron.png",
"icon": "Weapons_Igniteron.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.72"
"Attack Speed": "0.72"
},
},
"body": {
"body": {
"Description": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective.",
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"[[Tag-FromSky|FromSky]] – air strike",
"[[Tag-Fire|Fire]]"
"[[Tag-Fire|Fire]]"
]
],
"Description": "Lore: ''see the [[Firestorm-Codex|Firestorm Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 568: Line 591:
"icon": "Weapons_Flamethrower.png",
"icon": "Weapons_Flamethrower.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "18",
"Damage": "18",
"Attack Speed": "0.46"
"Attack Speed": "0.46"
Line 591: Line 615:
"icon": "Weapons_Flarefield.png",
"icon": "Weapons_Flarefield.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.06"
"Attack Speed": "1.06"
Line 612: Line 637:
"icon": "Weapons_Freezing_Blade.png",
"icon": "Weapons_Freezing_Blade.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
Line 634: Line 660:
"icon": "Weapons_Infernoblade.png",
"icon": "Weapons_Infernoblade.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 2,
"Tier": 2,
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Damage": "15",
"Attack Speed": "1.31"
"Attack Speed": "1.31"
},
},
"body": {
"body": {
"Description": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce.",
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"[[Tag-Melee|Melee]] – melee weapon",
Line 648: Line 674:
"[[Tag-Sword|Sword]]",
"[[Tag-Sword|Sword]]",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
]
],
"Description": "Lore: ''see the [[Infernoblade-Codex|Infernoblade Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 666: Line 693:
"icon": "Weapons_Lance.png",
"icon": "Weapons_Lance.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.4"
"Attack Speed": "1.4"
},
},
"body": {
"body": {
"Description": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants.",
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"[[Tag-Melee|Melee]] – melee weapon",
Line 680: Line 707:
"[[Tag-Lance|Lance]]",
"[[Tag-Lance|Lance]]",
"[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
"[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
]
],
"Description": "Lore: ''see the [[Lance-Codex|Lance Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 698: Line 726:
"icon": "Weapons_Laser_Rifle.png",
"icon": "Weapons_Laser_Rifle.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.03"
"Attack Speed": "1.03"
},
},
"body": {
"body": {
"Description": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost.",
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Fire|Fire]]",
"[[Tag-Fire|Fire]]",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
]
],
"Description": "Lore: ''see the [[Laser_Rifle-Codex|Laser Rifle Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 729: Line 758:
"icon": "Weapons_Sharpshooter.png",
"icon": "Weapons_Sharpshooter.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.04"
"Attack Speed": "1.04"
},
},
"body": {
"body": {
"Description": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Physical|Physical]]",
"[[Tag-Physical|Physical]]",
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
]
],
"Description": "Lore: ''see the [[Longshot-Codex|Longshot Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 760: Line 790:
"icon": "Weapons_Megacharger.png",
"icon": "Weapons_Megacharger.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.68"
"Attack Speed": "0.68"
},
},
"body": {
"body": {
"Description": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Electric|Electric]]"
"[[Tag-Electric|Electric]]"
]
],
"Description": "Lore: ''see the [[Megacharger-Codex|Megacharger Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 790: Line 821:
"icon": "Weapons_Tesloader.png",
"icon": "Weapons_Tesloader.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.45"
"Attack Speed": "1.45"
Line 811: Line 843:
"icon": "Weapons_Railgun.png",
"icon": "Weapons_Railgun.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.14"
"Attack Speed": "1.14"
},
},
"body": {
"body": {
"Description": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies.",
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Electric|Electric]]",
"[[Tag-Electric|Electric]]",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
]
],
"Description": "Lore: ''see the [[Railgun-Codex|Railgun Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 842: Line 875:
"icon": "Weapons_Shotgun.png",
"icon": "Weapons_Shotgun.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "18",
"Damage": "18",
"Attack Speed": "0.93"
"Attack Speed": "0.93"
},
},
"body": {
"body": {
"Description": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Physical|Physical]]"
"[[Tag-Physical|Physical]]"
]
],
"Description": "Lore: ''see the [[Shotgun-Codex|Shotgun Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 872: Line 906:
"icon": "Weapons_Electrocuter.png",
"icon": "Weapons_Electrocuter.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.2"
"Attack Speed": "1.2"
},
},
"body": {
"body": {
"Description": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important.",
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"[[Tag-FromSky|FromSky]] – air strike",
"[[Tag-Electric|Electric]]",
"[[Tag-Electric|Electric]]",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
]
],
"Description": "Lore: ''see the [[Skystrike-Codex|Skystrike Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 903: Line 938:
"icon": "Weapons_Deflectotron.png",
"icon": "Weapons_Deflectotron.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.88"
"Attack Speed": "0.88"
},
},
"body": {
"body": {
"Description": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential.",
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Physical|Physical]]",
"[[Tag-Physical|Physical]]",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
]
],
"Description": "Lore: ''see the [[Spinshot-Codex|Spinshot Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 934: Line 970:
"icon": "Weapons_Lightinger.png",
"icon": "Weapons_Lightinger.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 10\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 10\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.75"
