|
|
| (6 intermediate revisions by one other user not shown) |
| Line 1: |
Line 1: |
| { | | { |
| "category": "Weapons", | | "category": "Weapons", |
| "aggregation_mode": "none", | | "description": "One record per weapon. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier (shop tier 1-3), price, locked (true = must be unlocked), tag_source (the game's raw tag family, e.g. Melee/Laser/Grenade — Melee here or a Melee tag makes the weapon class Melee, else Ranged), tags[] (tag keys; effect text + tag pages join Data:Tags.json), stats{} (raw numbers keyed by stat name: Damage, Holy/Fire/Electric Damage, Attack Speed, Critical Chance ('15%' strings keep the % sign), Range, Pierce, Projectiles, Bounce; values \u003E= 1000 render as 'Unlimited', \u003C= -1000 are hidden). DPS is NOT stored — Module:Compare computes (Damage + elemental damage) x Attack Speed at render time. Consumed by Module:Core (infobox/body/index), Module:Compare, Module:Navbox, Module:StatIndex, Module:TagIndex, Module:Iconbox.", |
| "record_count": 65,
| |
| "records": [ | | "records": [ |
| { | | { |
| Line 8: |
Line 7: |
| "slug": "Cutter", | | "slug": "Cutter", |
| "name": "Cutter", | | "name": "Cutter", |
| "icon": "Weapons_Cutter.png", | | "icon": "T_AS_Icon_Cutter.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "61.2",
| | "tag_source": "Laser", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Range", |
| "Damage": "12", | | "Physical" |
| "Attack Speed": "1.08" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 13, |
| "Tags": [
| | "Holy Damage": 12, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.9212121212, |
| "[[Tag-Physical|Physical]]"
| | "Critical Chance": "15%", |
| ] | | "Range": 1000, |
| },
| | "Pierce": 1, |
| "cross_refs": {}
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 30: |
Line 30: |
| "slug": "Ember_Sword", | | "slug": "Ember_Sword", |
| "name": "Ember Sword", | | "name": "Ember Sword", |
| "icon": "Weapons_Ember_Sword.png", | | "icon": "T_AS_Icon_EmberSword.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Melee",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "56.1",
| | "tag_source": "Melee", |
| "Availability": "Unlocked from start", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "Melee", |
| "Damage": "11", | | "Fire", |
| "Attack Speed": "1.31" | | "Sword" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 12, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 1.29, |
| "[[Tag-Sword|Sword]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 53: |
Line 55: |
| "slug": "Flare_Cannon", | | "slug": "Flare_Cannon", |
| "name": "Flare Cannon", | | "name": "Flare Cannon", |
| "icon": "Weapons_Flare_Cannon.png", | | "icon": "T_AS_Icon_FlareCannon.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Sword", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350", | | "FromSky", |
| "Damage": "14", | | "Fire" |
| "Attack Speed": "0.77" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 15, |
| "Tags": [ | | "Fire Damage": 13, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Attack Speed": 0.6825561313, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "15%", |
| ]
| | "Range": 1200, |
| },
| | "Pierce": -1000, |
| "cross_refs": {} | | "Explosive Chance": "30%", |
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 75: |
Line 79: |
| "slug": "Holy_Spear", | | "slug": "Holy_Spear", |
| "name": "Holy Spear", | | "name": "Holy Spear", |
| "icon": "Weapons_Holy_Spear.png", | | "icon": "T_AS_Icon_HolySpear.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Melee",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "61.2",
| | "tag_source": "Range", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 23\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Melee", |
| "Damage": "12", | | "Physical", |
| "Attack Speed": "1.53" | | "Lance" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Holy Damage": 21, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 1.204, |
| "[[Tag-Lance|Lance]]"
| | "Critical Chance": "20%", |
| ]
| | "Range": 520, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Stagger": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 98: |
Line 104: |
| "slug": "Machine_Gun", | | "slug": "Machine_Gun", |
| "name": "Machine Gun", | | "name": "Machine Gun", |
| "icon": "Weapons_Machine_Gun.png", | | "icon": "T_AS_Icon_MachineGun.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "FromSky", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 7\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "Range", |
| "Damage": "14", | | "Physical", |
