From Official Arms of God Wiki

bot: publish Weapons
 
Updated weapon data from the November spreadsheet using BASE DMG and assigned current weapon icons
 
(8 intermediate revisions by one other user not shown)
Line 1: Line 1:
{
{
"category": "Weapons",
"category": "Weapons",
"aggregation_mode": "none",
"description": "One record per weapon. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier (shop tier 1-3), price, locked (true = must be unlocked), tag_source (the game's raw tag family, e.g. Melee/Laser/Grenade — Melee here or a Melee tag makes the weapon class Melee, else Ranged), tags[] (tag keys; effect text + tag pages join Data:Tags.json), stats{} (raw numbers keyed by stat name: Damage, Holy/Fire/Electric Damage, Attack Speed, Critical Chance ('15%' strings keep the % sign), Range, Pierce, Projectiles, Bounce; values \u003E= 1000 render as 'Unlimited', \u003C= -1000 are hidden). DPS is NOT stored — Module:Compare computes (Damage + elemental damage) x Attack Speed at render time. Consumed by Module:Core (infobox/body/index), Module:Compare, Module:Navbox, Module:StatIndex, Module:TagIndex, Module:Iconbox.",
"record_count": 65,
"records": [
"records": [
{
{
Line 8: Line 7:
"slug": "Cutter",
"slug": "Cutter",
"name": "Cutter",
"name": "Cutter",
"icon": "Weapons_Cutter.png",
"icon": "T_AS_Icon_Cutter.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "61.2",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Laser",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"tags": [
"Damage": "12",
"Range",
"Attack Speed": "1.08"
"Physical"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 13,
"[[Tag-Range|Range]] – ranged weapon",
"Holy Damage": 12,
"[[Tag-Physical|Physical]]"
"Attack Speed": 0.9212121212,
]
"Critical Chance": "15%",
},
"Range": 1000,
"cross_refs": {}
"Pierce": 1,
"Bounce": 1
}
},
},
{
{
Line 29: Line 30:
"slug": "Ember_Sword",
"slug": "Ember_Sword",
"name": "Ember Sword",
"name": "Ember Sword",
"icon": "Weapons_Ember_Sword.png",
"icon": "T_AS_Icon_EmberSword.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "56.1",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Melee",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "11",
"Melee",
"Attack Speed": "1.31"
"Fire",
},
"Sword"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 12,
"[[Tag-Fire|Fire]]",
"Fire Damage": 18,
"[[Tag-Sword|Sword]]"
"Attack Speed": 1.29,
]
"Critical Chance": "0%",
},
"Range": 400,
"cross_refs": {}
"Pierce": 1000,
"Bounce": -1000,
"Stagger": 1
}
},
},
{
{
Line 51: Line 55:
"slug": "Flare_Cannon",
"slug": "Flare_Cannon",
"name": "Flare Cannon",
"name": "Flare Cannon",
"icon": "Weapons_Flare_Cannon.png",
"icon": "T_AS_Icon_FlareCannon.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "71.4",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Sword",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"tags": [
"Damage": "14",
"FromSky",
"Attack Speed": "0.77"
"Fire"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-FromSky|FromSky]] – air strike",
"Fire Damage": 13,
"[[Tag-Fire|Fire]]"
"Attack Speed": 0.6825561313,
]
"Critical Chance": "15%",
},
"Range": 1200,
"cross_refs": {}
"Pierce": -1000,
"Explosive Chance": "30%",
"Explosive Radius": 350
}
},
},
{
{
Line 72: Line 79:
"slug": "Holy_Spear",
"slug": "Holy_Spear",
"name": "Holy Spear",
"name": "Holy Spear",
"icon": "Weapons_Holy_Spear.png",
"icon": "T_AS_Icon_HolySpear.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "61.2",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Range",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 23\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"tags": [
"Damage": "12",
"Melee",
"Attack Speed": "1.53"
"Physical",
},
"Lance"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 15,
"[[Tag-Physical|Physical]]",
"Holy Damage": 21,
"[[Tag-Lance|Lance]]"
"Attack Speed": 1.204,
]
"Critical Chance": "20%",
},
"Range": 520,
"cross_refs": {}
"Pierce": 1000,
"Bounce": -1000,
"Stagger": 2
}
},
},
{
{
Line 94: Line 104:
"slug": "Machine_Gun",
"slug": "Machine_Gun",
"name": "Machine Gun",
"name": "Machine Gun",
"icon": "Weapons_Machine_Gun.png",
"icon": "T_AS_Icon_MachineGun.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "71.4",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "FromSky",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 7\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"tags": [
"Damage": "14",
"Range",
"Attack Speed": "0.7"
"Physical",
},
"ShootInLine"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Range|Range]] – ranged weapon",
"Damage": 15,
"[[Tag-Physical|Physical]]",
"Holy Damage": 7,
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"Attack Speed": 0.5911111111,
]
"Critical Chance": "10%",
},
"Range": 800,
"cross_refs": {}
"Projectiles": 3
}
},
},
{
{
Line 116: Line 127:
"slug": "Magnum",
"slug": "Magnum",
"name": "Magnum",
"name": "Magnum",
"icon": "Weapons_Magnum.png",
"icon": "T_AS_Icon_Magnum.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "71.4",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Vortex",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "14",
"Range",
"Attack Speed": "0.81"
"Fire"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 16,
"[[Tag-Range|Range]] – ranged weapon",
"Fire Damage": 15,
"[[Tag-Fire|Fire]]"
"Attack Speed": 0.7215189873,
]
"Critical Chance": "10%",
},
"Range": 1000,
"cross_refs": {}
"Pierce": 2,
"Stagger": 1
}
},
},
{
{
Line 137: Line 150:
"slug": "Recharger",
"slug": "Recharger",
"name": "Recharger",
"name": "Recharger",
"icon": "Weapons_Recharger.png",
"icon": "T_AS_Icon_Recharger.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "71.4",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Lance",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%",
"tags": [
"Damage": "14",
"Range",
"Attack Speed": "0.65"
"Electric"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-Range|Range]] – ranged weapon",
"Electric Damage": 11,
"[[Tag-Electric|Electric]]"
"Attack Speed": 0.5805555556,
]
"Critical Chance": "5%",
},
"Range": 800,
"cross_refs": {}
"HP Steal": "4%",
"Pierce": 2,
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 158: Line 174:
"slug": "Sawed_Off_Shotgun",
"slug": "Sawed_Off_Shotgun",
"name": "Sawed Off Shotgun",
"name": "Sawed Off Shotgun",
"icon": "Weapons_Sawed_Off.png",
"icon": "T_AS_Icon_SawedOff.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "71.4",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Aura",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "14",
"Range",
"Attack Speed": "0.88"
"Physical"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 16,
"[[Tag-Range|Range]] – ranged weapon",
"Holy Damage": 14,
"[[Tag-Physical|Physical]]"
"Attack Speed": 0.8941176471,
]
"Critical Chance": "10%",
},
"Range": 600,
"cross_refs": {}
"Pierce": 1,
"Projectiles": 2,
"Stagger": 1
}
},
},
{
{
Line 179: Line 198:
"slug": "Scalding_Crossbow",
"slug": "Scalding_Crossbow",
"name": "Scalding Crossbow",
"name": "Scalding Crossbow",
"icon": "Weapons_Scalding_Crossbow.png",
"icon": "T_AS_Icon_ScaldingCrossbow.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "61.2",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Hammer",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"tags": [
"Damage": "12",
"Range",
"Attack Speed": "1.44"
"Fire"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 13,
"[[Tag-Range|Range]] – ranged weapon",
"Fire Damage": 16,
"[[Tag-Fire|Fire]]"
"Attack Speed": 1.228282828,
]
"Critical Chance": "15%",
},
"Range": 800,
"cross_refs": {}
"Pierce": 1,
"Bounce": 1
}
},
},
{
{
Line 200: Line 221:
"slug": "Shock_Disc",
"slug": "Shock_Disc",
"name": "Shock Disc",
"name": "Shock Disc",
"icon": "Weapons_Circuit_Slicer.png",
"icon": "T_AS_Icon_CircuitSlicer.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "71.4",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Electric",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1",
"tags": [
"Damage": "14",
"Vortex",
"Attack Speed": "0.75"
"Electric"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-Vortex|Vortex]] – vortex emitter",
"Electric Damage": 13,
"[[Tag-Electric|Electric]]"
"Attack Speed": 0.6630872483,
]
"Critical Chance": "10%",
},
"Range": 600,
"cross_refs": {}
"Pierce": 1,
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 221: Line 244:
"slug": "Shock_Maul",
"slug": "Shock_Maul",
"name": "Shock Maul",
"name": "Shock Maul",
"icon": "Weapons_Shock_Maul.png",
"icon": "T_AS_Icon_ShockMaul.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "51",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Mine",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"tags": [
"Damage": "10",
"Melee",
"Attack Speed": "1.68"
"Electric",
},
"Hammer"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 11,
"[[Tag-Electric|Electric]]",
"Electric Damage": 21,
"[[Tag-Hammer|Hammer]]"
"Attack Speed": 1.641818182,
]
"Critical Chance": "0%",
},
"Range": 440,
"cross_refs": {}
"Pierce": 1000,
"Bounce": -1000,
"Stagger": 3,
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 243: Line 270:
"slug": "Sniper_Rifle",
"slug": "Sniper_Rifle",
"name": "Sniper Rifle",
"name": "Sniper Rifle",
"icon": "Weapons_Sniper_Rifle.png",
"icon": "T_AS_Icon_SniperRifle.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "76.5",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Grenade",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "15",
"Range",
"Attack Speed": "0.97"
"Physical"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 16,
"[[Tag-Range|Range]] – ranged weapon",
"Holy Damage": 18,
"[[Tag-Physical|Physical]]"
"Attack Speed": 0.8658227848,
]
"Critical Chance": "15%",
},
"Range": 1400,