"Attack Speed": "0.75"
},
},
"body": {
"body": {
"Description": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Electric|Electric]]"
"[[Tag-Electric|Electric]]"
]
],
"Description": "Lore: ''see the [[Thunder_Crossbow-Codex|Thunder Crossbow Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 964: Line 1,001:
"icon": "Weapons_TwinBlast.png",
"icon": "Weapons_TwinBlast.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
},
},
"body": {
"body": {
"Description": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Physical|Physical]]",
"[[Tag-Physical|Physical]]",
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
]
],
"Description": "Lore: ''see the [[Twin_Blast|TwinBlast Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 995: Line 1,033:
"icon": "Weapons_Voltfield.png",
"icon": "Weapons_Voltfield.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Tier": 2,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
Line 1,016: Line 1,055:
"icon": "Weapons_Aegis_Cycler.png",
"icon": "Weapons_Aegis_Cycler.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.86"
"Attack Speed": "0.86"
},
},
"body": {
"body": {
"Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon.",
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Vortex|Vortex]] – vortex emitter",
Line 1,030: Line 1,069:
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
]
],
"Description": "Lore: ''see the [[Aegis_Cycler-Codex|Aegis Cycler Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,048: Line 1,088:
"icon": "Weapons_Annihilator.png",
"icon": "Weapons_Annihilator.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.52"
"Attack Speed": "1.52"
},
},
"body": {
"body": {
"Description": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Physical|Physical]]",
"[[Tag-Physical|Physical]]",
"[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
"[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
]
],
"Description": "Lore: ''see the [[Annihilator-Codex|Annihilator Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,079: Line 1,120:
"icon": "Weapons_Blazing_Halberd.png",
"icon": "Weapons_Blazing_Halberd.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.1"
"Attack Speed": "1.1"
Line 1,102: Line 1,144:
"icon": "Weapons_Divine_Crusher.png",
"icon": "Weapons_Divine_Crusher.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 3,
"Tier": 3,
"Price": "121.38",
"Price": "121.38",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 17\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 17\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.24"
"Attack Speed": "1.24"
Line 1,125: Line 1,168:
"icon": "Weapons_Frostreaver.png",
"icon": "Weapons_Frostreaver.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 3,
"Tier": 3,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.2"
"Attack Speed": "1.2"
Line 1,148: Line 1,192:
"icon": "Weapons_Minigun.png",
"icon": "Weapons_Minigun.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 9\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 9\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.65"
"Attack Speed": "0.65"
},
},
"body": {
"body": {
"Description": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
Line 1,162: Line 1,206:
"[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%).",
"[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%).",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
]
],
"Description": "Lore: ''see the [[Gatling-Codex|Gatling Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,180: Line 1,225:
"icon": "Weapons_Heavenfall_Incinerator.png",
"icon": "Weapons_Heavenfall_Incinerator.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "107.1",
"Price": "107.1",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400",
"Damage": "21",
"Damage": "21",
"Attack Speed": "0.68"
"Attack Speed": "0.68"
},
},
"body": {
"body": {
"Description": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon.",
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"[[Tag-FromSky|FromSky]] – air strike",
"[[Tag-Fire|Fire]]",
"[[Tag-Fire|Fire]]",
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
]
],
"Description": "Lore: ''see the [[Heavenfall_Incinerator-Codex|Heavenfall Incinerator Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,211: Line 1,257:
"icon": "Weapons_Hellblade.png",
"icon": "Weapons_Hellblade.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.29"
"Attack Speed": "1.29"
},
},
"body": {
"body": {
"Description": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat.",
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"[[Tag-Melee|Melee]] – melee weapon",
Line 1,225: Line 1,271:
"[[Tag-Sword|Sword]]",
"[[Tag-Sword|Sword]]",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
]
],
"Description": "Lore: ''see the [[Hellblade-Codex|Hellblade Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,243: Line 1,290:
"icon": "Weapons_Infernal_Crossbow.png",
"icon": "Weapons_Infernal_Crossbow.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "102",
"Price": "102",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "20",
"Damage": "20",
"Attack Speed": "1.25"
"Attack Speed": "1.25"
},
},
"body": {
"body": {
"Description": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon.",
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Fire|Fire]]",
"[[Tag-Fire|Fire]]",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
]
],
"Description": "Lore: ''see the [[Infernal_Crossbow-Codex|Infernal Crossbow Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,274: Line 1,322:
"icon": "Weapons_Infernothrower.png",
"icon": "Weapons_Infernothrower.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "112.2",
"Price": "112.2",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4",
"Damage": "22",
"Damage": "22",
"Attack Speed": "0.46"
"Attack Speed": "0.46"
},
},
"body": {
"body": {
"Description": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
Line 1,288: Line 1,336:
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
]
],
"Description": "Lore: ''see the [[Infernothrower-Codex|Infernothrower Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,306: Line 1,355:
"icon": "Weapons_Ion_Rail.png",
"icon": "Weapons_Ion_Rail.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.07"
