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{{#seo:|description=The | {{#seo:|description=The Arms of God bestiary: 30 enemies and bosses, with artwork, lore, combat tips and base statistics.|og:type=article}} | ||
{{#invoke:Enemies| | The enemies and bosses of ''Arms of God'', with artwork, lore, combat tips and general statistics. | ||
Statistics show base parameters and per-wave increments. Actual combat values depend on the wave, Act, difficulty and active modifiers. | |||
''Spoiler warning: this page includes bosses from the main campaign and additional expeditions.'' | |||
__TOC__ | |||
== Enemies == | |||
=== Aegisfiend === | |||
{{#invoke:Enemies|profile|id=Shielded}} | |||
=== Big Spores === | |||
{{#invoke:Enemies|profile|id=BigSpores}} | |||
=== Blastfiend === | |||
{{#invoke:Enemies|profile|id=Grenader}} | |||
=== Bone Totem === | |||
{{#invoke:Enemies|profile|id=BoneTotem}} | |||
=== Boneleaper === | |||
{{#invoke:Enemies|profile|id=Jumper}} | |||
=== Broodcaller === | |||
{{#invoke:Enemies|profile|id=Summoner}} | |||
=== Deadeye Fiend === | |||
{{#invoke:Enemies|profile|id=Sniper}} | |||
=== Detonant === | |||
{{#invoke:Enemies|profile|id=Exploder}} | |||
=== Doomspore === | |||
{{#invoke:Enemies|profile|id=Spores}} | |||
=== Dreadseer === | |||
{{#invoke:Enemies|profile|id=Riftseer}} | |||
=== Dreadstalker === | |||
{{#invoke:Enemies|profile|id=Walker}} | |||
=== Fire Skeleton === | |||
{{#invoke:Enemies|profile|id=FireSkeleton}} | |||
=== Fleshweaver === | |||
{{#invoke:Enemies|profile|id=Healer}} | |||
=== Harrowfiend === | |||
{{#invoke:Enemies|profile|id=Ranger}} | |||
=== Hellhound === | |||
{{#invoke:Enemies|profile|id=Runner}} | |||
=== Ironmaw === | |||
{{#invoke:Enemies|profile|id=Duramen}} | |||
=== Ruinborn === | |||
{{#invoke:Enemies|profile|id=Chaser}} | |||
=== Skeleton === | |||
{{#invoke:Enemies|profile|id=Skeleton}} | |||
=== Wretchchant === | |||
{{#invoke:Enemies|profile|id=Buffer}} | |||
== Bosses == | |||
=== Azrael === | |||
{{#invoke:Enemies|profile|id=Azrael}} | |||
=== Bishop === | |||
{{#invoke:Enemies|profile|id=Bishop}} | |||
=== Brother Cassian === | |||
{{#invoke:Enemies|profile|id=BrotherA}} | |||
=== Brother Severin === | |||
{{#invoke:Enemies|profile|id=BrotherC}} | |||
=== Brother Tharos === | |||
{{#invoke:Enemies|profile|id=BrotherB}} | |||
=== Doom Herald === | |||
{{#invoke:Enemies|profile|id=Astrobane}} | |||
=== Malach === | |||
{{#invoke:Enemies|profile|id=FireDemon}} | |||
=== Ophaniel === | |||
{{#invoke:Enemies|profile|id=RiftseerBoss}} | |||
=== Raziel === | |||
{{#invoke:Enemies|profile|id=Raziel}} | |||
=== Rector === | |||
{{#invoke:Enemies|profile|id=Rector}} | |||
=== The Beast === | |||
{{#invoke:Enemies|profile|id=Bull}} | |||
== Crowd control == | |||
* Stun duration is reduced by 50% against large enemies. | |||
* While stunned, Elite enemies are slowed by 30% instead of being immobilized, and have a 100% chance to receive critical hits. | |||
* Frost slows bosses to 50% of their normal speed instead of stopping them completely. | |||
---- | ---- | ||
<small> | <small>See the [[Glossary]] for term definitions and [[Stats]] for the full stat reference.</small> | ||
[[Category:Enemies]] | |||
Latest revision as of 12:40, 3 November 2026
The enemies and bosses of Arms of God, with artwork, lore, combat tips and general statistics.
Statistics show base parameters and per-wave increments. Actual combat values depend on the wave, Act, difficulty and active modifiers.
Spoiler warning: this page includes bosses from the main campaign and additional expeditions.
Enemies
Aegisfiend
Its hardened shell deflects incoming bullets, and its sheer brute force makes it nearly unstoppable.
| Base health | 10 |
|---|---|
| Health per wave | 16 |
| Base damage | 2 |
| Damage per wave | 0.56 |
| Speed | 450 |
| Resources | 5 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Big Spores
| Base health | 1 |
|---|---|
| Health per wave | 6 |
| Base damage | 3 |
| Damage per wave | 0.6 |
| Speed | 0 |
| Resources | 0 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Blastfiend
A demonic saboteur that lobs explosives across the battlefield, forcing its enemies into constant movement.
