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| { | | { |
| "category": "Weapons", | | "category": "Weapons", |
| "aggregation_mode": "none", | | "description": "One record per weapon. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier (shop tier 1-3), price, locked (true = must be unlocked), tag_source (the game's raw tag family, e.g. Melee/Laser/Grenade — Melee here or a Melee tag makes the weapon class Melee, else Ranged), tags[] (tag keys; effect text + tag pages join Data:Tags.json), stats{} (raw numbers keyed by stat name: Damage, Holy/Fire/Electric Damage, Attack Speed, Critical Chance ('15%' strings keep the % sign), Range, Pierce, Projectiles, Bounce; values \u003E= 1000 render as 'Unlimited', \u003C= -1000 are hidden). DPS is NOT stored — Module:Compare computes (Damage + elemental damage) x Attack Speed at render time. Consumed by Module:Core (infobox/body/index), Module:Compare, Module:Navbox, Module:StatIndex, Module:TagIndex, Module:Iconbox.", |
| "record_count": 65,
| |
| "records": [ | | "records": [ |
| { | | { |
| Line 9: |
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| "name": "Cutter", | | "name": "Cutter", |
| "icon": "Weapons_Cutter.png", | | "icon": "Weapons_Cutter.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 61.2, |
| "Tier": 1,
| | "locked": false, |
| "Price": "61.2",
| | "tag_source": "Laser", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Range", |
| "Damage": "12", | | "Physical" |
| "Attack Speed": "1.08" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 12, |
| "Tags": [
| | "Holy Damage": 12, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 1.08, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
| | "Critical Chance": "15%", |
| ] | | "Range": 1000, |
| },
| | "Pierce": 1, |
| "cross_refs": {}
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 31: |
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| "name": "Ember Sword", | | "name": "Ember Sword", |
| "icon": "Weapons_Ember_Sword.png", | | "icon": "Weapons_Ember_Sword.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Melee",
| | "price": 56.1, |
| "Tier": 1,
| | "locked": false, |
| "Price": "56.1",
| | "tag_source": "Melee", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Melee", |
| "Damage": "11", | | "Fire", |
| "Attack Speed": "1.31" | | "Sword" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 11, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Fire Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 1.31, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 54: |
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| "name": "Flare Cannon", | | "name": "Flare Cannon", |
| "icon": "Weapons_Flare_Cannon.png", | | "icon": "Weapons_Flare_Cannon.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Sword", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350", | | "FromSky", |
| "Damage": "14", | | "Fire" |
| "Attack Speed": "0.77" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [ | | "Fire Damage": 13, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
| | "Attack Speed": 0.77, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
| | "Critical Chance": "15%", |
| ] | | "Range": 1200, |
| },
| | "Pierce": -1000, |
| "cross_refs": {}
| | "Explosive Chance": "30%", |
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 76: |
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| "name": "Holy Spear", | | "name": "Holy Spear", |
| "icon": "Weapons_Holy_Spear.png", | | "icon": "Weapons_Holy_Spear.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Melee",
| | "price": 61.2, |
| "Tier": 1,
| | "locked": false, |
| "Price": "61.2",
| | "tag_source": "Range", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 23\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Melee", |
| "Damage": "12", | | "Physical", |
| "Attack Speed": "1.53" | | "Lance" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 12, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Holy Damage": 23, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 1.53, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E"
| | "Critical Chance": "20%", |
| ]
| | "Range": 520, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Stagger": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 99: |
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| "name": "Machine Gun", | | "name": "Machine Gun", |
| "icon": "Weapons_Machine_Gun.png", | | "icon": "Weapons_Machine_Gun.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "FromSky", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 7\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "Range", |
| "Damage": "14", | | "Physical", |
| "Attack Speed": "0.7" | | "ShootInLine" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Holy Damage": 7, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 0.7, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ]
| | "Range": 800, |
| }, | | "Projectiles": 3 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 122: |
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| "name": "Magnum", | | "name": "Magnum", |
| "icon": "Weapons_Magnum.png", | | "icon": "Weapons_Magnum.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Vortex", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "14", | | "Fire" |
| "Attack Speed": "0.81" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [
| | "Fire Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.81, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
| | "Critical Chance": "10%", |
| ] | | "Range": 1000, |
| },
| | "Pierce": 2, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 144: |
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| "name": "Recharger", | | "name": "Recharger", |
| "icon": "Weapons_Recharger.png", | | "icon": "Weapons_Recharger.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Lance", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%", | | "Range", |
| "Damage": "14", | | "Electric" |
| "Attack Speed": "0.65" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [ | | "Electric Damage": 11, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.65, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Critical Chance": "5%", |
| ]
| | "Range": 800, |
| }, | | "Pierce": 1, |
| "cross_refs": {}
| | "HP Steal": "4%" |
| | } |
| }, | | }, |
| { | | { |
| Line 166: |
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| "name": "Sawed Off Shotgun", | | "name": "Sawed Off Shotgun", |
| "icon": "Weapons_Sawed_Off.png", | | "icon": "Weapons_Sawed_Off.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Aura", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "14", | | "Physical" |
| "Attack Speed": "0.88" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [
| | "Holy Damage": 11, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.88, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
| | "Critical Chance": "10%", |
| ] | | "Range": 600, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 188: |
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| "name": "Scalding Crossbow", | | "name": "Scalding Crossbow", |
| "icon": "Weapons_Scalding_Crossbow.png", | | "icon": "Weapons_Scalding_Crossbow.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 61.2, |
| "Tier": 1,
| | "locked": false, |
| "Price": "61.2",
| | "tag_source": "Hammer", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Range", |
| "Damage": "12", | | "Fire" |