"Attack Speed": "1.07"
},
},
"body": {
"body": {
"Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.",
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Laser|Laser]] – laser weapon",
Line 1,320: Line 1,369:
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions.",
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions.",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
]
],
"Description": "Lore: ''see the [[Ion_Rail-Codex|Ion Rail Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,338: Line 1,388:
"icon": "Weapons_Light_Beam.png",
"icon": "Weapons_Light_Beam.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
},
},
"body": {
"body": {
"Description": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance.",
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Physical|Physical]]",
"[[Tag-Physical|Physical]]",
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
]
],
"Description": "Lore: ''see the [[Light_Beam-Codex|Light Beam Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,369: Line 1,420:
"icon": "Weapons_Overdetonator.png",
"icon": "Weapons_Overdetonator.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "96.9",
"Price": "96.9",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "19",
"Damage": "19",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
},
},
"body": {
"body": {
"Description": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode.",
"Tags": [
"Tags": [
"[[Tag-Grenade|Grenade]] – grenade launcher",
"[[Tag-Grenade|Grenade]] – grenade launcher",
"[[Tag-Fire|Fire]]",
"[[Tag-Fire|Fire]]",
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
]
],
"Description": "Lore: ''see the [[Overdetonator-Codex|Overdetonator Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,400: Line 1,452:
"icon": "Weapons_Pyrefield.png",
"icon": "Weapons_Pyrefield.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "18",
"Damage": "18",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
Line 1,422: Line 1,475:
"icon": "Weapons_Sanctum_Pike.png",
"icon": "Weapons_Sanctum_Pike.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 3,
"Tier": 3,
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.37"
"Attack Speed": "1.37"
},
},
"body": {
"body": {
"Description": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.",
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"[[Tag-Melee|Melee]] – melee weapon",
Line 1,436: Line 1,489:
"[[Tag-Lance|Lance]]",
"[[Tag-Lance|Lance]]",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
]
],
"Description": "Lore: ''see the [[Sanctum_Pike-Codex|Sanctum Pike Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,454: Line 1,508:
"icon": "Weapons_Shockstring.png",
"icon": "Weapons_Shockstring.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.3"
"Attack Speed": "1.3"
},
},
"body": {
"body": {
"Description": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Electric|Electric]]",
"[[Tag-Electric|Electric]]",
"[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
"[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
]
],
"Description": "Lore: ''see the [[Shockstring-Codex|Shockstring Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,485: Line 1,540:
"icon": "Weapons_Solar_Rifle.png",
"icon": "Weapons_Solar_Rifle.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
},
},
"body": {
"body": {
"Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon.",
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"[[Tag-Laser|Laser]] – laser weapon",
Line 1,499: Line 1,554:
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
]
],
"Description": "Lore: ''see the [[Solar_Rifle-Codex|Solar Rifle Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,517: Line 1,573:
"icon": "Weapons_Stormbreaker.png",
"icon": "Weapons_Stormbreaker.png",
"infobox": {
"infobox": {
"Class": "Melee",
"Tier": 3,
"Tier": 3,
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.6"
"Attack Speed": "1.6"
},
},
"body": {
"body": {
"Description": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.",
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"[[Tag-Melee|Melee]] – melee weapon",
Line 1,531: Line 1,587:
"[[Tag-Hammer|Hammer]]",
"[[Tag-Hammer|Hammer]]",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
]
],
"Description": "Lore: ''see the [[Stormbreaker-Codex|Stormbreaker Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,549: Line 1,606:
"icon": "Weapons_Stormbringer.png",
"icon": "Weapons_Stormbringer.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.96"
"Attack Speed": "0.96"
},
},
"body": {
"body": {
"Description": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective.",
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Vortex|Vortex]] – vortex emitter",
"[[Tag-Electric|Electric]]",
"[[Tag-Electric|Electric]]",
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
]
],
"Description": "Lore: ''see the [[Stormbringer-Codex|Stormbringer Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,580: Line 1,638:
"icon": "Weapons_Stormfall.png",
"icon": "Weapons_Stormfall.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.02"
"Attack Speed": "1.02"
},
},
"body": {
"body": {
"Description": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.",
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"[[Tag-FromSky|FromSky]] – air strike",
Line 1,594: Line 1,652:
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill.",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill.",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
]
],
"Description": "Lore: ''see the [[Stormfall-Codex|Stormfall Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,612: Line 1,671:
"icon": "Weapons_Stormfield.png",
"icon": "Weapons_Stormfield.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.2"
"Attack Speed": "1.2"
Line 1,634: Line 1,694:
"icon": "Weapons_Super_Blaster.png",
"icon": "Weapons_Super_Blaster.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "117.3",
"Price": "117.3",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "23",
"Damage": "23",
"Attack Speed": "0.77"
"Attack Speed": "0.77"
},
},
"body": {
"body": {
"Description": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Fire|Fire]]",
"[[Tag-Fire|Fire]]",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
