From Arms of God Wiki

bot: operator iteration 2026-06-10c (inline lore restore / codex redirects / passives grouping / credit footer removal)
bot: operator iteration 2026-06-10d (hover tooltips / filter chips + DPS sort / damage-type hubs / stat reverse-lookup pages)
Line 14: Line 14:
"Price": "61.2",
"Price": "61.2",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.08"
"Attack Speed": "1.08"
Line 20: Line 20:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
]
},
},
Line 36: Line 36:
"Price": "56.1",
"Price": "56.1",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "11",
"Damage": "11",
"Attack Speed": "1.31"
"Attack Speed": "1.31"
Line 42: Line 42:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-Sword|Sword]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E"
]
]
},
},
Line 59: Line 59:
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.77"
"Attack Speed": "0.77"
Line 65: Line 65:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"[[Tag-Fire|Fire]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
]
},
},
Line 81: Line 81:
"Price": "61.2",
"Price": "61.2",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 23\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 23\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.53"
"Attack Speed": "1.53"
Line 87: Line 87:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-Lance|Lance]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E"
]
]
},
},
Line 104: Line 104:
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 7\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 7\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.7"
"Attack Speed": "0.7"
Line 110: Line 110:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
]
]
},
},
Line 127: Line 127:
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
Line 133: Line 133:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Fire|Fire]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
]
},
},
Line 149: Line 149:
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.65"
"Attack Speed": "0.65"
Line 155: Line 155:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
]
},
},
Line 171: Line 171:
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.88"
"Attack Speed": "0.88"
Line 177: Line 177:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
]
},
},
Line 193: Line 193:
"Price": "61.2",
"Price": "61.2",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
Line 199: Line 199:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Fire|Fire]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
]
},
},
Line 215: Line 215:
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.75"
"Attack Speed": "0.75"
Line 221: Line 221:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
]
},
},
Line 237: Line 237:
"Price": "51",
"Price": "51",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "10",
"Damage": "10",
"Attack Speed": "1.68"
"Attack Speed": "1.68"
Line 243: Line 243:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-Hammer|Hammer]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E"
]
]
},
},
Line 260: Line 260:
"Price": "76.5",
"Price": "76.5",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.97"
"Attack Speed": "0.97"
Line 266: Line 266:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
]
},
},
Line 282: Line 282:
"Price": "71.4",
"Price": "71.4",
"Availability": "Unlocked from start",
"Availability": "Unlocked from start",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.88"
"Attack Speed": "0.88"
Line 288: Line 288:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
]
},
},
Line 304: Line 304:
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.72"
"Attack Speed": "0.72"
Line 310: Line 310:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseCritOnKill\"\u003E[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]]\u003C/span\u003E – Adds Critical Chance permanently on kill.",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
],
],
"Lore": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon."
"Lore": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon."
Line 329: Line 329:
"Price": "102",
"Price": "102",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "20",
"Damage": "20",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
Line 335: Line 335:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Fire|Fire]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
],
],
"Lore": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently."
"Lore": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently."
Line 352: Line 352:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
Line 358: Line 358:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
],
],
"Lore": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon."
"Lore": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon."
Line 376: Line 376:
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Damage": "15",
"Attack Speed": "1.25"
"Attack Speed": "1.25"
Line 382: Line 382:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-Lance|Lance]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E"
]
]
},
},
Line 399: Line 399:
"Price": "61.2",
"Price": "61.2",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "12",
"Damage": "12",
"Attack Speed": "1.08"
"Attack Speed": "1.08"
Line 405: Line 405:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
],
],
"Lore": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential."
"Lore": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential."
Line 423: Line 423:
"Price": "107.1",
"Price": "107.1",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "15",
"Damage": "15",
"Attack Speed": "1.33"
"Attack Speed": "1.33"
Line 429: Line 429:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-Hammer|Hammer]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E"
]
]
},
},
Line 446: Line 446:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.83"
"Attack Speed": "0.83"
Line 452: Line 452:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Grenade|Grenade]] – grenade launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Grenade\"\u003E[[Tag-Grenade|Grenade]]\u003C/span\u003E – grenade launcher",
"[[Tag-Fire|Fire]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
],
],
"Lore": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances."
"Lore": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances."
Line 469: Line 469:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.23"
"Attack Speed": "1.23"
Line 475: Line 475:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
]
]
},
},
Line 491: Line 491:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.68"
"Attack Speed": "1.68"
Line 497: Line 497:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-Hammer|Hammer]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
"[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToRange\"\u003E[[Tag-ExtraDmgToRange|ExtraDmgToRange]]\u003C/span\u003E – 150% Damage to range enemies."