| "Attack Speed": "1.44" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 12, |
| "Tags": [
| | "Fire Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 1.44, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
| | "Critical Chance": "15%", |
| ] | | "Range": 800, |
| },
| | "Pierce": 1, |
| "cross_refs": {}
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 210: |
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| "name": "Shock Disc", | | "name": "Shock Disc", |
| "icon": "Weapons_Circuit_Slicer.png", | | "icon": "Weapons_Circuit_Slicer.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Electric", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1", | | "Vortex", |
| "Damage": "14", | | "Electric" |
| "Attack Speed": "0.75" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [ | | "Electric Damage": 13, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
| | "Attack Speed": 0.75, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Critical Chance": "10%", |
| ] | | "Range": 600, |
| },
| | "Pierce": 1 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 232: |
Line 242: |
| "name": "Shock Maul", | | "name": "Shock Maul", |
| "icon": "Weapons_Shock_Maul.png", | | "icon": "Weapons_Shock_Maul.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Melee",
| | "price": 51, |
| "Tier": 1,
| | "locked": false, |
| "Price": "51",
| | "tag_source": "Mine", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Melee", |
| "Damage": "10", | | "Electric", |
| "Attack Speed": "1.68" | | "Hammer" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 10, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Electric Damage": 21, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.68, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ]
| | "Range": 440, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Stagger": 3 |
| | } |
| }, | | }, |
| { | | { |
| Line 255: |
Line 267: |
| "name": "Sniper Rifle", | | "name": "Sniper Rifle", |
| "icon": "Weapons_Sniper_Rifle.png", | | "icon": "Weapons_Sniper_Rifle.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 76.5, |
| "Tier": 1,
| | "locked": false, |
| "Price": "76.5",
| | "tag_source": "Grenade", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "15", | | "Physical" |
| "Attack Speed": "0.97" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 15, |
| "Tags": [
| | "Holy Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.97, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
| | "Critical Chance": "15%", |
| ] | | "Range": 1400, |
| },
| | "Pierce": 2, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 277: |
Line 290: |
| "name": "Twin Spark", | | "name": "Twin Spark", |
| "icon": "Weapons_Electronizer.png", | | "icon": "Weapons_Electronizer.png", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Fire", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "14", | | "Electric" |
| "Attack Speed": "0.88" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [
| | "Electric Damage": 11, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.88, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Critical Chance": "10%", |
| ]
| | "Range": 600, |
| },
| | "Projectiles": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 299: |
Line 312: |
| "name": "Auto Cannon", | | "name": "Auto Cannon", |
| "icon": "Weapons_Auto_Cannon.png", | | "icon": "Weapons_Auto_Cannon.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 76.5, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "BreakArmor", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
| | "Range", |
| "Damage": "15", | | "Physical", |
| "Attack Speed": "0.72" | | "IncreaseCritOnKill", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Holy Damage": 8, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseCritOnKill\"\u003E[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]]\u003C/span\u003E – Adds Critical Chance permanently on kill.",
| | "Attack Speed": 0.72, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ],
| | "Range": 800, |
| "Lore": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon." | | "Pierce": 1, |
| },
| | "Projectiles": 3 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 324: |
Line 337: |
| "name": "Blaster", | | "name": "Blaster", |
| "icon": "Weapons_Blaster.png", | | "icon": "Weapons_Blaster.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 102, |
| "Tier": 2,
| | "locked": true, |
| "Price": "102",
| | "tag_source": "ExtraDmgToMelee", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "20", | | "Fire" |
| "Attack Speed": "0.81" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 20, |
| "Tags": [
| | "Fire Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.81, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ],
| | "Range": 700, |
| "Lore": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently." | | "Pierce": 2, |
| }, | | "Projectiles": 2 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 347: |
Line 360: |
| "name": "Blazing Crossbow", | | "name": "Blazing Crossbow", |
| "icon": "Weapons_Blazing_Crossbow.png", | | "icon": "Weapons_Blazing_Crossbow.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Range", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Fire", |
| "Damage": "16", | | "ReasourceOnKill" |
| "Attack Speed": "1.44" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [
| | "Fire Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 1.44, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Critical Chance": "15%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
| | "Range": 900, |
| ],
| | "Pierce": 1, |
| "Lore": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon." | | "Projectiles": 2, |
| }, | | "Bounce": 1 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 371: |
Line 384: |
| "name": "Burning Pike", | | "name": "Burning Pike", |
| "icon": "Weapons_Burning_Pike.png", | | "icon": "Weapons_Burning_Pike.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 76.5, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "ChangeToFromSky", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "Melee", |
| "Damage": "15", | | "Fire", |
| "Attack Speed": "1.25" | | "Lance" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Fire Damage": 22, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 1.25, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ]
| | "Range": 520, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Explosive Chance": "50%", |
| | "Explosive Radius": 350, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 394: |
Line 411: |
| "name": "Chain Bolt", | | "name": "Chain Bolt", |
| "icon": "Weapons_Handshooker.png", | | "icon": "Weapons_Handshooker.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 61.2, |
| "Tier": 2,
| | "locked": true, |
| "Price": "61.2",
| | "tag_source": "ExtraDmgToRange", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350", | | "Vortex", |
| "Damage": "12", | | "Electric", |
| "Attack Speed": "1.08" | | "ExplodeOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 12, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
| | "Electric Damage": 12, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.08, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "15%", |
| ],
| | "Range": 600, |
| "Lore": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential." | | "Pierce": 1, |
| },
| | "Bounce": 1, |
| "cross_refs": {}
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 418: |
Line 436: |
