From Arms of God Wiki

bot: operator iteration 2026-06-10d (hover tooltips / filter chips + DPS sort / damage-type hubs / stat reverse-lookup pages)
bot: render-time refactor — source data
Line 9: Line 9:
"name": "Cutter",
"name": "Cutter",
"icon": "Weapons_Cutter.png",
"icon": "Weapons_Cutter.png",
"tier": 1,
"price": 61.2,
"locked": false,
"tag_source": "Laser",
"tags": [
"Range",
"Physical"
],
"stats": {
"Damage": 12,
"Holy Damage": 12,
"Attack Speed": 1.08,
"Critical Chance": "15%",
"Range": 1000,
"Pierce": 1,
"Bounce": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 31: Line 48:
"name": "Ember Sword",
"name": "Ember Sword",
"icon": "Weapons_Ember_Sword.png",
"icon": "Weapons_Ember_Sword.png",
"tier": 1,
"price": 56.1,
"locked": false,
"tag_source": "Melee",
"tags": [
"Melee",
"Fire",
"Sword"
],
"stats": {
"Damage": 11,
"Fire Damage": 18,
"Attack Speed": 1.31,
"Critical Chance": "0%",
"Range": 400,
"Pierce": 1000,
"Bounce": -1000,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 54: Line 90:
"name": "Flare Cannon",
"name": "Flare Cannon",
"icon": "Weapons_Flare_Cannon.png",
"icon": "Weapons_Flare_Cannon.png",
"tier": 1,
"price": 71.4,
"locked": false,
"tag_source": "Sword",
"tags": [
"FromSky",
"Fire"
],
"stats": {
"Damage": 14,
"Fire Damage": 13,
"Attack Speed": 0.77,
"Critical Chance": "15%",
"Range": 1200,
"Pierce": -1000,
"Explosive Chance": "30%",
"Explosive Radius": 350
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 76: Line 130:
"name": "Holy Spear",
"name": "Holy Spear",
"icon": "Weapons_Holy_Spear.png",
"icon": "Weapons_Holy_Spear.png",
"tier": 1,
"price": 61.2,
"locked": false,
"tag_source": "Range",
"tags": [
"Melee",
"Physical",
"Lance"
],
"stats": {
"Damage": 12,
"Holy Damage": 23,
"Attack Speed": 1.53,
"Critical Chance": "20%",
"Range": 520,
"Pierce": 1000,
"Bounce": -1000,
"Stagger": 2
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 99: Line 172:
"name": "Machine Gun",
"name": "Machine Gun",
"icon": "Weapons_Machine_Gun.png",
"icon": "Weapons_Machine_Gun.png",
"tier": 1,
"price": 71.4,
"locked": false,
"tag_source": "FromSky",
"tags": [
"Range",
"Physical",
"ShootInLine"
],
"stats": {
"Damage": 14,
"Holy Damage": 7,
"Attack Speed": 0.7,
"Critical Chance": "10%",
"Range": 800,
"Projectiles": 3
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 122: Line 212:
"name": "Magnum",
"name": "Magnum",
"icon": "Weapons_Magnum.png",
"icon": "Weapons_Magnum.png",
"tier": 1,
"price": 71.4,
"locked": false,
"tag_source": "Vortex",
"tags": [
"Range",
"Fire"
],
"stats": {
"Damage": 14,
"Fire Damage": 14,
"Attack Speed": 0.81,
"Critical Chance": "10%",
"Range": 1000,
"Pierce": 2,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 144: Line 251:
"name": "Recharger",
"name": "Recharger",
"icon": "Weapons_Recharger.png",
"icon": "Weapons_Recharger.png",
"tier": 1,
"price": 71.4,
"locked": false,
"tag_source": "Lance",
"tags": [
"Range",
"Electric"
],
"stats": {
"Damage": 14,
"Electric Damage": 11,
"Attack Speed": 0.65,
"Critical Chance": "5%",
"Range": 800,
"Pierce": 1,
"HP Steal": "4%"
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 166: Line 290:
"name": "Sawed Off Shotgun",
"name": "Sawed Off Shotgun",
"icon": "Weapons_Sawed_Off.png",
"icon": "Weapons_Sawed_Off.png",
"tier": 1,
"price": 71.4,
"locked": false,
"tag_source": "Aura",
"tags": [
"Range",
"Physical"
],
"stats": {
"Damage": 14,
"Holy Damage": 11,
"Attack Speed": 0.88,
"Critical Chance": "10%",
"Range": 600,
"Projectiles": 2,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 188: Line 329:
"name": "Scalding Crossbow",
"name": "Scalding Crossbow",
"icon": "Weapons_Scalding_Crossbow.png",
"icon": "Weapons_Scalding_Crossbow.png",
"tier": 1,
"price": 61.2,
"locked": false,
"tag_source": "Hammer",
"tags": [
"Range",
"Fire"
],
"stats": {
"Damage": 12,
"Fire Damage": 16,
"Attack Speed": 1.44,
"Critical Chance": "15%",
"Range": 800,
"Pierce": 1,
"Bounce": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 210: Line 368:
"name": "Shock Disc",
"name": "Shock Disc",
"icon": "Weapons_Circuit_Slicer.png",
"icon": "Weapons_Circuit_Slicer.png",
"tier": 1,
"price": 71.4,
"locked": false,
"tag_source": "Electric",
"tags": [
"Vortex",
"Electric"
],
"stats": {
"Damage": 14,
"Electric Damage": 13,
"Attack Speed": 0.75,
"Critical Chance": "10%",
"Range": 600,
"Pierce": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 232: Line 406:
"name": "Shock Maul",
"name": "Shock Maul",
"icon": "Weapons_Shock_Maul.png",
"icon": "Weapons_Shock_Maul.png",
"tier": 1,
"price": 51,
"locked": false,
"tag_source": "Mine",
"tags": [
"Melee",
"Electric",
"Hammer"
],
"stats": {
"Damage": 10,
"Electric Damage": 21,
"Attack Speed": 1.68,
"Critical Chance": "0%",
"Range": 440,
"Pierce": 1000,
"Bounce": -1000,
"Stagger": 3
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 255: Line 448:
"name": "Sniper Rifle",
"name": "Sniper Rifle",
"icon": "Weapons_Sniper_Rifle.png",
"icon": "Weapons_Sniper_Rifle.png",
"tier": 1,
"price": 76.5,
"locked": false,
"tag_source": "Grenade",
"tags": [
"Range",
"Physical"
],
"stats": {
"Damage": 15,
"Holy Damage": 18,
"Attack Speed": 0.97,
"Critical Chance": "15%",
"Range": 1400,
"Pierce": 2,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 277: Line 487:
"name": "Twin Spark",
"name": "Twin Spark",
"icon": "Weapons_Electronizer.png",
"icon": "Weapons_Electronizer.png",
"tier": 1,
"price": 71.4,
"locked": false,
"tag_source": "Fire",
"tags": [
"Range",
"Electric"
],
"stats": {
"Damage": 14,
"Electric Damage": 11,
"Attack Speed": 0.88,
"Critical Chance": "10%",
"Range": 600,
"Projectiles": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 299: Line 525:
"name": "Auto Cannon",
"name": "Auto Cannon",
"icon": "Weapons_Auto_Cannon.png",
"icon": "Weapons_Auto_Cannon.png",
"tier": 2,
"price": 76.5,
"locked": true,
"tag_source": "BreakArmor",
"tags": [
"Range",
"Physical",
"IncreaseCritOnKill",
"ShootInLine"
],
"stats": {
"Damage": 15,
"Holy Damage": 8,
"Attack Speed": 0.72,
"Critical Chance": "10%",
"Range": 800,
"Pierce": 1,
"Projectiles": 3
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 324: Line 569:
"name": "Blaster",
"name": "Blaster",
"icon": "Weapons_Blaster.png",
"icon": "Weapons_Blaster.png",
"tier": 2,
"price": 102,
"locked": true,
"tag_source": "ExtraDmgToMelee",
"tags": [
"Range",
"Fire"
],
"stats": {
"Damage": 20,
"Fire Damage": 16,
"Attack Speed": 0.81,
"Critical Chance": "0%",
"Range": 700,
"Pierce": 2,
"Projectiles": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 347: Line 609:
"name": "Blazing Crossbow",
"name": "Blazing Crossbow",
"icon": "Weapons_Blazing_Crossbow.png",
"icon": "Weapons_Blazing_Crossbow.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tags": [
"Range",
"Fire",
"ReasourceOnKill"
],
"stats": {
"Damage": 16,
"Fire Damage": 16,
"Attack Speed": 1.44,
"Critical Chance": "15%",
"Range": 900,
"Pierce": 1,
"Projectiles": 2,
"Bounce": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 371: Line 651:
"name": "Burning Pike",
"name": "Burning Pike",
"icon": "Weapons_Burning_Pike.png",
"icon": "Weapons_Burning_Pike.png",
"tier": 2,
"price": 76.5,
"locked": true,
"tag_source": "ChangeToFromSky",
"tags": [
"Melee",
"Fire",
"Lance"
],
"stats": {
"Damage": 15,
"Fire Damage": 22,
"Attack Speed": 1.25,
"Critical Chance": "0%",
"Range": 520,
"Pierce": 1000,
"Bounce": -1000,
"Explosive Chance": "50%",
"Explosive Radius": 350,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 394: Line 695:
"name": "Chain Bolt",
"name": "Chain Bolt",
"icon": "Weapons_Handshooker.png",
"icon": "Weapons_Handshooker.png",