]
],
"Description": "Lore: ''see the [[Super_Blaster-Codex|Super Blaster Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,665: Line 1,726:
"icon": "Weapons_Super_Shotgun.png",
"icon": "Weapons_Super_Shotgun.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "102",
"Price": "102",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "20",
"Damage": "20",
"Attack Speed": "0.91"
"Attack Speed": "0.91"
},
},
"body": {
"body": {
"Description": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Physical|Physical]]",
"[[Tag-Physical|Physical]]",
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
]
],
"Description": "Lore: ''see the [[Super_Shotgun-Codex|Super Shotgun Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,696: Line 1,758:
"icon": "Weapons_Teslabringer.png",
"icon": "Weapons_Teslabringer.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
"Damage": "17",
"Damage": "17",
"Attack Speed": "2.84"
"Attack Speed": "2.84"
},
},
"body": {
"body": {
"Description": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area.",
"Tags": [
"Tags": [
"[[Tag-Mine|Mine]] – mine launcher",
"[[Tag-Mine|Mine]] – mine launcher",
"[[Tag-Electric|Electric]]"
"[[Tag-Electric|Electric]]"
]
],
"Description": "Lore: ''see the [[Teslabringer-Codex|Teslabringer Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,726: Line 1,789:
"icon": "Weapons_Trinity_Blast.png",
"icon": "Weapons_Trinity_Blast.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "96.9",
"Price": "96.9",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "19",
"Damage": "19",
"Attack Speed": "0.99"
"Attack Speed": "0.99"
},
},
"body": {
"body": {
"Description": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Physical|Physical]]",
"[[Tag-Physical|Physical]]",
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
]
],
"Description": "Lore: ''see the [[Trinity_Blast-Codex|Trinity Blast Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {
Line 1,757: Line 1,821:
"icon": "Weapons_Ubercharger.png",
"icon": "Weapons_Ubercharger.png",
"infobox": {
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Tier": 3,
"Price": "96.9",
"Price": "96.9",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
"Damage": "19",
"Damage": "19",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
},
},
"body": {
"body": {
"Description": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon.",
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Range|Range]] – ranged weapon",
"[[Tag-Electric|Electric]]",
"[[Tag-Electric|Electric]]",
"[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
"[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
]
],
"Description": "Lore: ''see the [[Ubercharger-Codex|Ubercharger Codex entry]].''"
},
},
"cross_refs": {
"cross_refs": {

Revision as of 03:52, 10 June 2026

category"Weapons"
aggregation_mode"none"
record_count65
records
id"Cutter"
slug"Cutter"
name"Cutter"
icon"Weapons_Cutter.png"
infobox
Class"Ranged"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.08"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Ember Sword"
slug"Ember_Sword"
name"Ember Sword"
icon"Weapons_Ember_Sword.png"
infobox
Class"Melee"
Tier1
Price"56.1"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"11"
Attack Speed"1.31"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Sword|Sword]]"
cross_refs
Empty object
id"Flare Cannon"
slug"Flare_Cannon"
name"Flare Cannon"
icon"Weapons_Flare_Cannon.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"14"
Attack Speed"0.77"
body
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Holy Spear"
slug"Holy_Spear"
name"Holy Spear"
icon"Weapons_Holy_Spear.png"
infobox
Class"Melee"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 23</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"12"
Attack Speed"1.53"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Lance|Lance]]"
cross_refs
Empty object
id"Machine Gun"
slug"Machine_Gun"
name"Machine Gun"
icon"Weapons_Machine_Gun.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 7</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"14"
Attack Speed"0.7"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Magnum"
slug"Magnum"
name"Magnum"
icon"Weapons_Magnum.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.81"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Recharger"
slug"Recharger"
name"Recharger"
icon"Weapons_Recharger.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%"
Damage"14"
Attack Speed"0.65"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Sawed Off"
slug"Sawed_Off_Shotgun"
name"Sawed Off Shotgun"
icon"Weapons_Sawed_Off.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.88"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Scalding Crossbow"
slug"Scalding_Crossbow"
name"Scalding Crossbow"
icon"Weapons_Scalding_Crossbow.png"
infobox
Class"Ranged"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.44"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Circuit Slicer"
slug"Shock_Disc"
name"Shock Disc"
icon"Weapons_Circuit_Slicer.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1"
Damage"14"
Attack Speed"0.75"
body
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Shock Maul"
slug"Shock_Maul"
name"Shock Maul"
icon"Weapons_Shock_Maul.png"
infobox
Class"Melee"
Tier1
Price"51"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 440<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"10"
Attack Speed"1.68"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Hammer|Hammer]]"
cross_refs
Empty object
id"Sniper Rifle"
slug"Sniper_Rifle"
name"Sniper Rifle"
icon"Weapons_Sniper_Rifle.png"
infobox
Class"Ranged"
Tier1
Price"76.5"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"0.97"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Electronizer"
slug"Twin_Spark"
name"Twin Spark"
icon"Weapons_Electronizer.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"14"
Attack Speed"0.88"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Auto Cannon"
slug"Auto_Cannon"
name"Auto Cannon"
icon"Weapons_Auto_Cannon.png"
infobox
Class"Ranged"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"15"
Attack Speed"0.72"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
Description"Lore: ''see the [[Auto_Cannon-Codex|Auto Cannon Codex entry]].''"