| "Attack Speed": "0.7" | | "ShootInLine" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 7, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.5911111111, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ]
| | "Range": 800, |
| }, | | "Projectiles": 3 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 121: |
Line 127: |
| "slug": "Magnum", | | "slug": "Magnum", |
| "name": "Magnum", | | "name": "Magnum", |
| "icon": "Weapons_Magnum.png", | | "icon": "T_AS_Icon_Magnum.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Vortex", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "14", | | "Fire" |
| "Attack Speed": "0.81" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [
| | "Fire Damage": 15, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.7215189873, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "10%", |
| ] | | "Range": 1000, |
| },
| | "Pierce": 2, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 143: |
Line 150: |
| "slug": "Recharger", | | "slug": "Recharger", |
| "name": "Recharger", | | "name": "Recharger", |
| "icon": "Weapons_Recharger.png", | | "icon": "T_AS_Icon_Recharger.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Lance", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%", | | "Range", |
| "Damage": "14", | | "Electric" |
| "Attack Speed": "0.65" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 15, |
| "Tags": [ | | "Electric Damage": 11, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.5805555556, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "5%", |
| ]
| | "Range": 800, |
| }, | | "HP Steal": "4%", |
| "cross_refs": {}
| | "Pierce": 2, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 165: |
Line 174: |
| "slug": "Sawed_Off_Shotgun", | | "slug": "Sawed_Off_Shotgun", |
| "name": "Sawed Off Shotgun", | | "name": "Sawed Off Shotgun", |
| "icon": "Weapons_Sawed_Off.png", | | "icon": "T_AS_Icon_SawedOff.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Aura", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "14", | | "Physical" |
| "Attack Speed": "0.88" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [ | | "Holy Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.8941176471, |
| "[[Tag-Physical|Physical]]"
| | "Critical Chance": "10%", |
| ] | | "Range": 600, |
| },
| | "Pierce": 1, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 187: |
Line 198: |
| "slug": "Scalding_Crossbow", | | "slug": "Scalding_Crossbow", |
| "name": "Scalding Crossbow", | | "name": "Scalding Crossbow", |
| "icon": "Weapons_Scalding_Crossbow.png", | | "icon": "T_AS_Icon_ScaldingCrossbow.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "61.2",
| | "tag_source": "Hammer", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Range", |
| "Damage": "12", | | "Fire" |
| "Attack Speed": "1.44" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 13, |
| "Tags": [
| | "Fire Damage": 16, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 1.228282828, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "15%", |
| ] | | "Range": 800, |
| },
| | "Pierce": 1, |
| "cross_refs": {}
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 209: |
Line 221: |
| "slug": "Shock_Disc", | | "slug": "Shock_Disc", |
| "name": "Shock Disc", | | "name": "Shock Disc", |
| "icon": "Weapons_Circuit_Slicer.png", | | "icon": "T_AS_Icon_CircuitSlicer.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Electric", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1", | | "Vortex", |
| "Damage": "14", | | "Electric" |
| "Attack Speed": "0.75" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 15, |
| "Tags": [ | | "Electric Damage": 13, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Attack Speed": 0.6630872483, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "10%", |
| ]
| | "Range": 600, |
| },
| | "Pierce": 1, |
| "cross_refs": {} | | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 231: |
Line 244: |
| "slug": "Shock_Maul", | | "slug": "Shock_Maul", |
| "name": "Shock Maul", | | "name": "Shock Maul", |
| "icon": "Weapons_Shock_Maul.png", | | "icon": "T_AS_Icon_ShockMaul.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Melee",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "51",
| | "tag_source": "Mine", |
| "Availability": "Unlocked from start", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
| | "Melee", |
| "Damage": "10", | | "Electric", |
| "Attack Speed": "1.68" | | "Hammer" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 11, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Electric Damage": 21, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.641818182, |