"tier": 2,
"price": 61.2,
"locked": true,
"tag_source": "ExtraDmgToRange",
"tags": [
"Vortex",
"Electric",
"ExplodeOnCrit"
],
"stats": {
"Damage": 12,
"Electric Damage": 12,
"Attack Speed": 1.08,
"Critical Chance": "15%",
"Range": 600,
"Pierce": 1,
"Bounce": 1,
"Explosive Radius": 350
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 418: Line 738:
"name": "Consecrated Mace",
"name": "Consecrated Mace",
"icon": "Weapons_Consecrated_Mace.png",
"icon": "Weapons_Consecrated_Mace.png",
"tier": 2,
"price": 107.1,
"locked": true,
"tag_source": "ChangeToLaser",
"tags": [
"Melee",
"Physical",
"Hammer"
],
"stats": {
"Damage": 15,
"Holy Damage": 15,
"Attack Speed": 1.33,
"Critical Chance": "0%",
"Range": 460,
"Pierce": 1000,
"Projectiles": 3,
"Bounce": -1000,
"Stagger": 1,
"Stun": "40%"
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 441: Line 782:
"name": "Detonator",
"name": "Detonator",
"icon": "Weapons_Detonator.png",
"icon": "Weapons_Detonator.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tag_source": "IncreaseCritOnKill",
"tags": [
"Grenade",
"Fire"
],
"stats": {
"Damage": 16,
"Fire Damage": 14,
"Attack Speed": 0.83,
"Critical Chance": "0%",
"Range": 800,
"Pierce": -1000,
"Explosive Chance": "100%",
"Explosive Radius": 500,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 464: Line 824:
"name": "Devastator",
"name": "Devastator",
"icon": "Weapons_Devastator.png",
"icon": "Weapons_Devastator.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tag_source": "ReasourceOnCrit",
"tags": [
"Range",
"Physical"
],
"stats": {
"Damage": 14,
"Holy Damage": 18,
"Attack Speed": 1.23,
"Critical Chance": "0%",
"Range": 800,
"Explosive Chance": "100%",
"Explosive Radius": 450,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 486: Line 864:
"name": "Electrohammer",
"name": "Electrohammer",
"icon": "Weapons_Electrohammer.png",
"icon": "Weapons_Electrohammer.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tags": [
"Melee",
"Electric",
"Hammer",
"ExtraDmgToRange"
],
"stats": {
"Damage": 14,
"Electric Damage": 21,
"Attack Speed": 1.68,
"Critical Chance": "0%",
"Range": 460,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 3
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 511: Line 909:
"name": "Firestorm",
"name": "Firestorm",
"icon": "Weapons_Igniteron.png",
"icon": "Weapons_Igniteron.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tag_source": "ReasourceOnKill",
"tags": [
"FromSky",
"Fire"
],
"stats": {
"Damage": 16,
"Fire Damage": 14,
"Attack Speed": 0.72,
"Critical Chance": "0%",
"Range": 600,
"Pierce": -1000,
"Explosive Chance": "30%",
"Explosive Radius": 350
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 534: Line 950:
"name": "Flamethrower",
"name": "Flamethrower",
"icon": "Weapons_Flamethrower.png",
"icon": "Weapons_Flamethrower.png",
"tier": 2,
"price": 91.8,
"locked": true,
"tag_source": "ExtraDmgToBig",
"tags": [
"Range",
"Fire",
"Flamethrower",
"ShootInLine"
],
"stats": {
"Damage": 18,
"Fire Damage": 8,
"Attack Speed": 0.46,
"Critical Chance": "0%",
"Range": 500,
"Pierce": 1000,
"Projectiles": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 558: Line 993:
"name": "Flarefield",
"name": "Flarefield",
"icon": "Weapons_Flarefield.png",
"icon": "Weapons_Flarefield.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tags": [
"Aura",
"Fire"
],
"stats": {
"Damage": 16,
"Fire Damage": 18,
"Attack Speed": 1.06,
"Critical Chance": "0%",
"Range": 400,
"Pierce": 1000,
"Projectiles": 1,
"Bounce": -1000,
"Explosive Chance": "30%",
"Explosive Radius": 300
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 580: Line 1,034:
"name": "Freezing Blade",
"name": "Freezing Blade",
"icon": "Weapons_Freezing_Blade.png",
"icon": "Weapons_Freezing_Blade.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tag_source": "ChangeToPhysical",
"tags": [
"Melee",
"Electric",
"Sword"
],
"stats": {
"Damage": 14,
"Electric Damage": 18,
"Attack Speed": 1.44,
"Critical Chance": "0%",
"Range": 420,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 1,
"Freeze": "50%"
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 603: Line 1,078:
"name": "Infernoblade",
"name": "Infernoblade",
"icon": "Weapons_Infernoblade.png",
"icon": "Weapons_Infernoblade.png",
"tier": 2,
"price": 76.5,
"locked": true,
"tags": [
"Melee",
"Fire",
"Sword",
"ExtraDmgToBig"
],
"stats": {
"Damage": 15,
"Fire Damage": 18,
"Attack Speed": 1.31,
"Critical Chance": "0%",
"Range": 400,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 628: Line 1,123:
"name": "Lance",
"name": "Lance",
"icon": "Weapons_Lance.png",
"icon": "Weapons_Lance.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tags": [
"Melee",
"Physical",
"Lance",
"ExtraDmgToMelee"
],
"stats": {
"Damage": 16,
"Holy Damage": 21,
"Attack Speed": 1.4,
"Critical Chance": "20%",
"Range": 560,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 2
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 653: Line 1,168:
"name": "Laser Rifle",
"name": "Laser Rifle",
"icon": "Weapons_Laser_Rifle.png",
"icon": "Weapons_Laser_Rifle.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tag_source": "IncreaseDmgOnKill",
"tags": [
"Laser",
"Fire",
"IncreaseDmgOnKill"
],
"stats": {
"Damage": 14,
"Fire Damage": 18,
"Attack Speed": 1.03,
"Critical Chance": "0%",
"Range": 1200,
"Pierce": 1000,
"Stagger": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 677: Line 1,210:
"name": "Longshot",
"name": "Longshot",
"icon": "Weapons_Sharpshooter.png",
"icon": "Weapons_Sharpshooter.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tag_source": "BounceOnCrit",
"tags": [
"Range",
"Physical",
"BounceOnCrit"
],
"stats": {
"Damage": 14,
"Holy Damage": 18,
"Attack Speed": 1.04,
"Critical Chance": "15%",
"Range": 1500,
"Pierce": 2,
"Stagger": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 701: Line 1,252:
"name": "Megacharger",
"name": "Megacharger",
"icon": "Weapons_Megacharger.png",
"icon": "Weapons_Megacharger.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tag_source": "Flamethrower",
"tags": [
"Range",
"Electric"
],
"stats": {
"Damage": 16,
"Electric Damage": 13,
"Attack Speed": 0.68,
"Critical Chance": "5%",
"Range": 800,
"Pierce": 1,
"HP Steal": "7%"
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 724: Line 1,292:
"name": "Proximity Spark",
"name": "Proximity Spark",
"icon": "Weapons_Tesloader.png",
"icon": "Weapons_Tesloader.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tags": [
"Mine",
"Electric"
],
"stats": {
"Damage": 14,
"Electric Damage": 14,
"Attack Speed": 1.45,
"Critical Chance": "0%",
"Range": 800,
"Pierce": -1000,
"Projectiles": 2,
"Explosive Chance": "100%",
"Explosive Radius": 450
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 746: Line 1,332:
"name": "Railgun",
"name": "Railgun",
"icon": "Weapons_Railgun.png",
"icon": "Weapons_Railgun.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tag_source": "ExtraAttackSpeedOverTime",
"tags": [
"Laser",
"Electric",
"ExtraDmgToBig"
],
"stats": {
"Damage": 14,
"Electric Damage": 20,
"Attack Speed": 1.14,
"Critical Chance": "0%",
"Range": 1200,
"Pierce": 1000,
"Stagger": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 770: Line 1,374:
"name": "Shotgun",
"name": "Shotgun",
"icon": "Weapons_Shotgun.png",
"icon": "Weapons_Shotgun.png",
"tier": 2,
"price": 91.8,
"locked": true,
"tag_source": "Physical",
"tags": [
"Range",
"Physical"
],
"stats": {
"Damage": 18,
"Holy Damage": 14,
"Attack Speed": 0.93,
"Critical Chance": "10%",
"Range": 600,
"Projectiles": 3,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 793: Line 1,414:
