From Arms of God Wiki

bot: render-time refactor — source data
bot: render-time refactor — source data
Line 1: Line 1:
{
{
"category": "Weapons",
"category": "Weapons",
"aggregation_mode": "none",
"record_count": 65,
"records": [
"records": [
{
{
Line 25: Line 23:
"Pierce": 1,
"Pierce": 1,
"Bounce": 1
"Bounce": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "61.2",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "12",
"Attack Speed": "1.08"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 66: Line 48:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Melee",
"Tier": 1,
"Price": "56.1",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "11",
"Attack Speed": "1.31"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 107: Line 72:
"Explosive Chance": "30%",
"Explosive Chance": "30%",
"Explosive Radius": 350
"Explosive Radius": 350
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "71.4",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "14",
"Attack Speed": "0.77"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 148: Line 97:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 2
"Stagger": 2
},
}
"infobox": {
"Class": "Melee",
"Tier": 1,
"Price": "61.2",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 23\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "12",
"Attack Speed": "1.53"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 188: Line 120:
"Range": 800,
"Range": 800,
"Projectiles": 3
"Projectiles": 3
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "71.4",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 7\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "14",
"Attack Speed": "0.7"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
]
},
"cross_refs": {}
},
},
{
{
Line 228: Line 143:
"Pierce": 2,
"Pierce": 2,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "71.4",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Attack Speed": "0.81"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 267: Line 166:
"Pierce": 1,
"Pierce": 1,
"HP Steal": "4%"
"HP Steal": "4%"
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "71.4",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%",
"Damage": "14",
"Attack Speed": "0.65"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 306: Line 189:
"Projectiles": 2,
"Projectiles": 2,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "71.4",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Attack Speed": "0.88"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 345: Line 212:
"Pierce": 1,
"Pierce": 1,
"Bounce": 1
"Bounce": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "61.2",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "12",
"Attack Speed": "1.44"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 383: Line 234:
"Range": 600,
"Range": 600,
"Pierce": 1
"Pierce": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "71.4",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1",
"Damage": "14",
"Attack Speed": "0.75"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 424: Line 259:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 3
"Stagger": 3
},
}
"infobox": {
"Class": "Melee",
"Tier": 1,
"Price": "51",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "10",
"Attack Speed": "1.68"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 464: Line 282:
"Pierce": 2,
"Pierce": 2,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "76.5",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Attack Speed": "0.97"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 502: Line 304:
"Range": 600,
"Range": 600,
"Projectiles": 2
"Projectiles": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 1,
"Price": "71.4",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "14",
"Attack Speed": "0.88"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 543: Line 329:
"Pierce": 1,
"Pierce": 1,
"Projectiles": 3
"Projectiles": 3
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "76.5",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "15",
"Attack Speed": "0.72"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseCritOnKill\"\u003E[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]]\u003C/span\u003E – Adds Critical Chance permanently on kill.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
],
"Lore": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon."
},
"cross_refs": {}
},
},
{
{
Line 585: Line 352:
"Pierce": 2,
"Pierce": 2,
"Projectiles": 2
"Projectiles": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "102",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "20",
"Attack Speed": "0.81"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
],
"Lore": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently."
},
"cross_refs": {}
},
},
{
{
Line 626: Line 376:
"Projectiles": 2,
"Projectiles": 2,
"Bounce": 1
"Bounce": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "16",
"Attack Speed": "1.44"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
],
"Lore": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon."
},
"cross_refs": {}
},
},
{
{
Line 671: Line 403:
"Explosive Radius": 350,
"Explosive Radius": 350,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Melee",
"Tier": 2,
"Price": "76.5",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Attack Speed": "1.25"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 713: Line 428:
"Bounce": 1,
"Bounce": 1,
"Explosive Radius": 350
"Explosive Radius": 350
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "61.2",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "12",
"Attack Speed": "1.08"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
],
"Lore": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential."
},
"cross_refs": {}
},
},
{
{
Line 758: Line 455:
"Stagger": 1,
"Stagger": 1,
"Stun": "40%"
"Stun": "40%"
},
}
"infobox": {
"Class": "Melee",
"Tier": 2,
"Price": "107.1",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "15",
"Attack Speed": "1.33"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 800: Line 480:
"Explosive Radius": 500,
"Explosive Radius": 500,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "16",
"Attack Speed": "0.83"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Grenade\"\u003E[[Tag-Grenade|Grenade]]\u003C/span\u003E – grenade launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
],
"Lore": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances."
},
"cross_refs": {}
},
},
{
{
Line 841: Line 504:
"Explosive Radius": 450,
"Explosive Radius": 450,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Attack Speed": "1.23"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 883: Line 530:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 3
"Stagger": 3
},
}
"infobox": {
"Class": "Melee",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "14",
"Attack Speed": "1.68"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToRange\"\u003E[[Tag-ExtraDmgToRange|ExtraDmgToRange]]\u003C/span\u003E – 150% Damage to range enemies."
],
"Lore": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat."
},
"cross_refs": {}
},
},
{
{
Line 926: Line 554:
"Explosive Chance": "30%",
"Explosive Chance": "30%",
"Explosive Radius": 350
"Explosive Radius": 350
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "16",
"Attack Speed": "0.72"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
],
"Lore": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective."
