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{{#seo:|description=The 27 enemy types, with base stats and per-wave scaling.|og:type=article}}
{{#seo:|description=The Arms of God bestiary: 30 enemies and bosses, with artwork, lore, combat tips and base statistics.|og:type=article}}
The 27 enemy types, with base stats and per-wave scaling. See each enemy's [[Codex]] entry for fuller lore.
<div style="margin:0.4em 0;font-weight:bold;">➜ [[Enemy comparison|Compare all enemies side by side]] (sortable, full stats)</div>


{{#invoke:Enemies|index}}
The enemies and bosses of ''Arms of God'', with artwork, lore, combat tips and general statistics.
 
Statistics show base parameters and per-wave increments. Actual combat values depend on the wave, Act, difficulty and active modifiers.
 
''Spoiler warning: this page includes bosses from the main campaign and additional expeditions.''
 
__TOC__
 
== Enemies ==
 
=== Aegisfiend ===
{{#invoke:Enemies|profile|id=Shielded}}
 
=== Big Spores ===
{{#invoke:Enemies|profile|id=BigSpores}}
 
=== Blastfiend ===
{{#invoke:Enemies|profile|id=Grenader}}
 
=== Bone Totem ===
{{#invoke:Enemies|profile|id=BoneTotem}}
 
=== Boneleaper ===
{{#invoke:Enemies|profile|id=Jumper}}
 
=== Broodcaller ===
{{#invoke:Enemies|profile|id=Summoner}}
 
=== Deadeye Fiend ===
{{#invoke:Enemies|profile|id=Sniper}}
 
=== Detonant ===
{{#invoke:Enemies|profile|id=Exploder}}
 
=== Doomspore ===
{{#invoke:Enemies|profile|id=Spores}}
 
=== Dreadseer ===
{{#invoke:Enemies|profile|id=Riftseer}}
 
=== Dreadstalker ===
{{#invoke:Enemies|profile|id=Walker}}
 
=== Fire Skeleton ===
{{#invoke:Enemies|profile|id=FireSkeleton}}
 
=== Fleshweaver ===
{{#invoke:Enemies|profile|id=Healer}}
 
=== Harrowfiend ===
{{#invoke:Enemies|profile|id=Ranger}}
 
=== Hellhound ===
{{#invoke:Enemies|profile|id=Runner}}
 
=== Ironmaw ===
{{#invoke:Enemies|profile|id=Duramen}}
 
=== Ruinborn ===
{{#invoke:Enemies|profile|id=Chaser}}
 
=== Skeleton ===
{{#invoke:Enemies|profile|id=Skeleton}}
 
=== Wretchchant ===
{{#invoke:Enemies|profile|id=Buffer}}
 
== Bosses ==
 
=== Azrael ===
{{#invoke:Enemies|profile|id=Azrael}}
 
=== Bishop ===
{{#invoke:Enemies|profile|id=Bishop}}
 
=== Brother Cassian ===
{{#invoke:Enemies|profile|id=BrotherA}}
 
=== Brother Severin ===
{{#invoke:Enemies|profile|id=BrotherC}}
 
=== Brother Tharos ===
{{#invoke:Enemies|profile|id=BrotherB}}
 
=== Doom Herald ===
{{#invoke:Enemies|profile|id=Astrobane}}
 
=== Malach ===
{{#invoke:Enemies|profile|id=FireDemon}}
 
=== Ophaniel ===
{{#invoke:Enemies|profile|id=RiftseerBoss}}
 
=== Raziel ===
{{#invoke:Enemies|profile|id=Raziel}}
 
=== Rector ===
{{#invoke:Enemies|profile|id=Rector}}
 
=== The Beast ===
{{#invoke:Enemies|profile|id=Bull}}
 
== Crowd control ==
 
* Stun duration is reduced by 50% against large enemies.
* While stunned, Elite enemies are slowed by 30% instead of being immobilized, and have a 100% chance to receive critical hits.
* Frost slows bosses to 50% of their normal speed instead of stopping them completely.


----
----
<small>''Arms of God'' is developed by '''Dark Jay Studio'''. See the [[Glossary]] for term definitions and [[Stats]] for the full stat reference.</small>
<small>See the [[Glossary]] for term definitions and [[Stats]] for the full stat reference.</small>
 
[[Category:Enemies]]

Latest revision as of 12:40, 3 November 2026


The enemies and bosses of Arms of God, with artwork, lore, combat tips and general statistics.

Statistics show base parameters and per-wave increments. Actual combat values depend on the wave, Act, difficulty and active modifiers.

Spoiler warning: this page includes bosses from the main campaign and additional expeditions.

Enemies

Aegisfiend

Its hardened shell deflects incoming bullets, and its sheer brute force makes it nearly unstoppable.