"name": "Skystrike",
"name": "Skystrike",
"icon": "Weapons_Electrocuter.png",
"icon": "Weapons_Electrocuter.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tag_source": "ExtraDmgOverTime",
"tags": [
"FromSky",
"Electric",
"ReasourceOnKill"
],
"stats": {
"Damage": 14,
"Electric Damage": 12,
"Attack Speed": 1.2,
"Critical Chance": "0%",
"Range": 700,
"Pierce": -1000,
"Bounce": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 817: Line 1,456:
"name": "Spinshot",
"name": "Spinshot",
"icon": "Weapons_Deflectotron.png",
"icon": "Weapons_Deflectotron.png",
"tier": 2,
"price": 71.4,
"locked": true,
"tag_source": "ExplodeOnCrit",
"tags": [
"Vortex",
"Physical",
"IncreaseDmgOnKill"
],
"stats": {
"Damage": 14,
"Holy Damage": 12,
"Attack Speed": 0.88,
"Critical Chance": "20%",
"Range": 600,
"Pierce": 1,
"Bounce": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 841: Line 1,498:
"name": "Thunder Crossbow",
"name": "Thunder Crossbow",
"icon": "Weapons_Lightinger.png",
"icon": "Weapons_Lightinger.png",
"tier": 2,
"price": 76.5,
"locked": true,
"tag_source": "ExtraDmgSameType",
"tags": [
"Range",
"Electric"
],
"stats": {
"Damage": 15,
"Electric Damage": 10,
"Attack Speed": 0.75,
"Critical Chance": "5%",
"Range": 600,
"Pierce": 1,
"Projectiles": 2,
"HP Steal": "3%"
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 864: Line 1,539:
"name": "TwinBlast",
"name": "TwinBlast",
"icon": "Weapons_TwinBlast.png",
"icon": "Weapons_TwinBlast.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tag_source": "PierceOnCrit",
"tags": [
"Range",
"Physical",
"ReasourceOnCrit"
],
"stats": {
"Damage": 16,
"Holy Damage": 14,
"Attack Speed": 0.94,
"Critical Chance": "15%",
"Range": 700,
"Pierce": 1,
"Projectiles": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 888: Line 1,581:
"name": "Voltfield",
"name": "Voltfield",
"icon": "Weapons_Voltfield.png",
"icon": "Weapons_Voltfield.png",
"tier": 2,
"price": 81.6,
"locked": true,
"tag_source": "ChangeToVortex",
"tags": [
"Aura",
"Electric"
],
"stats": {
"Damage": 16,
"Electric Damage": 18,
"Attack Speed": 1.44,
"Critical Chance": "0%",
"Range": 400,
"Pierce": 1000,
"Projectiles": 3,
"Bounce": -1000
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 910: Line 1,621:
"name": "Aegis Cycler",
"name": "Aegis Cycler",
"icon": "Weapons_Aegis_Cycler.png",
"icon": "Weapons_Aegis_Cycler.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "EveryXBulletDoCrit",
"tags": [
"Vortex",
"Physical",
"IncreaseDmgOnKill",
"Overkill"
],
"stats": {
"Damage": 17,
"Holy Damage": 15,
"Attack Speed": 0.86,
"Critical Chance": "20%",
"Range": 600,
"Pierce": 1,
"Bounce": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 935: Line 1,665:
"name": "Annihilator",
"name": "Annihilator",
"icon": "Weapons_Annihilator.png",
"icon": "Weapons_Annihilator.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "CriticalStagger",
"tags": [
"Range",
"Physical",
"EveryXBulletDoStun"
],
"stats": {
"Damage": 17,
"Holy Damage": 20,
"Attack Speed": 1.52,
"Critical Chance": "0%",
"Range": 800,
"Projectiles": 2,
"Explosive Chance": "100%",
"Explosive Radius": 500,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 959: Line 1,709:
"name": "Blazing Halberd",
"name": "Blazing Halberd",
"icon": "Weapons_Blazing_Halberd.png",
"icon": "Weapons_Blazing_Halberd.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "ChangeToFromSky",
"tags": [
"Melee",
"Fire",
"Lance",
"BurningGround"
],
"stats": {
"Damage": 17,
"Fire Damage": 22,
"Attack Speed": 1.1,
"Critical Chance": "0%",
"Range": 520,
"Pierce": 1000,
"Bounce": -1000,
"Explosive Chance": "50%",
"Explosive Radius": 400,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 983: Line 1,755:
"name": "Divine Crusher",
"name": "Divine Crusher",
"icon": "Weapons_Divine_Crusher.png",
"icon": "Weapons_Divine_Crusher.png",
"tier": 3,
"price": 121.38,
"locked": true,
"tag_source": "ChangeToLaser",
"tags": [
"Melee",
"Physical",
"Hammer",
"ExplodeOnCrit"
],
"stats": {
"Damage": 17,
"Holy Damage": 17,
"Attack Speed": 1.24,
"Critical Chance": "0%",
"Range": 460,
"Pierce": 1000,
"Projectiles": 3,
"Bounce": -1000,
"Explosive Radius": 350,
"Stagger": 1,
"Stun": "40%"
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 1,007: Line 1,802:
"name": "Frostreaver",
"name": "Frostreaver",
"icon": "Weapons_Frostreaver.png",
"icon": "Weapons_Frostreaver.png",
"tier": 3,
"price": 81.6,
"locked": true,
"tag_source": "ChangeToPhysical",
"tags": [
"Melee",
"Electric",
"Sword",
"DecreeseSkillCooldown"
],
"stats": {
"Damage": 16,
"Electric Damage": 18,
"Attack Speed": 1.2,
"Critical Chance": "0%",
"Range": 420,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 1,
"Freeze": "50%"
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 1,031: Line 1,848:
"name": "Gatling",
"name": "Gatling",
"icon": "Weapons_Minigun.png",
"icon": "Weapons_Minigun.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "ConsumeSoul",
"tags": [
"Range",
"Physical",
"ExtraAttackSpeedOverTime",
"ShootInLine"
],
"stats": {
"Damage": 17,
"Holy Damage": 9,
"Attack Speed": 0.65,
"Critical Chance": "10%",
"Range": 800,
"Projectiles": 3
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,056: Line 1,891:
"name": "Heavenfall Incinerator",
"name": "Heavenfall Incinerator",
"icon": "Weapons_Heavenfall_Incinerator.png",
"icon": "Weapons_Heavenfall_Incinerator.png",
"tier": 3,
"price": 107.1,
"locked": true,
"tag_source": "SkillIncreaseSpeed",
"tags": [
"FromSky",
"Fire",
"BurningGround"
],
"stats": {
"Damage": 21,
"Fire Damage": 14,
"Attack Speed": 0.68,
"Critical Chance": "0%",
"Range": 600,
"Pierce": -1000,
"Projectiles": 2,
"Explosive Chance": "30%",
"Explosive Radius": 400
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,080: Line 1,935:
"name": "Hellblade",
"name": "Hellblade",
"icon": "Weapons_Hellblade.png",
"icon": "Weapons_Hellblade.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "ChangeToFire",
"tags": [
"Melee",
"Fire",
"Sword",
"DoubleAttack"
],
"stats": {
"Damage": 17,
"Fire Damage": 21,
"Attack Speed": 1.29,
"Critical Chance": "0%",
"Range": 400,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 1,105: Line 1,981:
"name": "Infernal Crossbow",
"name": "Infernal Crossbow",
"icon": "Weapons_Infernal_Crossbow.png",
"icon": "Weapons_Infernal_Crossbow.png",
"tier": 3,
"price": 102,
"locked": true,
"tag_source": "BurningGround",
"tags": [
"Vortex",
"Fire",
"ReasourceOnKill"
],
"stats": {
"Damage": 20,
"Fire Damage": 20,
"Attack Speed": 1.25,
"Critical Chance": "15%",
"Range": 900,
"Pierce": 2,
"Projectiles": 2,
"Bounce": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,129: Line 2,024:
"name": "Infernothrower",
"name": "Infernothrower",
"icon": "Weapons_Infernothrower.png",
"icon": "Weapons_Infernothrower.png",
"tier": 3,
"price": 112.2,
"locked": true,
"tag_source": "Crux",
"tags": [
"Range",
"Fire",
"Flamethrower",
"ShootInLine"
],
"stats": {
"Damage": 22,
"Fire Damage": 8,
"Attack Speed": 0.46,
"Critical Chance": "0%",
"Range": 600,
"Pierce": 1000,
"Projectiles": 4
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,154: Line 2,068:
"name": "Ion Rail",
"name": "Ion Rail",
"icon": "Weapons_Ion_Rail.png",
"icon": "Weapons_Ion_Rail.png",
"tier": 3,
"price": 91.8,
"locked": true,
"tags": [
"Laser",
"Electric",
"Overkill",
"ExtraDmgToBig"
],
"stats": {
"Damage": 18,
"Electric Damage": 24,
"Attack Speed": 1.07,
"Critical Chance": "0%",
"Range": 1200,
"Pierce": 1000,
"Stagger": 3
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,179: Line 2,111:
"name": "Light Beam",
"name": "Light Beam",