Combat tips
These enemies deal heavy damage and can make navigation difficult. Their projectiles predict player movement, so frequently changing direction while running is key. Prioritizing them in battle can significantly improve survivability.
| Classification | Ranged, Big |
|---|---|
| Base health | 30 |
| Health per wave | 14 |
| Base damage | 2 |
| Damage per wave | 0.8 |
| Speed | 250 |
| Resources | 4 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Bone Totem
| Base health | 0 |
|---|---|
| Health per wave | 250 |
| Base damage | 0 |
| Damage per wave | 0 |
| Speed | 0 |
| Resources | 0 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Boneleaper
Leaps at its prey with terrifying speed, shattering the ground and sending bone shards flying in all directions.
Combat tips
They can attack from extreme distances, making dodging or using stagger-inducing weapons to interrupt their jump attacks a necessity.
| Classification | Big |
|---|---|
| Base health | 24 |
| Health per wave | 17 |
| Base damage | 2 |
| Damage per wave | 0.72 |
| Speed | 500 |
| Resources | 5 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Broodcaller
An abomination that calls forth swarms of Doomspore to overwhelm its enemies in waves of destruction.
Combat tips
Since the Broodcaller can spawn spore mines, the best strategy is to eliminate it first before it summons too many.
| Classification | Big |
|---|---|
| Base health | 20 |
| Health per wave | 10 |
| Base damage | 0 |
| Damage per wave | 0 |
| Speed | 200 |
| Resources | 5 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Deadeye Fiend
Silent and deadly accurate, its shots pierce through the battlefield with surgical precision.
| Base health | 16 |
|---|---|
| Health per wave | 2 |
| Base damage | 2 |
| Damage per wave | 0.56 |
| Speed | 400 |
| Resources | 5 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Detonant
A gaunt, fast-moving fiend with a pulsating stomach. It rushes toward its prey with reckless abandon, detonating in a violent explosion upon impact.
Combat tips
These enemies explode upon close contact with the player. An effective counter is using abilities that grant temporary invulnerability. Executing a dodge or blink at the right moment will cause Detonant to explode without dealing damage.
| Base health | 5 |
|---|---|
| Health per wave | 7 |
| Base damage | 2 |
| Damage per wave | 0.64 |
| Speed | 450 |
| Resources | 1.25 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Doomspore
A carrier of corruption, bursting upon contact and spreading death to anything nearby.
| Base health | 1 |
|---|---|
| Health per wave | 4 |
| Base damage | 2 |
| Damage per wave | 0.4 |
| Speed | 0 |
| Resources | 0 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Dreadseer
A headless flying creature marked by a single unnatural eye. Dreadseers hover above the battlefield, attacking from range with concentrated beams of energy.
- Also appears in Endless Mode.
| Classification | Ranged, Big |
|---|---|
| Base health | 20 |
| Health per wave | 12 |
| Base damage | 2 |
| Damage per wave | 0.8 |
| Speed | 450 |
| Resources | 5 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Dreadstalker
A relentless hunter that never ceases its pursuit. Its cold, hollow eyes are the only warning before inevitable death.
Combat tips
These enemies appear in large groups, making area-of-effect weapons like mine launchers, grenade launchers, explosive weapons, and melee weapons the best choice for clearing them out efficiently.
| Classification | Melee |
|---|---|
| Base health | 5 |
| Health per wave | 6 |
| Base damage | 2 |
| Damage per wave | 0.48 |
| Speed | 450 |
| Resources | 0.83 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Fire Skeleton
| Classification | Melee, Ranged |
|---|---|
| Base health | 5 |
| Health per wave | 8 |
| Base damage | 2 |
| Damage per wave | 0.56 |
| Speed | 450 |
| Resources | 1 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Fleshweaver
Extends every battle, reviving the fallen and keeping the hordes in the fight.
Combat tips
They grant healing and a 'stone skin' effect, greatly increasing enemy durability. Eliminating them first will prevent prolonged battles.
| Classification | Big |
|---|---|
| Base health | 20 |
| Health per wave | 10 |
| Base damage | 2 |
| Damage per wave | 0.88 |
| Speed | 110 |
| Resources | 3.33 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Harrowfiend
Circles its prey like a vulture, raining deadly projectiles from a distance.
Combat tips
These enemies keep their distance from the player while firing projectiles. Long-range weapons are the most effective way to eliminate them without having to get too close.
| Classification | Ranged |
|---|---|
| Base health | 4 |
| Health per wave | 4 |
| Base damage | 2 |
| Damage per wave | 0.4 |
| Speed | 400 |
| Resources | 2.86 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Hellhound
A demonic sprinter that lunges at its prey with savage force, tearing through anything in its way.
Combat tips
They attack in packs, so using wide-area weapons is essential. When they charge, dodge sideways instead of running straight ahead or directly towards them, as this will minimize the risk of getting hit.
| Classification | Melee |
|---|---|
| Base health | 3 |
| Health per wave | 4 |
| Base damage | 2 |
| Damage per wave | 0.48 |
| Speed | 500 |
| Resources | 0.67 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Ironmaw
Nearly indestructible, an unyielding wall of flesh and fury.