| "[[Tag-Hammer|Hammer]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 440, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Stagger": 3, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 254: |
Line 270: |
| "slug": "Sniper_Rifle", | | "slug": "Sniper_Rifle", |
| "name": "Sniper Rifle", | | "name": "Sniper Rifle", |
| "icon": "Weapons_Sniper_Rifle.png", | | "icon": "T_AS_Icon_SniperRifle.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "76.5",
| | "tag_source": "Grenade", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "15", | | "Physical" |
| "Attack Speed": "0.97" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [
| | "Holy Damage": 18, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.8658227848, |
| "[[Tag-Physical|Physical]]"
| | "Critical Chance": "15%", |
| ] | | "Range": 1400, |
| },
| | "Pierce": 2, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 276: |
Line 293: |
| "slug": "Twin_Spark", | | "slug": "Twin_Spark", |
| "name": "Twin Spark", | | "name": "Twin Spark", |
| "icon": "Weapons_Electronizer.png", | | "icon": "T_AS_Icon_Electronizer.PNG", |
| "infobox": { | | "tier": 1, |
| "Class": "Ranged",
| | "price": 60, |
| "Tier": 1,
| | "locked": false, |
| "Price": "71.4",
| | "tag_source": "Fire", |
| "Availability": "Unlocked from start",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 11\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "14", | | "Electric" |
| "Attack Speed": "0.88" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [ | | "Electric Damage": 12, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.7663865546, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "10%", |
| ]
| | "Range": 600, |
| },
| | "Pierce": 1, |
| "cross_refs": {} | | "Projectiles": 2, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 298: |
Line 317: |
| "slug": "Auto_Cannon", | | "slug": "Auto_Cannon", |
| "name": "Auto Cannon", | | "name": "Auto Cannon", |
| "icon": "Weapons_Auto_Cannon.png", | | "icon": "T_AS_Icon_AutoCannon.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "BreakArmor", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "Range", |
| "Damage": "15", | | "Physical", |
| "Attack Speed": "0.72" | | "IncreaseCritOnKill", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 16, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 8, |
| "[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill.",
| | "Attack Speed": 0.6141414141, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ],
| | "Range": 800, |
| "Lore": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon." | | "Pierce": 1, |
| },
| | "Projectiles": 3 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 323: |
Line 342: |
| "slug": "Blaster", | | "slug": "Blaster", |
| "name": "Blaster", | | "name": "Blaster", |
| "icon": "Weapons_Blaster.png", | | "icon": "T_AS_Icon_Blaster.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "102",
| | "tag_source": "ExtraDmgToMelee", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "20", | | "Fire" |
| "Attack Speed": "0.81" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 21, |
| "Tags": [
| | "Fire Damage": 16, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.7238095238, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "0%", |
| ],
| | "Range": 700, |
| "Lore": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently." | | "Pierce": 2, |
| }, | | "Projectiles": 2 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 346: |
Line 365: |
| "slug": "Blazing_Crossbow", | | "slug": "Blazing_Crossbow", |
| "name": "Blazing Crossbow", | | "name": "Blazing Crossbow", |
| "icon": "Weapons_Blazing_Crossbow.png", | | "icon": "T_AS_Icon_BlazingCrossbow.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Aura", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Fire", |
| "Damage": "16", | | "ReasourceOnKill" |
| "Attack Speed": "1.44" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [
| | "Fire Damage": 15, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 1.280898876, |
| "[[Tag-Fire|Fire]]",
| | "Critical Chance": "15%", |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Range": 900, |
| ],
| | "Pierce": 1, |
| "Lore": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon." | | "Projectiles": 2, |
| }, | | "Bounce": 1 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 370: |
Line 389: |
| "slug": "Burning_Pike", | | "slug": "Burning_Pike", |
| "name": "Burning Pike", | | "name": "Burning Pike", |
| "icon": "Weapons_Burning_Pike.png", | | "icon": "T_AS_Icon_BurningPike.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "ChangeToFromSky", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "Melee", |