Aegisfiend
Base health10
Health per wave16
Base damage2
Damage per wave0.56
Speed450
Resources5

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Big Spores

Big Spores
Base health1
Health per wave6
Base damage3
Damage per wave0.6
Speed0
Resources0

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Blastfiend

Blastfiend

A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement.

Combat tips

These enemies deal heavy damage and can make navigation difficult. Their projectiles predict player movement, so frequently changing direction while running is key. Prioritizing them in battle can significantly improve survivability.

Blastfiend
ClassificationRanged, Big
Base health30
Health per wave14
Base damage2
Damage per wave0.8
Speed250
Resources4

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Bone Totem

Bone Totem
Base health0
Health per wave250
Base damage0
Damage per wave0
Speed0
Resources0

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Boneleaper

Boneleaper

Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions.

Combat tips

They can attack from extreme distances, making dodging or using stagger-inducing weapons to interrupt their jump attacks a necessity.

Boneleaper
ClassificationBig
Base health24
Health per wave17
Base damage2
Damage per wave0.72
Speed500
Resources5

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Broodcaller

Broodcaller

An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction.

Combat tips

Since the Broodcaller can spawn spore mines, the best strategy is to eliminate it first before it summons too many.

Broodcaller
ClassificationBig
Base health20
Health per wave10
Base damage0
Damage per wave0
Speed200
Resources5

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Deadeye Fiend

Silent and deadly accurate, its shots pierce through the battlefield with surgical precision.

Deadeye Fiend
Base health16
Health per wave2
Base damage2
Damage per wave0.56
Speed400
Resources5

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Detonant

Detonant

A gaunt, fast-moving fiend with a pulsating stomach. It rushes toward its prey with reckless abandon, detonating in a violent explosion upon impact.

Combat tips

These enemies explode upon close contact with the player. An effective counter is using abilities that grant temporary invulnerability. Executing a dodge or blink at the right moment will cause Detonant to explode without dealing damage.

Detonant
Base health5
Health per wave7
Base damage2
Damage per wave0.64
Speed450
Resources1.25

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Doomspore

A carrier of corruption, bursting upon contact and spreading death to anything nearby.

Doomspore
Base health1
Health per wave4
Base damage2
Damage per wave0.4
Speed0
Resources0

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Dreadseer

Dreadseer

A headless flying creature marked by a single unnatural eye. Dreadseers hover above the battlefield, attacking from range with concentrated beams of energy.

  • Also appears in Endless Mode.
Dreadseer
ClassificationRanged, Big
Base health20
Health per wave12
Base damage2
Damage per wave0.8
Speed450
Resources5

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Dreadstalker

Dreadstalker

A relentless hunter that never ceases its pursuit. Its cold, hollow eyes are the only warning before inevitable death.

Combat tips

These enemies appear in large groups, making area-of-effect weapons like mine launchers, grenade launchers, explosive weapons, and melee weapons the best choice for clearing them out efficiently.

Dreadstalker
ClassificationMelee
Base health5
Health per wave6
Base damage2
Damage per wave0.48
Speed450
Resources0.83

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Fire Skeleton

Fire Skeleton
ClassificationMelee, Ranged
Base health5
Health per wave8
Base damage2
Damage per wave0.56
Speed450
Resources1

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Fleshweaver

Fleshweaver

Extends every battle, reviving the fallen and keeping the hordes in the fight.

Combat tips

They grant healing and a 'stone skin' effect, greatly increasing enemy durability. Eliminating them first will prevent prolonged battles.

Fleshweaver
ClassificationBig
Base health20
Health per wave10
Base damage2
Damage per wave0.88
Speed110
Resources3.33

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Harrowfiend

Harrowfiend

Circles its prey like a vulture, raining deadly projectiles from a distance.

Combat tips

These enemies keep their distance from the player while firing projectiles. Long-range weapons are the most effective way to eliminate them without having to get too close.

Harrowfiend
ClassificationRanged
Base health4
Health per wave4
Base damage2
Damage per wave0.4
Speed400
Resources2.86

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Hellhound

Hellhound

A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way.

Combat tips

They attack in packs, so using wide-area weapons is essential. When they charge, dodge sideways instead of running straight ahead or directly towards them, as this will minimize the risk of getting hit.

Hellhound
ClassificationMelee
Base health3
Health per wave4
Base damage2
Damage per wave0.48
Speed500
Resources0.67

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Ironmaw

Ironmaw

Nearly indestructible, an unyielding wall of flesh and fury.

Combat tips

They can perform a deadly charge, attacking three times in quick succession. Always dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal.

Ironmaw
ClassificationMelee, Big
Base health30
Health per wave14
Base damage4
Damage per wave0.72
Speed300
Resources3.33

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Ruinborn

Ruinborn

Its reckless charges crush everything in its path. Once it locks onto a target, it won't stop until there's nothing left.