| "name": "Consecrated Mace", | | "name": "Consecrated Mace", |
| "icon": "Weapons_Consecrated_Mace.png", | | "icon": "Weapons_Consecrated_Mace.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 107.1, |
| "Tier": 2,
| | "locked": true, |
| "Price": "107.1",
| | "tag_source": "ChangeToLaser", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
| | "Melee", |
| "Damage": "15", | | "Physical", |
| "Attack Speed": "1.33" | | "Hammer" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Holy Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 1.33, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ]
| | "Range": 460, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 3, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 441: |
Line 463: |
| "name": "Detonator", | | "name": "Detonator", |
| "icon": "Weapons_Detonator.png", | | "icon": "Weapons_Detonator.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "IncreaseCritOnKill", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Grenade", |
| "Damage": "16", | | "Fire" |
| "Attack Speed": "0.83" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [ | | "Fire Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Grenade\"\u003E[[Tag-Grenade|Grenade]]\u003C/span\u003E – grenade launcher",
| | "Attack Speed": 0.83, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ],
| | "Range": 800, |
| "Lore": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances." | | "Pierce": -1000, |
| }, | | "Explosive Chance": "100%", |
| "cross_refs": {}
| | "Explosive Radius": 500, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 464: |
Line 488: |
| "name": "Devastator", | | "name": "Devastator", |
| "icon": "Weapons_Devastator.png", | | "icon": "Weapons_Devastator.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ReasourceOnCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "14", | | "Physical" |
| "Attack Speed": "1.23" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [ | | "Holy Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 1.23, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ]
| | "Range": 800, |
| }, | | "Explosive Chance": "100%", |
| "cross_refs": {}
| | "Explosive Radius": 450, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 486: |
Line 512: |
| "name": "Electrohammer", | | "name": "Electrohammer", |
| "icon": "Weapons_Electrohammer.png", | | "icon": "Weapons_Electrohammer.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Electric", |
| "Damage": "14", | | "Hammer", |
| "Attack Speed": "1.68" | | "ExtraDmgToRange" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Electric Damage": 21, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.68, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToRange\"\u003E[[Tag-ExtraDmgToRange|ExtraDmgToRange]]\u003C/span\u003E – 150% Damage to range enemies."
| | "Range": 460, |
| ],
| | "Pierce": 1000, |
| "Lore": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat." | | "Projectiles": 2, |
| }, | | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 3 |
| | } |
| }, | | }, |
| { | | { |
| Line 511: |
Line 538: |
| "name": "Firestorm", | | "name": "Firestorm", |
| "icon": "Weapons_Igniteron.png", | | "icon": "Weapons_Igniteron.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "ReasourceOnKill", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350", | | "FromSky", |
| "Damage": "16", | | "Fire" |
| "Attack Speed": "0.72" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [ | | "Fire Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
| | "Attack Speed": 0.72, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ],
| | "Range": 600, |
| "Lore": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective." | | "Pierce": -1000, |
| }, | | "Explosive Chance": "30%", |
| "cross_refs": {}
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 534: |
Line 562: |
| "name": "Flamethrower", | | "name": "Flamethrower", |
| "icon": "Weapons_Flamethrower.png", | | "icon": "Weapons_Flamethrower.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 91.8, |
| "Tier": 2,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "ExtraDmgToBig", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "18", | | "Fire", |
| "Attack Speed": "0.46" | | "Flamethrower", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Fire Damage": 8, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Flamethrower\"\u003E[[Tag-Flamethrower|Flamethrower]]\u003C/span\u003E – Ignites all enemies in a straight line within range.",
| | "Attack Speed": 0.46, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
| | "Critical Chance": "0%", |
| ] | | "Range": 500, |
| },
| | "Pierce": 1000, |
| "cross_refs": {}
| | "Projectiles": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 558: |
Line 587: |
| "name": "Flarefield", | | "name": "Flarefield", |
| "icon": "Weapons_Flarefield.png", | | "icon": "Weapons_Flarefield.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Aura", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
| | "Fire" |
| "Damage": "16", | | ], |
| "Attack Speed": "1.06" | | "stats": { |
| },
| | "Damage": 16, |
| "body": {
| | "Fire Damage": 18, |
| "Tags": [ | | "Attack Speed": 1.06, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E"
| | "Range": 400, |
| ] | | "Pierce": 1000, |
| },
| | "Projectiles": 1, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Explosive Chance": "30%", |
| | "Explosive Radius": 300 |
| | } |
| }, | | }, |
| { | | { |
| Line 580: |
Line 612: |
| "name": "Freezing Blade", | | "name": "Freezing Blade", |
| "icon": "Weapons_Freezing_Blade.png", | | "icon": "Weapons_Freezing_Blade.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ChangeToPhysical", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
| | "Melee", |
| "Damage": "14", | | "Electric", |
| "Attack Speed": "1.44" | | "Sword" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Electric Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.44, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ]
| | "Range": 420, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Freeze": "50%" |
| | } |
| }, | | }, |
| { | | { |
| Line 603: |
Line 639: |
| "name": "Infernoblade", | | "name": "Infernoblade", |
| "icon": "Weapons_Infernoblade.png", | | "icon": "Weapons_Infernoblade.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 76.5, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Fire", |
| "Damage": "15", | | "Sword", |
| "Attack Speed": "1.31" | | "ExtraDmgToBig" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Fire Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 1.31, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
| | "Range": 400, |
| ],
| | "Pierce": 1000, |
| "Lore": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce." | | "Projectiles": 2, |
| },
| | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 628: |
Line 665: |
| "name": "Lance", | | "name": "Lance", |
| "icon": "Weapons_Lance.png", | | "icon": "Weapons_Lance.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Physical", |
| "Damage": "16", | | "Lance", |
| "Attack Speed": "1.4" | | "ExtraDmgToMelee" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Holy Damage": 21, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 1.4, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
| | "Critical Chance": "20%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToMelee\"\u003E[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]]\u003C/span\u003E – 150% Damage to melee enemies."