},
"cross_refs": {}
},
},
{
{
Line 968: Line 579:
"Pierce": 1000,
"Pierce": 1000,
"Projectiles": 2
"Projectiles": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "91.8",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "18",
"Attack Speed": "0.46"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Flamethrower\"\u003E[[Tag-Flamethrower|Flamethrower]]\u003C/span\u003E – Ignites all enemies in a straight line within range.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
]
},
"cross_refs": {}
},
},
{
{
Line 1,011: Line 604:
"Explosive Chance": "30%",
"Explosive Chance": "30%",
"Explosive Radius": 300
"Explosive Radius": 300
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
"Damage": "16",
"Attack Speed": "1.06"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 1,054: Line 631:
"Stagger": 1,
"Stagger": 1,
"Freeze": "50%"
"Freeze": "50%"
},
}
"infobox": {
"Class": "Melee",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Damage": "14",
"Attack Speed": "1.44"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 1,097: Line 657:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Melee",
"Tier": 2,
"Price": "76.5",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Attack Speed": "1.31"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
],
"Lore": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce."
},
"cross_refs": {}
},
},
{
{
Line 1,142: Line 683:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 2
"Stagger": 2
},
}
"infobox": {
"Class": "Melee",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "16",
"Attack Speed": "1.4"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToMelee\"\u003E[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]]\u003C/span\u003E – 150% Damage to melee enemies."
],
"Lore": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants."
},
"cross_refs": {}
},
},
{
{
Line 1,185: Line 707:
"Pierce": 1000,
"Pierce": 1000,
"Stagger": 2
"Stagger": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Attack Speed": "1.03"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50)."
],
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost."
},
"cross_refs": {}
},
},
{
{
Line 1,227: Line 731:
"Pierce": 2,
"Pierce": 2,
"Stagger": 2
"Stagger": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Attack Speed": "1.04"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BounceOnCrit\"\u003E[[Tag-BounceOnCrit|BounceOnCrit]]\u003C/span\u003E – Bounces on a Critical hit (max 4 times)."
],
"Lore": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness."
},
"cross_refs": {}
},
},
{
{
Line 1,268: Line 754:
"Pierce": 1,
"Pierce": 1,
"HP Steal": "7%"
"HP Steal": "7%"
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%",
"Damage": "16",
"Attack Speed": "0.68"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
],
"Lore": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type."
},
"cross_refs": {}
},
},
{
{
Line 1,309: Line 778:
"Explosive Chance": "100%",
"Explosive Chance": "100%",
"Explosive Radius": 450
"Explosive Radius": 450
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
"Damage": "14",
"Attack Speed": "1.45"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Mine\"\u003E[[Tag-Mine|Mine]]\u003C/span\u003E – mine launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 1,349: Line 802:
"Pierce": 1000,
"Pierce": 1000,
"Stagger": 2
"Stagger": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Attack Speed": "1.14"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
],
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies."
},
"cross_refs": {}
},
},
{
{
Line 1,390: Line 825:
"Projectiles": 3,
"Projectiles": 3,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "91.8",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "18",
"Attack Speed": "0.93"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
],
"Lore": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage."
},
"cross_refs": {}
},
},
{
{
Line 1,431: Line 849:
"Pierce": -1000,
"Pierce": -1000,
"Bounce": 2
"Bounce": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Damage": "14",
"Attack Speed": "1.2"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
],
"Lore": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important."
},
"cross_refs": {}
},
},
{
{
Line 1,473: Line 873:
"Pierce": 1,
"Pierce": 1,
"Bounce": 1
"Bounce": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "71.4",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "14",
"Attack Speed": "0.88"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50)."
],
"Lore": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential."
},
"cross_refs": {}
},
},
{
{
Line 1,515: Line 897:
"Projectiles": 2,
"Projectiles": 2,
"HP Steal": "3%"
"HP Steal": "3%"
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "76.5",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 10\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%",
"Damage": "15",
"Attack Speed": "0.75"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
],
"Lore": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options."
},
"cross_refs": {}
},
},
{
{
Line 1,556: Line 921:
"Pierce": 1,
"Pierce": 1,
"Projectiles": 2
"Projectiles": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "16",
"Attack Speed": "0.94"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnCrit\"\u003E[[Tag-ReasourceOnCrit|ReasourceOnCrit]]\u003C/span\u003E – Adds 0.1 Resource on a Critical hit."
],
"Lore": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run."
},
"cross_refs": {}
},
},
{
{
Line 1,598: Line 945:
"Projectiles": 3,
"Projectiles": 3,
"Bounce": -1000
"Bounce": -1000
},
}
"infobox": {
"Class": "Ranged",
"Tier": 2,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "16",
"Attack Speed": "1.44"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
},
"cross_refs": {}
},
},
{
{
Line 1,639: Line 970:
"Pierce": 1,
"Pierce": 1,
"Bounce": 1
"Bounce": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "17",
"Attack Speed": "0.86"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50).",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions."
],
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
},
"cross_refs": {}
},
},
{
{
Line 1,684: Line 996:
"Explosive Radius": 500,
"Explosive Radius": 500,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Attack Speed": "1.52"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-EveryXBulletDoStun\"\u003E[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]]\u003C/span\u003E – Every third attack stuns an enemy."
],
"Lore": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance."
},
"cross_refs": {}
},
},
{
{
Line 1,730: Line 1,024:
"Explosive Radius": 400,
"Explosive Radius": 400,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Melee",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Attack Speed": "1.1"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
]
},
"cross_refs": {}
},
},
{
{
Line 1,777: Line 1,053:
"Stagger": 1,
"Stagger": 1,
"Stun": "40%"
"Stun": "40%"
},
}
"infobox": {
"Class": "Melee",
"Tier": 3,
"Price": "121.38",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 17\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "17",
"Attack Speed": "1.24"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
]
},
"cross_refs": {}
},
},
{
{
Line 1,823: Line 1,081:
"Stagger": 1,
"Stagger": 1,
"Freeze": "50%"
"Freeze": "50%"
},
}
"infobox": {
"Class": "Melee",
"Tier": 3,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Damage": "16",
"Attack Speed": "1.2"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DecreeseSkillCooldown\"\u003E[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]]\u003C/span\u003E – Reduces character skill cooldown after each kill."
