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bot: render-time refactor — source data
bot: documentation pass — editor-facing docs (data descriptions, module comments, template usage, Help rewrite)
 
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{
{
"category": "Enemies",
"category": "Enemies",
"description": "One record per enemy type. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: stats{} (Health, 'HP per Wave', Damage, 'Damage per Wave', Speed, Resources — per-wave values scale linearly; wave-10 projections are computed by Module:Compare, not stored), tags[] (Melee/Range/Big/Boss classification keys -\u003E Data:Tags.json), description (the enemy's own lore; when a Codex entry matches by name, Module:Codex shows the fuller codex text instead at render time). Consumed by Module:Core, Module:Compare, Module:Navbox, Module:TagIndex, Module:Iconbox.",
"records": [
"records": [
{
{

Latest revision as of 16:04, 10 June 2026

category"Enemies"
description"One record per enemy type. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: stats{} (Health, 'HP per Wave', Damage, 'Damage per Wave', Speed, Resources — per-wave values scale linearly; wave-10 projections are computed by Module:Compare, not stored), tags[] (Melee/Range/Big/Boss classification keys -> Data:Tags.json), description (the enemy's own lore; when a Codex entry matches by name, Module:Codex shows the fuller codex text instead at render time). Consumed by Module:Core, Module:Compare, Module:Navbox, Module:TagIndex, Module:Iconbox."
records
id"Shielded"
slug"Aegisfiend"
name"Aegisfiend"
icon""
stats
Damage2
Damage per Wave0.56
Health10
HP per Wave16
Speed450
Resources1.67
description"Its hardened shell deflects incoming bullets, and its sheer brute force makes it nearly unstoppable."
id"Azrael"
slug"Azrael"
name"Azrael"
icon"Enemies_Azrael.png"
tags
"Boss"
stats
Damage2
Damage per Wave2
Health0
HP per Wave5000
Speed0
Resources200
description"Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. Now it stands deep within hell itself, guarding the path forward with terrifying endurance and overwhelming strength."
id"BigSpores"
slug"Big_Spores"
name"Big Spores"
icon""
stats
Damage3
Damage per Wave0.6
Health1
HP per Wave6
Speed0
Resources0
id"Bishop"
slug"Bishop"
name"Bishop"
icon"Enemies_Bishop.png"
tags
"Boss"
stats
Damage2
Damage per Wave2
Health0
HP per Wave3000
Speed300
Resources200
description"The bishop did not see the apocalypse as punishment, but as revelation. He allied himself with demons not as a traitor to faith, but as its most devoted executor."
id"Grenader"
slug"Blastfiend"
name"Blastfiend"
icon"Enemies_Grenader.png"
tags
"Range"
"Big"
stats
Damage2
Damage per Wave0.8
Health30
HP per Wave14
Speed250
Resources4
description"A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement. These enemies deal heavy damage and can make navigation difficult. Their projectiles predict player movement, so frequently changing direction while running is key. Prioritizing them in battle can significantly improve survivability."
id"BoneTotem"
slug"Bone_Totem"
name"Bone Totem"
icon""
stats
Damage0
Damage per Wave0
Health0
HP per Wave250
Speed0
Resources0
id"Jumper"
slug"Boneleaper"
name"Boneleaper"
icon"Enemies_Jumper.png"
tags
"Big"
stats
Damage2
Damage per Wave0.72
Health24
HP per Wave17
Speed500
Resources3.5
description"Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions. They can attack from extreme distances, making dodging or using stagger-inducing weapons to interrupt their jump attacks a necessity."
id"Summoner"
slug"Broodcaller"
name"Broodcaller"
icon"Enemies_Summoner.png"
tags
"Big"
stats
Damage0
Damage per Wave0
Health20
HP per Wave10
Speed200
Resources5
description"An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction. Since the Broodcaller can spawn spore mines, the best strategy is to eliminate it first before it summons too many."
id"BrotherA"
slug"Brother_Cassian"
name"Brother Cassian"
icon"Enemies_BrotherA.png"
tags
"Boss"
stats
Damage2
Damage per Wave1.7
Health0
HP per Wave1600
Speed700
Resources200
description"Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. The blood of demons granted him monstrous strength, but whatever humanity remained within him was long ago consumed by madness and rage."
id"BrotherC"
slug"Brother_Severin"
name"Brother Severin"
icon"Enemies_BrotherC.png"
tags
"Boss"
stats
Damage2
Damage per Wave1.7
Health0
HP per Wave1600
Speed600
Resources200
description"The corruption inside Brother Severin burns hotter than in the others. Fueled by endless aggression and demonic blood, he attacks with savage fury, giving his enemies no time to recover or escape."
id"BrotherB"
slug"Brother_Tharos"
name"Brother Tharos"
icon"Enemies_BrotherB.png"
tags
"Boss"
stats
Damage2
Damage per Wave1.7
Health0
HP per Wave2000
Speed300
Resources200
description"Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. The corruption within him hardened both flesh and faith, transforming him into a relentless executioner clad in monstrous armor and carrying a massive shield."
id"Sniper"
slug"Deadeye_Fiend"
name"Deadeye Fiend"
icon""
stats
Damage2
Damage per Wave0.56
Health16
HP per Wave2
Speed400
Resources200
description"Silent and deadly accurate, its shots pierce through the battlefield with surgical precision."
id"Exploder"
slug"Detonant"
name"Detonant"
icon"Enemies_Exploder.png"
stats
Damage2
Damage per Wave0.64