],
],
"Lore": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat."
"Lore": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat."
Line 516: Line 516:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.72"
"Attack Speed": "0.72"
Line 522: Line 522:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"[[Tag-Fire|Fire]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
],
],
"Lore": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective."
"Lore": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective."
Line 539: Line 539:
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "18",
"Damage": "18",
"Attack Speed": "0.46"
"Attack Speed": "0.46"
Line 545: Line 545:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Flamethrower\"\u003E[[Tag-Flamethrower|Flamethrower]]\u003C/span\u003E – Ignites all enemies in a straight line within range.",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
]
]
},
},
Line 563: Line 563:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.06"
"Attack Speed": "1.06"
Line 569: Line 569:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Aura|Aura]] – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"[[Tag-Fire|Fire]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
]
]
},
},
Line 585: Line 585:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
Line 591: Line 591:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-Sword|Sword]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E"
]
]
},
},
Line 608: Line 608:
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "15",
"Damage": "15",
"Attack Speed": "1.31"
"Attack Speed": "1.31"
Line 614: Line 614:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-Sword|Sword]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
],
],
"Lore": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce."
"Lore": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce."
Line 633: Line 633:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.4"
"Attack Speed": "1.4"
Line 639: Line 639:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-Lance|Lance]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
"[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToMelee\"\u003E[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]]\u003C/span\u003E – 150% Damage to melee enemies."
],
],
"Lore": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants."
"Lore": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants."
Line 658: Line 658:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.03"
"Attack Speed": "1.03"
Line 664: Line 664:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50)."
],
],
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost."
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost."
Line 682: Line 682:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.04"
"Attack Speed": "1.04"
Line 688: Line 688:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BounceOnCrit\"\u003E[[Tag-BounceOnCrit|BounceOnCrit]]\u003C/span\u003E – Bounces on a Critical hit (max 4 times)."
],
],
"Lore": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness."
"Lore": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness."
Line 706: Line 706:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.68"
"Attack Speed": "0.68"
Line 712: Line 712:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
],
],
"Lore": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type."
"Lore": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type."
Line 729: Line 729:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.45"
"Attack Speed": "1.45"
Line 735: Line 735:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Mine|Mine]] – mine launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Mine\"\u003E[[Tag-Mine|Mine]]\u003C/span\u003E – mine launcher",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
]
},
},
Line 751: Line 751:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.14"
"Attack Speed": "1.14"
Line 757: Line 757:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
],
],
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies."
"Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies."
Line 775: Line 775:
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "18",
"Damage": "18",
"Attack Speed": "0.93"
"Attack Speed": "0.93"
Line 781: Line 781:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
],
],
"Lore": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage."
"Lore": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage."
Line 798: Line 798:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Damage": "14",
"Damage": "14",
"Attack Speed": "1.2"
"Attack Speed": "1.2"
Line 804: Line 804:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
],
],
"Lore": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important."
"Lore": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important."
Line 822: Line 822:
"Price": "71.4",
"Price": "71.4",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "14",
"Damage": "14",
"Attack Speed": "0.88"
"Attack Speed": "0.88"
Line 828: Line 828:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50)."
],
],
"Lore": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential."
"Lore": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential."
Line 846: Line 846:
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 10\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 10\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.75"
"Attack Speed": "0.75"
Line 852: Line 852:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
],
],
"Lore": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options."
"Lore": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options."
Line 869: Line 869:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "16",
"Damage": "16",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
Line 875: Line 875:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnCrit\"\u003E[[Tag-ReasourceOnCrit|ReasourceOnCrit]]\u003C/span\u003E – Adds 0.1 Resource on a Critical hit."
],
],
"Lore": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run."
"Lore": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run."
Line 893: Line 893:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.44"
"Attack Speed": "1.44"
Line 899: Line 899:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Aura|Aura]] – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
]
]
},
},
Line 915: Line 915:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.86"
"Attack Speed": "0.86"
Line 921: Line 921:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50).",
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions."
],
],
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
Line 940: Line 940:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.52"
"Attack Speed": "1.52"
Line 946: Line 946:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-EveryXBulletDoStun\"\u003E[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]]\u003C/span\u003E – Every third attack stuns an enemy."
],
],
"Lore": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance."
"Lore": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance."
Line 964: Line 964:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.1"
"Attack Speed": "1.1"
Line 970: Line 970:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-Lance|Lance]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
]
]
},
},
Line 988: Line 988:
"Price": "121.38",
"Price": "121.38",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 17\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 17\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.24"
"Attack Speed": "1.24"
Line 994: Line 994:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-Hammer|Hammer]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
]
]
},
},
Line 1,012: Line 1,012:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.2"
"Attack Speed": "1.2"
Line 1,018: Line 1,018:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-Sword|Sword]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
"[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DecreeseSkillCooldown\"\u003E[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]]\u003C/span\u003E – Reduces character skill cooldown after each kill."