| | "Range": 560, |
| ],
| | "Pierce": 1000, |
| "Lore": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants." | | "Projectiles": 2, |
| },
| | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 653: |
Line 691: |
| "name": "Laser Rifle", | | "name": "Laser Rifle", |
| "icon": "Weapons_Laser_Rifle.png", | | "icon": "Weapons_Laser_Rifle.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "IncreaseDmgOnKill", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Laser", |
| "Damage": "14", | | "Fire", |
| "Attack Speed": "1.03" | | "IncreaseDmgOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
| | "Fire Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 1.03, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50)."
| | "Critical Chance": "0%", |
| ],
| | "Range": 1200, |
| "Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost." | | "Pierce": 1000, |
| },
| | "Stagger": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 677: |
Line 715: |
| "name": "Longshot", | | "name": "Longshot", |
| "icon": "Weapons_Sharpshooter.png", | | "icon": "Weapons_Sharpshooter.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "BounceOnCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Range", |
| "Damage": "14", | | "Physical", |
| "Attack Speed": "1.04" | | "BounceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Holy Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 1.04, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BounceOnCrit\"\u003E[[Tag-BounceOnCrit|BounceOnCrit]]\u003C/span\u003E – Bounces on a Critical hit (max 4 times)."
| | "Critical Chance": "15%", |
| ],
| | "Range": 1500, |
| "Lore": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness." | | "Pierce": 2, |
| },
| | "Stagger": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 701: |
Line 739: |
| "name": "Megacharger", | | "name": "Megacharger", |
| "icon": "Weapons_Megacharger.png", | | "icon": "Weapons_Megacharger.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "Flamethrower", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%", | | "Range", |
| "Damage": "16", | | "Electric" |
| "Attack Speed": "0.68" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [
| | "Electric Damage": 13, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.68, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Critical Chance": "5%", |
| ],
| | "Range": 800, |
| "Lore": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type." | | "Pierce": 1, |
| }, | | "HP Steal": "7%" |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 724: |
Line 762: |
| "name": "Proximity Spark", | | "name": "Proximity Spark", |
| "icon": "Weapons_Tesloader.png", | | "icon": "Weapons_Tesloader.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Mine", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
| | "Electric" |
| "Damage": "14", | | ], |
| "Attack Speed": "1.45" | | "stats": { |
| },
| | "Damage": 14, |
| "body": {
| | "Electric Damage": 14, |
| "Tags": [ | | "Attack Speed": 1.45, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Mine\"\u003E[[Tag-Mine|Mine]]\u003C/span\u003E – mine launcher",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Range": 800, |
| ]
| | "Pierce": -1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {} | | "Explosive Chance": "100%", |
| | "Explosive Radius": 450 |
| | } |
| }, | | }, |
| { | | { |
| Line 746: |
Line 786: |
| "name": "Railgun", | | "name": "Railgun", |
| "icon": "Weapons_Railgun.png", | | "icon": "Weapons_Railgun.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ExtraAttackSpeedOverTime", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Laser", |
| "Damage": "14", | | "Electric", |
| "Attack Speed": "1.14" | | "ExtraDmgToBig" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
| | "Electric Damage": 20, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
| | "Critical Chance": "0%", |
| ],
| | "Range": 1200, |
| "Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies." | | "Pierce": 1000, |
| },
| | "Stagger": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 770: |
Line 810: |
| "name": "Shotgun", | | "name": "Shotgun", |
| "icon": "Weapons_Shotgun.png", | | "icon": "Weapons_Shotgun.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 91.8, |
| "Tier": 2,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "Physical", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "18", | | "Physical" |
| "Attack Speed": "0.93" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 18, |
| "Tags": [
| | "Holy Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.93, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E"
| | "Critical Chance": "10%", |
| ],
| | "Range": 600, |
| "Lore": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage." | | "Projectiles": 3, |
| }, | | "Stagger": 1 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 793: |
Line 833: |
| "name": "Skystrike", | | "name": "Skystrike", |
| "icon": "Weapons_Electrocuter.png", | | "icon": "Weapons_Electrocuter.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ExtraDmgOverTime", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2", | | "FromSky", |
| "Damage": "14", | | "Electric", |
| "Attack Speed": "1.2" | | "ReasourceOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
| | "Electric Damage": 12, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.2, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
| | "Critical Chance": "0%", |
| ],
| | "Range": 700, |
| "Lore": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important." | | "Pierce": -1000, |
| },
| | "Bounce": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 817: |
Line 857: |
| "name": "Spinshot", | | "name": "Spinshot", |
| "icon": "Weapons_Deflectotron.png", | | "icon": "Weapons_Deflectotron.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 71.4, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ExplodeOnCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Vortex", |
| "Damage": "14", | | "Physical", |
| "Attack Speed": "0.88" | | "IncreaseDmgOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
| | "Holy Damage": 12, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 0.88, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50)."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential." | | "Pierce": 1, |
| },
| | "Bounce": 1 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 841: |
Line 881: |
| "name": "Thunder Crossbow", | | "name": "Thunder Crossbow", |
| "icon": "Weapons_Lightinger.png", | | "icon": "Weapons_Lightinger.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 76.5, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "ExtraDmgSameType", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 10\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%", | | "Range", |
| "Damage": "15", | | "Electric" |
| "Attack Speed": "0.75" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 15, |
| "Tags": [ | | "Electric Damage": 10, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.75, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Critical Chance": "5%", |
| ],
| | "Range": 600, |
| "Lore": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options." | | "Pierce": 1, |
| }, | | "Projectiles": 2, |
| "cross_refs": {}
| | "HP Steal": "3%" |
| | } |
| }, | | }, |
| { | | { |
| Line 864: |
Line 905: |
| "name": "TwinBlast", | | "name": "TwinBlast", |
| "icon": "Weapons_TwinBlast.png", | | "icon": "Weapons_TwinBlast.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "PierceOnCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "16", | | "Physical", |
| "Attack Speed": "0.94" | | "ReasourceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Holy Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 0.94, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnCrit\"\u003E[[Tag-ReasourceOnCrit|ReasourceOnCrit]]\u003C/span\u003E – Adds 0.1 Resource on a Critical hit."