"icon": "Weapons_Light_Beam.png",
"icon": "Weapons_Light_Beam.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "EveryXBulletDoStun",
"tags": [
"Laser",
"Physical",
"BounceOnCrit"
],
"stats": {
"Damage": 17,
"Holy Damage": 20,
"Attack Speed": 0.94,
"Critical Chance": "15%",
"Range": 1600,
"Pierce": 1000,
"Stagger": 3
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,203: Line 2,153:
"name": "Overdetonator",
"name": "Overdetonator",
"icon": "Weapons_Overdetonator.png",
"icon": "Weapons_Overdetonator.png",
"tier": 3,
"price": 96.9,
"locked": true,
"tag_source": "SkillIncreaseCrit",
"tags": [
"Grenade",
"Fire",
"BurningGround"
],
"stats": {
"Damage": 19,
"Fire Damage": 16,
"Attack Speed": 0.81,
"Critical Chance": "0%",
"Range": 800,
"Pierce": -1000,
"Explosive Chance": "130%",
"Explosive Radius": 500,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,227: Line 2,197:
"name": "Pyrefield",
"name": "Pyrefield",
"icon": "Weapons_Pyrefield.png",
"icon": "Weapons_Pyrefield.png",
"tier": 3,
"price": 91.8,
"locked": true,
"tags": [
"Aura",
"Fire",
"BurningGround"
],
"stats": {
"Damage": 18,
"Fire Damage": 18,
"Attack Speed": 0.94,
"Critical Chance": "0%",
"Range": 400,
"Pierce": 1000,
"Projectiles": 1,
"Bounce": -1000,
"Explosive Chance": "35%",
"Explosive Radius": 350
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,250: Line 2,240:
"name": "Sanctum Pike",
"name": "Sanctum Pike",
"icon": "Weapons_Sanctum_Pike.png",
"icon": "Weapons_Sanctum_Pike.png",
"tier": 3,
"price": 91.8,
"locked": true,
"tag_source": "ChangeToElectric",
"tags": [
"Melee",
"Physical",
"Lance",
"DoubleAttack"
],
"stats": {
"Damage": 18,
"Holy Damage": 24,
"Attack Speed": 1.37,
"Critical Chance": "20%",
"Range": 560,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 2
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 1,275: Line 2,286:
"name": "Shockstring",
"name": "Shockstring",
"icon": "Weapons_Shockstring.png",
"icon": "Weapons_Shockstring.png",
"tier": 3,
"price": 91.8,
"locked": true,
"tags": [
"Range",
"Electric",
"ExtraDmgOverTime"
],
"stats": {
"Damage": 18,
"Electric Damage": 12,
"Attack Speed": 1.3,
"Critical Chance": "5%",
"Range": 600,
"Pierce": 1,
"Projectiles": 2,
"Bounce": 2,
"HP Steal": "5%"
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,299: Line 2,329:
"name": "Solar Rifle",
"name": "Solar Rifle",
"icon": "Weapons_Solar_Rifle.png",
"icon": "Weapons_Solar_Rifle.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "SkillIncreaseDmg",
"tags": [
"Laser",
"Fire",
"IncreaseDmgOnKill",
"Overkill"
],
"stats": {
"Damage": 17,
"Fire Damage": 20,
"Attack Speed": 0.94,
"Critical Chance": "0%",
"Range": 1200,
"Pierce": 1000,
"Stagger": 3
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,324: Line 2,373:
"name": "Stormbreaker",
"name": "Stormbreaker",
"icon": "Weapons_Stormbreaker.png",
"icon": "Weapons_Stormbreaker.png",
"tier": 3,
"price": 81.6,
"locked": true,
"tags": [
"Melee",
"Electric",
"Hammer",
"DoubleAttack"
],
"stats": {
"Damage": 16,
"Electric Damage": 24,
"Attack Speed": 1.6,
"Critical Chance": "0%",
"Range": 460,
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 3
},
"infobox": {
"infobox": {
"Class": "Melee",
"Class": "Melee",
Line 1,349: Line 2,418:
"name": "Stormbringer",
"name": "Stormbringer",
"icon": "Weapons_Stormbringer.png",
"icon": "Weapons_Stormbringer.png",
"tier": 3,
"price": 76.5,
"locked": true,
"tag_source": "Overkill",
"tags": [
"Vortex",
"Electric",
"ExplodeOnCrit"
],
"stats": {
"Damage": 15,
"Electric Damage": 14,
"Attack Speed": 0.96,
"Critical Chance": "20%",
"Range": 600,
"Pierce": 3,
"Bounce": 1,
"Explosive Radius": 350,
"Freeze": "40%"
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,373: Line 2,462:
"name": "Stormfall",
"name": "Stormfall",
"icon": "Weapons_Stormfall.png",
"icon": "Weapons_Stormfall.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tag_source": "DoubleAttack",
"tags": [
"FromSky",
"Electric",
"ReasourceOnKill",
"DoubleAttack"
],
"stats": {
"Damage": 17,
"Electric Damage": 14,
"Attack Speed": 1.02,
"Critical Chance": "0%",
"Range": 700,
"Pierce": -1000,
"Bounce": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,398: Line 2,506:
"name": "Stormfield",
"name": "Stormfield",
"icon": "Weapons_Stormfield.png",
"icon": "Weapons_Stormfield.png",
"tier": 3,
"price": 91.8,
"locked": true,
"tag_source": "ChangeToVortex",
"tags": [
"Aura",
"Electric",
"ReasourceOnKill"
],
"stats": {
"Damage": 18,
"Electric Damage": 18,
"Attack Speed": 1.2,
"Critical Chance": "0%",
"Range": 400,
"Pierce": 1000,
"Projectiles": 3,
"Bounce": -1000
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,421: Line 2,548:
"name": "Super Blaster",
"name": "Super Blaster",
"icon": "Weapons_Super_Blaster.png",
"icon": "Weapons_Super_Blaster.png",
"tier": 3,
"price": 117.3,
"locked": true,
"tag_source": "ShootInLine",
"tags": [
"Range",
"Fire",
"DoubleAttack"
],
"stats": {
"Damage": 23,
"Fire Damage": 18,
"Attack Speed": 0.77,
"Critical Chance": "0%",
"Range": 800,
"Pierce": 4,
"Projectiles": 2
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,445: Line 2,590:
"name": "Super Shotgun",
"name": "Super Shotgun",
"icon": "Weapons_Super_Shotgun.png",
"icon": "Weapons_Super_Shotgun.png",
"tier": 3,
"price": 102,
"locked": true,
"tag_source": "DecreeseSkillCooldown",
"tags": [
"Range",
"Physical",
"ExplodeOnCrit"
],
"stats": {
"Damage": 20,
"Holy Damage": 16,
"Attack Speed": 0.91,
"Critical Chance": "20%",
"Range": 600,
"Projectiles": 3,
"Explosive Radius": 350,
"Stagger": 1
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,469: Line 2,633:
"name": "Teslabringer",
"name": "Teslabringer",
"icon": "Weapons_Teslabringer.png",
"icon": "Weapons_Teslabringer.png",
"tier": 3,
"price": 86.7,
"locked": true,
"tags": [
"Mine",
"Electric"
],
"stats": {
"Damage": 17,
"Electric Damage": 16,
"Attack Speed": 2.84,
"Critical Chance": "0%",
"Range": 800,
"Pierce": -1000,
"Projectiles": 2,
"Bounce": 2,
"Explosive Chance": "100%",
"Explosive Radius": 500
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,492: Line 2,675:
"name": "Trinity Blast",
"name": "Trinity Blast",
"icon": "Weapons_Trinity_Blast.png",
"icon": "Weapons_Trinity_Blast.png",
"tier": 3,
"price": 96.9,
"locked": true,
"tag_source": "EveryXBulletDoFrost",
"tags": [
"Range",
"Physical",
"ReasourceOnCrit"
],
"stats": {
"Damage": 19,
"Holy Damage": 16,
"Attack Speed": 0.99,
"Critical Chance": "15%",
"Range": 700,
"Pierce": 1,
"Projectiles": 3,
"Stun": "40%"
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",
Line 1,516: Line 2,718:
"name": "Ubercharger",
"name": "Ubercharger",
"icon": "Weapons_Ubercharger.png",
"icon": "Weapons_Ubercharger.png",
"tier": 3,
"price": 96.9,
"locked": true,
"tags": [
"Range",
"Electric",
"EveryXBulletDoFrost"
],
"stats": {
"Damage": 19,
"Electric Damage": 15,
"Attack Speed": 0.81,
"Critical Chance": "5%",
"Range": 800,
"Pierce": 2,
"Bounce": 1,
"HP Steal": "10%"
},
"infobox": {
"infobox": {
"Class": "Ranged",
"Class": "Ranged",

Revision as of 08:28, 10 June 2026

category"Weapons"
aggregation_mode"none"
record_count65
records
id"Cutter"
slug"Cutter"
name"Cutter"
icon"Weapons_Cutter.png"
tier1
price61.2
lockedfalse
tag_source"Laser"
tags
"Range"
"Physical"
stats
Damage12
Holy Damage12
Attack Speed1.08
Critical Chance"15%"
Range1000
Pierce1
Bounce1
infobox
Class"Ranged"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.08"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Ember Sword"
slug"Ember_Sword"
name"Ember Sword"
icon"Weapons_Ember_Sword.png"
tier1
price56.1
lockedfalse
tag_source"Melee"
tags
"Melee"
"Fire"