]
]
},
},
Line 1,036: Line 1,036:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 9\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 9\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.65"
"Attack Speed": "0.65"
Line 1,042: Line 1,042:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%).",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraAttackSpeedOverTime\"\u003E[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]]\u003C/span\u003E – Increase Attack Speed over time (up to +100%).",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
],
],
"Lore": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies."
"Lore": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies."
Line 1,061: Line 1,061:
"Price": "107.1",
"Price": "107.1",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400",
"Damage": "21",
"Damage": "21",
"Attack Speed": "0.68"
"Attack Speed": "0.68"
Line 1,067: Line 1,067:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
],
],
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon."
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon."
Line 1,085: Line 1,085:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.29"
"Attack Speed": "1.29"
Line 1,091: Line 1,091:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-Sword|Sword]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
],
"Lore": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat."
"Lore": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat."
Line 1,110: Line 1,110:
"Price": "102",
"Price": "102",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Damage": "20",
"Damage": "20",
"Attack Speed": "1.25"
"Attack Speed": "1.25"
Line 1,116: Line 1,116:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
],
],
"Lore": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon."
"Lore": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon."
Line 1,134: Line 1,134:
"Price": "112.2",
"Price": "112.2",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4",
"Damage": "22",
"Damage": "22",
"Attack Speed": "0.46"
"Attack Speed": "0.46"
Line 1,140: Line 1,140:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Flamethrower\"\u003E[[Tag-Flamethrower|Flamethrower]]\u003C/span\u003E – Ignites all enemies in a straight line within range.",
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
],
],
"Lore": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses."
"Lore": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses."
Line 1,159: Line 1,159:
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.07"
"Attack Speed": "1.07"
Line 1,165: Line 1,165:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions.",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
],
],
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
Line 1,184: Line 1,184:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
Line 1,190: Line 1,190:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BounceOnCrit\"\u003E[[Tag-BounceOnCrit|BounceOnCrit]]\u003C/span\u003E – Bounces on a Critical hit (max 4 times)."
],
],
"Lore": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance."
"Lore": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance."
Line 1,208: Line 1,208:
"Price": "96.9",
"Price": "96.9",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "19",
"Damage": "19",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
Line 1,214: Line 1,214:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Grenade|Grenade]] – grenade launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Grenade\"\u003E[[Tag-Grenade|Grenade]]\u003C/span\u003E – grenade launcher",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
],
],
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode."
"Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode."
Line 1,232: Line 1,232:
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Damage": "18",
"Damage": "18",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
Line 1,238: Line 1,238:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Aura|Aura]] – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
]
]
},
},
Line 1,255: Line 1,255:
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.37"
"Attack Speed": "1.37"
Line 1,261: Line 1,261:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-Lance|Lance]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
],
"Lore": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
"Lore": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
Line 1,280: Line 1,280:
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.3"
"Attack Speed": "1.3"
Line 1,286: Line 1,286:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgOverTime\"\u003E[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]]\u003C/span\u003E – Increase Damage over time (up to +100%)"
],
],
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
Line 1,304: Line 1,304:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "17",
"Damage": "17",
"Attack Speed": "0.94"
"Attack Speed": "0.94"
Line 1,310: Line 1,310:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Laser|Laser]] – laser weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50).",
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions."
],
],
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
"Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
Line 1,329: Line 1,329:
"Price": "81.6",
"Price": "81.6",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Damage": "16",
"Damage": "16",
"Attack Speed": "1.6"
"Attack Speed": "1.6"
Line 1,335: Line 1,335:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Melee|Melee]] – melee weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-Hammer|Hammer]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
],
"Lore": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
"Lore": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
Line 1,354: Line 1,354:
"Price": "76.5",
"Price": "76.5",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
"Damage": "15",
"Damage": "15",
"Attack Speed": "0.96"
"Attack Speed": "0.96"
Line 1,360: Line 1,360:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Vortex|Vortex]] – vortex emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
],
],
"Lore": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective."
"Lore": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective."