"cross_refs": {}
"Pierce": 2,
"Stagger": 1
}
},
},
{
{
Line 264: Line 293:
"slug": "Twin_Spark",
"slug": "Twin_Spark",
"name": "Twin Spark",
"name": "Twin Spark",
"icon": "Weapons_Electronizer.png",
"icon": "T_AS_Icon_Electronizer.PNG",
"infobox": {
"tier": 1,
"Tier": 1,
"price": 60,
"Price": "71.4",
"locked": false,
"Availability": "Unlocked from start",
"tag_source": "Fire",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"tags": [
"Damage": "14",
"Range",
"Attack Speed": "0.88"
"Electric"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 16,
"[[Tag-Range|Range]] – ranged weapon",
"Electric Damage": 12,
"[[Tag-Electric|Electric]]"
"Attack Speed": 0.7663865546,
]
"Critical Chance": "10%",
},
"Range": 600,
"cross_refs": {}
"Pierce": 1,
"Projectiles": 2,
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 285: Line 317:
"slug": "Auto_Cannon",
"slug": "Auto_Cannon",
"name": "Auto Cannon",
"name": "Auto Cannon",
"icon": "Weapons_Auto_Cannon.png",
"icon": "T_AS_Icon_AutoCannon.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "76.5",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "BreakArmor",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"tags": [
"Damage": "15",
"Range",
"Attack Speed": "0.72"
"Physical",
},
"IncreaseCritOnKill",
"body": {
"ShootInLine"
"Description": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon.",
],
"Tags": [
"stats": {
"[[Tag-Range|Range]] – ranged weapon",
"Damage": 16,
"[[Tag-Physical|Physical]]",
"Holy Damage": 8,
"[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill.",
"Attack Speed": 0.6141414141,
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"Critical Chance": "10%",
]
"Range": 800,
},
"Pierce": 1,
"cross_refs": {
"Projectiles": 3
"Codex entry": [
{
"slug": "Auto_Cannon-Codex",
"name": "Auto Cannon",
"icon": "Codex_AutoCannon.png"
}
]
}
}
},
},
Line 317: Line 342:
"slug": "Blaster",
"slug": "Blaster",
"name": "Blaster",
"name": "Blaster",
"icon": "Weapons_Blaster.png",
"icon": "T_AS_Icon_Blaster.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "102",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ExtraDmgToMelee",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"tags": [
"Damage": "20",
"Range",
"Attack Speed": "0.81"
"Fire"
},
],
"body": {
"stats": {
"Description": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently.",
"Damage": 21,
"Tags": [
"Fire Damage": 16,
"[[Tag-Range|Range]] – ranged weapon",
"Attack Speed": 0.7238095238,
"[[Tag-Fire|Fire]]"
"Critical Chance": "0%",
]
"Range": 700,
},
"Pierce": 2,
"cross_refs": {
"Projectiles": 2
"Codex entry": [
{
"slug": "Blaster-Codex",
"name": "Blaster",
"icon": "Codex_Blaster.png"
}
]
}
}
},
},
Line 347: Line 365:
"slug": "Blazing_Crossbow",
"slug": "Blazing_Crossbow",
"name": "Blazing Crossbow",
"name": "Blazing Crossbow",
"icon": "Weapons_Blazing_Crossbow.png",
"icon": "T_AS_Icon_BlazingCrossbow.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"Aura",
"Damage": "16",
"Fire",
"Attack Speed": "1.44"
"ReasourceOnKill"
},
],
"body": {
"stats": {
"Description": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon.",
"Damage": 16,
"Tags": [
"Fire Damage": 15,
"[[Tag-Range|Range]] – ranged weapon",
"Attack Speed": 1.280898876,
"[[Tag-Fire|Fire]]",
"Critical Chance": "15%",
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"Range": 900,
]
"Pierce": 1,
},
"Projectiles": 2,
"cross_refs": {
"Bounce": 1
"Codex entry": [
{
"slug": "Blazing_Crossbow-Codex",
"name": "Blazing Crossbow",
"icon": "Codex_BlazingCrossbow.png"
}
]
}
}
},
},
Line 378: Line 389:
"slug": "Burning_Pike",
"slug": "Burning_Pike",
"name": "Burning Pike",
"name": "Burning Pike",
"icon": "Weapons_Burning_Pike.png",
"icon": "T_AS_Icon_BurningPike.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "76.5",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToFromSky",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "15",
"Melee",
"Attack Speed": "1.25"
"Fire",
},
"Lance"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 16,
"[[Tag-Fire|Fire]]",
"Fire Damage": 22,
"[[Tag-Lance|Lance]]"
"Attack Speed": 1.250909091,
]
"Critical Chance": "0%",
},
"Range": 520,
"cross_refs": {}
"Pierce": 1000,
"Bounce": -1000,
"Explosive Chance": "50%",
"Explosive Radius": 350,
"Stagger": 1
}
},
},
{
{
Line 400: Line 416:
"slug": "Chain_Bolt",
"slug": "Chain_Bolt",
"name": "Chain Bolt",
"name": "Chain Bolt",
"icon": "Weapons_Handshooker.png",
"icon": "T_AS_Icon_Handshooker.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "61.2",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ExtraDmgToRange",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"tags": [
"Damage": "12",
"Vortex",
"Attack Speed": "1.08"
"Electric",
},
"ExplodeOnCrit"
"body": {
],
"Description": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential.",
"stats": {
"Tags": [
"Damage": 13,
"[[Tag-Vortex|Vortex]] – vortex emitter",
"Electric Damage": 12,
"[[Tag-Electric|Electric]]",
"Attack Speed": 0.9212121212,
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"Critical Chance": "15%",
]
"Range": 600,
},
"Pierce": 1,
"cross_refs": {
"Bounce": 1,
"Codex entry": [
"Explosive Radius": 350,
{
"Damage vs Shocked": "20%"
"slug": "Chain_Bolt-Codex",
"name": "Chain Bolt",
"icon": "Codex_Handshooker.png"
}
]
}
}
},
},
Line 431: Line 442:
"slug": "Consecrated_Mace",
"slug": "Consecrated_Mace",
"name": "Consecrated Mace",
"name": "Consecrated Mace",
"icon": "Weapons_Consecrated_Mace.png",
"icon": "T_AS_Icon_ConsecratedMace.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "107.1",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToLaser",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"tags": [
"Damage": "15",
"Melee",
"Attack Speed": "1.33"
"Physical",
},
"Hammer"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 16,
"[[Tag-Physical|Physical]]",
"Holy Damage": 15,
"[[Tag-Hammer|Hammer]]"
"Attack Speed": 1.075,
]
"Critical Chance": "0%",
},
"Range": 460,
"cross_refs": {}
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 1,
"Stun": "40%"
}
},
},
{
{
Line 453: Line 469:
"slug": "Detonator",
"slug": "Detonator",
"name": "Detonator",
"name": "Detonator",
"icon": "Weapons_Detonator.png",
"icon": "T_AS_Icon_Detonator.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "IncreaseCritOnKill",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "16",
"Grenade",
"Attack Speed": "0.83"
"Fire",
},
"BreakArmor"
"body": {
],
"Description": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances.",
"stats": {
"Tags": [
"Damage": 17,
"[[Tag-Grenade|Grenade]] – grenade launcher",
"Fire Damage": 14,
"[[Tag-Fire|Fire]]"
"Attack Speed": 0.9672727273,
]
"Critical Chance": "0%",
},
"Range": 800,
"cross_refs": {
"Pierce": -1000,
"Codex entry": [
"Projectiles": 2,
{
"Explosive Chance": "100%",
"slug": "Detonator-Codex",
"Explosive Radius": 400,
"name": "Detonator",
"Stagger": 1
"icon": "Codex_Detonator.png"
}
]
}
}
},
},
Line 483: Line 496:
"slug": "Devastator",
"slug": "Devastator",
"name": "Devastator",
"name": "Devastator",
"icon": "Weapons_Devastator.png",
"icon": "T_AS_Icon_Devastator.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ReasourceOnCrit",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "14",
"Range",
"Attack Speed": "1.23"
"Physical",
},
"BreakArmor"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Range|Range]] – ranged weapon",
"Damage": 16,
"[[Tag-Physical|Physical]]"
"Holy Damage": 18,
]
"Attack Speed": 1.368,
},
"Critical Chance": "0%",
"cross_refs": {}
"Range": 800,
"Projectiles": 2,
"Explosive Chance": "100%",
"Explosive Radius": 400,
"Stagger": 1
}
},
},
{
{
Line 504: Line 522:
"slug": "Electrohammer",
"slug": "Electrohammer",
"name": "Electrohammer",
"name": "Electrohammer",
"icon": "Weapons_Electrohammer.png",
"icon": "T_AS_Icon_Electrohammer.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Melee",
"Damage": "14",
"Electric",
"Attack Speed": "1.68"
"Hammer",
},
"ExtraDmgToRange"
"body": {
],
"Description": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat.",
"stats": {
"Tags": [
"Damage": 14,
"[[Tag-Melee|Melee]] – melee weapon",
"Electric Damage": 21,
"[[Tag-Electric|Electric]]",
"Attack Speed": 1.806,
"[[Tag-Hammer|Hammer]]",
"Critical Chance": "0%",
"[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
"Range": 450,
]
"Pierce": 1000,
},
"Projectiles": 2,
"cross_refs": {
"Bounce": -1000,
"Codex entry": [
"Stagger": 3,
{
"Damage vs Shocked": "20%"
"slug": "Electrohammer-Codex",
"name": "Electrohammer",
"icon": "Codex_Electrohammer.png"
}
]
}
}
},
},
Line 536: Line 549:
"slug": "Firestorm",
"slug": "Firestorm",
"name": "Firestorm",
"name": "Firestorm",
"icon": "Weapons_Igniteron.png",
"icon": "T_AS_Icon_Igniteron.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ReasourceOnKill",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"tags": [
"Damage": "16",
"FromSky",
"Attack Speed": "0.72"
"Fire"
},
],
"body": {
"stats": {
"Description": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective.",
"Damage": 17,
"Tags": [
"Fire Damage": 14,
"[[Tag-FromSky|FromSky]] – air strike",
"Attack Speed": 0.6458270106,
"[[Tag-Fire|Fire]]"
"Critical Chance": "0%",
]
"Range": 600,
},
"Pierce": -1000,
"cross_refs": {
"Explosive Chance": "30%",
"Codex entry": [
"Explosive Radius": 350
{
"slug": "Firestorm-Codex",
"name": "Firestorm",
"icon": "Codex_Igniteron.png"
}
]
}
}
},
},
Line 566: Line 573:
"slug": "Flamethrower",
"slug": "Flamethrower",
"name": "Flamethrower",
"name": "Flamethrower",
"icon": "Weapons_Flamethrower.png",
"icon": "T_AS_Icon_Flamethrower.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "91.8",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ExtraDmgToBig",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"tags": [