Combat tips

Be mindful of their speed-if your character is too slow or if Ruinborn is buffed by Wretchchant, it may outrun you. Avoid such situations at all costs. Staggering weapons can be highly effective in halting their relentless assault.

Ruinborn
ClassificationMelee
Base health8
Health per wave6
Base damage2
Damage per wave0.64
Speed600
Resources1.25

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Skeleton

Empty vessels animated by the bishop’s blasphemous rites.

Skeleton
ClassificationMelee, Ranged
Base health5
Health per wave8
Base damage2
Damage per wave0.56
Speed450
Resources1

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Wretchchant

Wretchchant

Its eerie incantations empower nearby demons, making them even deadlier.

Combat tips

These enemies grant buffs that increase the speed, aggression, and damage of their allies. Since they have relatively low health, taking them out quickly is crucial.

Wretchchant
ClassificationBig
Base health40
Health per wave8
Base damage2
Damage per wave0.72
Speed120
Resources3.33

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Bosses

Azrael

Azrael

Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. Now it stands deep within hell itself, guarding the path forward with terrifying endurance and overwhelming strength.

Azrael
ClassificationBoss
Base health0
Health per wave5000
Base damage2
Damage per wave2
Speed0
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Bishop

Bishop

The bishop did not see the apocalypse as punishment, but as revelation. He allied himself with demons not as a traitor to faith, but as its most devoted executor.

Bishop
ClassificationBoss
Base health0
Health per wave3000
Base damage2
Damage per wave2
Speed300
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Brother Cassian

Brother Cassian

Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. The blood of demons granted him monstrous strength, but whatever humanity remained within him was long ago consumed by madness and rage.

Brother Cassian
ClassificationBoss
Base health0
Health per wave1600
Base damage2
Damage per wave1.7
Speed700
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Brother Severin

Brother Severin

The corruption inside Brother Severin burns hotter than in the others. Fueled by endless aggression and demonic blood, he attacks with savage fury, giving his enemies no time to recover or escape.

Brother Severin
ClassificationBoss
Base health0
Health per wave1600
Base damage2
Damage per wave1.7
Speed600
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Brother Tharos

Brother Tharos

Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. The corruption within him hardened both flesh and faith, transforming him into a relentless executioner clad in monstrous armor and carrying a massive shield.

Brother Tharos
ClassificationBoss
Base health0
Health per wave2000
Base damage2
Damage per wave1.7
Speed300
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Doom Herald

Doom Herald

A harbinger of destruction, far more powerful than lesser demons. Its arrival signals an impending massacre.

Doom Herald
ClassificationBoss
Base health0
Health per wave2800
Base damage2
Damage per wave2
Speed800
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Malach

Malach

An ancient guardian bound to the gates of hell. Fire bends to its will, sealing the path for all who are unworthy to descend deeper into the abyss.

Malach
ClassificationBoss
Base health0
Health per wave2800
Base damage2
Damage per wave2
Speed400
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Ophaniel

Ophaniel

A powerful manifestation of the Sealed Testament, Ophaniel bears a single burning eye and channels Divine Judgment into devastating beams of light.

  • Encountered in the Desert expedition. Also appears in Endless Mode.
Ophaniel
ClassificationBoss
Base health0
Health per wave3000
Base damage2
Damage per wave2
Speed300
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Raziel

Raziel

Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. Unlike the demons below, his presence carries something far more unsettling - a power that feels undeniably holy.

  • Attacks include shockwaves, meteors and ground fissures.
Raziel
ClassificationBoss
Base health0
Health per wave7000
Base damage2
Damage per wave2
Speed600
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Rector

Rector

Once the guardian of the basilica, he became one of the Bishop’s most devoted followers. He believes the apocalypse is not destruction, but God’s final judgment.

  • The final boss of Level 15 in The Endless Ascent. Endless Mode begins on Level 16.
Rector
ClassificationBoss
Base health0
Health per wave3000
Base damage2
Damage per wave2
Speed300
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

The Beast

The Beast

A towering abomination consumed by rage and blind devotion. Once human, now twisted into a horned creature resembling a demonic bull, it guards the cathedral gates as a living symbol of the Church’s corruption.

The Beast
ClassificationBoss
Base health0
Health per wave1700
Base damage2
Damage per wave2
Speed400
Resources200

Base parameters. Actual combat values depend on wave, difficulty and other modifiers.

Crowd control

  • Stun duration is reduced by 50% against large enemies.
  • While stunned, Elite enemies are slowed by 30% instead of being immobilized, and have a 100% chance to receive critical hits.
  • Frost slows bosses to 50% of their normal speed instead of stopping them completely.

See the Glossary for term definitions and Stats for the full stat reference.