Line 1,378: Line 1,378:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"Damage": "17",
"Damage": "17",
"Attack Speed": "1.02"
"Attack Speed": "1.02"
Line 1,384: Line 1,384:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-FromSky|FromSky]] – air strike",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill.",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill.",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
],
"Lore": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
"Lore": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
Line 1,403: Line 1,403:
"Price": "91.8",
"Price": "91.8",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"Damage": "18",
"Damage": "18",
"Attack Speed": "1.2"
"Attack Speed": "1.2"
Line 1,409: Line 1,409:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Aura|Aura]] – aura emitter",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
]
]
},
},
Line 1,426: Line 1,426:
"Price": "117.3",
"Price": "117.3",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"Damage": "23",
"Damage": "23",
"Attack Speed": "0.77"
"Attack Speed": "0.77"
Line 1,432: Line 1,432:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Fire|Fire]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
],
],
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
"Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
Line 1,450: Line 1,450:
"Price": "102",
"Price": "102",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Damage": "20",
"Damage": "20",
"Attack Speed": "0.91"
"Attack Speed": "0.91"
Line 1,456: Line 1,456:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
],
],
"Lore": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count."
"Lore": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count."
Line 1,474: Line 1,474:
"Price": "86.7",
"Price": "86.7",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
"Damage": "17",
"Damage": "17",
"Attack Speed": "2.84"
"Attack Speed": "2.84"
Line 1,480: Line 1,480:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Mine|Mine]] – mine launcher",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Mine\"\u003E[[Tag-Mine|Mine]]\u003C/span\u003E – mine launcher",
"[[Tag-Electric|Electric]]"
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
],
],
"Lore": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area."
"Lore": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area."
Line 1,497: Line 1,497:
"Price": "96.9",
"Price": "96.9",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"Damage": "19",
"Damage": "19",
"Attack Speed": "0.99"
"Attack Speed": "0.99"
Line 1,503: Line 1,503:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Physical|Physical]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnCrit\"\u003E[[Tag-ReasourceOnCrit|ReasourceOnCrit]]\u003C/span\u003E – Adds 0.1 Resource on a Critical hit."
],
],
"Lore": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation."
"Lore": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation."
Line 1,521: Line 1,521:
"Price": "96.9",
"Price": "96.9",
"Availability": "Must be unlocked",
"Availability": "Must be unlocked",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
"Damage": "19",
"Damage": "19",
"Attack Speed": "0.81"
"Attack Speed": "0.81"
Line 1,527: Line 1,527:
"body": {
"body": {
"Tags": [
"Tags": [
"[[Tag-Range|Range]] – ranged weapon",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
"[[Tag-Electric|Electric]]",
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
"[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
"\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-EveryXBulletDoFrost\"\u003E[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]]\u003C/span\u003E – Every third attack freeze an enemy."
],
],
"Lore": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon."
"Lore": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon."

Revision as of 06:08, 10 June 2026

category"Weapons"
aggregation_mode"none"
record_count65
records
id"Cutter"
slug"Cutter"
name"Cutter"
icon"Weapons_Cutter.png"
infobox
Class"Ranged"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.08"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Ember Sword"
slug"Ember_Sword"
name"Ember Sword"
icon"Weapons_Ember_Sword.png"
infobox
Class"Melee"
Tier1
Price"56.1"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"11"
Attack Speed"1.31"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
cross_refs
Empty object
id"Flare Cannon"
slug"Flare_Cannon"
name"Flare Cannon"
icon"Weapons_Flare_Cannon.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"14"
Attack Speed"0.77"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Holy Spear"
slug"Holy_Spear"
name"Holy Spear"
icon"Weapons_Holy_Spear.png"
infobox
Class"Melee"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 23</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"12"
Attack Speed"1.53"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
cross_refs
Empty object
id"Machine Gun"
slug"Machine_Gun"
name"Machine Gun"
icon"Weapons_Machine_Gun.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 7</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"14"
Attack Speed"0.7"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Magnum"
slug"Magnum"
name"Magnum"
icon"Weapons_Magnum.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Recharger"
slug"Recharger"
name"Recharger"
icon"Weapons_Recharger.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%"
Damage"14"
Attack Speed"0.65"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Sawed Off"
slug"Sawed_Off_Shotgun"
name"Sawed Off Shotgun"
icon"Weapons_Sawed_Off.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"0.88"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Scalding Crossbow"
slug"Scalding_Crossbow"
name"Scalding Crossbow"
icon"Weapons_Scalding_Crossbow.png"
infobox
Class"Ranged"
Tier1
Price"61.2"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"12"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Circuit Slicer"
slug"Shock_Disc"
name"Shock Disc"
icon"Weapons_Circuit_Slicer.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1"
Damage"14"
Attack Speed"0.75"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Shock Maul"
slug"Shock_Maul"
name"Shock Maul"
icon"Weapons_Shock_Maul.png"
infobox
Class"Melee"
Tier1
Price"51"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 440<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"10"
Attack Speed"1.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
cross_refs
Empty object
id"Sniper Rifle"
slug"Sniper_Rifle"
name"Sniper Rifle"
icon"Weapons_Sniper_Rifle.png"
infobox
Class"Ranged"
Tier1
Price"76.5"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"0.97"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Electronizer"
slug"Twin_Spark"
name"Twin Spark"
icon"Weapons_Electronizer.png"
infobox
Class"Ranged"
Tier1
Price"71.4"
Availability"Unlocked from start"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 11</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"14"
Attack Speed"0.88"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Auto Cannon"
slug"Auto_Cannon"
name"Auto Cannon"
icon"Weapons_Auto_Cannon.png"
infobox
Class"Ranged"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"15"
Attack Speed"0.72"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseCritOnKill">[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]]</span> – Adds Critical Chance permanently on kill."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
Lore"Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run. Adding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon."
