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{{#seo:|description=All 55 passives — permanent meta-progression bonuses.|og:type=article}}
{{#seo:|description=All 55 passives — permanent meta-progression bonuses.|og:type=article}}
All 55 passives — permanent meta-progression bonuses. Every passive starts locked.
All 55 passives — permanent meta-progression bonuses. Every passive starts locked.
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{{#invoke:Passives|index}}
{{#invoke:Passives|index}}

Latest revision as of 06:08, 10 June 2026

All 55 passives — permanent meta-progression bonuses. Every passive starts locked.

Thumbnail Name Tier Price Effects
Advanced Loadout Advanced Loadout 3 1000 Start each Crusade by choosing a Tier II weapon from your unlocked arsenal.
Armor I Armor I 1 100 Armor +2
Armor II Armor II 2 250 Armor +4
Armor III Armor III 3 500 Armor +6
Arsenal Doctrine I Arsenal Doctrine I 2 250 Each refresh increases the chance to offer a weapon you already carry by +30%.
Arsenal Doctrine II Arsenal Doctrine II 3 500 Each refresh increases the chance to offer a weapon you already carry by +60%.
Ascension Protocol Ascension Protocol 2 250 Weapon merges can create Tier 3 weapons.
Attack Speed I Attack Speed I 1 100 Attack Speed +3%
Attack Speed II Attack Speed II 2 250 Attack Speed +6%
Attack Speed III Attack Speed III 3 500 Attack Speed +9%
Close Combat I Close Combat I 1 100 Melee Damage +8%
Close Combat II Close Combat II 2 250 Melee Damage +16%
Close Combat III Close Combat III 3 500 Melee Damage +24%
Consecrated Armament Consecrated Armament 2 250 Your Main Weapon begins the crusade already consecrated with an Enhancer. It gives 30% more Damage and Range.
Critical Chance I Critical Chance I 1 100 Critical Chance +3%
Critical Chance II Critical Chance II 2 250 Critical Chance +6%
Critical Chance III Critical Chance III 3 500 Critical Chance +9%
Crux Invocation Crux Invocation 1 50 Unlocks Crux abilities.
Damage I Damage I 1 100 Damage +4%
Damage II Damage II 2 250 Damage +8%
Damage III Damage III 3 500 Damage +12%
Defy Death Defy Death 2 250 A killing strike will not end you. Once per wave, you survive and gain brief invulnerability.
Divine Requisition Divine Requisition 2 250 Once per wave, you may refresh the prayers without spending Souls.
Dodge I Dodge I 1 100 Dodge +3%
Dodge II Dodge II 2 250 Dodge +6%
Dodge III Dodge III 3 500 Dodge +9%
Execution I Execution I 1 100 Critical Damage +8%
Execution II Execution II 2 250 Critical Damage +16%
Execution III Execution III 3 500 Critical Damage +24%
Extra Resources I Extra Resources I 1 100 Resources +3%
Extra Resources II Extra Resources II 2 250 Resources +6%
Extra Resources III Extra Resources III 3 500 Resources +9%
Fervent Devotion I Fervent Devotion I 2 250 Each purchased Prayer reduces next Refresh cost by 5%.
Fervent Devotion II Fervent Devotion II 3 500 Each purchased Prayer reduces next Refresh cost by 10%.
Health I Health I 1 100 Health Points +5
Health II Health II 2 250 Health Points +10
Health III Health III 3 500 Health Points +15
Lazarus Protocol Lazarus Protocol 3 500 Upon fatal damage, you are restored once per run.
Luck I Luck I 1 100 Rarity Find +6%
Luck II Luck II 2 250 Rarity Find +12%
Luck III Luck III 3 500 Rarity Find +18%
Merciful Liturgy I Merciful Liturgy I 2 250 All Prayers cost 4% less Souls.
Merciful Liturgy II Merciful Liturgy II 3 500 All Prayers cost 8% less Souls.
Order’s Reserve I Order’s Reserve I 1 100 Start each Crusade with +10 Souls.
Order’s Reserve II Order’s Reserve II 2 250 Start each Crusade with +20 Souls.
Order’s Reserve III Order’s Reserve III 3 500 Start each Crusade with +30 Souls.
Range I Range I 1 100 Range +6%
Range II Range II 2 250 Range +12%
Range III Range III 3 500 Range +18%
Speed I Speed I 1 100 Speed +2.5%
Speed II Speed II 2 250 Speed +5%
Speed III Speed III 3 500 Speed +7.5%
XP Gain I XP Gain I 1 100 XP Gain +6%
XP Gain II XP Gain II 2 250 XP Gain +12%
XP Gain III XP Gain III 3 500 XP Gain +18%

See the Glossary for term definitions and Stats for the full stat reference.