"Sword"
stats
Damage11
Fire Damage18
Attack Speed1.31
Critical Chance"0%"
Range400
Pierce1000
Bounce-1000
Stagger1
infobox
Class"Melee"
Tier1
Price"56.1"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"11"
Attack Speed"1.31"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
cross_refs
Empty object
id"Flare Cannon"
slug"Flare_Cannon"
name"Flare Cannon"
icon"Weapons_Flare_Cannon.png"
tier1
price71.4
lockedfalse
tag_source"Sword"
tags
"FromSky"
"Fire"
stats
Damage14
Fire Damage13
Attack Speed0.77
Critical Chance"15%"
Range1200
Pierce-1000
Explosive Chance"30%"
Explosive Radius350
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"14"
Attack Speed"0.77"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Holy Spear"
slug"Holy_Spear"
name"Holy Spear"
icon"Weapons_Holy_Spear.png"
tier1
price61.2
lockedfalse
tag_source"Range"
tags
"Melee"
"Physical"
"Lance"
stats
Damage12
Holy Damage23
Attack Speed1.53
Critical Chance"20%"
Range520
Pierce1000
Bounce-1000
Stagger2
infobox
Class"Melee"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 23</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"12"
Attack Speed"1.53"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
cross_refs
Empty object
id"Machine Gun"
slug"Machine_Gun"
name"Machine Gun"
icon"Weapons_Machine_Gun.png"
tier1
price71.4
lockedfalse
tag_source"FromSky"
tags
"Range"
"Physical"
"ShootInLine"
stats
Damage14
Holy Damage7
Attack Speed0.7
Critical Chance"10%"
Range800
Projectiles3
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 7</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"14"
Attack Speed"0.7"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Magnum"
slug"Magnum"
name"Magnum"
icon"Weapons_Magnum.png"
tier1
price71.4
lockedfalse
tag_source"Vortex"
tags
"Range"
"Fire"
stats
Damage14
Fire Damage14
Attack Speed0.81
Critical Chance"10%"
Range1000
Pierce2
Stagger1
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Recharger"
slug"Recharger"
name"Recharger"
icon"Weapons_Recharger.png"
tier1
price71.4
lockedfalse
tag_source"Lance"
tags
"Range"
"Electric"
stats
Damage14
Electric Damage11
Attack Speed0.65
Critical Chance"5%"
Range800
Pierce1
HP Steal"4%"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%"
Damage"14"
Attack Speed"0.65"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Sawed Off"
slug"Sawed_Off_Shotgun"
name"Sawed Off Shotgun"
icon"Weapons_Sawed_Off.png"
tier1
price71.4
lockedfalse
tag_source"Aura"
tags
"Range"
"Physical"
stats
Damage14
Holy Damage11
Attack Speed0.88
Critical Chance"10%"
Range600
Projectiles2
Stagger1
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.88"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Scalding Crossbow"
slug"Scalding_Crossbow"
name"Scalding Crossbow"
icon"Weapons_Scalding_Crossbow.png"
tier1
price61.2
lockedfalse
tag_source"Hammer"
tags
"Range"
"Fire"
stats
Damage12
Fire Damage16
Attack Speed1.44
Critical Chance"15%"
Range800
Pierce1
Bounce1
infobox
Class"Ranged"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Circuit Slicer"
slug"Shock_Disc"
name"Shock Disc"
icon"Weapons_Circuit_Slicer.png"
tier1
price71.4
lockedfalse
tag_source"Electric"
tags
"Vortex"
"Electric"
stats
Damage14
Electric Damage13
Attack Speed0.75
Critical Chance"10%"
Range600
Pierce1
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1"
Damage"14"
Attack Speed"0.75"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Shock Maul"
slug"Shock_Maul"
name"Shock Maul"
icon"Weapons_Shock_Maul.png"
tier1
price51
lockedfalse
tag_source"Mine"
tags
"Melee"
"Electric"
"Hammer"
stats
Damage10
Electric Damage21
Attack Speed1.68
Critical Chance"0%"
Range440
Pierce1000
Bounce-1000
Stagger3
infobox
Class"Melee"
Tier1
Price"51"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 440<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"10"
Attack Speed"1.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
cross_refs
Empty object
id"Sniper Rifle"
slug"Sniper_Rifle"
name"Sniper Rifle"
icon"Weapons_Sniper_Rifle.png"
tier1
price76.5
lockedfalse
tag_source"Grenade"
tags
"Range"
"Physical"
stats
Damage15
Holy Damage18
Attack Speed0.97
Critical Chance"15%"
Range1400
Pierce2
Stagger1
infobox
Class"Ranged"
Tier1
Price"76.5"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"0.97"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Electronizer"
slug"Twin_Spark"
name"Twin Spark"
icon"Weapons_Electronizer.png"
tier1
price71.4
lockedfalse
tag_source"Fire"
tags
"Range"
"Electric"
stats
Damage14
Electric Damage11
Attack Speed0.88
Critical Chance"10%"
Range600
Projectiles2
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"14"
Attack Speed"0.88"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Auto Cannon"
slug"Auto_Cannon"
name"Auto Cannon"
icon"Weapons_Auto_Cannon.png"
tier2
price76.5
lockedtrue
tag_source"BreakArmor"
tags
"Range"
"Physical"
"IncreaseCritOnKill"
"ShootInLine"
stats
Damage15
Holy Damage8
Attack Speed0.72
Critical Chance"10%"
Range800
Pierce1
Projectiles3
infobox
Class"Ranged"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"15"
Attack Speed"0.72"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseCritOnKill">[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]]</span> – Adds Critical Chance permanently on kill."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
Lore"Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run. Adding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon."
cross_refs
Empty object
id"Blaster"
slug"Blaster"
name"Blaster"
icon"Weapons_Blaster.png"
tier2
price102
lockedtrue
tag_source"ExtraDmgToMelee"
tags
"Range"
"Fire"
stats
Damage20
Fire Damage16
Attack Speed0.81
Critical Chance"0%"
Range700
Pierce2
Projectiles2
infobox
Class"Ranged"
Tier2
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"20"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
Lore"A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades. Bounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently."
cross_refs
Empty object
id"Blazing Crossbow"
slug"Blazing_Crossbow"
name"Blazing Crossbow"
icon"Weapons_Blazing_Crossbow.png"
tier2
price81.6
lockedtrue
tags
"Range"
"Fire"
"ReasourceOnKill"
stats
Damage16
Fire Damage16
Attack Speed1.44
Critical Chance"15%"
Range900
Pierce1
Projectiles2
Bounce1
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"16"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
Lore"Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides. Upgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon."
cross_refs
Empty object
id"Burning Pike"
slug"Burning_Pike"
name"Burning Pike"
icon"Weapons_Burning_Pike.png"
tier2
price76.5
lockedtrue
tag_source"ChangeToFromSky"
tags
"Melee"
"Fire"
"Lance"
stats
Damage15
Fire Damage22
Attack Speed1.25
Critical Chance"0%"
Range520
Pierce1000
Bounce-1000
Explosive Chance"50%"
Explosive Radius350
Stagger1
infobox
Class"Melee"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.25"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
cross_refs
Empty object
id"Handshooker"
slug"Chain_Bolt"
name"Chain Bolt"
icon"Weapons_Handshooker.png"
tier2
price61.2
lockedtrue
tag_source"ExtraDmgToRange"
tags
"Vortex"
"Electric"
"ExplodeOnCrit"
stats
Damage12
Electric Damage12
Attack Speed1.08
Critical Chance"15%"
Range600
Pierce1
Bounce1
Explosive Radius350
infobox
Class"Ranged"
Tier2
Price"61.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"12"
Attack Speed"1.08"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
Lore"Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions. When merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential."