cross_refs
Empty object
id"Blaster"
slug"Blaster"
name"Blaster"
icon"Weapons_Blaster.png"
infobox
Class"Ranged"
Tier2
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"20"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
Lore"A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades. Bounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently."
cross_refs
Empty object
id"Blazing Crossbow"
slug"Blazing_Crossbow"
name"Blazing Crossbow"
icon"Weapons_Blazing_Crossbow.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"16"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
Lore"Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides. Upgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon."
cross_refs
Empty object
id"Burning Pike"
slug"Burning_Pike"
name"Burning Pike"
icon"Weapons_Burning_Pike.png"
infobox
Class"Melee"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.25"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
cross_refs
Empty object
id"Handshooker"
slug"Chain_Bolt"
name"Chain Bolt"
icon"Weapons_Handshooker.png"
infobox
Class"Ranged"
Tier2
Price"61.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"12"
Attack Speed"1.08"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
Lore"Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions. When merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential."
cross_refs
Empty object
id"Consecrated Mace"
slug"Consecrated_Mace"
name"Consecrated Mace"
icon"Weapons_Consecrated_Mace.png"
infobox
Class"Melee"
Tier2
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"15"
Attack Speed"1.33"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
cross_refs
Empty object
id"Detonator"
slug"Detonator"
name"Detonator"
icon"Weapons_Detonator.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"16"
Attack Speed"0.83"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Grenade">[[Tag-Grenade|Grenade]]</span> – grenade launcher"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
Lore"A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once. Even if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances."
cross_refs
Empty object
id"Devastator"
slug"Devastator"
name"Devastator"
icon"Weapons_Devastator.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"14"
Attack Speed"1.23"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
cross_refs
Empty object
id"Electrohammer"
slug"Electrohammer"
name"Electrohammer"
icon"Weapons_Electrohammer.png"
infobox
Class"Melee"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"14"
Attack Speed"1.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToRange">[[Tag-ExtraDmgToRange|ExtraDmgToRange]]</span> – 150% Damage to range enemies."
Lore"A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range. Due to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat."
cross_refs
Empty object
id"Igniteron"
slug"Firestorm"
name"Firestorm"
icon"Weapons_Igniteron.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"16"
Attack Speed"0.72"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
Lore"Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius. Due to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective."
cross_refs
Empty object
id"Flamethrower"
slug"Flamethrower"
name"Flamethrower"
icon"Weapons_Flamethrower.png"
infobox
Class"Ranged"
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 500<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"18"
Attack Speed"0.46"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Flamethrower">[[Tag-Flamethrower|Flamethrower]]</span> – Ignites all enemies in a straight line within range."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
cross_refs
Empty object
id"Flarefield"
slug"Flarefield"
name"Flarefield"
icon"Weapons_Flarefield.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300"
Damage"16"
Attack Speed"1.06"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
cross_refs
Empty object
id"Freezing Blade"
slug"Freezing_Blade"
name"Freezing Blade"
icon"Weapons_Freezing_Blade.png"
infobox
Class"Melee"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"14"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
cross_refs
Empty object
id"Infernoblade"
slug"Infernoblade"
name"Infernoblade"
icon"Weapons_Infernoblade.png"
infobox
Class"Melee"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"15"
Attack Speed"1.31"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToBig">[[Tag-ExtraDmgToBig|ExtraDmgToBig]]</span> – 150% Damage to big enemies."
Lore"A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit. The upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce."
cross_refs
Empty object
id"Lance"
slug"Lance"
name"Lance"
icon"Weapons_Lance.png"
infobox
Class"Melee"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"16"
Attack Speed"1.4"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToMelee">[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]]</span> – 150% Damage to melee enemies."