"Damage": "18",
"Range",
"Attack Speed": "0.46"
"Fire",
},
"Flamethrower",
"body": {
"ShootInLine"
"Tags": [
],
"[[Tag-Range|Range]] – ranged weapon",
"stats": {
"[[Tag-Fire|Fire]]",
"Damage": 16,
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
"Fire Damage": 7,
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"Attack Speed": 0.4433333333,
]
"Critical Chance": "0%",
},
"Range": 500,
"cross_refs": {}
"Pierce": 1000,
"Projectiles": 2
}
},
},
{
{
Line 589: Line 598:
"slug": "Flarefield",
"slug": "Flarefield",
"name": "Flarefield",
"name": "Flarefield",
"icon": "Weapons_Flarefield.png",
"icon": "T_AS_Icon_Flarefield.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
"Aura",
"Damage": "16",
"Fire"
"Attack Speed": "1.06"
],
},
"stats": {
"body": {
"Damage": 22,
"Tags": [
"Fire Damage": 20,
"[[Tag-Aura|Aura]] – aura emitter",
"Attack Speed": 0.7804878049,
"[[Tag-Fire|Fire]]"
"Critical Chance": "0%",
]
"Range": 400,
},
"Pierce": 1000,
"cross_refs": {}
"Projectiles": 1,
"Bounce": -1000,
"Explosive Chance": "30%",
"Explosive Radius": 350
}
},
},
{
{
Line 610: Line 623:
"slug": "Freezing_Blade",
"slug": "Freezing_Blade",
"name": "Freezing Blade",
"name": "Freezing Blade",
"icon": "Weapons_Freezing_Blade.png",
"icon": "T_AS_Icon_FreezingBlade.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToPhysical",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"tags": [
"Damage": "14",
"Melee",
"Attack Speed": "1.44"
"Electric",
},
"Sword"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 15,
"[[Tag-Electric|Electric]]",
"Electric Damage": 18,
"[[Tag-Sword|Sword]]"
"Attack Speed": 1.407272727,
]
"Critical Chance": "0%",
},
"Range": 400,
"cross_refs": {}
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 1,
"Freeze": "40%",
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 632: Line 651:
"slug": "Infernoblade",
"slug": "Infernoblade",
"name": "Infernoblade",
"name": "Infernoblade",
"icon": "Weapons_Infernoblade.png",
"icon": "T_AS_Icon_Infernoblade.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "76.5",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"Melee",
"Damage": "15",
"Fire",
"Attack Speed": "1.31"
"Sword",
},
"ExtraDmgToBig"
"body": {
],
"Description": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce.",
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-Melee|Melee]] – melee weapon",
"Fire Damage": 18,
"[[Tag-Fire|Fire]]",
"Attack Speed": 1.407272727,
"[[Tag-Sword|Sword]]",
"Critical Chance": "0%",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"Range": 400,
]
"Pierce": 1000,
},
"Projectiles": 2,
"cross_refs": {
"Bounce": -1000,
"Codex entry": [
"Stagger": 1
{
"slug": "Infernoblade-Codex",
"name": "Infernoblade",
"icon": "Codex_Infernoblade.png"
}
]
}
}
},
},
Line 664: Line 677:
"slug": "Lance",
"slug": "Lance",
"name": "Lance",
"name": "Lance",
"icon": "Weapons_Lance.png",
"icon": "T_AS_Icon_Lance.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"Melee",
"Damage": "16",
"Physical",
"Attack Speed": "1.4"
"Lance",
},
"ExtraDmgToMelee"
"body": {
],
"Description": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants.",
"stats": {
"Tags": [
"Damage": 20,
"[[Tag-Melee|Melee]] – melee weapon",
"Holy Damage": 22,
"[[Tag-Physical|Physical]]",
"Attack Speed": 1.1825,
"[[Tag-Lance|Lance]]",
"Critical Chance": "20%",
"[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
"Range": 560,
]
"Pierce": 1000,
},
"Projectiles": 2,
"cross_refs": {
"Bounce": -1000,
"Codex entry": [
"Stagger": 2
{
"slug": "Lance-Codex",
"name": "Lance",
"icon": "Codex_Lance.png"
}
]
}
}
},
},
Line 696: Line 703:
"slug": "Laser_Rifle",
"slug": "Laser_Rifle",
"name": "Laser Rifle",
"name": "Laser Rifle",
"icon": "Weapons_Laser_Rifle.png",
"icon": "T_AS_Icon_LaserRifle.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "IncreaseDmgOnKill",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"tags": [
"Damage": "14",
"Laser",
"Attack Speed": "1.03"
"Fire",
},
"IncreaseDmgOnKill"
"body": {
],
"Description": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost.",
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-Laser|Laser]] – laser weapon",
"Fire Damage": 18,
"[[Tag-Fire|Fire]]",
"Attack Speed": 0.912,
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"Critical Chance": "0%",
]
"Range": 1200,
},
"Pierce": 1000,
"cross_refs": {
"Stagger": 2
"Codex entry": [
{
"slug": "Laser_Rifle-Codex",
"name": "Laser Rifle",
"icon": "Codex_LaserRifle.png"
}
]
}
}
},
},
Line 727: Line 727:
"slug": "Longshot",
"slug": "Longshot",
"name": "Longshot",
"name": "Longshot",
"icon": "Weapons_Sharpshooter.png",
"icon": "T_AS_Icon_Sharpshooter.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "BounceOnCrit",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"tags": [
"Damage": "14",
"Range",
"Attack Speed": "1.04"
"Physical",
},
"BounceOnCrit"
"body": {
],
"Description": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness.",
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-Range|Range]] – ranged weapon",
"Holy Damage": 18,
"[[Tag-Physical|Physical]]",
"Attack Speed": 0.9243243243,
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
"Critical Chance": "15%",
]
"Range": 1500,
},
"Pierce": 2,
"cross_refs": {
"Stagger": 2
"Codex entry": [
{
"slug": "Longshot-Codex",
"name": "Longshot",
"icon": "Codex_Sharpshooter.png"
}
]
}
}
},
},
Line 758: Line 751:
"slug": "Megacharger",
"slug": "Megacharger",
"name": "Megacharger",
"name": "Megacharger",
"icon": "Weapons_Megacharger.png",
"icon": "T_AS_Icon_Megacharger.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "Flamethrower",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%",
"tags": [
"Damage": "16",
"Range",
"Attack Speed": "0.68"
"Electric"
},
],
"body": {
"stats": {
"Description": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type.",
"Damage": 17,
"Tags": [
"Electric Damage": 13,
"[[Tag-Range|Range]] – ranged weapon",
"Attack Speed": 0.6175,
"[[Tag-Electric|Electric]]"
"Critical Chance": "5%",
]
"Range": 800,
},
"HP Steal": "7%",
"cross_refs": {
"Pierce": 3,
"Codex entry": [
"Damage vs Shocked": "20%"
{
"slug": "Megacharger-Codex",
"name": "Megacharger",
"icon": "Codex_Megacharger.png"
}
]
}
}
},
},
Line 788: Line 775:
"slug": "Proximity_Spark",
"slug": "Proximity_Spark",
"name": "Proximity Spark",
"name": "Proximity Spark",
"icon": "Weapons_Tesloader.png",
"icon": "T_AS_Icon_Tesloader.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
"Mine",
"Damage": "14",
"Electric",
"Attack Speed": "1.45"
"BreakArmor"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-Mine|Mine]] – mine launcher",
"Electric Damage": 14,
"[[Tag-Electric|Electric]]"
"Attack Speed": 1.216,
]
"Critical Chance": "0%",
},
"Range": 800,
"cross_refs": {}
"Pierce": -1000,
"Projectiles": 2,
"Explosive Chance": "100%",
"Explosive Radius": 450,
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 809: Line 801:
"slug": "Railgun",
"slug": "Railgun",
"name": "Railgun",
"name": "Railgun",
"icon": "Weapons_Railgun.png",
"icon": "T_AS_Icon_Railgun.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ExtraAttackSpeedOverTime",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"tags": [
"Damage": "14",
"Laser",
"Attack Speed": "1.14"
"Electric",
},
"ExtraDmgToBig"
"body": {
],
"Description": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies.",
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-Laser|Laser]] – laser weapon",
"Electric Damage": 20,
"[[Tag-Electric|Electric]]",
"Attack Speed": 1.013333333,
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"Critical Chance": "0%",
]
"Range": 1200,
},
"Pierce": 1000,
"cross_refs": {
"Stagger": 2,
"Codex entry": [
"Damage vs Shocked": "20%"
{
"slug": "Railgun-Codex",
"name": "Railgun",
"icon": "Codex_Railgun.png"
}
]
}
}
},
},
Line 840: Line 826:
"slug": "Shotgun",
"slug": "Shotgun",
"name": "Shotgun",
"name": "Shotgun",
"icon": "Weapons_Shotgun.png",
"icon": "T_AS_Icon_Shotgun.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "91.8",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "Physical",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "18",
"Range",
"Attack Speed": "0.93"
"Physical"
},
],
"body": {
"stats": {
"Description": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage.",
"Damage": 19,
"Tags": [
"Holy Damage": 14,
"[[Tag-Range|Range]] – ranged weapon",
"Attack Speed": 0.8248062016,
"[[Tag-Physical|Physical]]"
"Critical Chance": "10%",
]
"Range": 600,
},
"Pierce": 1,
"cross_refs": {
"Projectiles": 3,
"Codex entry": [
"Stagger": 1
{
"slug": "Shotgun-Codex",
"name": "Shotgun",
"icon": "Codex_Shotgun.png"
}
]
}
}
},
},
Line 870: Line 850:
"slug": "Skystrike",
"slug": "Skystrike",
"name": "Skystrike",
"name": "Skystrike",
"icon": "Weapons_Electrocuter.png",
"icon": "T_AS_Icon_Electrocuter.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ExtraDmgOverTime",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"tags": [
"Damage": "14",
"FromSky",
"Attack Speed": "1.2"
"Electric",
},
"ReasourceOnKill"
"body": {
],
"Description": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important.",
"stats": {
"Tags": [
"Damage": 15,
"[[Tag-FromSky|FromSky]] – air strike",
"Electric Damage": 12,
"[[Tag-Electric|Electric]]",
"Attack Speed": 1.013333333,
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"Critical Chance": "0%",
]
"Range": 700,
},
"Pierce": -1000,
"cross_refs": {
"Bounce": 2,
"Codex entry": [
"Damage vs Shocked": "20%"
{
"slug": "Skystrike-Codex",
"name": "Skystrike",
"icon": "Codex_Electrocuter.png"
}
]
}
}
},
},
Line 901: Line 875:
"slug": "Spinshot",
"slug": "Spinshot",
"name": "Spinshot",