cross_refs
Empty object
id"Consecrated Mace"
slug"Consecrated_Mace"
name"Consecrated Mace"
icon"Weapons_Consecrated_Mace.png"
tier2
price107.1
lockedtrue
tag_source"ChangeToLaser"
tags
"Melee"
"Physical"
"Hammer"
stats
Damage15
Holy Damage15
Attack Speed1.33
Critical Chance"0%"
Range460
Pierce1000
Projectiles3
Bounce-1000
Stagger1
Stun"40%"
infobox
Class"Melee"
Tier2
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"15"
Attack Speed"1.33"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
cross_refs
Empty object
id"Detonator"
slug"Detonator"
name"Detonator"
icon"Weapons_Detonator.png"
tier2
price81.6
lockedtrue
tag_source"IncreaseCritOnKill"
tags
"Grenade"
"Fire"
stats
Damage16
Fire Damage14
Attack Speed0.83
Critical Chance"0%"
Range800
Pierce-1000
Explosive Chance"100%"
Explosive Radius500
Stagger1
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"16"
Attack Speed"0.83"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Grenade">[[Tag-Grenade|Grenade]]</span> – grenade launcher"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
Lore"A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once. Even if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances."
cross_refs
Empty object
id"Devastator"
slug"Devastator"
name"Devastator"
icon"Weapons_Devastator.png"
tier2
price71.4
lockedtrue
tag_source"ReasourceOnCrit"
tags
"Range"
"Physical"
stats
Damage14
Holy Damage18
Attack Speed1.23
Critical Chance"0%"
Range800
Explosive Chance"100%"
Explosive Radius450
Stagger1
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"1.23"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Electrohammer"
slug"Electrohammer"
name"Electrohammer"
icon"Weapons_Electrohammer.png"
tier2
price71.4
lockedtrue
tags
"Melee"
"Electric"
"Hammer"
"ExtraDmgToRange"
stats
Damage14
Electric Damage21
Attack Speed1.68
Critical Chance"0%"
Range460
Pierce1000
Projectiles2
Bounce-1000
Stagger3
infobox
Class"Melee"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"14"
Attack Speed"1.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToRange">[[Tag-ExtraDmgToRange|ExtraDmgToRange]]</span> – 150% Damage to range enemies."
Lore"A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range. Due to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat."
cross_refs
Empty object
id"Igniteron"
slug"Firestorm"
name"Firestorm"
icon"Weapons_Igniteron.png"
tier2
price81.6
lockedtrue
tag_source"ReasourceOnKill"
tags
"FromSky"
"Fire"
stats
Damage16
Fire Damage14
Attack Speed0.72
Critical Chance"0%"
Range600
Pierce-1000
Explosive Chance"30%"
Explosive Radius350
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"16"
Attack Speed"0.72"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
Lore"Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius. Due to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective."
cross_refs
Empty object
id"Flamethrower"
slug"Flamethrower"
name"Flamethrower"
icon"Weapons_Flamethrower.png"
tier2
price91.8
lockedtrue
tag_source"ExtraDmgToBig"
tags
"Range"
"Fire"
"Flamethrower"
"ShootInLine"
stats
Damage18
Fire Damage8
Attack Speed0.46
Critical Chance"0%"
Range500
Pierce1000
Projectiles2
infobox
Class"Ranged"
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 500<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"18"
Attack Speed"0.46"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Flamethrower">[[Tag-Flamethrower|Flamethrower]]</span> – Ignites all enemies in a straight line within range."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Flarefield"
slug"Flarefield"
name"Flarefield"
icon"Weapons_Flarefield.png"
tier2
price81.6
lockedtrue
tags
"Aura"
"Fire"
stats
Damage16
Fire Damage18
Attack Speed1.06
Critical Chance"0%"
Range400
Pierce1000
Projectiles1
Bounce-1000
Explosive Chance"30%"
Explosive Radius300
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300"
Damage"16"
Attack Speed"1.06"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Freezing Blade"
slug"Freezing_Blade"
name"Freezing Blade"
icon"Weapons_Freezing_Blade.png"
tier2
price71.4
lockedtrue
tag_source"ChangeToPhysical"
tags
"Melee"
"Electric"
"Sword"
stats
Damage14
Electric Damage18
Attack Speed1.44
Critical Chance"0%"
Range420
Pierce1000
Projectiles2
Bounce-1000
Stagger1
Freeze"50%"
infobox
Class"Melee"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"14"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
cross_refs
Empty object
id"Infernoblade"
slug"Infernoblade"
name"Infernoblade"
icon"Weapons_Infernoblade.png"
tier2
price76.5
lockedtrue
tags
"Melee"
"Fire"
"Sword"
"ExtraDmgToBig"
stats
Damage15
Fire Damage18
Attack Speed1.31
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Stagger1
infobox
Class"Melee"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.31"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToBig">[[Tag-ExtraDmgToBig|ExtraDmgToBig]]</span> – 150% Damage to big enemies."
Lore"A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit. The upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce."
cross_refs
Empty object
id"Lance"
slug"Lance"
name"Lance"
icon"Weapons_Lance.png"
tier2
price81.6
lockedtrue
tags
"Melee"
"Physical"
"Lance"
"ExtraDmgToMelee"
stats
Damage16
Holy Damage21
Attack Speed1.4
Critical Chance"20%"
Range560
Pierce1000
Projectiles2
Bounce-1000
Stagger2
infobox
Class"Melee"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"16"
Attack Speed"1.4"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToMelee">[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]]</span> – 150% Damage to melee enemies."
Lore"A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks. When upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants."
cross_refs
Empty object
id"Laser Rifle"
slug"Laser_Rifle"
name"Laser Rifle"
icon"Weapons_Laser_Rifle.png"
tier2
price71.4
lockedtrue
tag_source"IncreaseDmgOnKill"
tags
"Laser"
"Fire"
"IncreaseDmgOnKill"
stats
Damage14
Fire Damage18
Attack Speed1.03
Critical Chance"0%"
Range1200
Pierce1000
Stagger2
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.03"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
Lore"A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage. If focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost."
cross_refs
Empty object
id"Sharpshooter"
slug"Longshot"
name"Longshot"
icon"Weapons_Sharpshooter.png"
tier2
price71.4
lockedtrue
tag_source"BounceOnCrit"
tags
"Range"
"Physical"
"BounceOnCrit"
stats
Damage14
Holy Damage18
Attack Speed1.04
Critical Chance"15%"
Range1500
Pierce2
Stagger2
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.04"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BounceOnCrit">[[Tag-BounceOnCrit|BounceOnCrit]]</span> – Bounces on a Critical hit (max 4 times)."
Lore"Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs. This weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness."
cross_refs
Empty object
id"Megacharger"
slug"Megacharger"
name"Megacharger"
icon"Weapons_Megacharger.png"
tier2
price81.6
lockedtrue
tag_source"Flamethrower"
tags
"Range"
"Electric"
stats
Damage16
Electric Damage13
Attack Speed0.68
Critical Chance"5%"
Range800
Pierce1
HP Steal"7%"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%"
Damage"16"
Attack Speed"0.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
Lore"A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles. Due to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type."
cross_refs
Empty object
id"Tesloader"
slug"Proximity_Spark"
name"Proximity Spark"
icon"Weapons_Tesloader.png"
tier2
price71.4
lockedtrue
tags
"Mine"
"Electric"
stats
Damage14
Electric Damage14
Attack Speed1.45
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Explosive Chance"100%"
Explosive Radius450
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450"
Damage"14"
Attack Speed"1.45"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Mine">[[Tag-Mine|Mine]]</span> – mine launcher"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Railgun"
slug"Railgun"
name"Railgun"
icon"Weapons_Railgun.png"
tier2
price71.4
lockedtrue
tag_source"ExtraAttackSpeedOverTime"
tags
"Laser"
"Electric"
"ExtraDmgToBig"
stats
Damage14
Electric Damage20
Attack Speed1.14
Critical Chance"0%"
Range1200
Pierce1000
Stagger2
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.14"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToBig">[[Tag-ExtraDmgToBig|ExtraDmgToBig]]</span> – 150% Damage to big enemies."