]
},
"cross_refs": {}
},
},
{
{
Line 1,865: Line 1,105:
"Range": 800,
"Range": 800,
"Projectiles": 3
"Projectiles": 3
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 9\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "17",
"Attack Speed": "0.65"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraAttackSpeedOverTime\"\u003E[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]]\u003C/span\u003E – Increase Attack Speed over time (up to +100%).",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
],
"Lore": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies."
},
"cross_refs": {}
},
},
{
{
Line 1,910: Line 1,131:
"Explosive Chance": "30%",
"Explosive Chance": "30%",
"Explosive Radius": 400
"Explosive Radius": 400
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "107.1",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400",
"Damage": "21",
"Attack Speed": "0.68"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
],
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon."
},
"cross_refs": {}
},
},
{
{
Line 1,955: Line 1,158:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Melee",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Attack Speed": "1.29"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
"Lore": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat."
},
"cross_refs": {}
},
},
{
{
Line 1,999: Line 1,183:
"Projectiles": 2,
"Projectiles": 2,
"Bounce": 1
"Bounce": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "102",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "20",
"Attack Speed": "1.25"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
],
"Lore": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon."
},
"cross_refs": {}
},
},
{
{
Line 2,042: Line 1,208:
"Pierce": 1000,
"Pierce": 1000,
"Projectiles": 4
"Projectiles": 4
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "112.2",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4",
"Damage": "22",
"Attack Speed": "0.46"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Flamethrower\"\u003E[[Tag-Flamethrower|Flamethrower]]\u003C/span\u003E – Ignites all enemies in a straight line within range.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
],
"Lore": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses."
},
"cross_refs": {}
},
},
{
{
Line 2,085: Line 1,232:
"Pierce": 1000,
"Pierce": 1000,
"Stagger": 3
"Stagger": 3
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "91.8",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "18",
"Attack Speed": "1.07"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
],
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
},
"cross_refs": {}
},
},
{
{
Line 2,128: Line 1,256:
"Pierce": 1000,
"Pierce": 1000,
"Stagger": 3
"Stagger": 3
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "17",
"Attack Speed": "0.94"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BounceOnCrit\"\u003E[[Tag-BounceOnCrit|BounceOnCrit]]\u003C/span\u003E – Bounces on a Critical hit (max 4 times)."
],
"Lore": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance."
},
"cross_refs": {}
},
},
{
{
Line 2,172: Line 1,282:
"Explosive Radius": 500,
"Explosive Radius": 500,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "96.9",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "19",
"Attack Speed": "0.81"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Grenade\"\u003E[[Tag-Grenade|Grenade]]\u003C/span\u003E – grenade launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
],
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode."
},
"cross_refs": {}
},
},
{
{
Line 2,216: Line 1,308:
"Explosive Chance": "35%",
"Explosive Chance": "35%",
"Explosive Radius": 350
"Explosive Radius": 350
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "91.8",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "18",
"Attack Speed": "0.94"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
]
},
"cross_refs": {}
},
},
{
{
Line 2,260: Line 1,335:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 2
"Stagger": 2
},
}
"infobox": {
"Class": "Melee",
"Tier": 3,
"Price": "91.8",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "18",
"Attack Speed": "1.37"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
"Lore": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
},
"cross_refs": {}
},
},
{
{
Line 2,304: Line 1,360:
"Bounce": 2,
"Bounce": 2,
"HP Steal": "5%"
"HP Steal": "5%"
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "91.8",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
"Damage": "18",
"Attack Speed": "1.3"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgOverTime\"\u003E[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]]\u003C/span\u003E – Increase Damage over time (up to +100%)"
],
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
},
"cross_refs": {}
},
},
{
{
Line 2,347: Line 1,385:
"Pierce": 1000,
"Pierce": 1000,
"Stagger": 3
"Stagger": 3
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "17",
"Attack Speed": "0.94"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50).",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions."
],
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
},
"cross_refs": {}
},
},
{
{
Line 2,392: Line 1,411:
"Bounce": -1000,
"Bounce": -1000,
"Stagger": 3
"Stagger": 3
},
}
"infobox": {
"Class": "Melee",
"Tier": 3,
"Price": "81.6",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "16",
"Attack Speed": "1.6"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
"Lore": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
},
"cross_refs": {}
},
},
{
{
Line 2,437: Line 1,437:
"Explosive Radius": 350,
"Explosive Radius": 350,
"Freeze": "40%"
"Freeze": "40%"
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "76.5",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
"Damage": "15",
"Attack Speed": "0.96"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
],
"Lore": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective."
},
"cross_refs": {}
},
},
{
{
Line 2,480: Line 1,462:
"Pierce": -1000,
"Pierce": -1000,
"Bounce": 2
"Bounce": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Damage": "17",
"Attack Speed": "1.02"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
"Lore": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
},
"cross_refs": {}
},
},
{
{
Line 2,524: Line 1,487:
"Projectiles": 3,
"Projectiles": 3,
"Bounce": -1000
"Bounce": -1000
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "91.8",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "18",
"Attack Speed": "1.2"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
]
},
"cross_refs": {}
},
},
{
{
Line 2,565: Line 1,511:
"Pierce": 4,
"Pierce": 4,
"Projectiles": 2
"Projectiles": 2
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "117.3",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "23",
"Attack Speed": "0.77"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
},
"cross_refs": {}
},
},
{
{
Line 2,608: Line 1,536:
"Explosive Radius": 350,
"Explosive Radius": 350,
"Stagger": 1
"Stagger": 1
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "102",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "20",
"Attack Speed": "0.91"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
],
"Lore": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count."