cross_refs
Codex entry
slug"Auto_Cannon-Codex"
name"Auto Cannon"
icon"Codex_AutoCannon.png"
id"Blaster"
slug"Blaster"
name"Blaster"
icon"Weapons_Blaster.png"
infobox
Class"Ranged"
Tier2
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"20"
Attack Speed"0.81"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
Description"Lore: ''see the [[Blaster-Codex|Blaster Codex entry]].''"
cross_refs
Codex entry
slug"Blaster-Codex"
name"Blaster"
icon"Codex_Blaster.png"
id"Blazing Crossbow"
slug"Blazing_Crossbow"
name"Blazing Crossbow"
icon"Weapons_Blazing_Crossbow.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"16"
Attack Speed"1.44"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
Description"Lore: ''see the [[Blazing_Crossbow-Codex|Blazing Crossbow Codex entry]].''"
cross_refs
Codex entry
slug"Blazing_Crossbow-Codex"
name"Blazing Crossbow"
icon"Codex_BlazingCrossbow.png"
id"Burning Pike"
slug"Burning_Pike"
name"Burning Pike"
icon"Weapons_Burning_Pike.png"
infobox
Class"Melee"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.25"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Lance|Lance]]"
cross_refs
Empty object
id"Handshooker"
slug"Chain_Bolt"
name"Chain Bolt"
icon"Weapons_Handshooker.png"
infobox
Class"Ranged"
Tier2
Price"61.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"12"
Attack Speed"1.08"
body
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Electric|Electric]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
Description"Lore: ''see the [[Chain_Bolt-Codex|Chain Bolt Codex entry]].''"
cross_refs
Codex entry
slug"Chain_Bolt-Codex"
name"Chain Bolt"
icon"Codex_Handshooker.png"
id"Consecrated Mace"
slug"Consecrated_Mace"
name"Consecrated Mace"
icon"Weapons_Consecrated_Mace.png"
infobox
Class"Melee"
Tier2
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"15"
Attack Speed"1.33"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Hammer|Hammer]]"
cross_refs
Empty object
id"Detonator"
slug"Detonator"
name"Detonator"
icon"Weapons_Detonator.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"16"
Attack Speed"0.83"
body
Tags
"[[Tag-Grenade|Grenade]] – grenade launcher"
"[[Tag-Fire|Fire]]"
Description"Lore: ''see the [[Detonator-Codex|Detonator Codex entry]].''"
cross_refs
Codex entry
slug"Detonator-Codex"
name"Detonator"
icon"Codex_Detonator.png"
id"Devastator"
slug"Devastator"
name"Devastator"
icon"Weapons_Devastator.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"1.23"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
cross_refs
Empty object
id"Electrohammer"
slug"Electrohammer"
name"Electrohammer"
icon"Weapons_Electrohammer.png"
infobox
Class"Melee"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"14"
Attack Speed"1.68"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Hammer|Hammer]]"
"[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
Description"Lore: ''see the [[Electrohammer-Codex|Electrohammer Codex entry]].''"
cross_refs
Codex entry
slug"Electrohammer-Codex"
name"Electrohammer"
icon"Codex_Electrohammer.png"
id"Igniteron"
slug"Firestorm"
name"Firestorm"
icon"Weapons_Igniteron.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"16"
Attack Speed"0.72"
body
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Fire|Fire]]"
Description"Lore: ''see the [[Firestorm-Codex|Firestorm Codex entry]].''"
cross_refs
Codex entry
slug"Firestorm-Codex"
name"Firestorm"
icon"Codex_Igniteron.png"
id"Flamethrower"
slug"Flamethrower"
name"Flamethrower"
icon"Weapons_Flamethrower.png"
infobox
Class"Ranged"
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 500<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"18"
Attack Speed"0.46"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Flarefield"
slug"Flarefield"
name"Flarefield"
icon"Weapons_Flarefield.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300"
Damage"16"
Attack Speed"1.06"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Fire|Fire]]"
cross_refs
Empty object
id"Freezing Blade"
slug"Freezing_Blade"
name"Freezing Blade"
icon"Weapons_Freezing_Blade.png"
infobox
Class"Melee"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"14"
Attack Speed"1.44"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Sword|Sword]]"
cross_refs
Empty object
id"Infernoblade"
slug"Infernoblade"
name"Infernoblade"
icon"Weapons_Infernoblade.png"
infobox
Class"Melee"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.31"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Sword|Sword]]"
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
Description"Lore: ''see the [[Infernoblade-Codex|Infernoblade Codex entry]].''"
cross_refs
Codex entry
slug"Infernoblade-Codex"
name"Infernoblade"
icon"Codex_Infernoblade.png"
id"Lance"
slug"Lance"
name"Lance"
icon"Weapons_Lance.png"
infobox
Class"Melee"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"16"
Attack Speed"1.4"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Lance|Lance]]"
"[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
Description"Lore: ''see the [[Lance-Codex|Lance Codex entry]].''"
cross_refs
Codex entry
slug"Lance-Codex"
name"Lance"
icon"Codex_Lance.png"
id"Laser Rifle"
slug"Laser_Rifle"
name"Laser Rifle"
icon"Weapons_Laser_Rifle.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.03"
body
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
Description"Lore: ''see the [[Laser_Rifle-Codex|Laser Rifle Codex entry]].''"