Lore"A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness. When primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies."
cross_refs
Empty object
id"Shotgun"
slug"Shotgun"
name"Shotgun"
icon"Weapons_Shotgun.png"
tier2
price91.8
lockedtrue
tag_source"Physical"
tags
"Range"
"Physical"
stats
Damage18
Holy Damage14
Attack Speed0.93
Critical Chance"10%"
Range600
Projectiles3
Stagger1
infobox
Class"Ranged"
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"18"
Attack Speed"0.93"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
Lore"A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage."
cross_refs
Empty object
id"Electrocuter"
slug"Skystrike"
name"Skystrike"
icon"Weapons_Electrocuter.png"
tier2
price71.4
lockedtrue
tag_source"ExtraDmgOverTime"
tags
"FromSky"
"Electric"
"ReasourceOnKill"
stats
Damage14
Electric Damage12
Attack Speed1.2
Critical Chance"0%"
Range700
Pierce-1000
Bounce2
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"14"
Attack Speed"1.2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
Lore"An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills. This makes it a strong choice for improving run economy, especially when reliable kill confirmation is important."
cross_refs
Empty object
id"Deflectotron"
slug"Spinshot"
name"Spinshot"
icon"Weapons_Deflectotron.png"
tier2
price71.4
lockedtrue
tag_source"ExplodeOnCrit"
tags
"Vortex"
"Physical"
"IncreaseDmgOnKill"
stats
Damage14
Holy Damage12
Attack Speed0.88
Critical Chance"20%"
Range600
Pierce1
Bounce1
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"14"
Attack Speed"0.88"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
Lore"A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions. This weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential."
cross_refs
Empty object
id"Lightinger"
slug"Thunder_Crossbow"
name"Thunder Crossbow"
icon"Weapons_Lightinger.png"
tier2
price76.5
lockedtrue
tag_source"ExtraDmgSameType"
tags
"Range"
"Electric"
stats
Damage15
Electric Damage10
Attack Speed0.75
Critical Chance"5%"
Range600
Pierce1
Projectiles2
HP Steal"3%"
infobox
Class"Ranged"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 10</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%"
Damage"15"
Attack Speed"0.75"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
Lore"A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively. Without additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options."
cross_refs
Empty object
id"TwinBlast"
slug"TwinBlast"
name"TwinBlast"
icon"Weapons_TwinBlast.png"
tier2
price81.6
lockedtrue
tag_source"PierceOnCrit"
tags
"Range"
"Physical"
"ReasourceOnCrit"
stats
Damage16
Holy Damage14
Attack Speed0.94
Critical Chance"15%"
Range700
Pierce1
Projectiles2
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"16"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnCrit">[[Tag-ReasourceOnCrit|ReasourceOnCrit]]</span> – Adds 0.1 Resource on a Critical hit."
Lore"TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat. Even without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run."
cross_refs
Empty object
id"Voltfield"
slug"Voltfield"
name"Voltfield"
icon"Weapons_Voltfield.png"
tier2
price81.6
lockedtrue
tag_source"ChangeToVortex"
tags
"Aura"
"Electric"
stats
Damage16
Electric Damage18
Attack Speed1.44
Critical Chance"0%"
Range400
Pierce1000
Projectiles3
Bounce-1000
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"16"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Aegis Cycler"
slug"Aegis_Cycler"
name"Aegis Cycler"
icon"Weapons_Aegis_Cycler.png"
tier3
price86.7
lockedtrue
tag_source"EveryXBulletDoCrit"
tags
"Vortex"
"Physical"
"IncreaseDmgOnKill"
"Overkill"
stats
Damage17
Holy Damage15
Attack Speed0.86
Critical Chance"20%"
Range600
Pierce1
Bounce1
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"17"
Attack Speed"0.86"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
"<span class="wm-tip" data-tip-title="Tag-Overkill">[[Tag-Overkill|Overkill]]</span> – Overkill kills cause explosions."
Lore"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
cross_refs
Empty object
id"Annihilator"
slug"Annihilator"
name"Annihilator"
icon"Weapons_Annihilator.png"
tier3
price86.7
lockedtrue
tag_source"CriticalStagger"
tags
"Range"
"Physical"
"EveryXBulletDoStun"
stats
Damage17
Holy Damage20
Attack Speed1.52
Critical Chance"0%"
Range800
Projectiles2
Explosive Chance"100%"
Explosive Radius500
Stagger1
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.52"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-EveryXBulletDoStun">[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]]</span> – Every third attack stuns an enemy."
Lore"Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance."
cross_refs
Empty object
id"Blazing Halberd"
slug"Blazing_Halberd"
name"Blazing Halberd"
icon"Weapons_Blazing_Halberd.png"
tier3
price86.7
lockedtrue
tag_source"ChangeToFromSky"
tags
"Melee"
"Fire"
"Lance"
"BurningGround"
stats
Damage17
Fire Damage22
Attack Speed1.1
Critical Chance"0%"
Range520
Pierce1000
Bounce-1000
Explosive Chance"50%"
Explosive Radius400
Stagger1
infobox
Class"Melee"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.1"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
cross_refs
Empty object
id"Divine Crusher"
slug"Divine_Crusher"
name"Divine Crusher"
icon"Weapons_Divine_Crusher.png"
tier3
price121.38
lockedtrue
tag_source"ChangeToLaser"
tags
"Melee"
"Physical"
"Hammer"
"ExplodeOnCrit"
stats
Damage17
Holy Damage17
Attack Speed1.24
Critical Chance"0%"
Range460
Pierce1000
Projectiles3
Bounce-1000
Explosive Radius350
Stagger1
Stun"40%"
infobox
Class"Melee"
Tier3
Price"121.38"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 17</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"17"
Attack Speed"1.24"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
cross_refs
Empty object
id"Frostreaver"
slug"Frostreaver"
name"Frostreaver"
icon"Weapons_Frostreaver.png"
tier3
price81.6
lockedtrue
tag_source"ChangeToPhysical"
tags
"Melee"
"Electric"
"Sword"
"DecreeseSkillCooldown"
stats
Damage16
Electric Damage18
Attack Speed1.2
Critical Chance"0%"
Range420
Pierce1000
Projectiles2
Bounce-1000
Stagger1
Freeze"50%"
infobox
Class"Melee"
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"16"
Attack Speed"1.2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DecreeseSkillCooldown">[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]]</span> – Reduces character skill cooldown after each kill."
cross_refs
Empty object
id"Minigun"
slug"Gatling"
name"Gatling"
icon"Weapons_Minigun.png"
tier3
price86.7
lockedtrue
tag_source"ConsumeSoul"
tags
"Range"
"Physical"
"ExtraAttackSpeedOverTime"
"ShootInLine"
stats
Damage17
Holy Damage9
Attack Speed0.65
Critical Chance"10%"
Range800
Projectiles3
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 9</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"17"
Attack Speed"0.65"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraAttackSpeedOverTime">[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]]</span> – Increase Attack Speed over time (up to +100%)."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
Lore"The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase. Gatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies."
cross_refs
Empty object
id"Heavenfall Incinerator"
slug"Heavenfall_Incinerator"
name"Heavenfall Incinerator"
icon"Weapons_Heavenfall_Incinerator.png"
tier3
price107.1
lockedtrue
tag_source"SkillIncreaseSpeed"
tags
"FromSky"
"Fire"
"BurningGround"
stats
Damage21
Fire Damage14
Attack Speed0.68
Critical Chance"0%"
Range600
Pierce-1000
Projectiles2
Explosive Chance"30%"
Explosive Radius400
infobox
Class"Ranged"
Tier3
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400"
Damage"21"
Attack Speed"0.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
Lore"Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon."
cross_refs
Empty object
id"Hellblade"
slug"Hellblade"
name"Hellblade"
icon"Weapons_Hellblade.png"
tier3
price86.7
lockedtrue
tag_source"ChangeToFire"
tags
"Melee"
"Fire"
"Sword"
"DoubleAttack"
stats
Damage17
Fire Damage21
Attack Speed1.29
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Stagger1
infobox
Class"Melee"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.29"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession. Every attack also generates a shockwave, with its range scaling based on the Range stat."
cross_refs
Empty object
id"Infernal Crossbow"
slug"Infernal_Crossbow"
name"Infernal Crossbow"
icon"Weapons_Infernal_Crossbow.png"
tier3
price102
lockedtrue
tag_source"BurningGround"
tags
"Vortex"
"Fire"
"ReasourceOnKill"
stats
Damage20
Fire Damage20
Attack Speed1.25
Critical Chance"15%"
Range900
Pierce2
Projectiles2
Bounce1
infobox
Class"Ranged"
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"20"
Attack Speed"1.25"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
Lore"In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon."
cross_refs
Empty object
id"Infernothrower"
slug"Infernothrower"
name"Infernothrower"
icon"Weapons_Infernothrower.png"
tier3
price112.2
lockedtrue
tag_source"Crux"
tags
"Range"
"Fire"
"Flamethrower"
"ShootInLine"
stats
Damage22
Fire Damage8
Attack Speed0.46
Critical Chance"0%"
Range600
Pierce1000
Projectiles4
infobox
Class"Ranged"
Tier3
Price"112.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4"
Damage"22"
Attack Speed"0.46"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Flamethrower">[[Tag-Flamethrower|Flamethrower]]</span> – Ignites all enemies in a straight line within range."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
Lore"After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses."
cross_refs
Empty object
id"Ion Rail"
slug"Ion_Rail"
name"Ion Rail"
icon"Weapons_Ion_Rail.png"
tier3
price91.8
lockedtrue
tags
"Laser"
"Electric"
"Overkill"
"ExtraDmgToBig"
stats
Damage18
Electric Damage24
Attack Speed1.07
Critical Chance"0%"
Range1200
Pierce1000
Stagger3
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"18"
Attack Speed"1.07"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Overkill">[[Tag-Overkill|Overkill]]</span> – Overkill kills cause explosions."