},
"cross_refs": {}
},
},
{
{
Line 2,651: Line 1,561:
"Explosive Chance": "100%",
"Explosive Chance": "100%",
"Explosive Radius": 500
"Explosive Radius": 500
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "86.7",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
"Damage": "17",
"Attack Speed": "2.84"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Mine\"\u003E[[Tag-Mine|Mine]]\u003C/span\u003E – mine launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
],
"Lore": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area."
},
"cross_refs": {}
},
},
{
{
Line 2,693: Line 1,586:
"Projectiles": 3,
"Projectiles": 3,
"Stun": "40%"
"Stun": "40%"
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "96.9",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "19",
"Attack Speed": "0.99"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnCrit\"\u003E[[Tag-ReasourceOnCrit|ReasourceOnCrit]]\u003C/span\u003E – Adds 0.1 Resource on a Critical hit."
],
"Lore": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation."
},
"cross_refs": {}
},
},
{
{
Line 2,735: Line 1,610:
"Bounce": 1,
"Bounce": 1,
"HP Steal": "10%"
"HP Steal": "10%"
},
}
"infobox": {
"Class": "Ranged",
"Tier": 3,
"Price": "96.9",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
"Damage": "19",
"Attack Speed": "0.81"
},
"body": {
"Tags": [
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-EveryXBulletDoFrost\"\u003E[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]]\u003C/span\u003E – Every third attack freeze an enemy."
],
"Lore": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon."
},
"cross_refs": {}
}
}
]
]
}
}

Revision as of 08:47, 10 June 2026

category"Weapons"
records
id"Cutter"
slug"Cutter"
name"Cutter"
icon"Weapons_Cutter.png"
tier1
price61.2
lockedfalse
tag_source"Laser"
tags
"Range"
"Physical"
stats
Damage12
Holy Damage12
Attack Speed1.08
Critical Chance"15%"
Range1000
Pierce1
Bounce1
id"Ember Sword"
slug"Ember_Sword"
name"Ember Sword"
icon"Weapons_Ember_Sword.png"
tier1
price56.1
lockedfalse
tag_source"Melee"
tags
"Melee"
"Fire"
"Sword"
stats
Damage11
Fire Damage18
Attack Speed1.31
Critical Chance"0%"
Range400
Pierce1000
Bounce-1000
Stagger1
id"Flare Cannon"
slug"Flare_Cannon"
name"Flare Cannon"
icon"Weapons_Flare_Cannon.png"
tier1
price71.4
lockedfalse
tag_source"Sword"
tags
"FromSky"
"Fire"
stats
Damage14
Fire Damage13
Attack Speed0.77
Critical Chance"15%"
Range1200
Pierce-1000
Explosive Chance"30%"
Explosive Radius350
id"Holy Spear"
slug"Holy_Spear"
name"Holy Spear"
icon"Weapons_Holy_Spear.png"
tier1
price61.2
lockedfalse
tag_source"Range"
tags
"Melee"
"Physical"
"Lance"
stats
Damage12
Holy Damage23
Attack Speed1.53
Critical Chance"20%"
Range520
Pierce1000
Bounce-1000
Stagger2
id"Machine Gun"
slug"Machine_Gun"
name"Machine Gun"
icon"Weapons_Machine_Gun.png"
tier1
price71.4
lockedfalse
tag_source"FromSky"
tags
"Range"
"Physical"
"ShootInLine"
stats
Damage14
Holy Damage7
Attack Speed0.7
Critical Chance"10%"
Range800
Projectiles3
id"Magnum"
slug"Magnum"
name"Magnum"
icon"Weapons_Magnum.png"
tier1
price71.4
lockedfalse
tag_source"Vortex"
tags
"Range"
"Fire"
stats
Damage14
Fire Damage14
Attack Speed0.81
Critical Chance"10%"
Range1000
Pierce2
Stagger1
id"Recharger"
slug"Recharger"
name"Recharger"
icon"Weapons_Recharger.png"
tier1
price71.4
lockedfalse
tag_source"Lance"
tags
"Range"
"Electric"
stats
Damage14
Electric Damage11
Attack Speed0.65
Critical Chance"5%"
Range800
Pierce1
HP Steal"4%"
id"Sawed Off"
slug"Sawed_Off_Shotgun"
name"Sawed Off Shotgun"
icon"Weapons_Sawed_Off.png"
tier1
price71.4
lockedfalse
tag_source"Aura"
tags
"Range"
"Physical"
stats
Damage14
Holy Damage11
Attack Speed0.88
Critical Chance"10%"
Range600
Projectiles2
Stagger1
id"Scalding Crossbow"
slug"Scalding_Crossbow"
name"Scalding Crossbow"
icon"Weapons_Scalding_Crossbow.png"
tier1
price61.2
lockedfalse
tag_source"Hammer"
tags
"Range"
"Fire"
stats
Damage12
Fire Damage16
Attack Speed1.44
Critical Chance"15%"
Range800
Pierce1
Bounce1
id"Circuit Slicer"