Health5
HP per Wave7
Speed450
Resources1.25
description"A gaunt, fast-moving fiend with a pulsating stomach. It rushes toward its prey with reckless abandon, detonating in a violent explosion upon impact. These enemies explode upon close contact with the player. An effective counter is using abilities that grant temporary invulnerability. Executing a dodge or blink at the right moment will cause Detonant to explode without dealing damage."
id"Astrobane"
slug"Doom_Herald"
name"Doom Herald"
icon"Enemies_Astrobane.png"
tags
"Boss"
stats
Damage2
Damage per Wave2
Health0
HP per Wave2800
Speed800
Resources200
description"A harbinger of destruction, far more powerful than lesser demons. Its arrival signals an impending massacre."
id"Spores"
slug"Doomspore"
name"Doomspore"
icon""
stats
Damage2
Damage per Wave0.4
Health1
HP per Wave4
Speed0
Resources0
description"A carrier of corruption, bursting upon contact and spreading death to anything nearby."
id"Walker"
slug"Dreadstalker"
name"Dreadstalker"
icon"Enemies_Walker.png"
tags
"Melee"
stats
Damage2
Damage per Wave0.48
Health5
HP per Wave6
Speed450
Resources0.83
description"A relentless hunter that never ceases its pursuit. Its cold, hollow eyes are the only warning before inevitable death. These enemies appear in large groups, making area-of-effect weapons like mine launchers, grenade launchers, explosive weapons, and melee weapons the best choice for clearing them out efficiently."
id"FireSkeleton"
slug"Fire_Skeleton"
name"Fire Skeleton"
icon""
tags
"Melee"
"Range"
stats
Damage2
Damage per Wave0.56
Health5
HP per Wave8
Speed450
Resources1
id"Healer"
slug"Fleshweaver"
name"Fleshweaver"
icon"Enemies_Healer.png"
tags
"Big"
stats
Damage2
Damage per Wave0.88
Health20
HP per Wave10
Speed110
Resources3.33
description"Extends every battle, reviving the fallen and keeping the hordes in the fight. They grant healing and a 'stone skin' effect, greatly increasing enemy durability. Eliminating them first will prevent prolonged battles."
id"Ranger"
slug"Harrowfiend"
name"Harrowfiend"
icon"Enemies_Ranger.png"
tags
"Range"
stats
Damage2
Damage per Wave0.4
Health4
HP per Wave4
Speed400
Resources2.86
description"Circles its prey like a vulture, raining deadly projectiles from a distance. These enemies keep their distance from the player while firing projectiles. Long-range weapons are the most effective way to eliminate them without having to get too close."
id"Runner"
slug"Hellhound"
name"Hellhound"
icon"Enemies_Runner.png"
tags
"Melee"
stats
Damage2
Damage per Wave0.48
Health3
HP per Wave4
Speed500
Resources0.67
description"A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way. They attack in packs, so using wide-area weapons is essential. When they charge, dodge sideways instead of running straight ahead or directly towards them, as this will minimize the risk of getting hit."
id"Duramen"
slug"Ironmaw"
name"Ironmaw"
icon"Enemies_Duramen.png"
tags
"Melee"
"Big"
stats
Damage4
Damage per Wave0.72
Health30
HP per Wave14
Speed300
Resources3.33
description"Nearly indestructible, an unyielding wall of flesh and fury. They can perform a deadly charge, attacking three times in quick succession. Always dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal."
id"FireDemon"
slug"Malach"
name"Malach"
icon"Enemies_FireDemon.png"
tags
"Boss"
stats
Damage2
Damage per Wave2
Health0
HP per Wave2800
Speed400
Resources200
description"An ancient guardian bound to the gates of hell. Fire bends to its will, sealing the path for all who are unworthy to descend deeper into the abyss."
id"Raziel"
slug"Raziel"
name"Raziel"
icon"Enemies_Raziel.png"
tags
"Boss"
stats
Damage2
Damage per Wave2
Health0
HP per Wave7000
Speed600
Resources200
description"Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. Unlike the demons below, his presence carries something far more unsettling - a power that feels undeniably holy."
id"Chaser"
slug"Ruinborn"
name"Ruinborn"
icon"Enemies_Chaser.png"
tags
"Melee"
stats
Damage2
Damage per Wave0.64
Health8
HP per Wave6
Speed600
Resources1.25
description"Its reckless charges crush everything in its path. Once it locks onto a target, it won't stop until there's nothing left. Be mindful of their speed-if your character is too slow or if Ruinborn is buffed by Wretchchant, it may outrun you. Avoid such situations at all costs. Staggering weapons can be highly effective in halting their relentless assault."
id"Skeleton"
slug"Skeleton"
name"Skeleton"
icon""
tags
"Melee"
"Range"
stats
Damage2
Damage per Wave0.56
Health5
HP per Wave8
Speed450
Resources1
description"Empty vessels animated by the bishop’s blasphemous rites."
id"Bull"
slug"The_Beast"
name"The Beast"
icon"Enemies_Bull.png"
tags
"Boss"
stats
Damage2
Damage per Wave2
Health0
HP per Wave1700
Speed400
Resources200
description"A towering abomination consumed by rage and blind devotion. Once human, now twisted into a horned creature resembling a demonic bull, it guards the cathedral gates as a living symbol of the Church’s corruption."
id"Buffer"
slug"Wretchchant"
name"Wretchchant"
icon"Enemies_Buffer.png"
tags
"Big"
stats
Damage2
Damage per Wave0.72
Health40
HP per Wave8
Speed120
Resources3.33
description"Its eerie incantations empower nearby demons, making them even deadlier. These enemies grant buffs that increase the speed, aggression, and damage of their allies. Since they have relatively low health, taking them out quickly is crucial."