| "Damage": "15", | | "Fire", |
| "Attack Speed": "1.25" | | "Lance" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Fire Damage": 22, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 1.250909091, |
| "[[Tag-Lance|Lance]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 520, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Bounce": -1000, |
| | "Explosive Chance": "50%", |
| | "Explosive Radius": 350, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 393: |
Line 416: |
| "slug": "Chain_Bolt", | | "slug": "Chain_Bolt", |
| "name": "Chain Bolt", | | "name": "Chain Bolt", |
| "icon": "Weapons_Handshooker.png", | | "icon": "T_AS_Icon_Handshooker.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "61.2",
| | "tag_source": "ExtraDmgToRange", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350", | | "Vortex", |
| "Damage": "12", | | "Electric", |
| "Attack Speed": "1.08" | | "ExplodeOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 13, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Electric Damage": 12, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 0.9212121212, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "15%", |
| ],
| | "Range": 600, |
| "Lore": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential." | | "Pierce": 1, |
| }, | | "Bounce": 1, |
| "cross_refs": {}
| | "Explosive Radius": 350, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 417: |
Line 442: |
| "slug": "Consecrated_Mace", | | "slug": "Consecrated_Mace", |
| "name": "Consecrated Mace", | | "name": "Consecrated Mace", |
| "icon": "Weapons_Consecrated_Mace.png", | | "icon": "T_AS_Icon_ConsecratedMace.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "107.1",
| | "tag_source": "ChangeToLaser", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
| | "Melee", |
| "Damage": "15", | | "Physical", |
| "Attack Speed": "1.33" | | "Hammer" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Holy Damage": 15, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 1.075, |
| "[[Tag-Hammer|Hammer]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 460, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 440: |
Line 469: |
| "slug": "Detonator", | | "slug": "Detonator", |
| "name": "Detonator", | | "name": "Detonator", |
| "icon": "Weapons_Detonator.png", | | "icon": "T_AS_Icon_Detonator.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "IncreaseCritOnKill", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "Grenade", |
| "Damage": "16", | | "Fire", |
| "Attack Speed": "0.83" | | "BreakArmor" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 17, |
| "[[Tag-Grenade|Grenade]] – grenade launcher",
| | "Fire Damage": 14, |
| "[[Tag-Fire|Fire]]"
| | "Attack Speed": 0.9672727273, |
| ],
| | "Critical Chance": "0%", |
| "Lore": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances." | | "Range": 800, |
| }, | | "Pierce": -1000, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Explosive Chance": "100%", |
| | "Explosive Radius": 400, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 463: |
Line 496: |
| "slug": "Devastator", | | "slug": "Devastator", |
| "name": "Devastator", | | "name": "Devastator", |
| "icon": "Weapons_Devastator.png", | | "icon": "T_AS_Icon_Devastator.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ReasourceOnCrit", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "Range", |
| "Damage": "14", | | "Physical", |
| "Attack Speed": "1.23" | | "BreakArmor" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 18, |
| "[[Tag-Physical|Physical]]"
| | "Attack Speed": 1.368, |
| ] | | "Critical Chance": "0%", |
| },
| | "Range": 800, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Explosive Chance": "100%", |
| | "Explosive Radius": 400, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 485: |
Line 522: |
| "slug": "Electrohammer", | | "slug": "Electrohammer", |
| "name": "Electrohammer", | | "name": "Electrohammer", |
| "icon": "Weapons_Electrohammer.png", | | "icon": "T_AS_Icon_Electrohammer.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4", | | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
| | "Electric", |
| "Damage": "14", | | "Hammer", |
| "Attack Speed": "1.68" | | "ExtraDmgToRange" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Electric Damage": 21, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.806, |
| "[[Tag-Hammer|Hammer]]",
| | "Critical Chance": "0%", |
| "[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
| | "Range": 450, |
| ],
| | "Pierce": 1000, |
| "Lore": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat."