slug"Shock_Disc"
name"Shock Disc"
icon"Weapons_Circuit_Slicer.png"
tier1
price71.4
lockedfalse
tag_source"Electric"
tags
"Vortex"
"Electric"
stats
Damage14
Electric Damage13
Attack Speed0.75
Critical Chance"10%"
Range600
Pierce1
id"Shock Maul"
slug"Shock_Maul"
name"Shock Maul"
icon"Weapons_Shock_Maul.png"
tier1
price51
lockedfalse
tag_source"Mine"
tags
"Melee"
"Electric"
"Hammer"
stats
Damage10
Electric Damage21
Attack Speed1.68
Critical Chance"0%"
Range440
Pierce1000
Bounce-1000
Stagger3
id"Sniper Rifle"
slug"Sniper_Rifle"
name"Sniper Rifle"
icon"Weapons_Sniper_Rifle.png"
tier1
price76.5
lockedfalse
tag_source"Grenade"
tags
"Range"
"Physical"
stats
Damage15
Holy Damage18
Attack Speed0.97
Critical Chance"15%"
Range1400
Pierce2
Stagger1
id"Electronizer"
slug"Twin_Spark"
name"Twin Spark"
icon"Weapons_Electronizer.png"
tier1
price71.4
lockedfalse
tag_source"Fire"
tags
"Range"
"Electric"
stats
Damage14
Electric Damage11
Attack Speed0.88
Critical Chance"10%"
Range600
Projectiles2
id"Auto Cannon"
slug"Auto_Cannon"
name"Auto Cannon"
icon"Weapons_Auto_Cannon.png"
tier2
price76.5
lockedtrue
tag_source"BreakArmor"
tags
"Range"
"Physical"
"IncreaseCritOnKill"
"ShootInLine"
stats
Damage15
Holy Damage8
Attack Speed0.72
Critical Chance"10%"
Range800
Pierce1
Projectiles3
id"Blaster"
slug"Blaster"
name"Blaster"
icon"Weapons_Blaster.png"
tier2
price102
lockedtrue
tag_source"ExtraDmgToMelee"
tags
"Range"
"Fire"
stats
Damage20
Fire Damage16
Attack Speed0.81
Critical Chance"0%"
Range700
Pierce2
Projectiles2
id"Blazing Crossbow"
slug"Blazing_Crossbow"
name"Blazing Crossbow"
icon"Weapons_Blazing_Crossbow.png"
tier2
price81.6
lockedtrue
tags
"Range"
"Fire"
"ReasourceOnKill"
stats
Damage16
Fire Damage16
Attack Speed1.44
Critical Chance"15%"
Range900
Pierce1
Projectiles2
Bounce1
id"Burning Pike"
slug"Burning_Pike"
name"Burning Pike"
icon"Weapons_Burning_Pike.png"
tier2
price76.5
lockedtrue
tag_source"ChangeToFromSky"
tags
"Melee"
"Fire"
"Lance"
stats
Damage15
Fire Damage22
Attack Speed1.25
Critical Chance"0%"
Range520
Pierce1000
Bounce-1000
Explosive Chance"50%"
Explosive Radius350
Stagger1
id"Handshooker"
slug"Chain_Bolt"
name"Chain Bolt"
icon"Weapons_Handshooker.png"
tier2
price61.2
lockedtrue
tag_source"ExtraDmgToRange"
tags
"Vortex"
"Electric"
"ExplodeOnCrit"
stats
Damage12
Electric Damage12
Attack Speed1.08
Critical Chance"15%"
Range600
Pierce1
Bounce1
Explosive Radius350
id"Consecrated Mace"
slug"Consecrated_Mace"
name"Consecrated Mace"
icon"Weapons_Consecrated_Mace.png"
tier2
price107.1
lockedtrue
tag_source"ChangeToLaser"
tags
"Melee"
"Physical"
"Hammer"
stats
Damage15
Holy Damage15
Attack Speed1.33
Critical Chance"0%"
Range460
Pierce1000
Projectiles3
Bounce-1000
Stagger1
Stun"40%"
id"Detonator"
slug"Detonator"
name"Detonator"
icon"Weapons_Detonator.png"
tier2
price81.6
lockedtrue
tag_source"IncreaseCritOnKill"
tags
"Grenade"
"Fire"
stats
Damage16
Fire Damage14
Attack Speed0.83
Critical Chance"0%"
Range800
Pierce-1000
Explosive Chance"100%"
Explosive Radius500
Stagger1
id"Devastator"
slug"Devastator"
name"Devastator"
icon"Weapons_Devastator.png"
tier2
price71.4
lockedtrue
tag_source"ReasourceOnCrit"
tags
"Range"
"Physical"
stats
Damage14
Holy Damage18
Attack Speed1.23
Critical Chance"0%"
Range800
Explosive Chance"100%"
Explosive Radius450
Stagger1
id"Electrohammer"
slug"Electrohammer"
name"Electrohammer"
icon"Weapons_Electrohammer.png"
tier2
price71.4
lockedtrue
tags
"Melee"
"Electric"
"Hammer"
"ExtraDmgToRange"
stats
Damage14
Electric Damage21
Attack Speed1.68
Critical Chance"0%"
Range460
Pierce1000
Projectiles2
Bounce-1000
Stagger3
id"Igniteron"
slug"Firestorm"
name"Firestorm"
icon"Weapons_Igniteron.png"
tier2
price81.6
lockedtrue
tag_source"ReasourceOnKill"
tags
"FromSky"
"Fire"
stats
Damage16
Fire Damage14
Attack Speed0.72
Critical Chance"0%"
Range600
Pierce-1000
Explosive Chance"30%"
Explosive Radius350
id"Flamethrower"
slug"Flamethrower"
name"Flamethrower"
icon"Weapons_Flamethrower.png"
tier2
price91.8
lockedtrue