| | "Critical Chance": "15%", |
| ],
| | "Range": 700, |
| "Lore": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run." | | "Pierce": 1, |
| },
| | "Projectiles": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 888: |
Line 929: |
| "name": "Voltfield", | | "name": "Voltfield", |
| "icon": "Weapons_Voltfield.png", | | "icon": "Weapons_Voltfield.png", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 81.6, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "ChangeToVortex", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "Aura", |
| "Damage": "16", | | "Electric" |
| "Attack Speed": "1.44" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [ | | "Electric Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
| | "Attack Speed": 1.44, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Projectiles": 3, |
| | "Bounce": -1000 |
| | } |
| }, | | }, |
| { | | { |
| Line 910: |
Line 953: |
| "name": "Aegis Cycler", | | "name": "Aegis Cycler", |
| "icon": "Weapons_Aegis_Cycler.png", | | "icon": "Weapons_Aegis_Cycler.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "EveryXBulletDoCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Vortex", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "0.86" | | "IncreaseDmgOnKill", |
| }, | | "Overkill" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Holy Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50).",
| | "Attack Speed": 0.86, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | | "Pierce": 1, |
| },
| | "Bounce": 1 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 935: |
Line 978: |
| "name": "Annihilator", | | "name": "Annihilator", |
| "icon": "Weapons_Annihilator.png", | | "icon": "Weapons_Annihilator.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "CriticalStagger", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "1.52" | | "EveryXBulletDoStun" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Holy Damage": 20, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 1.52, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-EveryXBulletDoStun\"\u003E[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]]\u003C/span\u003E – Every third attack stuns an enemy."
| | "Critical Chance": "0%", |
| ],
| | "Range": 800, |
| "Lore": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance." | | "Projectiles": 2, |
| },
| | "Explosive Chance": "100%", |
| "cross_refs": {}
| | "Explosive Radius": 500, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 959: |
Line 1,004: |
| "name": "Blazing Halberd", | | "name": "Blazing Halberd", |
| "icon": "Weapons_Blazing_Halberd.png", | | "icon": "Weapons_Blazing_Halberd.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "ChangeToFromSky", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Melee", |
| "Damage": "17", | | "Fire", |
| "Attack Speed": "1.1" | | "Lance", |
| },
| | "BurningGround" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Fire Damage": 22, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
| | "Attack Speed": 1.1, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ]
| | "Range": 520, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Explosive Chance": "50%", |
| | "Explosive Radius": 400, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 983: |
Line 1,032: |
| "name": "Divine Crusher", | | "name": "Divine Crusher", |
| "icon": "Weapons_Divine_Crusher.png", | | "icon": "Weapons_Divine_Crusher.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 121.38, |
| "Tier": 3,
| | "locked": true, |
| "Price": "121.38",
| | "tag_source": "ChangeToLaser", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 17\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%", | | "Melee", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "1.24" | | "Hammer", |
| },
| | "ExplodeOnCrit" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Holy Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
| | "Attack Speed": 1.24, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "0%", |
| ]
| | "Range": 460, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 3, |
| | "Bounce": -1000, |
| | "Explosive Radius": 350, |
| | "Stagger": 1, |
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,007: |
Line 1,061: |
| "name": "Frostreaver", | | "name": "Frostreaver", |
| "icon": "Weapons_Frostreaver.png", | | "icon": "Weapons_Frostreaver.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 81.6, |
| "Tier": 3,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "ChangeToPhysical", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%", | | "Melee", |
| "Damage": "16", | | "Electric", |
| "Attack Speed": "1.2" | | "Sword", |
| },
| | "DecreeseSkillCooldown" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Electric Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
| | "Attack Speed": 1.2, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DecreeseSkillCooldown\"\u003E[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]]\u003C/span\u003E – Reduces character skill cooldown after each kill."