"name": "Spinshot",
"icon": "Weapons_Deflectotron.png",
"icon": "T_AS_Icon_Deflectotron.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "71.4",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ExplodeOnCrit",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"tags": [
"Damage": "14",
"Vortex",
"Attack Speed": "0.88"
"Physical",
},
"IncreaseDmgOnKill"
"body": {
],
"Description": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential.",
"stats": {
"Tags": [
"Damage": 14,
"[[Tag-Vortex|Vortex]] – vortex emitter",
"Holy Damage": 14,
"[[Tag-Physical|Physical]]",
"Attack Speed": 0.976146789,
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
"Critical Chance": "20%",
]
"Range": 600,
},
"Pierce": 1,
"cross_refs": {
"Bounce": 1
"Codex entry": [
{
"slug": "Spinshot-Codex",
"name": "Spinshot",
"icon": "Codex_Deflectotron.png"
}
]
}
}
},
},
Line 932: Line 899:
"slug": "Thunder_Crossbow",
"slug": "Thunder_Crossbow",
"name": "Thunder Crossbow",
"name": "Thunder Crossbow",
"icon": "Weapons_Lightinger.png",
"icon": "T_AS_Icon_Lightinger.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "76.5",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ExtraDmgSameType",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 10\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%",
"tags": [
"Damage": "15",
"Range",
"Attack Speed": "0.75"
"Electric"
},
],
"body": {
"stats": {
"Description": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options.",
"Damage": 18,
"Tags": [
"Electric Damage": 13,
"[[Tag-Range|Range]] – ranged weapon",
"Attack Speed": 0.7318518519,
"[[Tag-Electric|Electric]]"
"Critical Chance": "5%",
]
"Range": 600,
},
"HP Steal": "3%",
"cross_refs": {
"Pierce": 2,
"Codex entry": [
"Projectiles": 2,
{
"Damage vs Shocked": "20%"
"slug": "Thunder_Crossbow-Codex",
"name": "Thunder Crossbow",
"icon": "Codex_Lightinger.png"
}
]
}
}
},
},
Line 962: Line 924:
"slug": "TwinBlast",
"slug": "TwinBlast",
"name": "TwinBlast",
"name": "TwinBlast",
"icon": "Weapons_TwinBlast.png",
"icon": "T_AS_Icon_TwinBlast.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "PierceOnCrit",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"tags": [
"Damage": "16",
"Range",
"Attack Speed": "0.94"
"Physical",
},
"ReasourceOnCrit"
"body": {
],
"Description": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run.",
"stats": {
"Tags": [
"Damage": 17,
"[[Tag-Range|Range]] – ranged weapon",
"Holy Damage": 14,
"[[Tag-Physical|Physical]]",
"Attack Speed": 0.8248062016,
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
"Critical Chance": "25%",
]
"Range": 700,
},
"Pierce": 1,
"cross_refs": {
"Projectiles": 2
"Codex entry": [
{
"slug": "Twin_Blast",
"name": "Twin Blast",
"icon": "Codex_TwinBlast.png"
}
]
}
}
},
},
Line 993: Line 948:
"slug": "Voltfield",
"slug": "Voltfield",
"name": "Voltfield",
"name": "Voltfield",
"icon": "Weapons_Voltfield.png",
"icon": "T_AS_Icon_Voltfield.PNG",
"infobox": {
"tier": 2,
"Tier": 2,
"price": 80,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToVortex",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"tags": [
"Damage": "16",
"Aura",
"Attack Speed": "1.44"
"Electric"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 19,
"[[Tag-Aura|Aura]] – aura emitter",
"Electric Damage": 18,
"[[Tag-Electric|Electric]]"
"Attack Speed": 0.912,
]
"Critical Chance": "0%",
},
"Range": 400,
"cross_refs": {}
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 1,014: Line 973:
"slug": "Aegis_Cycler",
"slug": "Aegis_Cycler",
"name": "Aegis Cycler",
"name": "Aegis Cycler",
"icon": "Weapons_Aegis_Cycler.png",
"icon": "T_AS_Icon_AegisCycler.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "EveryXBulletDoCrit",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"tags": [
"Damage": "17",
"Vortex",
"Attack Speed": "0.86"
"Physical",
},
"IncreaseDmgOnKill",
"body": {
"Overkill"
"Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon.",
],
"Tags": [
"stats": {
"[[Tag-Vortex|Vortex]] – vortex emitter",
"Damage": 18,
"[[Tag-Physical|Physical]]",
"Holy Damage": 15,
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"Attack Speed": 0.7651006711,
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"Critical Chance": "20%",
]
"Range": 600,
},
"Pierce": 1,
"cross_refs": {
"Bounce": 1
"Codex entry": [
{
"slug": "Aegis_Cycler-Codex",
"name": "Aegis Cycler",
"icon": "Codex_AegisCycler.png"
}
]
}
}
},
},
Line 1,046: Line 998:
"slug": "Annihilator",
"slug": "Annihilator",
"name": "Annihilator",
"name": "Annihilator",
"icon": "Weapons_Annihilator.png",
"icon": "T_AS_Icon_Annihilator.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "CriticalStagger",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "17",
"Range",
"Attack Speed": "1.52"
"Physical",
},
"BreakArmor",
"body": {
"EveryXBulletDoStun"
"Description": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance.",
],
"Tags": [
"stats": {
"[[Tag-Range|Range]] – ranged weapon",
"Damage": 18,
"[[Tag-Physical|Physical]]",
"Holy Damage": 20,
"[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
"Attack Speed": 1.32173913,
]
"Critical Chance": "0%",
},
"Range": 800,
"cross_refs": {
"Projectiles": 2,
"Codex entry": [
"Explosive Chance": "100%",
{
"Explosive Radius": 500,
"slug": "Annihilator-Codex",
"Stagger": 1
"name": "Annihilator",
"icon": "Codex_Annihilator.png"
}
]
}
}
},
},
Line 1,077: Line 1,025:
"slug": "Blazing_Halberd",
"slug": "Blazing_Halberd",
"name": "Blazing Halberd",
"name": "Blazing Halberd",
"icon": "Weapons_Blazing_Halberd.png",
"icon": "T_AS_Icon_BlazingHalberd.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToFromSky",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "17",
"Melee",
"Attack Speed": "1.1"
"Fire",
},
"Lance",
"body": {
"BurningGround"
"Tags": [
],
"[[Tag-Melee|Melee]] – melee weapon",
"stats": {
"[[Tag-Fire|Fire]]",
"Damage": 18,
"[[Tag-Lance|Lance]]",
"Fire Damage": 22,
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"Attack Speed": 1.112941176,
]
"Critical Chance": "0%",
},
"Range": 520,
"cross_refs": {}
"Pierce": 1000,
"Bounce": -1000,
"Explosive Chance": "50%",
"Explosive Radius": 400,
"Stagger": 1
}
},
},
{
{
Line 1,100: Line 1,053:
"slug": "Divine_Crusher",
"slug": "Divine_Crusher",
"name": "Divine Crusher",
"name": "Divine Crusher",
"icon": "Weapons_Divine_Crusher.png",
"icon": "T_AS_Icon_DivineCrusher.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "121.38",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToLaser",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 17\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"tags": [
"Damage": "17",
"Melee",
"Attack Speed": "1.24"
"Physical",
},
"Hammer",
"body": {
"ExplodeOnCrit"
"Tags": [
],
"[[Tag-Melee|Melee]] – melee weapon",
"stats": {
"[[Tag-Physical|Physical]]",
"Damage": 18,
"[[Tag-Hammer|Hammer]]",
"Holy Damage": 17,
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"Attack Speed": 1.218333333,
]
"Critical Chance": "0%",
},
"Range": 460,
"cross_refs": {}
"Pierce": 1000,
"Projectiles": 3,
"Bounce": -1000,
"Explosive Radius": 350,
"Stagger": 1,
"Stun": "40%"
}
},
},
{
{
Line 1,123: Line 1,082:
"slug": "Frostreaver",
"slug": "Frostreaver",
"name": "Frostreaver",
"name": "Frostreaver",
"icon": "Weapons_Frostreaver.png",
"icon": "T_AS_Icon_Frostreaver.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToPhysical",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
"tags": [
"Damage": "16",
"Melee",
"Attack Speed": "1.2"
"Electric",
},
"Sword",
"body": {
"DecreeseSkillCooldown"
"Tags": [
],
"[[Tag-Melee|Melee]] – melee weapon",
"stats": {
"[[Tag-Electric|Electric]]",
"Damage": 17,
"[[Tag-Sword|Sword]]",
"Electric Damage": 18,
"[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill."
"Attack Speed": 1.190769231,
]
"Critical Chance": "0%",
},
"Range": 420,
"cross_refs": {}
"Pierce": 1000,
"Projectiles": 2,
"Bounce": -1000,
"Stagger": 1,
"Freeze": "50%",
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 1,146: Line 1,111:
"slug": "Gatling",
"slug": "Gatling",
"name": "Gatling",
"name": "Gatling",
"icon": "Weapons_Minigun.png",
"icon": "T_AS_Icon_Minigun.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ConsumeSoul",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 9\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"tags": [
"Damage": "17",
"Range",
"Attack Speed": "0.65"
"Physical",
},
"ExtraAttackSpeedOverTime",
"body": {
"ShootInLine"
"Description": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies.",
],
"Tags": [
"stats": {
"[[Tag-Range|Range]] – ranged weapon",
"Damage": 20,
"[[Tag-Physical|Physical]]",
"Holy Damage": 9,
"[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%).",
"Attack Speed": 0.4885714286,
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"Critical Chance": "10%",
]
"Range": 800,
},
"Projectiles": 3
"cross_refs": {
"Codex entry": [
{
"slug": "Gatling-Codex",
"name": "Gatling",
"icon": "Codex_Minigun.png"
}
]
}
}
},
},
Line 1,178: Line 1,135:
"slug": "Heavenfall_Incinerator",
"slug": "Heavenfall_Incinerator",
"name": "Heavenfall Incinerator",
"name": "Heavenfall Incinerator",
"icon": "Weapons_Heavenfall_Incinerator.png",
"icon": "T_AS_Icon_HeavenfallIncinerator.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "107.1",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "SkillIncreaseSpeed",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400",
"tags": [
"Damage": "21",
"FromSky",
"Attack Speed": "0.68"
"Fire",
},
"BurningGround"
"body": {
],
"Description": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon.",
"stats": {
"Tags": [
"Damage": 22,
"[[Tag-FromSky|FromSky]] – air strike",
"Fire Damage": 14,
"[[Tag-Fire|Fire]]",