cross_refs
Codex entry
slug"Laser_Rifle-Codex"
name"Laser Rifle"
icon"Codex_LaserRifle.png"
id"Sharpshooter"
slug"Longshot"
name"Longshot"
icon"Weapons_Sharpshooter.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.04"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
Description"Lore: ''see the [[Longshot-Codex|Longshot Codex entry]].''"
cross_refs
Codex entry
slug"Longshot-Codex"
name"Longshot"
icon"Codex_Sharpshooter.png"
id"Megacharger"
slug"Megacharger"
name"Megacharger"
icon"Weapons_Megacharger.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%"
Damage"16"
Attack Speed"0.68"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
Description"Lore: ''see the [[Megacharger-Codex|Megacharger Codex entry]].''"
cross_refs
Codex entry
slug"Megacharger-Codex"
name"Megacharger"
icon"Codex_Megacharger.png"
id"Tesloader"
slug"Proximity_Spark"
name"Proximity Spark"
icon"Weapons_Tesloader.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450"
Damage"14"
Attack Speed"1.45"
body
Tags
"[[Tag-Mine|Mine]] – mine launcher"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Railgun"
slug"Railgun"
name"Railgun"
icon"Weapons_Railgun.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.14"
body
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
Description"Lore: ''see the [[Railgun-Codex|Railgun Codex entry]].''"
cross_refs
Codex entry
slug"Railgun-Codex"
name"Railgun"
icon"Codex_Railgun.png"
id"Shotgun"
slug"Shotgun"
name"Shotgun"
icon"Weapons_Shotgun.png"
infobox
Class"Ranged"
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"18"
Attack Speed"0.93"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
Description"Lore: ''see the [[Shotgun-Codex|Shotgun Codex entry]].''"
cross_refs
Codex entry
slug"Shotgun-Codex"
name"Shotgun"
icon"Codex_Shotgun.png"
id"Electrocuter"
slug"Skystrike"
name"Skystrike"
icon"Weapons_Electrocuter.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"14"
Attack Speed"1.2"
body
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Electric|Electric]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
Description"Lore: ''see the [[Skystrike-Codex|Skystrike Codex entry]].''"
cross_refs
Codex entry
slug"Skystrike-Codex"
name"Skystrike"
icon"Codex_Electrocuter.png"
id"Deflectotron"
slug"Spinshot"
name"Spinshot"
icon"Weapons_Deflectotron.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"14"
Attack Speed"0.88"
body
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Physical|Physical]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
Description"Lore: ''see the [[Spinshot-Codex|Spinshot Codex entry]].''"
cross_refs
Codex entry
slug"Spinshot-Codex"
name"Spinshot"
icon"Codex_Deflectotron.png"
id"Lightinger"
slug"Thunder_Crossbow"
name"Thunder Crossbow"
icon"Weapons_Lightinger.png"
infobox
Class"Ranged"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 10</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%"
Damage"15"
Attack Speed"0.75"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
Description"Lore: ''see the [[Thunder_Crossbow-Codex|Thunder Crossbow Codex entry]].''"
cross_refs
Codex entry
slug"Thunder_Crossbow-Codex"
name"Thunder Crossbow"
icon"Codex_Lightinger.png"
id"TwinBlast"
slug"TwinBlast"
name"TwinBlast"
icon"Weapons_TwinBlast.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"16"
Attack Speed"0.94"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
Description"Lore: ''see the [[Twin_Blast|TwinBlast Codex entry]].''"
cross_refs
Codex entry
slug"Twin_Blast"
name"Twin Blast"
icon"Codex_TwinBlast.png"
id"Voltfield"
slug"Voltfield"
name"Voltfield"
icon"Weapons_Voltfield.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"16"
Attack Speed"1.44"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Electric|Electric]]"
cross_refs
Empty object
id"Aegis Cycler"
slug"Aegis_Cycler"
name"Aegis Cycler"
icon"Weapons_Aegis_Cycler.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"17"
Attack Speed"0.86"
body
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Physical|Physical]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
Description"Lore: ''see the [[Aegis_Cycler-Codex|Aegis Cycler Codex entry]].''"
cross_refs
Codex entry
slug"Aegis_Cycler-Codex"
name"Aegis Cycler"
icon"Codex_AegisCycler.png"
id"Annihilator"
slug"Annihilator"
name"Annihilator"
icon"Weapons_Annihilator.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.52"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
Description"Lore: ''see the [[Annihilator-Codex|Annihilator Codex entry]].''"
cross_refs
Codex entry
slug"Annihilator-Codex"
name"Annihilator"
icon"Codex_Annihilator.png"
id"Blazing Halberd"
slug"Blazing_Halberd"
name"Blazing Halberd"
icon"Weapons_Blazing_Halberd.png"
infobox
Class"Melee"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.1"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Lance|Lance]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
cross_refs
Empty object
id"Divine Crusher"
slug"Divine_Crusher"
name"Divine Crusher"
icon"Weapons_Divine_Crusher.png"
infobox
Class"Melee"
Tier3
Price"121.38"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 17</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"17"
Attack Speed"1.24"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Hammer|Hammer]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
cross_refs
Empty object
id"Frostreaver"
slug"Frostreaver"
name"Frostreaver"
icon"Weapons_Frostreaver.png"
infobox
Class"Melee"
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"16"
Attack Speed"1.2"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Sword|Sword]]"
"[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill."