| | "Critical Chance": "0%", |
| ]
| | "Range": 420, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Freeze": "50%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,031: |
Line 1,089: |
| "name": "Gatling", | | "name": "Gatling", |
| "icon": "Weapons_Minigun.png", | | "icon": "Weapons_Minigun.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "ConsumeSoul", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 9\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
| | "Range", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "0.65" | | "ExtraAttackSpeedOverTime", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Holy Damage": 9, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraAttackSpeedOverTime\"\u003E[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]]\u003C/span\u003E – Increase Attack Speed over time (up to +100%).",
| | "Attack Speed": 0.65, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ],
| | "Range": 800, |
| "Lore": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies." | | "Projectiles": 3 |
| }, | | } |
| "cross_refs": {}
| |
| }, | | }, |
| { | | { |
| Line 1,056: |
Line 1,113: |
| "name": "Heavenfall Incinerator", | | "name": "Heavenfall Incinerator", |
| "icon": "Weapons_Heavenfall_Incinerator.png", | | "icon": "Weapons_Heavenfall_Incinerator.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 107.1, |
| "Tier": 3,
| | "locked": true, |
| "Price": "107.1",
| | "tag_source": "SkillIncreaseSpeed", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400", | | "FromSky", |
| "Damage": "21", | | "Fire", |
| "Attack Speed": "0.68" | | "BurningGround" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 21, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
| | "Fire Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 0.68, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ],
| | "Range": 600, |
| "Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon." | | "Pierce": -1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {} | | "Explosive Chance": "30%", |
| | "Explosive Radius": 400 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,080: |
Line 1,139: |
| "name": "Hellblade", | | "name": "Hellblade", |
| "icon": "Weapons_Hellblade.png", | | "icon": "Weapons_Hellblade.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "ChangeToFire", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Melee", |
| "Damage": "17", | | "Fire", |
| "Attack Speed": "1.29" | | "Sword", |
| },
| | "DoubleAttack" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Fire Damage": 21, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Sword\"\u003E[[Tag-Sword|Sword]]\u003C/span\u003E",
| | "Attack Speed": 1.29, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ],
| | "Range": 400, |
| "Lore": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat." | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,105: |
Line 1,166: |
| "name": "Infernal Crossbow", | | "name": "Infernal Crossbow", |
| "icon": "Weapons_Infernal_Crossbow.png", | | "icon": "Weapons_Infernal_Crossbow.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 102, |
| "Tier": 3,
| | "locked": true, |
| "Price": "102",
| | "tag_source": "BurningGround", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Vortex", |
| "Damage": "20", | | "Fire", |
| "Attack Speed": "1.25" | | "ReasourceOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 20, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
| | "Fire Damage": 20, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 1.25, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
| | "Critical Chance": "15%", |
| ],
| | "Range": 900, |
| "Lore": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon." | | "Pierce": 2, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,129: |
Line 1,191: |
| "name": "Infernothrower", | | "name": "Infernothrower", |
| "icon": "Weapons_Infernothrower.png", | | "icon": "Weapons_Infernothrower.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 112.2, |
| "Tier": 3,
| | "locked": true, |
| "Price": "112.2",
| | "tag_source": "Crux", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4", | | "Range", |
| "Damage": "22", | | "Fire", |
| "Attack Speed": "0.46" | | "Flamethrower", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Damage": 22, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Fire Damage": 8, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Flamethrower\"\u003E[[Tag-Flamethrower|Flamethrower]]\u003C/span\u003E – Ignites all enemies in a straight line within range.",
| | "Attack Speed": 0.46, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ShootInLine\"\u003E[[Tag-ShootInLine|ShootInLine]]\u003C/span\u003E – Multiple projectiles fire in a straight line."
| | "Critical Chance": "0%", |
| ],
| | "Range": 600, |
| "Lore": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses." | | "Pierce": 1000, |
| },
| | "Projectiles": 4 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 1,154: |
Line 1,216: |
| "name": "Ion Rail", | | "name": "Ion Rail", |
| "icon": "Weapons_Ion_Rail.png", | | "icon": "Weapons_Ion_Rail.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 91.8, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tags": [ |
| "Availability": "Must be unlocked",
| | "Laser", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
| | "Electric", |
| "Damage": "18", | | "Overkill", |
| "Attack Speed": "1.07" | | "ExtraDmgToBig" |
| }, | | ], |
| "body": { | | "stats": { |
| "Tags": [ | | "Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
| | "Electric Damage": 24, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.07, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions.",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgToBig\"\u003E[[Tag-ExtraDmgToBig|ExtraDmgToBig]]\u003C/span\u003E – 150% Damage to big enemies."
| | "Range": 1200, |
| ], | | "Pierce": 1000, |
| "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | | "Stagger": 3 |
| },
| | } |
| "cross_refs": {}
| |
| }, | | }, |
| { | | { |
| Line 1,179: |
Line 1,240: |
| "name": "Light Beam", | | "name": "Light Beam", |
| "icon": "Weapons_Light_Beam.png", | | "icon": "Weapons_Light_Beam.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "EveryXBulletDoStun", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Laser", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "0.94" | | "BounceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
| | "Holy Damage": 20, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 0.94, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BounceOnCrit\"\u003E[[Tag-BounceOnCrit|BounceOnCrit]]\u003C/span\u003E – Bounces on a Critical hit (max 4 times)."
| | "Critical Chance": "15%", |
| ],
| | "Range": 1600, |
| "Lore": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance." | | "Pierce": 1000, |
| },
| | "Stagger": 3 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 1,203: |
Line 1,264: |
| "name": "Overdetonator", | | "name": "Overdetonator", |
| "icon": "Weapons_Overdetonator.png", | | "icon": "Weapons_Overdetonator.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 96.9, |
| "Tier": 3,
| | "locked": true, |
| "Price": "96.9",
| | "tag_source": "SkillIncreaseCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Grenade", |
| "Damage": "19", | | "Fire", |
| "Attack Speed": "0.81" | | "BurningGround" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 19, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Grenade\"\u003E[[Tag-Grenade|Grenade]]\u003C/span\u003E – grenade launcher",
| | "Fire Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 0.81, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ],
| | "Range": 800, |
| "Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode." | | "Pierce": -1000, |
| },
| | "Explosive Chance": "130%", |
| "cross_refs": {} | | "Explosive Radius": 500, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,227: |
Line 1,290: |
| "name": "Pyrefield", | | "name": "Pyrefield", |
| "icon": "Weapons_Pyrefield.png", | | "icon": "Weapons_Pyrefield.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 91.8, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Aura", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
| | "Fire", |
| "Damage": "18", | | "BurningGround" |
| "Attack Speed": "0.94" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 18, |
| "Tags": [ | | "Fire Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
| | "Attack Speed": 0.94, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-BurningGround\"\u003E[[Tag-BurningGround|BurningGround]]\u003C/span\u003E – Leaves a burning trail."