"Attack Speed": 0.6114942529,
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"Critical Chance": "0%",
]
"Range": 600,
},
"Pierce": -1000,
"cross_refs": {
"Projectiles": 2,
"Codex entry": [
"Explosive Chance": "30%",
{
"Explosive Radius": 400
"slug": "Heavenfall_Incinerator-Codex",
"name": "Heavenfall Incinerator",
"icon": "Codex_HeavenfallIncinerator.png"
}
]
}
}
},
},
Line 1,209: Line 1,161:
"slug": "Hellblade",
"slug": "Hellblade",
"name": "Hellblade",
"name": "Hellblade",
"icon": "Weapons_Hellblade.png",
"icon": "T_AS_Icon_Hellblade.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToFire",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "17",
"Melee",
"Attack Speed": "1.29"
"Fire",
},
"Sword",
"body": {
"DoubleAttack"
"Description": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat.",
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 18,
"[[Tag-Fire|Fire]]",
"Fire Damage": 21,
"[[Tag-Sword|Sword]]",
"Attack Speed": 1.29,
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"Critical Chance": "0%",
]
"Range": 400,
},
"Pierce": 1000,
"cross_refs": {
"Projectiles": 2,
"Codex entry": [
"Bounce": -1000,
{
"Stagger": 1
"slug": "Hellblade-Codex",
"name": "Hellblade",
"icon": "Codex_Hellblade.png"
}
]
}
}
},
},
Line 1,241: Line 1,188:
"slug": "Infernal_Crossbow",
"slug": "Infernal_Crossbow",
"name": "Infernal Crossbow",
"name": "Infernal Crossbow",
"icon": "Weapons_Infernal_Crossbow.png",
"icon": "T_AS_Icon_InfernalCrossbow.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "102",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "BurningGround",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
"tags": [
"Damage": "20",
"Vortex",
"Attack Speed": "1.25"
"Fire",
},
"ReasourceOnKill"
"body": {
],
"Description": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon.",
"stats": {
"Tags": [
"Damage": 21,
"[[Tag-Vortex|Vortex]] – vortex emitter",
"Fire Damage": 20,
"[[Tag-Fire|Fire]]",
"Attack Speed": 1.101449275,
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"Critical Chance": "15%",
]
"Range": 900,
},
"Pierce": 2,
"cross_refs": {
"Projectiles": 2,
"Codex entry": [
"Bounce": 1
{
"slug": "Infernal_Crossbow-Codex",
"name": "Infernal Crossbow",
"icon": "Codex_InfernalCrossbow.png"
}
]
}
}
},
},
Line 1,272: Line 1,213:
"slug": "Infernothrower",
"slug": "Infernothrower",
"name": "Infernothrower",
"name": "Infernothrower",
"icon": "Weapons_Infernothrower.png",
"icon": "T_AS_Icon_Infernothrower.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "112.2",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "Crux",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4",
"tags": [
"Damage": "22",
"Range",
"Attack Speed": "0.46"
"Fire",
},
"Flamethrower",
"body": {
"ShootInLine"
"Description": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses.",
],
"Tags": [
"stats": {
"[[Tag-Range|Range]] – ranged weapon",
"Damage": 23,
"[[Tag-Fire|Fire]]",
"Fire Damage": 8,
"[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
"Attack Speed": 0.4053333333,
"[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
"Critical Chance": "0%",
]
"Range": 500,
},
"Pierce": 1000,
"cross_refs": {
"Projectiles": 4
"Codex entry": [
{
"slug": "Infernothrower-Codex",
"name": "Infernothrower",
"icon": "Codex_Infernothrower.png"
}
]
}
}
},
},
Line 1,304: Line 1,238:
"slug": "Ion_Rail",
"slug": "Ion_Rail",
"name": "Ion Rail",
"name": "Ion Rail",
"icon": "Weapons_Ion_Rail.png",
"icon": "T_AS_Icon_IonRail.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "91.8",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Laser",
"Damage": "18",
"Electric",
"Attack Speed": "1.07"
"Overkill",
},
"ExtraDmgToBig"
"body": {
],
"Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.",
"stats": {
"Tags": [
"Damage": 19,
"[[Tag-Laser|Laser]] – laser weapon",
"Electric Damage": 24,
"[[Tag-Electric|Electric]]",
"Attack Speed": 0.96,
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions.",
"Critical Chance": "0%",
"[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
"Range": 1200,
]
"Pierce": 1000,
},
"Stagger": 3,
"cross_refs": {
"Damage vs Shocked": "20%"
"Codex entry": [
{
"slug": "Ion_Rail-Codex",
"name": "Ion Rail",
"icon": "Codex_IonRail.png"
}
]
}
}
},
},
Line 1,336: Line 1,263:
"slug": "Light_Beam",
"slug": "Light_Beam",
"name": "Light Beam",
"name": "Light Beam",
"icon": "Weapons_Light_Beam.png",
"icon": "T_AS_Icon_LightBeam.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "EveryXBulletDoStun",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"tags": [
"Damage": "17",
"Laser",
"Attack Speed": "0.94"
"Physical",
},
"BounceOnCrit"
"body": {
],
"Description": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance.",
"stats": {
"Tags": [
"Damage": 18,
"[[Tag-Laser|Laser]] – laser weapon",
"Holy Damage": 20,
"[[Tag-Physical|Physical]]",
"Attack Speed": 0.8444444444,
"[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
"Critical Chance": "15%",
]
"Range": 1600,
},
"Pierce": 1000,
"cross_refs": {
"Stagger": 3
"Codex entry": [
{
"slug": "Light_Beam-Codex",
"name": "Light Beam",
"icon": "Codex_LightBeam.png"
}
]
}
}
},
},
Line 1,367: Line 1,287:
"slug": "Overdetonator",
"slug": "Overdetonator",
"name": "Overdetonator",
"name": "Overdetonator",
"icon": "Weapons_Overdetonator.png",
"icon": "T_AS_Icon_Overdetonator.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "96.9",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "SkillIncreaseCrit",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "19",
"Grenade",
"Attack Speed": "0.81"
"Fire",
},
"BreakArmor",
"body": {
"BurningGround"
"Description": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode.",
],
"Tags": [
"stats": {
"[[Tag-Grenade|Grenade]] – grenade launcher",
"Damage": 20,
"[[Tag-Fire|Fire]]",
"Fire Damage": 16,
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"Attack Speed": 0.9300191205,
]
"Critical Chance": "0%",
},
"Range": 800,
"cross_refs": {
"Pierce": -1000,
"Codex entry": [
"Projectiles": 2,
{
"Explosive Chance": "130%",
"slug": "Overdetonator-Codex",
"Explosive Radius": 450,
"name": "Overdetonator",
"Stagger": 1
"icon": "Codex_Overdetonator.png"
}
]
}
}
},
},
Line 1,398: Line 1,315:
"slug": "Pyrefield",
"slug": "Pyrefield",
"name": "Pyrefield",
"name": "Pyrefield",
"icon": "Weapons_Pyrefield.png",
"icon": "T_AS_Icon_PyreField.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "91.8",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
"Aura",
"Damage": "18",
"Fire",
"Attack Speed": "0.94"
"BurningGround"
},
],
"body": {
"stats": {
"Tags": [
"Damage": 19,
"[[Tag-Aura|Aura]] – aura emitter",
"Fire Damage": 18,
"[[Tag-Fire|Fire]]",
"Attack Speed": 0.8392638037,
"[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
"Critical Chance": "0%",
]
"Range": 400,
},
"Pierce": 1000,
"cross_refs": {}
"Projectiles": 1,
"Bounce": -1000,
"Explosive Chance": "35%",
"Explosive Radius": 400
}
},
},
{
{
Line 1,420: Line 1,341:
"slug": "Sanctum_Pike",
"slug": "Sanctum_Pike",
"name": "Sanctum Pike",
"name": "Sanctum Pike",
"icon": "Weapons_Sanctum_Pike.png",
"icon": "T_AS_Icon_SanctumPike.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "91.8",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToElectric",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
"tags": [
"Damage": "18",
"Melee",
"Attack Speed": "1.37"
"Physical",
},
"Lance",
"body": {
"DoubleAttack"
"Description": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.",
],
"Tags": [
"stats": {
"[[Tag-Melee|Melee]] – melee weapon",
"Damage": 19,
"[[Tag-Physical|Physical]]",
"Holy Damage": 24,
"[[Tag-Lance|Lance]]",
"Attack Speed": 1.376,
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"Critical Chance": "20%",
]
"Range": 560,
},
"Pierce": 1000,
"cross_refs": {
"Projectiles": 2,
"Codex entry": [
"Bounce": -1000,
{
"Stagger": 2
"slug": "Sanctum_Pike-Codex",
"name": "Sanctum Pike",
"icon": "Codex_SanctumPike.png"
}
]
}
}
},
},
Line 1,452: Line 1,368:
"slug": "Shockstring",
"slug": "Shockstring",
"name": "Shockstring",
"name": "Shockstring",
"icon": "Weapons_Shockstring.png",
"icon": "T_AS_Icon_Shockstring.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "91.8",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
"Range",
"Damage": "18",
"Electric",
"Attack Speed": "1.3"
"ExtraDmgOverTime"
},
],
"body": {
"stats": {
"Description": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.",
"Damage": 20,
"Tags": [
"Electric Damage": 12,
"[[Tag-Range|Range]] – ranged weapon",
"Attack Speed": 0.7414634146,
"[[Tag-Electric|Electric]]",
"Critical Chance": "5%",
"[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
"Range": 600,
]
"HP Steal": "5%",
},
"Pierce": 2,
"cross_refs": {
"Projectiles": 2,
"Codex entry": [
"Bounce": 1,
{
"Damage vs Shocked": "20%"
"slug": "Shockstring-Codex",
"name": "Shockstring",
"icon": "Codex_Shockstring.png"
}
]
}
}
},
},
Line 1,483: Line 1,394:
"slug": "Solar_Rifle",
"slug": "Solar_Rifle",
"name": "Solar Rifle",
"name": "Solar Rifle",
"icon": "Weapons_Solar_Rifle.png",
"icon": "T_AS_Icon_SolarRifle.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "SkillIncreaseDmg",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"tags": [
"Damage": "17",
"Laser",
"Attack Speed": "0.94"
"Fire",
},
"IncreaseDmgOnKill",
"body": {
"Overkill"
"Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon.",
],
"Tags": [
"stats": {
"[[Tag-Laser|Laser]] – laser weapon",
"Damage": 18,
"[[Tag-Fire|Fire]]",
"Fire Damage": 20,
"[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
"Attack Speed": 0.8444444444,
"[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
"Critical Chance": "0%",
]
"Range": 1200,
},
"Pierce": 1000,
"cross_refs": {
"Stagger": 3