tag_source"ExtraDmgToBig"
tags
"Range"
"Fire"
"Flamethrower"
"ShootInLine"
stats
Damage18
Fire Damage8
Attack Speed0.46
Critical Chance"0%"
Range500
Pierce1000
Projectiles2
id"Flarefield"
slug"Flarefield"
name"Flarefield"
icon"Weapons_Flarefield.png"
tier2
price81.6
lockedtrue
tags
"Aura"
"Fire"
stats
Damage16
Fire Damage18
Attack Speed1.06
Critical Chance"0%"
Range400
Pierce1000
Projectiles1
Bounce-1000
Explosive Chance"30%"
Explosive Radius300
id"Freezing Blade"
slug"Freezing_Blade"
name"Freezing Blade"
icon"Weapons_Freezing_Blade.png"
tier2
price71.4
lockedtrue
tag_source"ChangeToPhysical"
tags
"Melee"
"Electric"
"Sword"
stats
Damage14
Electric Damage18
Attack Speed1.44
Critical Chance"0%"
Range420
Pierce1000
Projectiles2
Bounce-1000
Stagger1
Freeze"50%"
id"Infernoblade"
slug"Infernoblade"
name"Infernoblade"
icon"Weapons_Infernoblade.png"
tier2
price76.5
lockedtrue
tags
"Melee"
"Fire"
"Sword"
"ExtraDmgToBig"
stats
Damage15
Fire Damage18
Attack Speed1.31
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Stagger1
id"Lance"
slug"Lance"
name"Lance"
icon"Weapons_Lance.png"
tier2
price81.6
lockedtrue
tags
"Melee"
"Physical"
"Lance"
"ExtraDmgToMelee"
stats
Damage16
Holy Damage21
Attack Speed1.4
Critical Chance"20%"
Range560
Pierce1000
Projectiles2
Bounce-1000
Stagger2
id"Laser Rifle"
slug"Laser_Rifle"
name"Laser Rifle"
icon"Weapons_Laser_Rifle.png"
tier2
price71.4
lockedtrue
tag_source"IncreaseDmgOnKill"
tags
"Laser"
"Fire"
"IncreaseDmgOnKill"
stats
Damage14
Fire Damage18
Attack Speed1.03
Critical Chance"0%"
Range1200
Pierce1000
Stagger2
id"Sharpshooter"
slug"Longshot"
name"Longshot"
icon"Weapons_Sharpshooter.png"
tier2
price71.4
lockedtrue
tag_source"BounceOnCrit"
tags
"Range"
"Physical"
"BounceOnCrit"
stats
Damage14
Holy Damage18
Attack Speed1.04
Critical Chance"15%"
Range1500
Pierce2
Stagger2
id"Megacharger"
slug"Megacharger"
name"Megacharger"
icon"Weapons_Megacharger.png"
tier2
price81.6
lockedtrue
tag_source"Flamethrower"
tags
"Range"
"Electric"
stats
Damage16
Electric Damage13
Attack Speed0.68
Critical Chance"5%"
Range800
Pierce1
HP Steal"7%"
id"Tesloader"
slug"Proximity_Spark"
name"Proximity Spark"
icon"Weapons_Tesloader.png"
tier2
price71.4
lockedtrue
tags
"Mine"
"Electric"
stats
Damage14
Electric Damage14
Attack Speed1.45
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Explosive Chance"100%"
Explosive Radius450
id"Railgun"
slug"Railgun"
name"Railgun"
icon"Weapons_Railgun.png"
tier2
price71.4
lockedtrue
tag_source"ExtraAttackSpeedOverTime"
tags
"Laser"
"Electric"
"ExtraDmgToBig"
stats
Damage14
Electric Damage20
Attack Speed1.14
Critical Chance"0%"
Range1200
Pierce1000
Stagger2
id"Shotgun"
slug"Shotgun"
name"Shotgun"
icon"Weapons_Shotgun.png"
tier2
price91.8
lockedtrue
tag_source"Physical"
tags
"Range"
"Physical"
stats
Damage18
Holy Damage14
Attack Speed0.93
Critical Chance"10%"
Range600
Projectiles3
Stagger1
id"Electrocuter"
slug"Skystrike"
name"Skystrike"
icon"Weapons_Electrocuter.png"
tier2
price71.4
lockedtrue
tag_source"ExtraDmgOverTime"
tags
"FromSky"
"Electric"
"ReasourceOnKill"
stats
Damage14
Electric Damage12
Attack Speed1.2
Critical Chance"0%"
Range700
Pierce-1000
Bounce2
id"Deflectotron"
slug"Spinshot"
name"Spinshot"
icon"Weapons_Deflectotron.png"
tier2
price71.4
lockedtrue
tag_source"ExplodeOnCrit"
tags
"Vortex"
"Physical"
"IncreaseDmgOnKill"
stats
Damage14
Holy Damage12
Attack Speed0.88
Critical Chance"20%"
Range600
Pierce1
Bounce1
id"Lightinger"
slug"Thunder_Crossbow"
name"Thunder Crossbow"
icon"Weapons_Lightinger.png"
tier2
price76.5
lockedtrue
tag_source"ExtraDmgSameType"
tags
"Range"
"Electric"
stats
Damage15
Electric Damage10
Attack Speed0.75
Critical Chance"5%"
Range600
Pierce1
Projectiles2
HP Steal"3%"
id"TwinBlast"
slug"TwinBlast"
name"TwinBlast"
icon"Weapons_TwinBlast.png"
tier2
price81.6
lockedtrue
tag_source"PierceOnCrit"
tags
"Range"
"Physical"
"ReasourceOnCrit"
stats
Damage16
Holy Damage14
Attack Speed0.94
Critical Chance"15%"
Range700
Pierce1
Projectiles2
id"Voltfield"