| | "Range": 400, |
| ]
| | "Pierce": 1000, |
| },
| | "Projectiles": 1, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Explosive Chance": "35%", |
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,250: |
Line 1,316: |
| "name": "Sanctum Pike", | | "name": "Sanctum Pike", |
| "icon": "Weapons_Sanctum_Pike.png", | | "icon": "Weapons_Sanctum_Pike.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 91.8, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "ChangeToElectric", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Melee", |
| "Damage": "18", | | "Physical", |
| "Attack Speed": "1.37" | | "Lance", |
| },
| | "DoubleAttack" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Holy Damage": 24, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Lance\"\u003E[[Tag-Lance|Lance]]\u003C/span\u003E",
| | "Attack Speed": 1.37, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
| | "Critical Chance": "20%", |
| ],
| | "Range": 560, |
| "Lore": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Stagger": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,275: |
Line 1,343: |
| "name": "Shockstring", | | "name": "Shockstring", |
| "icon": "Weapons_Shockstring.png", | | "icon": "Weapons_Shockstring.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 91.8, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Range", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
| | "Electric", |
| "Damage": "18", | | "ExtraDmgOverTime" |
| "Attack Speed": "1.3" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 18, |
| "Tags": [ | | "Electric Damage": 12, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 1.3, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Critical Chance": "5%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExtraDmgOverTime\"\u003E[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]]\u003C/span\u003E – Increase Damage over time (up to +100%)"
| | "Range": 600, |
| ],
| | "Pierce": 1, |
| "Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | | "Projectiles": 2, |
| }, | | "Bounce": 2, |
| "cross_refs": {}
| | "HP Steal": "5%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,299: |
Line 1,368: |
| "name": "Solar Rifle", | | "name": "Solar Rifle", |
| "icon": "Weapons_Solar_Rifle.png", | | "icon": "Weapons_Solar_Rifle.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "SkillIncreaseDmg", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Laser", |
| "Damage": "17", | | "Fire", |
| "Attack Speed": "0.94" | | "IncreaseDmgOnKill", |
| }, | | "Overkill" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Laser\"\u003E[[Tag-Laser|Laser]]\u003C/span\u003E – laser weapon",
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Fire Damage": 20, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-IncreaseDmgOnKill\"\u003E[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]]\u003C/span\u003E – Adds Damage permanently on kill (up to +50).",
| | "Attack Speed": 0.94, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Overkill\"\u003E[[Tag-Overkill|Overkill]]\u003C/span\u003E – Overkill kills cause explosions."
| | "Critical Chance": "0%", |
| ],
| | "Range": 1200, |
| "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | | "Pierce": 1000, |
| },
| | "Stagger": 3 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 1,324: |
Line 1,393: |
| "name": "Stormbreaker", | | "name": "Stormbreaker", |
| "icon": "Weapons_Stormbreaker.png", | | "icon": "Weapons_Stormbreaker.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 81.6, |
| "Tier": 3,
| | "locked": true, |
| "Price": "81.6",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Electric", |
| "Damage": "16", | | "Hammer", |
| "Attack Speed": "1.6" | | "DoubleAttack" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Melee\"\u003E[[Tag-Melee|Melee]]\u003C/span\u003E – melee weapon",
| | "Electric Damage": 24, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.6, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Hammer\"\u003E[[Tag-Hammer|Hammer]]\u003C/span\u003E",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
| | "Range": 460, |
| ],
| | "Pierce": 1000, |
| "Lore": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | | "Projectiles": 2, |
| }, | | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 3 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,349: |
Line 1,419: |
| "name": "Stormbringer", | | "name": "Stormbringer", |
| "icon": "Weapons_Stormbringer.png", | | "icon": "Weapons_Stormbringer.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 76.5, |
| "Tier": 3,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "Overkill", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%", | | "Vortex", |
| "Damage": "15", | | "Electric", |
| "Attack Speed": "0.96" | | "ExplodeOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Vortex\"\u003E[[Tag-Vortex|Vortex]]\u003C/span\u003E – vortex emitter",
| | "Electric Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 0.96, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective." | | "Pierce": 3, |
| }, | | "Bounce": 1, |
| "cross_refs": {}
| | "Explosive Radius": 350, |
| | "Freeze": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,373: |
Line 1,445: |
| "name": "Stormfall", | | "name": "Stormfall", |
| "icon": "Weapons_Stormfall.png", | | "icon": "Weapons_Stormfall.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "DoubleAttack", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2", | | "FromSky", |
| "Damage": "17", | | "Electric", |
| "Attack Speed": "1.02" | | "ReasourceOnKill", |
| }, | | "DoubleAttack" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-FromSky\"\u003E[[Tag-FromSky|FromSky]]\u003C/span\u003E – air strike",
| | "Damage": 17, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Electric Damage": 14, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill.",
| | "Attack Speed": 1.02, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ], | | "Range": 700, |
| "Lore": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | | "Pierce": -1000, |
| }, | | "Bounce": 2 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 1,398: |
Line 1,470: |
| "name": "Stormfield", | | "name": "Stormfield", |
| "icon": "Weapons_Stormfield.png", | | "icon": "Weapons_Stormfield.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 91.8, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "ChangeToVortex", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "Aura", |
| "Damage": "18", | | "Electric", |
| "Attack Speed": "1.2" | | "ReasourceOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Aura\"\u003E[[Tag-Aura|Aura]]\u003C/span\u003E – aura emitter",
| | "Electric Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Attack Speed": 1.2, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnKill\"\u003E[[Tag-ReasourceOnKill|ReasourceOnKill]]\u003C/span\u003E – Adds 15% more Resources on kill."