Lore"A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks. When upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants."
cross_refs
Empty object
id"Laser Rifle"
slug"Laser_Rifle"
name"Laser Rifle"
icon"Weapons_Laser_Rifle.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.03"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
Lore"A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage. If focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost."
cross_refs
Empty object
id"Sharpshooter"
slug"Longshot"
name"Longshot"
icon"Weapons_Sharpshooter.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.04"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BounceOnCrit">[[Tag-BounceOnCrit|BounceOnCrit]]</span> – Bounces on a Critical hit (max 4 times)."
Lore"Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs. This weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness."
cross_refs
Empty object
id"Megacharger"
slug"Megacharger"
name"Megacharger"
icon"Weapons_Megacharger.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 13</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%"
Damage"16"
Attack Speed"0.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
Lore"A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles. Due to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type."
cross_refs
Empty object
id"Tesloader"
slug"Proximity_Spark"
name"Proximity Spark"
icon"Weapons_Tesloader.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450"
Damage"14"
Attack Speed"1.45"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Mine">[[Tag-Mine|Mine]]</span> – mine launcher"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Railgun"
slug"Railgun"
name"Railgun"
icon"Weapons_Railgun.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"14"
Attack Speed"1.14"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToBig">[[Tag-ExtraDmgToBig|ExtraDmgToBig]]</span> – 150% Damage to big enemies."
Lore"A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness. When primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies."
cross_refs
Empty object
id"Shotgun"
slug"Shotgun"
name"Shotgun"
icon"Weapons_Shotgun.png"
infobox
Class"Ranged"
Tier2
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"18"
Attack Speed"0.93"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
Lore"A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage."
cross_refs
Empty object
id"Electrocuter"
slug"Skystrike"
name"Skystrike"
icon"Weapons_Electrocuter.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"14"
Attack Speed"1.2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
Lore"An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills. This makes it a strong choice for improving run economy, especially when reliable kill confirmation is important."
cross_refs
Empty object
id"Deflectotron"
slug"Spinshot"
name"Spinshot"
icon"Weapons_Deflectotron.png"
infobox
Class"Ranged"
Tier2
Price"71.4"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"14"
Attack Speed"0.88"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
Lore"A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions. This weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential."
cross_refs
Empty object
id"Lightinger"
slug"Thunder_Crossbow"
name"Thunder Crossbow"
icon"Weapons_Lightinger.png"
infobox
Class"Ranged"
Tier2
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 10</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%"
Damage"15"
Attack Speed"0.75"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
Lore"A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively. Without additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options."
cross_refs
Empty object
id"TwinBlast"
slug"TwinBlast"
name"TwinBlast"
icon"Weapons_TwinBlast.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"16"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnCrit">[[Tag-ReasourceOnCrit|ReasourceOnCrit]]</span> – Adds 0.1 Resource on a Critical hit."
Lore"TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat. Even without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run."
cross_refs
Empty object
id"Voltfield"
slug"Voltfield"
name"Voltfield"
icon"Weapons_Voltfield.png"
infobox
Class"Ranged"
Tier2
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"16"
Attack Speed"1.44"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
cross_refs
Empty object
id"Aegis Cycler"
slug"Aegis_Cycler"
name"Aegis Cycler"
icon"Weapons_Aegis_Cycler.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"17"
Attack Speed"0.86"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
"<span class="wm-tip" data-tip-title="Tag-Overkill">[[Tag-Overkill|Overkill]]</span> – Overkill kills cause explosions."
Lore"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
cross_refs
Empty object
id"Annihilator"
slug"Annihilator"
name"Annihilator"
icon"Weapons_Annihilator.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.52"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-EveryXBulletDoStun">[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]]</span> – Every third attack stuns an enemy."
Lore"Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance."
cross_refs
Empty object
id"Blazing Halberd"
slug"Blazing_Halberd"
name"Blazing Halberd"
icon"Weapons_Blazing_Halberd.png"
infobox
Class"Melee"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 22</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 520<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.1"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
cross_refs
Empty object
id"Divine Crusher"
slug"Divine_Crusher"
name"Divine Crusher"
icon"Weapons_Divine_Crusher.png"
infobox
Class"Melee"
Tier3
Price"121.38"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 17</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"17"
Attack Speed"1.24"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
cross_refs
Empty object
id"Frostreaver"
slug"Frostreaver"
name"Frostreaver"
icon"Weapons_Frostreaver.png"
infobox
Class"Melee"
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 420<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%"
Damage"16"
Attack Speed"1.2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DecreeseSkillCooldown">[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]]</span> – Reduces character skill cooldown after each kill."