cross_refs
Empty object
id"Minigun"
slug"Gatling"
name"Gatling"
icon"Weapons_Minigun.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 9</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"17"
Attack Speed"0.65"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%)."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
Description"Lore: ''see the [[Gatling-Codex|Gatling Codex entry]].''"
cross_refs
Codex entry
slug"Gatling-Codex"
name"Gatling"
icon"Codex_Minigun.png"
id"Heavenfall Incinerator"
slug"Heavenfall_Incinerator"
name"Heavenfall Incinerator"
icon"Weapons_Heavenfall_Incinerator.png"
infobox
Class"Ranged"
Tier3
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400"
Damage"21"
Attack Speed"0.68"
body
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Fire|Fire]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
Description"Lore: ''see the [[Heavenfall_Incinerator-Codex|Heavenfall Incinerator Codex entry]].''"
cross_refs
Codex entry
slug"Heavenfall_Incinerator-Codex"
name"Heavenfall Incinerator"
icon"Codex_HeavenfallIncinerator.png"
id"Hellblade"
slug"Hellblade"
name"Hellblade"
icon"Weapons_Hellblade.png"
infobox
Class"Melee"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.29"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Sword|Sword]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
Description"Lore: ''see the [[Hellblade-Codex|Hellblade Codex entry]].''"
cross_refs
Codex entry
slug"Hellblade-Codex"
name"Hellblade"
icon"Codex_Hellblade.png"
id"Infernal Crossbow"
slug"Infernal_Crossbow"
name"Infernal Crossbow"
icon"Weapons_Infernal_Crossbow.png"
infobox
Class"Ranged"
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"20"
Attack Speed"1.25"
body
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Fire|Fire]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
Description"Lore: ''see the [[Infernal_Crossbow-Codex|Infernal Crossbow Codex entry]].''"
cross_refs
Codex entry
slug"Infernal_Crossbow-Codex"
name"Infernal Crossbow"
icon"Codex_InfernalCrossbow.png"
id"Infernothrower"
slug"Infernothrower"
name"Infernothrower"
icon"Weapons_Infernothrower.png"
infobox
Class"Ranged"
Tier3
Price"112.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4"
Damage"22"
Attack Speed"0.46"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range."
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
Description"Lore: ''see the [[Infernothrower-Codex|Infernothrower Codex entry]].''"
cross_refs
Codex entry
slug"Infernothrower-Codex"
name"Infernothrower"
icon"Codex_Infernothrower.png"
id"Ion Rail"
slug"Ion_Rail"
name"Ion Rail"
icon"Weapons_Ion_Rail.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"18"
Attack Speed"1.07"
body
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
Description"Lore: ''see the [[Ion_Rail-Codex|Ion Rail Codex entry]].''"
cross_refs
Codex entry
slug"Ion_Rail-Codex"
name"Ion Rail"
icon"Codex_IonRail.png"
id"Light Beam"
slug"Light_Beam"
name"Light Beam"
icon"Weapons_Light_Beam.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
Description"Lore: ''see the [[Light_Beam-Codex|Light Beam Codex entry]].''"
cross_refs
Codex entry
slug"Light_Beam-Codex"
name"Light Beam"
icon"Codex_LightBeam.png"
id"Overdetonator"
slug"Overdetonator"
name"Overdetonator"
icon"Weapons_Overdetonator.png"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"19"
Attack Speed"0.81"
body
Tags
"[[Tag-Grenade|Grenade]] – grenade launcher"
"[[Tag-Fire|Fire]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
Description"Lore: ''see the [[Overdetonator-Codex|Overdetonator Codex entry]].''"
cross_refs
Codex entry
slug"Overdetonator-Codex"
name"Overdetonator"
icon"Codex_Overdetonator.png"
id"Pyrefield"
slug"Pyrefield"
name"Pyrefield"
icon"Weapons_Pyrefield.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"18"
Attack Speed"0.94"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Fire|Fire]]"
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
cross_refs
Empty object
id"Sanctum Pike"
slug"Sanctum_Pike"
name"Sanctum Pike"
icon"Weapons_Sanctum_Pike.png"
infobox
Class"Melee"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"18"
Attack Speed"1.37"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-Lance|Lance]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
Description"Lore: ''see the [[Sanctum_Pike-Codex|Sanctum Pike Codex entry]].''"
cross_refs
Codex entry
slug"Sanctum_Pike-Codex"
name"Sanctum Pike"
icon"Codex_SanctumPike.png"
id"Shockstring"
slug"Shockstring"
name"Shockstring"
icon"Weapons_Shockstring.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%"
Damage"18"
Attack Speed"1.3"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
Description"Lore: ''see the [[Shockstring-Codex|Shockstring Codex entry]].''"