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 3, |
| | "Bounce": -1000 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,421: |
Line 1,495: |
| "name": "Super Blaster", | | "name": "Super Blaster", |
| "icon": "Weapons_Super_Blaster.png", | | "icon": "Weapons_Super_Blaster.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 117.3, |
| "Tier": 3,
| | "locked": true, |
| "Price": "117.3",
| | "tag_source": "ShootInLine", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''[[Fire Damage|Fire Damage]]:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "23", | | "Fire", |
| "Attack Speed": "0.77" | | "DoubleAttack" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 23, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Fire Damage": 18, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Fire\"\u003E[[Tag-Fire|Fire]]\u003C/span\u003E",
| | "Attack Speed": 0.77, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-DoubleAttack\"\u003E[[Tag-DoubleAttack|DoubleAttack]]\u003C/span\u003E – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ],
| | "Range": 800, |
| "Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | | "Pierce": 4, |
| },
| | "Projectiles": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 1,445: |
Line 1,519: |
| "name": "Super Shotgun", | | "name": "Super Shotgun", |
| "icon": "Weapons_Super_Shotgun.png", | | "icon": "Weapons_Super_Shotgun.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 102, |
| "Tier": 3,
| | "locked": true, |
| "Price": "102",
| | "tag_source": "DecreeseSkillCooldown", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "20", | | "Physical", |
| "Attack Speed": "0.91" | | "ExplodeOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 20, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Holy Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 0.91, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ExplodeOnCrit\"\u003E[[Tag-ExplodeOnCrit|ExplodeOnCrit]]\u003C/span\u003E – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count." | | "Projectiles": 3, |
| }, | | "Explosive Radius": 350, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,469: |
Line 1,544: |
| "name": "Teslabringer", | | "name": "Teslabringer", |
| "icon": "Weapons_Teslabringer.png", | | "icon": "Weapons_Teslabringer.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 86.7, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Mine", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
| | "Electric" |
| "Damage": "17", | | ], |
| "Attack Speed": "2.84" | | "stats": { |
| },
| | "Damage": 17, |
| "body": {
| | "Electric Damage": 16, |
| "Tags": [ | | "Attack Speed": 2.84, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Mine\"\u003E[[Tag-Mine|Mine]]\u003C/span\u003E – mine launcher",
| | "Critical Chance": "0%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E"
| | "Range": 800, |
| ],
| | "Pierce": -1000, |
| "Lore": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area." | | "Projectiles": 2, |
| }, | | "Bounce": 2, |
| "cross_refs": {}
| | "Explosive Chance": "100%", |
| | "Explosive Radius": 500 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,492: |
Line 1,569: |
| "name": "Trinity Blast", | | "name": "Trinity Blast", |
| "icon": "Weapons_Trinity_Blast.png", | | "icon": "Weapons_Trinity_Blast.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 96.9, |
| "Tier": 3,
| | "locked": true, |
| "Price": "96.9",
| | "tag_source": "EveryXBulletDoFrost", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''[[Holy Damage|Holy Damage]]:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%", | | "Range", |
| "Damage": "19", | | "Physical", |
| "Attack Speed": "0.99" | | "ReasourceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 19, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Holy Damage": 16, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Physical\"\u003E[[Tag-Physical|Physical]]\u003C/span\u003E",
| | "Attack Speed": 0.99, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-ReasourceOnCrit\"\u003E[[Tag-ReasourceOnCrit|ReasourceOnCrit]]\u003C/span\u003E – Adds 0.1 Resource on a Critical hit."
| | "Critical Chance": "15%", |
| ],
| | "Range": 700, |
| "Lore": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation." | | "Pierce": 1, |
| }, | | "Projectiles": 3, |
| "cross_refs": {}
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,516: |
Line 1,594: |
| "name": "Ubercharger", | | "name": "Ubercharger", |
| "icon": "Weapons_Ubercharger.png", | | "icon": "Weapons_Ubercharger.png", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 96.9, |
| "Tier": 3,
| | "locked": true, |
| "Price": "96.9",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Range", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''[[Electric Damage|Electric Damage]]:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%", | | "Electric", |
| "Damage": "19", | | "EveryXBulletDoFrost" |
| "Attack Speed": "0.81" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 19, |
| "Tags": [
| | "Electric Damage": 15, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Range\"\u003E[[Tag-Range|Range]]\u003C/span\u003E – ranged weapon",
| | "Attack Speed": 0.81, |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-Electric\"\u003E[[Tag-Electric|Electric]]\u003C/span\u003E",
| | "Critical Chance": "5%", |
| "\u003Cspan class=\"wm-tip\" data-tip-title=\"Tag-EveryXBulletDoFrost\"\u003E[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]]\u003C/span\u003E – Every third attack freeze an enemy."
| | "Range": 800, |
| ],
| | "Pierce": 2, |
| "Lore": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon." | | "Bounce": 1, |
| }, | | "HP Steal": "10%" |
| "cross_refs": {}
| | } |
| } | | } |
| ] | | ] |
| } | | } |