cross_refs
Empty object
id"Minigun"
slug"Gatling"
name"Gatling"
icon"Weapons_Minigun.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 9</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"17"
Attack Speed"0.65"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraAttackSpeedOverTime">[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]]</span> – Increase Attack Speed over time (up to +100%)."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
Lore"The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase. Gatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies."
cross_refs
Empty object
id"Heavenfall Incinerator"
slug"Heavenfall_Incinerator"
name"Heavenfall Incinerator"
icon"Weapons_Heavenfall_Incinerator.png"
infobox
Class"Ranged"
Tier3
Price"107.1"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400"
Damage"21"
Attack Speed"0.68"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
Lore"Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon."
cross_refs
Empty object
id"Hellblade"
slug"Hellblade"
name"Hellblade"
icon"Weapons_Hellblade.png"
infobox
Class"Melee"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 21</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"17"
Attack Speed"1.29"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Sword">[[Tag-Sword|Sword]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession. Every attack also generates a shockwave, with its range scaling based on the Range stat."
cross_refs
Empty object
id"Infernal Crossbow"
slug"Infernal_Crossbow"
name"Infernal Crossbow"
icon"Weapons_Infernal_Crossbow.png"
infobox
Class"Ranged"
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 900<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1"
Damage"20"
Attack Speed"1.25"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
Lore"In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon."
cross_refs
Empty object
id"Infernothrower"
slug"Infernothrower"
name"Infernothrower"
icon"Weapons_Infernothrower.png"
infobox
Class"Ranged"
Tier3
Price"112.2"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 8</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4"
Damage"22"
Attack Speed"0.46"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Flamethrower">[[Tag-Flamethrower|Flamethrower]]</span> – Ignites all enemies in a straight line within range."
"<span class="wm-tip" data-tip-title="Tag-ShootInLine">[[Tag-ShootInLine|ShootInLine]]</span> – Multiple projectiles fire in a straight line."
Lore"After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses."
cross_refs
Empty object
id"Ion Rail"
slug"Ion_Rail"
name"Ion Rail"
icon"Weapons_Ion_Rail.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"18"
Attack Speed"1.07"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Overkill">[[Tag-Overkill|Overkill]]</span> – Overkill kills cause explosions."
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgToBig">[[Tag-ExtraDmgToBig|ExtraDmgToBig]]</span> – 150% Damage to big enemies."
Lore"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
cross_refs
Empty object
id"Light Beam"
slug"Light_Beam"
name"Light Beam"
icon"Weapons_Light_Beam.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BounceOnCrit">[[Tag-BounceOnCrit|BounceOnCrit]]</span> – Bounces on a Critical hit (max 4 times)."
Lore"Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance."
cross_refs
Empty object
id"Overdetonator"
slug"Overdetonator"
name"Overdetonator"
icon"Weapons_Overdetonator.png"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"19"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Grenade">[[Tag-Grenade|Grenade]]</span> – grenade launcher"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
Lore"Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode."
cross_refs
Empty object
id"Pyrefield"
slug"Pyrefield"
name"Pyrefield"
icon"Weapons_Pyrefield.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350"
Damage"18"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-BurningGround">[[Tag-BurningGround|BurningGround]]</span> – Leaves a burning trail."
cross_refs
Empty object
id"Sanctum Pike"
slug"Sanctum_Pike"
name"Sanctum Pike"
icon"Weapons_Sanctum_Pike.png"
infobox
Class"Melee"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 560<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2"
Damage"18"
Attack Speed"1.37"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Lance">[[Tag-Lance|Lance]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
cross_refs
Empty object
id"Shockstring"
slug"Shockstring"
name"Shockstring"
icon"Weapons_Shockstring.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 12</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%"
Damage"18"
Attack Speed"1.3"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExtraDmgOverTime">[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]]</span> – Increase Damage over time (up to +100%)"
Lore"Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
cross_refs
Empty object
id"Solar Rifle"
slug"Solar_Rifle"
name"Solar Rifle"
icon"Weapons_Solar_Rifle.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 20</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"17"
Attack Speed"0.94"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Laser">[[Tag-Laser|Laser]]</span> – laser weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-IncreaseDmgOnKill">[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]</span> – Adds Damage permanently on kill (up to +50)."
"<span class="wm-tip" data-tip-title="Tag-Overkill">[[Tag-Overkill|Overkill]]</span> – Overkill kills cause explosions."