cross_refs
Codex entry
slug"Shockstring-Codex"
name"Shockstring"
icon"Codex_Shockstring.png"
id"Solar Rifle"
slug"Solar_Rifle"
name"Solar Rifle"
icon"Weapons_Solar_Rifle.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Tags
"[[Tag-Laser|Laser]] – laser weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
Description"Lore: ''see the [[Solar_Rifle-Codex|Solar Rifle Codex entry]].''"
cross_refs
Codex entry
slug"Solar_Rifle-Codex"
name"Solar Rifle"
icon"Codex_SolarRifle.png"
id"Stormbreaker"
slug"Stormbreaker"
name"Stormbreaker"
icon"Weapons_Stormbreaker.png"
infobox
Class"Melee"
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"16"
Attack Speed"1.6"
body
Tags
"[[Tag-Melee|Melee]] – melee weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-Hammer|Hammer]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
Description"Lore: ''see the [[Stormbreaker-Codex|Stormbreaker Codex entry]].''"
cross_refs
Codex entry
slug"Stormbreaker-Codex"
name"Stormbreaker"
icon"Codex_Stormbreaker.png"
id"Stormbringer"
slug"Stormbringer"
name"Stormbringer"
icon"Weapons_Stormbringer.png"
infobox
Class"Ranged"
Tier3
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%"
Damage"15"
Attack Speed"0.96"
body
Tags
"[[Tag-Vortex|Vortex]] – vortex emitter"
"[[Tag-Electric|Electric]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
Description"Lore: ''see the [[Stormbringer-Codex|Stormbringer Codex entry]].''"
cross_refs
Codex entry
slug"Stormbringer-Codex"
name"Stormbringer"
icon"Codex_Stormbringer.png"
id"Stormfall"
slug"Stormfall"
name"Stormfall"
icon"Weapons_Stormfall.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"17"
Attack Speed"1.02"
body
Tags
"[[Tag-FromSky|FromSky]] – air strike"
"[[Tag-Electric|Electric]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
Description"Lore: ''see the [[Stormfall-Codex|Stormfall Codex entry]].''"
cross_refs
Codex entry
slug"Stormfall-Codex"
name"Stormfall"
icon"Codex_Stormfall.png"
id"Stormfield"
slug"Stormfield"
name"Stormfield"
icon"Weapons_Stormfield.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"18"
Attack Speed"1.2"
body
Tags
"[[Tag-Aura|Aura]] – aura emitter"
"[[Tag-Electric|Electric]]"
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
cross_refs
Empty object
id"Super Blaster"
slug"Super_Blaster"
name"Super Blaster"
icon"Weapons_Super_Blaster.png"
infobox
Class"Ranged"
Tier3
Price"117.3"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''Fire Damage:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"23"
Attack Speed"0.77"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Fire|Fire]]"
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
Description"Lore: ''see the [[Super_Blaster-Codex|Super Blaster Codex entry]].''"
cross_refs
Codex entry
slug"Super_Blaster-Codex"
name"Super Blaster"
icon"Codex_SuperBlaster.png"
id"Super Shotgun"
slug"Super_Shotgun"
name"Super Shotgun"
icon"Weapons_Super_Shotgun.png"
infobox
Class"Ranged"
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"20"
Attack Speed"0.91"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
Description"Lore: ''see the [[Super_Shotgun-Codex|Super Shotgun Codex entry]].''"
cross_refs
Codex entry
slug"Super_Shotgun-Codex"
name"Super Shotgun"
icon"Codex_SuperShotgun.png"
id"Teslabringer"
slug"Teslabringer"
name"Teslabringer"
icon"Weapons_Teslabringer.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500"
Damage"17"
Attack Speed"2.84"
body
Tags
"[[Tag-Mine|Mine]] – mine launcher"
"[[Tag-Electric|Electric]]"
Description"Lore: ''see the [[Teslabringer-Codex|Teslabringer Codex entry]].''"
cross_refs
Codex entry
slug"Teslabringer-Codex"
name"Teslabringer"
icon"Codex_Teslabringer.png"
id"Trinity Blast"
slug"Trinity_Blast"
name"Trinity Blast"
icon"Weapons_Trinity_Blast.png"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''Holy Damage:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"19"
Attack Speed"0.99"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Physical|Physical]]"
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
Description"Lore: ''see the [[Trinity_Blast-Codex|Trinity Blast Codex entry]].''"
cross_refs
Codex entry
slug"Trinity_Blast-Codex"
name"Trinity Blast"
icon"Codex_TrinityBlast.png"
id"Ubercharger"
slug"Ubercharger"
name"Ubercharger"
icon"Weapons_Ubercharger.png"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''Electric Damage:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%"
Damage"19"
Attack Speed"0.81"
body
Tags
"[[Tag-Range|Range]] – ranged weapon"
"[[Tag-Electric|Electric]]"
"[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
Description"Lore: ''see the [[Ubercharger-Codex|Ubercharger Codex entry]].''"
cross_refs
Codex entry
slug"Ubercharger-Codex"
name"Ubercharger"
icon"Codex_Ubercharger.png"