slug"Voltfield"
name"Voltfield"
icon"Weapons_Voltfield.png"
tier2
price81.6
lockedtrue
tag_source"ChangeToVortex"
tags
"Aura"
"Electric"
stats
Damage16
Electric Damage18
Attack Speed1.44
Critical Chance"0%"
Range400
Pierce1000
Projectiles3
Bounce-1000
id"Aegis Cycler"
slug"Aegis_Cycler"
name"Aegis Cycler"
icon"Weapons_Aegis_Cycler.png"
tier3
price86.7
lockedtrue
tag_source"EveryXBulletDoCrit"
tags
"Vortex"
"Physical"
"IncreaseDmgOnKill"
"Overkill"
stats
Damage17
Holy Damage15
Attack Speed0.86
Critical Chance"20%"
Range600
Pierce1
Bounce1
id"Annihilator"
slug"Annihilator"
name"Annihilator"
icon"Weapons_Annihilator.png"
tier3
price86.7
lockedtrue
tag_source"CriticalStagger"
tags
"Range"
"Physical"
"EveryXBulletDoStun"
stats
Damage17
Holy Damage20
Attack Speed1.52
Critical Chance"0%"
Range800
Projectiles2
Explosive Chance"100%"
Explosive Radius500
Stagger1
id"Blazing Halberd"
slug"Blazing_Halberd"
name"Blazing Halberd"
icon"Weapons_Blazing_Halberd.png"
tier3
price86.7
lockedtrue
tag_source"ChangeToFromSky"
tags
"Melee"
"Fire"
"Lance"
"BurningGround"
stats
Damage17
Fire Damage22
Attack Speed1.1
Critical Chance"0%"
Range520
Pierce1000
Bounce-1000
Explosive Chance"50%"
Explosive Radius400
Stagger1
id"Divine Crusher"
slug"Divine_Crusher"
name"Divine Crusher"
icon"Weapons_Divine_Crusher.png"
tier3
price121.38
lockedtrue
tag_source"ChangeToLaser"
tags
"Melee"
"Physical"
"Hammer"
"ExplodeOnCrit"
stats
Damage17
Holy Damage17
Attack Speed1.24
Critical Chance"0%"
Range460
Pierce1000
Projectiles3
Bounce-1000
Explosive Radius350
Stagger1
Stun"40%"
id"Frostreaver"
slug"Frostreaver"
name"Frostreaver"
icon"Weapons_Frostreaver.png"
tier3
price81.6
lockedtrue
tag_source"ChangeToPhysical"
tags
"Melee"
"Electric"
"Sword"
"DecreeseSkillCooldown"
stats
Damage16
Electric Damage18
Attack Speed1.2
Critical Chance"0%"
Range420
Pierce1000
Projectiles2
Bounce-1000
Stagger1
Freeze"50%"
id"Minigun"
slug"Gatling"
name"Gatling"
icon"Weapons_Minigun.png"
tier3
price86.7
lockedtrue
tag_source"ConsumeSoul"
tags
"Range"
"Physical"
"ExtraAttackSpeedOverTime"
"ShootInLine"
stats
Damage17
Holy Damage9
Attack Speed0.65
Critical Chance"10%"
Range800
Projectiles3
id"Heavenfall Incinerator"
slug"Heavenfall_Incinerator"
name"Heavenfall Incinerator"
icon"Weapons_Heavenfall_Incinerator.png"
tier3
price107.1
lockedtrue
tag_source"SkillIncreaseSpeed"
tags
"FromSky"
"Fire"
"BurningGround"
stats
Damage21
Fire Damage14
Attack Speed0.68
Critical Chance"0%"
Range600
Pierce-1000
Projectiles2
Explosive Chance"30%"
Explosive Radius400
id"Hellblade"
slug"Hellblade"
name"Hellblade"
icon"Weapons_Hellblade.png"
tier3
price86.7
lockedtrue
tag_source"ChangeToFire"
tags
"Melee"
"Fire"
"Sword"
"DoubleAttack"
stats
Damage17
Fire Damage21
Attack Speed1.29
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Stagger1
id"Infernal Crossbow"
slug"Infernal_Crossbow"
name"Infernal Crossbow"
icon"Weapons_Infernal_Crossbow.png"
tier3
price102
lockedtrue
tag_source"BurningGround"
tags
"Vortex"
"Fire"
"ReasourceOnKill"
stats
Damage20
Fire Damage20
Attack Speed1.25
Critical Chance"15%"
Range900
Pierce2
Projectiles2
Bounce1
id"Infernothrower"
slug"Infernothrower"
name"Infernothrower"
icon"Weapons_Infernothrower.png"
tier3
price112.2
lockedtrue
tag_source"Crux"
tags
"Range"
"Fire"
"Flamethrower"
"ShootInLine"
stats
Damage22
Fire Damage8
Attack Speed0.46
Critical Chance"0%"
Range600
Pierce1000
Projectiles4
id"Ion Rail"
slug"Ion_Rail"
name"Ion Rail"
icon"Weapons_Ion_Rail.png"
tier3
price91.8
lockedtrue
tags
"Laser"
"Electric"
"Overkill"
"ExtraDmgToBig"
stats
Damage18
Electric Damage24
Attack Speed1.07
Critical Chance"0%"
Range1200
Pierce1000
Stagger3
id"Light Beam"
slug"Light_Beam"
name"Light Beam"
icon"Weapons_Light_Beam.png"
tier3
price86.7
lockedtrue
tag_source"EveryXBulletDoStun"
tags
"Laser"
"Physical"
"BounceOnCrit"
stats
Damage17
Holy Damage20
Attack Speed0.94
Critical Chance"15%"
Range1600
Pierce1000
Stagger3
id"Overdetonator"
slug"Overdetonator"
name"Overdetonator"
icon"Weapons_Overdetonator.png"