Lore"After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon."
cross_refs
Empty object
id"Stormbreaker"
slug"Stormbreaker"
name"Stormbreaker"
icon"Weapons_Stormbreaker.png"
infobox
Class"Melee"
Tier3
Price"81.6"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 24</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 460<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3"
Damage"16"
Attack Speed"1.6"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Melee">[[Tag-Melee|Melee]]</span> – melee weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-Hammer">[[Tag-Hammer|Hammer]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost."
cross_refs
Empty object
id"Stormbringer"
slug"Stormbringer"
name"Stormbringer"
icon"Weapons_Stormbringer.png"
infobox
Class"Ranged"
Tier3
Price"76.5"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%"
Damage"15"
Attack Speed"0.96"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Vortex">[[Tag-Vortex|Vortex]]</span> – vortex emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
Lore"Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective."
cross_refs
Empty object
id"Stormfall"
slug"Stormfall"
name"Stormfall"
icon"Weapons_Stormfall.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 14</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2"
Damage"17"
Attack Speed"1.02"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-FromSky">[[Tag-FromSky|FromSky]]</span> – air strike"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
cross_refs
Empty object
id"Stormfield"
slug"Stormfield"
name"Stormfield"
icon"Weapons_Stormfield.png"
infobox
Class"Ranged"
Tier3
Price"91.8"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 400<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3"
Damage"18"
Attack Speed"1.2"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Aura">[[Tag-Aura|Aura]]</span> – aura emitter"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnKill">[[Tag-ReasourceOnKill|ReasourceOnKill]]</span> – Adds 15% more Resources on kill."
cross_refs
Empty object
id"Super Blaster"
slug"Super_Blaster"
name"Super Blaster"
icon"Weapons_Super_Blaster.png"
infobox
Class"Ranged"
Tier3
Price"117.3"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23<br>[[File:Stat_Fire.png|18px|link=]] <span class="wm-dmg-fire" style="color:var(--dmg-fire, #ff6b35);">'''[[Fire Damage|Fire Damage]]:''' 18</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2"
Damage"23"
Attack Speed"0.77"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Fire">[[Tag-Fire|Fire]]</span>"
"<span class="wm-tip" data-tip-title="Tag-DoubleAttack">[[Tag-DoubleAttack|DoubleAttack]]</span> – 50% chance to attack twice"
Lore"Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
cross_refs
Empty object
id"Super Shotgun"
slug"Super_Shotgun"
name"Super Shotgun"
icon"Weapons_Super_Shotgun.png"
infobox
Class"Ranged"
Tier3
Price"102"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 600<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350<br>[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1"
Damage"20"
Attack Speed"0.91"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ExplodeOnCrit">[[Tag-ExplodeOnCrit|ExplodeOnCrit]]</span> – 100% Explosion Chance on a Critical hit."
Lore"Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count."
cross_refs
Empty object
id"Teslabringer"
slug"Teslabringer"
name"Teslabringer"
icon"Weapons_Teslabringer.png"
infobox
Class"Ranged"
Tier3
Price"86.7"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2<br>[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%<br>[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500"
Damage"17"
Attack Speed"2.84"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Mine">[[Tag-Mine|Mine]]</span> – mine launcher"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
Lore"Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area."
cross_refs
Empty object
id"Trinity Blast"
slug"Trinity_Blast"
name"Trinity Blast"
icon"Weapons_Trinity_Blast.png"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Physical.png|18px|link=]] <span class="wm-dmg-holy" style="color:var(--dmg-holy, #e8c34a);">'''[[Holy Damage|Holy Damage]]:''' 16</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 700<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1<br>[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3<br>[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%"
Damage"19"
Attack Speed"0.99"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Physical">[[Tag-Physical|Physical]]</span>"
"<span class="wm-tip" data-tip-title="Tag-ReasourceOnCrit">[[Tag-ReasourceOnCrit|ReasourceOnCrit]]</span> – Adds 0.1 Resource on a Critical hit."
Lore"Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation."
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id"Ubercharger"
slug"Ubercharger"
name"Ubercharger"
icon"Weapons_Ubercharger.png"
infobox
Class"Ranged"
Tier3
Price"96.9"
Availability"Must be unlocked"
Stats"[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19<br>[[File:Stat_Electric.png|18px|link=]] <span class="wm-dmg-electric" style="color:var(--dmg-electric, #4ea3ff);">'''[[Electric Damage|Electric Damage]]:''' 15</span><br>[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81<br>[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%<br>[[File:Stat_Range.png|18px|link=]] '''Range:''' 800<br>[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2<br>[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1<br>[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%"
Damage"19"
Attack Speed"0.81"
body
Tags
"<span class="wm-tip" data-tip-title="Tag-Range">[[Tag-Range|Range]]</span> – ranged weapon"
"<span class="wm-tip" data-tip-title="Tag-Electric">[[Tag-Electric|Electric]]</span>"
"<span class="wm-tip" data-tip-title="Tag-EveryXBulletDoFrost">[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]]</span> – Every third attack freeze an enemy."
Lore"Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon."
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