"Codex entry": [
{
"slug": "Solar_Rifle-Codex",
"name": "Solar Rifle",
"icon": "Codex_SolarRifle.png"
}
]
}
}
},
},
Line 1,515: Line 1,419:
"slug": "Stormbreaker",
"slug": "Stormbreaker",
"name": "Stormbreaker",
"name": "Stormbreaker",
"icon": "Weapons_Stormbreaker.png",
"icon": "T_AS_Icon_Stormbreaker.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "81.6",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
"Melee",
"Damage": "16",
"Electric",
"Attack Speed": "1.6"
"Hammer",
},
"DoubleAttack"
"body": {
],
"Description": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.",
"stats": {
"Tags": [
"Damage": 17,
"[[Tag-Melee|Melee]] – melee weapon",
"Electric Damage": 24,
"[[Tag-Electric|Electric]]",
"Attack Speed": 1.587692308,
"[[Tag-Hammer|Hammer]]",
"Critical Chance": "0%",
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"Range": 460,
]
"Pierce": 1000,
},
"Projectiles": 2,
"cross_refs": {
"Bounce": -1000,
"Codex entry": [
"Stagger": 3,
{
"Damage vs Shocked": "20%"
"slug": "Stormbreaker-Codex",
"name": "Stormbreaker",
"icon": "Codex_Stormbreaker.png"
}
]
}
}
},
},
Line 1,547: Line 1,446:
"slug": "Stormbringer",
"slug": "Stormbringer",
"name": "Stormbringer",
"name": "Stormbringer",
"icon": "Weapons_Stormbringer.png",
"icon": "T_AS_Icon_Stormbringer.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "76.5",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "Overkill",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
"tags": [
"Damage": "15",
"Vortex",
"Attack Speed": "0.96"
"Electric",
},
"ExplodeOnCrit"
"body": {
],
"Description": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective.",
"stats": {
"Tags": [
"Damage": 16,
"[[Tag-Vortex|Vortex]] – vortex emitter",
"Electric Damage": 14,
"[[Tag-Electric|Electric]]",
"Attack Speed": 0.8377952756,
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"Critical Chance": "20%",
]
"Range": 600,
},
"Pierce": 3,
"cross_refs": {
"Bounce": 1,
"Codex entry": [
"Explosive Radius": 350,
{
"Freeze": "40%",
"slug": "Stormbringer-Codex",
"Damage vs Shocked": "20%"
"name": "Stormbringer",
"icon": "Codex_Stormbringer.png"
}
]
}
}
},
},
Line 1,578: Line 1,473:
"slug": "Stormfall",
"slug": "Stormfall",
"name": "Stormfall",
"name": "Stormfall",
"icon": "Weapons_Stormfall.png",
"icon": "T_AS_Icon_Stormfall.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "DoubleAttack",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
"tags": [
"Damage": "17",
"FromSky",
"Attack Speed": "1.02"
"Electric",
},
"ReasourceOnKill",
"body": {
"DoubleAttack"
"Description": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.",
],
"Tags": [
"stats": {
"[[Tag-FromSky|FromSky]] – air strike",
"Damage": 18,
"[[Tag-Electric|Electric]]",
"Electric Damage": 14,
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill.",
"Attack Speed": 0.8866666667,
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"Critical Chance": "0%",
]
"Range": 700,
},
"Pierce": -1000,
"cross_refs": {
"Bounce": 2,
"Codex entry": [
"Damage vs Shocked": "20%"
{
"slug": "Stormfall-Codex",
"name": "Stormfall",
"icon": "Codex_Stormfall.png"
}
]
}
}
},
},
Line 1,610: Line 1,499:
"slug": "Stormfield",
"slug": "Stormfield",
"name": "Stormfield",
"name": "Stormfield",
"icon": "Weapons_Stormfield.png",
"icon": "T_AS_Icon_StormField.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "91.8",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ChangeToVortex",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
"tags": [
"Damage": "18",
"Aura",
"Attack Speed": "1.2"
"Electric",
},
"ReasourceOnKill"
"body": {
],
"Tags": [
"stats": {
"[[Tag-Aura|Aura]] – aura emitter",
"Damage": 22,
"[[Tag-Electric|Electric]]",
"Electric Damage": 18,
"[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
"Attack Speed": 0.855,
]
"Critical Chance": "0%",
},
"Range": 400,
"cross_refs": {}
"Pierce": 1000,
"Projectiles": 3,
"Bounce": -1000,
"Damage vs Shocked": "20%"
}
},
},
{
{
Line 1,632: Line 1,525:
"slug": "Super_Blaster",
"slug": "Super_Blaster",
"name": "Super Blaster",
"name": "Super Blaster",
"icon": "Weapons_Super_Blaster.png",
"icon": "T_AS_Icon_SuperBlaster.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "117.3",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "ShootInLine",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
"tags": [
"Damage": "23",
"Range",
"Attack Speed": "0.77"
"Fire",
},
"DoubleAttack"
"body": {
],
"Description": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.",
"stats": {
"Tags": [
"Damage": 24,
"[[Tag-Range|Range]] – ranged weapon",
"Fire Damage": 18,
"[[Tag-Fire|Fire]]",
"Attack Speed": 0.6979591837,
"[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
"Critical Chance": "0%",
]
"Range": 800,
},
"Pierce": 4,
"cross_refs": {
"Projectiles": 2
"Codex entry": [
{
"slug": "Super_Blaster-Codex",
"name": "Super Blaster",
"icon": "Codex_SuperBlaster.png"
}
]
}
}
},
},
Line 1,663: Line 1,549:
"slug": "Super_Shotgun",
"slug": "Super_Shotgun",
"name": "Super Shotgun",
"name": "Super Shotgun",
"icon": "Weapons_Super_Shotgun.png",
"icon": "T_AS_Icon_SuperShotgun.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "102",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "DecreeseSkillCooldown",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
"tags": [
"Damage": "20",
"Range",
"Attack Speed": "0.91"
"Physical",
},
"ExplodeOnCrit"
"body": {
],
"Description": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count.",
"stats": {
"Tags": [
"Damage": 21,
"[[Tag-Range|Range]] – ranged weapon",
"Holy Damage": 16,
"[[Tag-Physical|Physical]]",
"Attack Speed": 0.8106666667,
"[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
"Critical Chance": "20%",
]
"Range": 600,
},
"Projectiles": 3,
"cross_refs": {
"Explosive Radius": 350,
"Codex entry": [
"Stagger": 1
{
"slug": "Super_Shotgun-Codex",
"name": "Super Shotgun",
"icon": "Codex_SuperShotgun.png"
}
]
}
}
},
},
Line 1,694: Line 1,574:
"slug": "Teslabringer",
"slug": "Teslabringer",
"name": "Teslabringer",
"name": "Teslabringer",
"icon": "Weapons_Teslabringer.png",
"icon": "T_AS_Icon_Teslabringer.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "86.7",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
"Mine",
"Damage": "17",
"Electric",
"Attack Speed": "2.84"
"BreakArmor"
},
],
"body": {
"stats": {
"Description": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area.",
"Damage": 22,
"Tags": [
"Electric Damage": 14,
"[[Tag-Mine|Mine]] – mine launcher",
"Attack Speed": 1.12,
"[[Tag-Electric|Electric]]"
"Critical Chance": "0%",
]
"Range": 800,
},
"Pierce": -1000,
"cross_refs": {
"Projectiles": 2,
"Codex entry": [
"Bounce": 2,
{
"Explosive Chance": "100%",
"slug": "Teslabringer-Codex",
"Explosive Radius": 500,
"name": "Teslabringer",
"Damage vs Shocked": "20%"
"icon": "Codex_Teslabringer.png"
}
]
}
}
},
},
Line 1,724: Line 1,601:
"slug": "Trinity_Blast",
"slug": "Trinity_Blast",
"name": "Trinity Blast",
"name": "Trinity Blast",
"icon": "Weapons_Trinity_Blast.png",
"icon": "T_AS_Icon_TrinityBlast.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "96.9",
"locked": true,
"Availability": "Must be unlocked",
"tag_source": "EveryXBulletDoFrost",
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
"tags": [
"Damage": "19",
"Range",
"Attack Speed": "0.99"
"Physical",
},
"ReasourceOnCrit"
"body": {
],
"Description": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation.",
"stats": {
"Tags": [
"Damage": 20,
"[[Tag-Range|Range]] – ranged weapon",
"Holy Damage": 16,
"[[Tag-Physical|Physical]]",
"Attack Speed": 0.8748201439,
"[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
"Critical Chance": "25%",
]
"Range": 700,
},
"Pierce": 1,
"cross_refs": {
"Projectiles": 3,
"Codex entry": [
"Stun": "40%"
{
"slug": "Trinity_Blast-Codex",
"name": "Trinity Blast",
"icon": "Codex_TrinityBlast.png"
}
]
}
}
},
},
Line 1,755: Line 1,626:
"slug": "Ubercharger",
"slug": "Ubercharger",
"name": "Ubercharger",
"name": "Ubercharger",
"icon": "Weapons_Ubercharger.png",
"icon": "T_AS_Icon_Ubercharger.PNG",
"infobox": {
"tier": 3,
"Tier": 3,
"price": 100,
"Price": "96.9",
"locked": true,
"Availability": "Must be unlocked",
"tags": [
"Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
"Range",
"Damage": "19",
"Electric",
"Attack Speed": "0.81"
"EveryXBulletDoFrost"
},
],
"body": {
"stats": {
"Description": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon.",
"Damage": 20,
"Tags": [
"Electric Damage": 15,
"[[Tag-Range|Range]] – ranged weapon",
"Attack Speed": 0.6129032258,
"[[Tag-Electric|Electric]]",
"Critical Chance": "5%",
"[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
"Range": 800,
]
"HP Steal": "10%",
},
"Pierce": 4,
"cross_refs": {
"Damage vs Shocked": "20%"
"Codex entry": [
{
"slug": "Ubercharger-Codex",
"name": "Ubercharger",
"icon": "Codex_Ubercharger.png"
}
]
}
}
}
}
]
]
}
}

Latest revision as of 09:44, 3 November 2026

category"Weapons"
description"One record per weapon. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier (shop tier 1-3), price, locked (true = must be unlocked), tag_source (the game's raw tag family, e.g. Melee/Laser/Grenade — Melee here or a Melee tag makes the weapon class Melee, else Ranged), tags[] (tag keys; effect text + tag pages join Data:Tags.json), stats{} (raw numbers keyed by stat name: Damage, Holy/Fire/Electric Damage, Attack Speed, Critical Chance ('15%' strings keep the % sign), Range, Pierce, Projectiles, Bounce; values >= 1000 render as 'Unlimited', <= -1000 are hidden). DPS is NOT stored — Module:Compare computes (Damage + elemental damage) x Attack Speed at render time. Consumed by Module:Core (infobox/body/index), Module:Compare, Module:Navbox, Module:StatIndex, Module:TagIndex, Module:Iconbox."