Combat tips
They can perform a deadly charge, attacking three times in quick succession. Always dodge to the side rather than running directly away or toward them. Weapons with high stagger values are useful for stopping their charge before it becomes lethal.
| Classification | Melee, Big |
|---|---|
| Base health | 30 |
| Health per wave | 14 |
| Base damage | 4 |
| Damage per wave | 0.72 |
| Speed | 300 |
| Resources | 3.33 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Ruinborn
Its reckless charges crush everything in its path. Once it locks onto a target, it won't stop until there's nothing left.
Combat tips
Be mindful of their speed-if your character is too slow or if Ruinborn is buffed by Wretchchant, it may outrun you. Avoid such situations at all costs. Staggering weapons can be highly effective in halting their relentless assault.
| Classification | Melee |
|---|---|
| Base health | 8 |
| Health per wave | 6 |
| Base damage | 2 |
| Damage per wave | 0.64 |
| Speed | 600 |
| Resources | 1.25 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Skeleton
Empty vessels animated by the bishop’s blasphemous rites.
| Classification | Melee, Ranged |
|---|---|
| Base health | 5 |
| Health per wave | 8 |
| Base damage | 2 |
| Damage per wave | 0.56 |
| Speed | 450 |
| Resources | 1 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Wretchchant
Its eerie incantations empower nearby demons, making them even deadlier.
Combat tips
These enemies grant buffs that increase the speed, aggression, and damage of their allies. Since they have relatively low health, taking them out quickly is crucial.
| Classification | Big |
|---|---|
| Base health | 40 |
| Health per wave | 8 |
| Base damage | 2 |
| Damage per wave | 0.72 |
| Speed | 120 |
| Resources | 3.33 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Bosses
Azrael
Azrael bears the name of the Angel of Death, once believed to guide souls beyond the mortal world. Now it stands deep within hell itself, guarding the path forward with terrifying endurance and overwhelming strength.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 5000 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 0 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Bishop
The bishop did not see the apocalypse as punishment, but as revelation. He allied himself with demons not as a traitor to faith, but as its most devoted executor.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 3000 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 300 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Brother Cassian
Once a devoted member of the Blood Brotherhood, Brother Cassian gave himself willingly to forbidden rituals deep beneath the cathedral. The blood of demons granted him monstrous strength, but whatever humanity remained within him was long ago consumed by madness and rage.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 1600 |
| Base damage | 2 |
| Damage per wave | 1.7 |
| Speed | 700 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Brother Severin
The corruption inside Brother Severin burns hotter than in the others. Fueled by endless aggression and demonic blood, he attacks with savage fury, giving his enemies no time to recover or escape.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 1600 |
| Base damage | 2 |
| Damage per wave | 1.7 |
| Speed | 600 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Brother Tharos
Brother Tharos was once the shield of the Blood Brotherhood, an unbreakable warrior who protected the order during its darkest rituals. The corruption within him hardened both flesh and faith, transforming him into a relentless executioner clad in monstrous armor and carrying a massive shield.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 2000 |
| Base damage | 2 |
| Damage per wave | 1.7 |
| Speed | 300 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Doom Herald
A harbinger of destruction, far more powerful than lesser demons. Its arrival signals an impending massacre.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 2800 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 800 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Malach
An ancient guardian bound to the gates of hell. Fire bends to its will, sealing the path for all who are unworthy to descend deeper into the abyss.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 2800 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 400 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Ophaniel
A powerful manifestation of the Sealed Testament, Ophaniel bears a single burning eye and channels Divine Judgment into devastating beams of light.
- Encountered in the Desert expedition. Also appears in Endless Mode.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 3000 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 300 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Raziel
Raziel, the keeper of knowledge and divine secrets, stands as the final guardian deep within hell. Unlike the demons below, his presence carries something far more unsettling - a power that feels undeniably holy.
- Attacks include shockwaves, meteors and ground fissures.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 7000 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 600 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Rector
Once the guardian of the basilica, he became one of the Bishop’s most devoted followers. He believes the apocalypse is not destruction, but God’s final judgment.
- The final boss of Level 15 in The Endless Ascent. Endless Mode begins on Level 16.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 3000 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 300 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
The Beast
A towering abomination consumed by rage and blind devotion. Once human, now twisted into a horned creature resembling a demonic bull, it guards the cathedral gates as a living symbol of the Church’s corruption.
| Classification | Boss |
|---|---|
| Base health | 0 |
| Health per wave | 1700 |
| Base damage | 2 |
| Damage per wave | 2 |
| Speed | 400 |
| Resources | 200 |
Base parameters. Actual combat values depend on wave, difficulty and other modifiers.
Crowd control
- Stun duration is reduced by 50% against large enemies.
- While stunned, Elite enemies are slowed by 30% instead of being immobilized, and have a 100% chance to receive critical hits.
- Frost slows bosses to 50% of their normal speed instead of stopping them completely.
See the Glossary for term definitions and Stats for the full stat reference.