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToBig">[[Tag-ExtraDmgToBig|ExtraDmgToBig]]</span> – 150% Damage to big enemies."
Lore"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
cross_refs
Empty object
id"Light Beam"
slug"Light_Beam"
name"Light Beam"
icon"Weapons_Light_Beam.png"
tier3
price86.7
lockedtrue
tag_source"EveryXBulletDoStun"
tags
"Laser"
"Physical"
"BounceOnCrit"
stats
Damage17
Holy Damage20
Attack Speed0.94
Critical Chance"15%"
Range1600
Pierce1000
Stagger3
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BounceOnCrit">[[Tag-BounceOnCrit|BounceOnCrit]]</span> – Bounces on a Critical hit (max 4 times)."
Lore"Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance."
cross_refs
Empty object
id"Overdetonator"
slug"Overdetonator"
name"Overdetonator"
icon"Weapons_Overdetonator.png"
tier3
price96.9
lockedtrue
tag_source"SkillIncreaseCrit"
tags
"Grenade"
"Fire"
"BurningGround"
stats
Damage19
Fire Damage16
Attack Speed0.81
Critical Chance"0%"
Range800
Pierce-1000
Explosive Chance"130%"
Explosive Radius500
Stagger1
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"19"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Grenade">[[Tag-Grenade|Grenade]]</span> – grenade launcher"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
Lore"Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode."
cross_refs
Empty object
id"Pyrefield"
slug"Pyrefield"
name"Pyrefield"
icon"Weapons_Pyrefield.png"
tier3
price91.8
lockedtrue
tags
"Aura"
"Fire"
"BurningGround"
stats
Damage18
Fire Damage18
Attack Speed0.94
Critical Chance"0%"
Range400
Pierce1000
Projectiles1
Bounce-1000
Explosive Chance"35%"
Explosive Radius350
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"18"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
cross_refs
Empty object
id"Sanctum Pike"
slug"Sanctum_Pike"
name"Sanctum Pike"
icon"Weapons_Sanctum_Pike.png"
tier3
price91.8
lockedtrue
tag_source"ChangeToElectric"
tags
"Melee"
"Physical"
"Lance"
"DoubleAttack"
stats
Damage18
Holy Damage24
Attack Speed1.37
Critical Chance"20%"
Range560
Pierce1000
Projectiles2
Bounce-1000
Stagger2
infobox
Class"Melee"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"18"
Attack Speed"1.37"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
cross_refs
Empty object
id"Shockstring"
slug"Shockstring"
name"Shockstring"
icon"Weapons_Shockstring.png"
tier3
price91.8
lockedtrue
tags
"Range"
"Electric"
"ExtraDmgOverTime"
stats
Damage18
Electric Damage12
Attack Speed1.3
Critical Chance"5%"
Range600
Pierce1
Projectiles2
Bounce2
HP Steal"5%"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%"
Damage"18"
Attack Speed"1.3"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgOverTime">[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]]</span> – Increase Damage over time (up to +100%)"
Lore"Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
cross_refs
Empty object
id"Solar Rifle"
slug"Solar_Rifle"
name"Solar Rifle"
icon"Weapons_Solar_Rifle.png"
tier3
price86.7
lockedtrue
tag_source"SkillIncreaseDmg"
tags
"Laser"
"Fire"
"IncreaseDmgOnKill"
"Overkill"
stats
Damage17
Fire Damage20
Attack Speed0.94
Critical Chance"0%"
Range1200
Pierce1000
Stagger3
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
"<span class="wm-tip" data-tip-title="Tag-Overkill">[[Tag-Overkill|Overkill]]</span> – Overkill kills cause explosions."
Lore"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
cross_refs
Empty object
id"Stormbreaker"
slug"Stormbreaker"
name"Stormbreaker"
icon"Weapons_Stormbreaker.png"
tier3
price81.6
lockedtrue
tags
"Melee"
"Electric"
"Hammer"
"DoubleAttack"
stats
Damage16
Electric Damage24
Attack Speed1.6
Critical Chance"0%"
Range460
Pierce1000
Projectiles2
Bounce-1000
Stagger3
infobox
Class"Melee"
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"16"
Attack Speed"1.6"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
cross_refs
Empty object
id"Stormbringer"
slug"Stormbringer"
name"Stormbringer"
icon"Weapons_Stormbringer.png"
tier3
price76.5
lockedtrue
tag_source"Overkill"
tags
"Vortex"
"Electric"
"ExplodeOnCrit"
stats
Damage15
Electric Damage14
Attack Speed0.96
Critical Chance"20%"
Range600
Pierce3
Bounce1
Explosive Radius350
Freeze"40%"
infobox
Class"Ranged"
Tier3
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%"
Damage"15"
Attack Speed"0.96"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
Lore"Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective."
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id"Stormfall"
slug"Stormfall"
name"Stormfall"
icon"Weapons_Stormfall.png"
tier3
price86.7
lockedtrue
tag_source"DoubleAttack"
tags
"FromSky"
"Electric"
"ReasourceOnKill"
"DoubleAttack"
stats
Damage17
Electric Damage14
Attack Speed1.02
Critical Chance"0%"
Range700
Pierce-1000
Bounce2
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"17"
Attack Speed"1.02"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
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Empty object
id"Stormfield"
slug"Stormfield"
name"Stormfield"
icon"Weapons_Stormfield.png"
tier3
price91.8
lockedtrue
tag_source"ChangeToVortex"
tags
"Aura"
"Electric"
"ReasourceOnKill"
stats
Damage18
Electric Damage18
Attack Speed1.2
Critical Chance"0%"
Range400
Pierce1000
Projectiles3
Bounce-1000
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"18"
Attack Speed"1.2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
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id"Super Blaster"
slug"Super_Blaster"
name"Super Blaster"
icon"Weapons_Super_Blaster.png"
tier3
price117.3
lockedtrue
tag_source"ShootInLine"
tags
"Range"
"Fire"
"DoubleAttack"
stats
Damage23
Fire Damage18
Attack Speed0.77
Critical Chance"0%"
Range800
Pierce4
Projectiles2
infobox
Class"Ranged"
Tier3
Price"117.3"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"23"
Attack Speed"0.77"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
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Empty object
id"Super Shotgun"
slug"Super_Shotgun"
name"Super Shotgun"
icon"Weapons_Super_Shotgun.png"
tier3
price102
lockedtrue
tag_source"DecreeseSkillCooldown"
tags
"Range"
"Physical"
"ExplodeOnCrit"
stats
Damage20
Holy Damage16
Attack Speed0.91
Critical Chance"20%"
Range600
Projectiles3
Explosive Radius350
Stagger1
infobox
Class"Ranged"
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"20"
Attack Speed"0.91"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
Lore"Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count."
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id"Teslabringer"
slug"Teslabringer"
name"Teslabringer"
icon"Weapons_Teslabringer.png"
tier3
price86.7
lockedtrue
tags
"Mine"
"Electric"
stats
Damage17
Electric Damage16
Attack Speed2.84
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Bounce2
Explosive Chance"100%"
Explosive Radius500
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500"
Damage"17"
Attack Speed"2.84"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Mine">[[Tag-Mine|Mine]]</span> – mine launcher"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
Lore"Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area."
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id"Trinity Blast"
slug"Trinity_Blast"
name"Trinity Blast"
icon"Weapons_Trinity_Blast.png"
tier3
price96.9
lockedtrue
tag_source"EveryXBulletDoFrost"
tags
"Range"
"Physical"
"ReasourceOnCrit"
stats
Damage19
Holy Damage16
Attack Speed0.99
Critical Chance"15%"
Range700
Pierce1
Projectiles3
Stun"40%"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"19"
Attack Speed"0.99"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnCrit">[[Tag-ReasourceOnCrit|ReasourceOnCrit]]</span> – Adds 0.1 Resource on a Critical hit."
Lore"Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation."
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id"Ubercharger"
slug"Ubercharger"
name"Ubercharger"
icon"Weapons_Ubercharger.png"
tier3
price96.9
lockedtrue
tags
"Range"
"Electric"
"EveryXBulletDoFrost"
stats
Damage19
Electric Damage15
Attack Speed0.81
Critical Chance"5%"
Range800
Pierce2
Bounce1
HP Steal"10%"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%"
Damage"19"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-EveryXBulletDoFrost">[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]]</span> – Every third attack freeze an enemy."
Lore"Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon."
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