records
id"Cutter"
slug"Cutter"
name"Cutter"
icon"T_AS_Icon_Cutter.PNG"
tier1
price60
lockedfalse
tag_source"Laser"
tags
"Range"
"Physical"
stats
Damage13
Holy Damage12
Attack Speed0.9212121212
Critical Chance"15%"
Range1000
Pierce1
Bounce1
id"Ember Sword"
slug"Ember_Sword"
name"Ember Sword"
icon"T_AS_Icon_EmberSword.PNG"
tier1
price60
lockedfalse
tag_source"Melee"
tags
"Melee"
"Fire"
"Sword"
stats
Damage12
Fire Damage18
Attack Speed1.29
Critical Chance"0%"
Range400
Pierce1000
Bounce-1000
Stagger1
id"Flare Cannon"
slug"Flare_Cannon"
name"Flare Cannon"
icon"T_AS_Icon_FlareCannon.PNG"
tier1
price60
lockedfalse
tag_source"Sword"
tags
"FromSky"
"Fire"
stats
Damage15
Fire Damage13
Attack Speed0.6825561313
Critical Chance"15%"
Range1200
Pierce-1000
Explosive Chance"30%"
Explosive Radius350
id"Holy Spear"
slug"Holy_Spear"
name"Holy Spear"
icon"T_AS_Icon_HolySpear.PNG"
tier1
price60
lockedfalse
tag_source"Range"
tags
"Melee"
"Physical"
"Lance"
stats
Damage15
Holy Damage21
Attack Speed1.204
Critical Chance"20%"
Range520
Pierce1000
Bounce-1000
Stagger2
id"Machine Gun"
slug"Machine_Gun"
name"Machine Gun"
icon"T_AS_Icon_MachineGun.PNG"
tier1
price60
lockedfalse
tag_source"FromSky"
tags
"Range"
"Physical"
"ShootInLine"
stats
Damage15
Holy Damage7
Attack Speed0.5911111111
Critical Chance"10%"
Range800
Projectiles3
id"Magnum"
slug"Magnum"
name"Magnum"
icon"T_AS_Icon_Magnum.PNG"
tier1
price60
lockedfalse
tag_source"Vortex"
tags
"Range"
"Fire"
stats
Damage16
Fire Damage15
Attack Speed0.7215189873
Critical Chance"10%"
Range1000
Pierce2
Stagger1
id"Recharger"
slug"Recharger"
name"Recharger"
icon"T_AS_Icon_Recharger.PNG"
tier1
price60
lockedfalse
tag_source"Lance"
tags
"Range"
"Electric"
stats
Damage15
Electric Damage11
Attack Speed0.5805555556
Critical Chance"5%"
Range800
HP Steal"4%"
Pierce2
Damage vs Shocked"20%"
id"Sawed Off"
slug"Sawed_Off_Shotgun"
name"Sawed Off Shotgun"
icon"T_AS_Icon_SawedOff.PNG"
tier1
price60
lockedfalse
tag_source"Aura"
tags
"Range"
"Physical"
stats
Damage16
Holy Damage14
Attack Speed0.8941176471
Critical Chance"10%"
Range600
Pierce1
Projectiles2
Stagger1
id"Scalding Crossbow"
slug"Scalding_Crossbow"
name"Scalding Crossbow"
icon"T_AS_Icon_ScaldingCrossbow.PNG"
tier1
price60
lockedfalse
tag_source"Hammer"
tags
"Range"
"Fire"
stats
Damage13
Fire Damage16
Attack Speed1.228282828
Critical Chance"15%"
Range800
Pierce1
Bounce1
id"Circuit Slicer"
slug"Shock_Disc"
name"Shock Disc"
icon"T_AS_Icon_CircuitSlicer.PNG"
tier1
price60
lockedfalse
tag_source"Electric"
tags
"Vortex"
"Electric"
stats
Damage15
Electric Damage13
Attack Speed0.6630872483
Critical Chance"10%"
Range600
Pierce1
Damage vs Shocked"20%"
id"Shock Maul"
slug"Shock_Maul"
name"Shock Maul"
icon"T_AS_Icon_ShockMaul.PNG"
tier1
price60
lockedfalse
tag_source"Mine"
tags
"Melee"
"Electric"
"Hammer"
stats
Damage11
Electric Damage21
Attack Speed1.641818182
Critical Chance"0%"
Range440
Pierce1000
Bounce-1000
Stagger3
Damage vs Shocked"20%"
id"Sniper Rifle"
slug"Sniper_Rifle"
name"Sniper Rifle"
icon"T_AS_Icon_SniperRifle.PNG"
tier1
price60
lockedfalse
tag_source"Grenade"
tags
"Range"
"Physical"
stats
Damage16
Holy Damage18
Attack Speed0.8658227848
Critical Chance"15%"
Range1400
Pierce2
Stagger1
id"Electronizer"
slug"Twin_Spark"
name"Twin Spark"
icon"T_AS_Icon_Electronizer.PNG"
tier1
price60
lockedfalse
tag_source"Fire"
tags
"Range"
"Electric"
stats
Damage16
Electric Damage12
Attack Speed0.7663865546
Critical Chance"10%"
Range600
Pierce1
Projectiles2
Damage vs Shocked"20%"
id"Auto Cannon"
slug"Auto_Cannon"
name"Auto Cannon"
icon"T_AS_Icon_AutoCannon.PNG"
tier2
price80
lockedtrue
tag_source"BreakArmor"
tags
"Range"
"Physical"
"IncreaseCritOnKill"
"ShootInLine"
stats
Damage16
Holy Damage8
Attack Speed0.6141414141
Critical Chance"10%"
Range800
Pierce1
Projectiles3
id"Blaster"
slug"Blaster"
name"Blaster"
icon"T_AS_Icon_Blaster.PNG"
tier2
price80
lockedtrue
tag_source"ExtraDmgToMelee"
tags
"Range"
"Fire"
stats
Damage21
Fire Damage16
Attack Speed0.7238095238
Critical Chance"0%"
Range700
Pierce2
Projectiles2
id"Blazing Crossbow"
slug"Blazing_Crossbow"
name"Blazing Crossbow"
icon"T_AS_Icon_BlazingCrossbow.PNG"
tier2
price80
lockedtrue
tags
"Aura"
"Fire"
"ReasourceOnKill"
stats
Damage16
Fire Damage15
Attack Speed1.280898876
Critical Chance"15%"
Range900
Pierce1
Projectiles2
Bounce1
id"Burning Pike"
slug"Burning_Pike"
name"Burning Pike"
icon"T_AS_Icon_BurningPike.PNG"
tier2
price80
lockedtrue
tag_source"ChangeToFromSky"
tags
"Melee"
"Fire"
"Lance"
stats
Damage16
Fire Damage22
Attack Speed1.250909091
Critical Chance"0%"
Range520
Pierce1000
Bounce-1000
Explosive Chance"50%"
Explosive Radius350
Stagger1
id"Handshooker"
slug"Chain_Bolt"
name"Chain Bolt"
icon"T_AS_Icon_Handshooker.PNG"
tier2
price80
lockedtrue
tag_source"ExtraDmgToRange"
tags
"Vortex"
"Electric"
"ExplodeOnCrit"
stats
Damage13
Electric Damage12
Attack Speed0.9212121212
Critical Chance"15%"
Range600
Pierce1
Bounce1
Explosive Radius350
Damage vs Shocked"20%"
id"Consecrated Mace"
slug"Consecrated_Mace"
name"Consecrated Mace"
icon"T_AS_Icon_ConsecratedMace.PNG"
tier2
price80
lockedtrue
tag_source"ChangeToLaser"
tags
"Melee"
"Physical"
"Hammer"
stats
Damage16
Holy Damage15
Attack Speed1.075
Critical Chance"0%"
Range460
Pierce1000
Projectiles2
Bounce-1000
Stagger1
Stun"40%"
id"Detonator"
slug"Detonator"
name"Detonator"
icon"T_AS_Icon_Detonator.PNG"
tier2
price80
lockedtrue
tag_source"IncreaseCritOnKill"
tags
"Grenade"
"Fire"
"BreakArmor"
stats
Damage17
Fire Damage14
Attack Speed0.9672727273
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Explosive Chance"100%"
Explosive Radius400
Stagger1
id"Devastator"
slug"Devastator"
name"Devastator"
icon"T_AS_Icon_Devastator.PNG"
tier2
price80
lockedtrue
tag_source"ReasourceOnCrit"
tags
"Range"
"Physical"
"BreakArmor"
stats
Damage16
Holy Damage18
Attack Speed1.368
Critical Chance"0%"
Range800
Projectiles2
Explosive Chance"100%"
Explosive Radius400
Stagger1
id"Electrohammer"
slug"Electrohammer"
name"Electrohammer"
icon"T_AS_Icon_Electrohammer.PNG"
tier2
price80
lockedtrue
tags
"Melee"
"Electric"
"Hammer"
"ExtraDmgToRange"
stats
Damage14
Electric Damage21
Attack Speed1.806
Critical Chance"0%"
Range450
Pierce1000
Projectiles2
Bounce-1000
Stagger3
Damage vs Shocked"20%"
id"Igniteron"
slug"Firestorm"
name"Firestorm"
icon"T_AS_Icon_Igniteron.PNG"
tier2
price80
lockedtrue
tag_source"ReasourceOnKill"
tags
"FromSky"
"Fire"
stats
Damage17
Fire Damage14
Attack Speed0.6458270106
Critical Chance"0%"
Range600
Pierce-1000
Explosive Chance"30%"
Explosive Radius350
id"Flamethrower"
slug"Flamethrower"
name"Flamethrower"
icon"T_AS_Icon_Flamethrower.PNG"
tier2
price80
lockedtrue
tag_source"ExtraDmgToBig"
tags
"Range"
"Fire"
"Flamethrower"
"ShootInLine"
stats
Damage16
Fire Damage7
Attack Speed0.4433333333
Critical Chance"0%"
Range500
Pierce1000
Projectiles2
id"Flarefield"
slug"Flarefield"
name"Flarefield"
icon"T_AS_Icon_Flarefield.PNG"
tier2
price80
lockedtrue
tags
"Aura"
"Fire"
stats
Damage22
Fire Damage20
Attack Speed0.7804878049
Critical Chance"0%"
Range400
Pierce1000
Projectiles1
Bounce-1000
Explosive Chance"30%"
Explosive Radius350
id"Freezing Blade"
slug"Freezing_Blade"
name"Freezing Blade"
icon"T_AS_Icon_FreezingBlade.PNG"
tier2
price80
lockedtrue
tag_source"ChangeToPhysical"
tags
"Melee"
"Electric"
"Sword"
stats
Damage15
Electric Damage18
Attack Speed1.407272727
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Stagger1
Freeze"40%"
Damage vs Shocked"20%"
id"Infernoblade"
slug"Infernoblade"
name"Infernoblade"
icon"T_AS_Icon_Infernoblade.PNG"
tier2
price80
lockedtrue
tags
"Melee"
"Fire"
"Sword"
"ExtraDmgToBig"
stats
Damage15
Fire Damage18
Attack Speed1.407272727
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Stagger1
id"Lance"
slug"Lance"
name"Lance"
icon"T_AS_Icon_Lance.PNG"
tier2
price80
lockedtrue
tags
"Melee"
"Physical"
"Lance"
"ExtraDmgToMelee"
stats
Damage20
Holy Damage22
Attack Speed1.1825
Critical Chance"20%"
Range560
Pierce1000
Projectiles2
Bounce-1000
Stagger2
id"Laser Rifle"
slug"Laser_Rifle"
name"Laser Rifle"
icon"T_AS_Icon_LaserRifle.PNG"
tier2
price80
lockedtrue
tag_source"IncreaseDmgOnKill"
tags
"Laser"
"Fire"
"IncreaseDmgOnKill"
stats
Damage15
Fire Damage18
Attack Speed0.912
Critical Chance"0%"
Range1200
Pierce1000
Stagger2
id"Sharpshooter"
slug"Longshot"
name"Longshot"
icon"T_AS_Icon_Sharpshooter.PNG"
tier2
price80
lockedtrue
tag_source"BounceOnCrit"
tags
"Range"
"Physical"
"BounceOnCrit"
stats
Damage15
Holy Damage18
Attack Speed0.9243243243
Critical Chance"15%"
Range1500
Pierce2
Stagger2
id"Megacharger"
slug"Megacharger"
name"Megacharger"
icon"T_AS_Icon_Megacharger.PNG"
tier2
price80
lockedtrue
tag_source"Flamethrower"
tags
"Range"
"Electric"
stats
Damage17
Electric Damage13
Attack Speed0.6175
Critical Chance"5%"
Range800
HP Steal"7%"
Pierce3
Damage vs Shocked"20%"
id"Tesloader"
slug"Proximity_Spark"
name"Proximity Spark"
icon"T_AS_Icon_Tesloader.PNG"
tier2
price80
lockedtrue
tags
"Mine"
"Electric"
"BreakArmor"
stats
Damage15
Electric Damage14
Attack Speed1.216
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Explosive Chance"100%"
Explosive Radius450
Damage vs Shocked"20%"
id"Railgun"
slug"Railgun"
name"Railgun"
icon"T_AS_Icon_Railgun.PNG"
tier2
price80
lockedtrue
tag_source"ExtraAttackSpeedOverTime"
tags
"Laser"
"Electric"
"ExtraDmgToBig"
stats
Damage15
Electric Damage20
Attack Speed1.013333333
Critical Chance"0%"
Range1200
Pierce1000
Stagger2
Damage vs Shocked"20%"
id"Shotgun"
slug"Shotgun"
name"Shotgun"
icon"T_AS_Icon_Shotgun.PNG"
tier2
price80
lockedtrue
tag_source"Physical"
tags
"Range"
"Physical"
stats
Damage19
Holy Damage14
Attack Speed0.8248062016
Critical Chance"10%"