tier3
price96.9
lockedtrue
tag_source"SkillIncreaseCrit"
tags
"Grenade"
"Fire"
"BurningGround"
stats
Damage19
Fire Damage16
Attack Speed0.81
Critical Chance"0%"
Range800
Pierce-1000
Explosive Chance"130%"
Explosive Radius500
Stagger1
id"Pyrefield"
slug"Pyrefield"
name"Pyrefield"
icon"Weapons_Pyrefield.png"
tier3
price91.8
lockedtrue
tags
"Aura"
"Fire"
"BurningGround"
stats
Damage18
Fire Damage18
Attack Speed0.94
Critical Chance"0%"
Range400
Pierce1000
Projectiles1
Bounce-1000
Explosive Chance"35%"
Explosive Radius350
id"Sanctum Pike"
slug"Sanctum_Pike"
name"Sanctum Pike"
icon"Weapons_Sanctum_Pike.png"
tier3
price91.8
lockedtrue
tag_source"ChangeToElectric"
tags
"Melee"
"Physical"
"Lance"
"DoubleAttack"
stats
Damage18
Holy Damage24
Attack Speed1.37
Critical Chance"20%"
Range560
Pierce1000
Projectiles2
Bounce-1000
Stagger2
id"Shockstring"
slug"Shockstring"
name"Shockstring"
icon"Weapons_Shockstring.png"
tier3
price91.8
lockedtrue
tags
"Range"
"Electric"
"ExtraDmgOverTime"
stats
Damage18
Electric Damage12
Attack Speed1.3
Critical Chance"5%"
Range600
Pierce1
Projectiles2
Bounce2
HP Steal"5%"
id"Solar Rifle"
slug"Solar_Rifle"
name"Solar Rifle"
icon"Weapons_Solar_Rifle.png"
tier3
price86.7
lockedtrue
tag_source"SkillIncreaseDmg"
tags
"Laser"
"Fire"
"IncreaseDmgOnKill"
"Overkill"
stats
Damage17
Fire Damage20
Attack Speed0.94
Critical Chance"0%"
Range1200
Pierce1000
Stagger3
id"Stormbreaker"
slug"Stormbreaker"
name"Stormbreaker"
icon"Weapons_Stormbreaker.png"
tier3
price81.6
lockedtrue
tags
"Melee"
"Electric"
"Hammer"
"DoubleAttack"
stats
Damage16
Electric Damage24
Attack Speed1.6
Critical Chance"0%"
Range460
Pierce1000
Projectiles2
Bounce-1000
Stagger3
id"Stormbringer"
slug"Stormbringer"
name"Stormbringer"
icon"Weapons_Stormbringer.png"
tier3
price76.5
lockedtrue
tag_source"Overkill"
tags
"Vortex"
"Electric"
"ExplodeOnCrit"
stats
Damage15
Electric Damage14
Attack Speed0.96
Critical Chance"20%"
Range600
Pierce3
Bounce1
Explosive Radius350
Freeze"40%"
id"Stormfall"
slug"Stormfall"
name"Stormfall"
icon"Weapons_Stormfall.png"
tier3
price86.7
lockedtrue
tag_source"DoubleAttack"
tags
"FromSky"
"Electric"
"ReasourceOnKill"
"DoubleAttack"
stats
Damage17
Electric Damage14
Attack Speed1.02
Critical Chance"0%"
Range700
Pierce-1000
Bounce2
id"Stormfield"
slug"Stormfield"
name"Stormfield"
icon"Weapons_Stormfield.png"
tier3
price91.8
lockedtrue
tag_source"ChangeToVortex"
tags
"Aura"
"Electric"
"ReasourceOnKill"
stats
Damage18
Electric Damage18
Attack Speed1.2
Critical Chance"0%"
Range400
Pierce1000
Projectiles3
Bounce-1000
id"Super Blaster"
slug"Super_Blaster"
name"Super Blaster"
icon"Weapons_Super_Blaster.png"
tier3
price117.3
lockedtrue
tag_source"ShootInLine"
tags
"Range"
"Fire"
"DoubleAttack"
stats
Damage23
Fire Damage18
Attack Speed0.77
Critical Chance"0%"
Range800
Pierce4
Projectiles2
id"Super Shotgun"
slug"Super_Shotgun"
name"Super Shotgun"
icon"Weapons_Super_Shotgun.png"
tier3
price102
lockedtrue
tag_source"DecreeseSkillCooldown"
tags
"Range"
"Physical"
"ExplodeOnCrit"
stats
Damage20
Holy Damage16
Attack Speed0.91
Critical Chance"20%"
Range600
Projectiles3
Explosive Radius350
Stagger1
id"Teslabringer"
slug"Teslabringer"
name"Teslabringer"
icon"Weapons_Teslabringer.png"
tier3
price86.7
lockedtrue
tags
"Mine"
"Electric"
stats
Damage17
Electric Damage16
Attack Speed2.84
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Bounce2
Explosive Chance"100%"
Explosive Radius500
id"Trinity Blast"
slug"Trinity_Blast"
name"Trinity Blast"
icon"Weapons_Trinity_Blast.png"
tier3
price96.9
lockedtrue
tag_source"EveryXBulletDoFrost"
tags
"Range"
"Physical"
"ReasourceOnCrit"
stats
Damage19
Holy Damage16
Attack Speed0.99
Critical Chance"15%"
Range700
Pierce1
Projectiles3
Stun"40%"
id"Ubercharger"
slug"Ubercharger"
name"Ubercharger"
icon"Weapons_Ubercharger.png"
tier3
price96.9
lockedtrue
tags
"Range"
"Electric"
"EveryXBulletDoFrost"
stats
Damage19
Electric Damage15
Attack Speed0.81
Critical Chance"5%"
Range800
Pierce2
Bounce1
HP Steal"10%"