Range600
Pierce1
Projectiles3
Stagger1
id"Electrocuter"
slug"Skystrike"
name"Skystrike"
icon"T_AS_Icon_Electrocuter.PNG"
tier2
price80
lockedtrue
tag_source"ExtraDmgOverTime"
tags
"FromSky"
"Electric"
"ReasourceOnKill"
stats
Damage15
Electric Damage12
Attack Speed1.013333333
Critical Chance"0%"
Range700
Pierce-1000
Bounce2
Damage vs Shocked"20%"
id"Deflectotron"
slug"Spinshot"
name"Spinshot"
icon"T_AS_Icon_Deflectotron.PNG"
tier2
price80
lockedtrue
tag_source"ExplodeOnCrit"
tags
"Vortex"
"Physical"
"IncreaseDmgOnKill"
stats
Damage14
Holy Damage14
Attack Speed0.976146789
Critical Chance"20%"
Range600
Pierce1
Bounce1
id"Lightinger"
slug"Thunder_Crossbow"
name"Thunder Crossbow"
icon"T_AS_Icon_Lightinger.PNG"
tier2
price80
lockedtrue
tag_source"ExtraDmgSameType"
tags
"Range"
"Electric"
stats
Damage18
Electric Damage13
Attack Speed0.7318518519
Critical Chance"5%"
Range600
HP Steal"3%"
Pierce2
Projectiles2
Damage vs Shocked"20%"
id"TwinBlast"
slug"TwinBlast"
name"TwinBlast"
icon"T_AS_Icon_TwinBlast.PNG"
tier2
price80
lockedtrue
tag_source"PierceOnCrit"
tags
"Range"
"Physical"
"ReasourceOnCrit"
stats
Damage17
Holy Damage14
Attack Speed0.8248062016
Critical Chance"25%"
Range700
Pierce1
Projectiles2
id"Voltfield"
slug"Voltfield"
name"Voltfield"
icon"T_AS_Icon_Voltfield.PNG"
tier2
price80
lockedtrue
tag_source"ChangeToVortex"
tags
"Aura"
"Electric"
stats
Damage19
Electric Damage18
Attack Speed0.912
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Damage vs Shocked"20%"
id"Aegis Cycler"
slug"Aegis_Cycler"
name"Aegis Cycler"
icon"T_AS_Icon_AegisCycler.PNG"
tier3
price100
lockedtrue
tag_source"EveryXBulletDoCrit"
tags
"Vortex"
"Physical"
"IncreaseDmgOnKill"
"Overkill"
stats
Damage18
Holy Damage15
Attack Speed0.7651006711
Critical Chance"20%"
Range600
Pierce1
Bounce1
id"Annihilator"
slug"Annihilator"
name"Annihilator"
icon"T_AS_Icon_Annihilator.PNG"
tier3
price100
lockedtrue
tag_source"CriticalStagger"
tags
"Range"
"Physical"
"BreakArmor"
"EveryXBulletDoStun"
stats
Damage18
Holy Damage20
Attack Speed1.32173913
Critical Chance"0%"
Range800
Projectiles2
Explosive Chance"100%"
Explosive Radius500
Stagger1
id"Blazing Halberd"
slug"Blazing_Halberd"
name"Blazing Halberd"
icon"T_AS_Icon_BlazingHalberd.PNG"
tier3
price100
lockedtrue
tag_source"ChangeToFromSky"
tags
"Melee"
"Fire"
"Lance"
"BurningGround"
stats
Damage18
Fire Damage22
Attack Speed1.112941176
Critical Chance"0%"
Range520
Pierce1000
Bounce-1000
Explosive Chance"50%"
Explosive Radius400
Stagger1
id"Divine Crusher"
slug"Divine_Crusher"
name"Divine Crusher"
icon"T_AS_Icon_DivineCrusher.PNG"
tier3
price100
lockedtrue
tag_source"ChangeToLaser"
tags
"Melee"
"Physical"
"Hammer"
"ExplodeOnCrit"
stats
Damage18
Holy Damage17
Attack Speed1.218333333
Critical Chance"0%"
Range460
Pierce1000
Projectiles3
Bounce-1000
Explosive Radius350
Stagger1
Stun"40%"
id"Frostreaver"
slug"Frostreaver"
name"Frostreaver"
icon"T_AS_Icon_Frostreaver.PNG"
tier3
price100
lockedtrue
tag_source"ChangeToPhysical"
tags
"Melee"
"Electric"
"Sword"
"DecreeseSkillCooldown"
stats
Damage17
Electric Damage18
Attack Speed1.190769231
Critical Chance"0%"
Range420
Pierce1000
Projectiles2
Bounce-1000
Stagger1
Freeze"50%"
Damage vs Shocked"20%"
id"Minigun"
slug"Gatling"
name"Gatling"
icon"T_AS_Icon_Minigun.PNG"
tier3
price100
lockedtrue
tag_source"ConsumeSoul"
tags
"Range"
"Physical"
"ExtraAttackSpeedOverTime"
"ShootInLine"
stats
Damage20
Holy Damage9
Attack Speed0.4885714286
Critical Chance"10%"
Range800
Projectiles3
id"Heavenfall Incinerator"
slug"Heavenfall_Incinerator"
name"Heavenfall Incinerator"
icon"T_AS_Icon_HeavenfallIncinerator.PNG"
tier3
price100
lockedtrue
tag_source"SkillIncreaseSpeed"
tags
"FromSky"
"Fire"
"BurningGround"
stats
Damage22
Fire Damage14
Attack Speed0.6114942529
Critical Chance"0%"
Range600
Pierce-1000
Projectiles2
Explosive Chance"30%"
Explosive Radius400
id"Hellblade"
slug"Hellblade"
name"Hellblade"
icon"T_AS_Icon_Hellblade.PNG"
tier3
price100
lockedtrue
tag_source"ChangeToFire"
tags
"Melee"
"Fire"
"Sword"
"DoubleAttack"
stats
Damage18
Fire Damage21
Attack Speed1.29
Critical Chance"0%"
Range400
Pierce1000
Projectiles2
Bounce-1000
Stagger1
id"Infernal Crossbow"
slug"Infernal_Crossbow"
name"Infernal Crossbow"
icon"T_AS_Icon_InfernalCrossbow.PNG"
tier3
price100
lockedtrue
tag_source"BurningGround"
tags
"Vortex"
"Fire"
"ReasourceOnKill"
stats
Damage21
Fire Damage20
Attack Speed1.101449275
Critical Chance"15%"
Range900
Pierce2
Projectiles2
Bounce1
id"Infernothrower"
slug"Infernothrower"
name"Infernothrower"
icon"T_AS_Icon_Infernothrower.PNG"
tier3
price100
lockedtrue
tag_source"Crux"
tags
"Range"
"Fire"
"Flamethrower"
"ShootInLine"
stats
Damage23
Fire Damage8
Attack Speed0.4053333333
Critical Chance"0%"
Range500
Pierce1000
Projectiles4
id"Ion Rail"
slug"Ion_Rail"
name"Ion Rail"
icon"T_AS_Icon_IonRail.PNG"
tier3
price100
lockedtrue
tags
"Laser"
"Electric"
"Overkill"
"ExtraDmgToBig"
stats
Damage19
Electric Damage24
Attack Speed0.96
Critical Chance"0%"
Range1200
Pierce1000
Stagger3
Damage vs Shocked"20%"
id"Light Beam"
slug"Light_Beam"
name"Light Beam"
icon"T_AS_Icon_LightBeam.PNG"
tier3
price100
lockedtrue
tag_source"EveryXBulletDoStun"
tags
"Laser"
"Physical"
"BounceOnCrit"
stats
Damage18
Holy Damage20
Attack Speed0.8444444444
Critical Chance"15%"
Range1600
Pierce1000
Stagger3
id"Overdetonator"
slug"Overdetonator"
name"Overdetonator"
icon"T_AS_Icon_Overdetonator.PNG"
tier3
price100
lockedtrue
tag_source"SkillIncreaseCrit"
tags
"Grenade"
"Fire"
"BreakArmor"
"BurningGround"
stats
Damage20
Fire Damage16
Attack Speed0.9300191205
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Explosive Chance"130%"
Explosive Radius450
Stagger1
id"Pyrefield"
slug"Pyrefield"
name"Pyrefield"
icon"T_AS_Icon_PyreField.PNG"
tier3
price100
lockedtrue
tags
"Aura"
"Fire"
"BurningGround"
stats
Damage19
Fire Damage18
Attack Speed0.8392638037
Critical Chance"0%"
Range400
Pierce1000
Projectiles1
Bounce-1000
Explosive Chance"35%"
Explosive Radius400
id"Sanctum Pike"
slug"Sanctum_Pike"
name"Sanctum Pike"
icon"T_AS_Icon_SanctumPike.PNG"
tier3
price100
lockedtrue
tag_source"ChangeToElectric"
tags
"Melee"
"Physical"
"Lance"
"DoubleAttack"
stats
Damage19
Holy Damage24
Attack Speed1.376
Critical Chance"20%"
Range560
Pierce1000
Projectiles2
Bounce-1000
Stagger2
id"Shockstring"
slug"Shockstring"
name"Shockstring"
icon"T_AS_Icon_Shockstring.PNG"
tier3
price100
lockedtrue
tags
"Range"
"Electric"
"ExtraDmgOverTime"
stats
Damage20
Electric Damage12
Attack Speed0.7414634146
Critical Chance"5%"
Range600
HP Steal"5%"
Pierce2
Projectiles2
Bounce1
Damage vs Shocked"20%"
id"Solar Rifle"
slug"Solar_Rifle"
name"Solar Rifle"
icon"T_AS_Icon_SolarRifle.PNG"
tier3
price100
lockedtrue
tag_source"SkillIncreaseDmg"
tags
"Laser"
"Fire"
"IncreaseDmgOnKill"
"Overkill"
stats
Damage18
Fire Damage20
Attack Speed0.8444444444
Critical Chance"0%"
Range1200
Pierce1000
Stagger3
id"Stormbreaker"
slug"Stormbreaker"
name"Stormbreaker"
icon"T_AS_Icon_Stormbreaker.PNG"
tier3
price100
lockedtrue
tags
"Melee"
"Electric"
"Hammer"
"DoubleAttack"
stats
Damage17
Electric Damage24
Attack Speed1.587692308
Critical Chance"0%"
Range460
Pierce1000
Projectiles2
Bounce-1000
Stagger3
Damage vs Shocked"20%"
id"Stormbringer"
slug"Stormbringer"
name"Stormbringer"
icon"T_AS_Icon_Stormbringer.PNG"
tier3
price100
lockedtrue
tag_source"Overkill"
tags
"Vortex"
"Electric"
"ExplodeOnCrit"
stats
Damage16
Electric Damage14
Attack Speed0.8377952756
Critical Chance"20%"
Range600
Pierce3
Bounce1
Explosive Radius350
Freeze"40%"
Damage vs Shocked"20%"
id"Stormfall"
slug"Stormfall"
name"Stormfall"
icon"T_AS_Icon_Stormfall.PNG"
tier3
price100
lockedtrue
tag_source"DoubleAttack"
tags
"FromSky"
"Electric"
"ReasourceOnKill"
"DoubleAttack"
stats
Damage18
Electric Damage14
Attack Speed0.8866666667
Critical Chance"0%"
Range700
Pierce-1000
Bounce2
Damage vs Shocked"20%"
id"Stormfield"
slug"Stormfield"
name"Stormfield"
icon"T_AS_Icon_StormField.PNG"
tier3
price100
lockedtrue
tag_source"ChangeToVortex"
tags
"Aura"
"Electric"
"ReasourceOnKill"
stats
Damage22
Electric Damage18
Attack Speed0.855
Critical Chance"0%"
Range400
Pierce1000
Projectiles3
Bounce-1000
Damage vs Shocked"20%"
id"Super Blaster"
slug"Super_Blaster"
name"Super Blaster"
icon"T_AS_Icon_SuperBlaster.PNG"
tier3
price100
lockedtrue
tag_source"ShootInLine"
tags
"Range"
"Fire"
"DoubleAttack"
stats
Damage24
Fire Damage18
Attack Speed0.6979591837
Critical Chance"0%"
Range800
Pierce4
Projectiles2
id"Super Shotgun"
slug"Super_Shotgun"
name"Super Shotgun"
icon"T_AS_Icon_SuperShotgun.PNG"
tier3
price100
lockedtrue
tag_source"DecreeseSkillCooldown"
tags
"Range"
"Physical"
"ExplodeOnCrit"
stats
Damage21
Holy Damage16
Attack Speed0.8106666667
Critical Chance"20%"
Range600
Projectiles3
Explosive Radius350
Stagger1
id"Teslabringer"
slug"Teslabringer"
name"Teslabringer"
icon"T_AS_Icon_Teslabringer.PNG"
tier3
price100
lockedtrue
tags
"Mine"
"Electric"
"BreakArmor"
stats
Damage22
Electric Damage14
Attack Speed1.12
Critical Chance"0%"
Range800
Pierce-1000
Projectiles2
Bounce2
Explosive Chance"100%"
Explosive Radius500
Damage vs Shocked"20%"
id"Trinity Blast"
slug"Trinity_Blast"
name"Trinity Blast"
icon"T_AS_Icon_TrinityBlast.PNG"
tier3
price100
lockedtrue
tag_source"EveryXBulletDoFrost"
tags
"Range"
"Physical"
"ReasourceOnCrit"
stats
Damage20
Holy Damage16
Attack Speed0.8748201439
Critical Chance"25%"
Range700
Pierce1
Projectiles3
Stun"40%"
id"Ubercharger"
slug"Ubercharger"
name"Ubercharger"
icon"T_AS_Icon_Ubercharger.PNG"
tier3
price100
lockedtrue
tags
"Range"
"Electric"
"EveryXBulletDoFrost"
stats
Damage20
Electric Damage15
Attack Speed0.6129032258
Critical Chance"5%"
Range800
HP Steal"10%"
Pierce4
Damage vs Shocked"20%"