| | "Projectiles": 2, |
| }, | | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 3, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 510: |
Line 549: |
| "slug": "Firestorm", | | "slug": "Firestorm", |
| "name": "Firestorm", | | "name": "Firestorm", |
| "icon": "Weapons_Igniteron.png", | | "icon": "T_AS_Icon_Igniteron.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "ReasourceOnKill", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350", | | "FromSky", |
| "Damage": "16", | | "Fire" |
| "Attack Speed": "0.72" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 17, |
| "Tags": [ | | "Fire Damage": 14, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Attack Speed": 0.6458270106, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "0%", |
| ],
| | "Range": 600, |
| "Lore": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective." | | "Pierce": -1000, |
| },
| | "Explosive Chance": "30%", |
| "cross_refs": {}
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 533: |
Line 573: |
| "slug": "Flamethrower", | | "slug": "Flamethrower", |
| "name": "Flamethrower", | | "name": "Flamethrower", |
| "icon": "Weapons_Flamethrower.png", | | "icon": "T_AS_Icon_Flamethrower.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "ExtraDmgToBig", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "18", | | "Fire", |
| "Attack Speed": "0.46" | | "Flamethrower", |
| },
| | "ShootInLine" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 16, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 7, |
| "[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
| | "Attack Speed": 0.4433333333, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "0%", |
| ]
| | "Range": 500, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 557: |
Line 598: |
| "slug": "Flarefield", | | "slug": "Flarefield", |
| "name": "Flarefield", | | "name": "Flarefield", |
| "icon": "Weapons_Flarefield.png", | | "icon": "T_AS_Icon_Flarefield.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Aura", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300",
| | "Fire" |
| "Damage": "16", | | ], |
| "Attack Speed": "1.06" | | "stats": { |
| },
| | "Damage": 22, |
| "body": {
| | "Fire Damage": 20, |
| "Tags": [ | | "Attack Speed": 0.7804878049, |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Critical Chance": "0%", |
| "[[Tag-Fire|Fire]]"
| | "Range": 400, |
| ]
| | "Pierce": 1000, |
| }, | | "Projectiles": 1, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Explosive Chance": "30%", |
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 579: |
Line 623: |
| "slug": "Freezing_Blade", | | "slug": "Freezing_Blade", |
| "name": "Freezing Blade", | | "name": "Freezing Blade", |
| "icon": "Weapons_Freezing_Blade.png", | | "icon": "T_AS_Icon_FreezingBlade.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ChangeToPhysical", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%",
| | "Melee", |
| "Damage": "14", | | "Electric", |
| "Attack Speed": "1.44" | | "Sword" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Electric Damage": 18, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.407272727, |
| "[[Tag-Sword|Sword]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Freeze": "40%", |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 602: |
Line 651: |
| "slug": "Infernoblade", | | "slug": "Infernoblade", |
| "name": "Infernoblade", | | "name": "Infernoblade", |
| "icon": "Weapons_Infernoblade.png", | | "icon": "T_AS_Icon_Infernoblade.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Fire", |
| "Damage": "15", | | "Sword", |
| "Attack Speed": "1.31" | | "ExtraDmgToBig" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 1.407272727, |
| "[[Tag-Sword|Sword]]",
| | "Critical Chance": "0%", |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
| | "Range": 400, |
| ],
| | "Pierce": 1000, |
| "Lore": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce." | | "Projectiles": 2, |
| },
| | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 627: |
Line 677: |
| "slug": "Lance", | | "slug": "Lance", |
| "name": "Lance", | | "name": "Lance", |
| "icon": "Weapons_Lance.png", | | "icon": "T_AS_Icon_Lance.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Melee",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Physical", |
| "Damage": "16", | | "Lance", |
| "Attack Speed": "1.4" | | "ExtraDmgToMelee" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 20, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Holy Damage": 22, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 1.1825, |
| "[[Tag-Lance|Lance]]",
| | "Critical Chance": "20%", |
| "[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
| | "Range": 560, |
| ],
| | "Pierce": 1000, |
| "Lore": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants." | | "Projectiles": 2, |
| },
| | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 652: |
Line 703: |
| "slug": "Laser_Rifle", | | "slug": "Laser_Rifle", |
| "name": "Laser Rifle", | | "name": "Laser Rifle", |
| "icon": "Weapons_Laser_Rifle.png", | | "icon": "T_AS_Icon_LaserRifle.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "IncreaseDmgOnKill", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Laser", |
| "Damage": "14", | | "Fire", |
| "Attack Speed": "1.03" | | "IncreaseDmgOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 0.912, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
| | "Critical Chance": "0%", |
| ],
| | "Range": 1200, |
| "Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost." | | "Pierce": 1000, |
| },
| | "Stagger": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 676: |
Line 727: |
| "slug": "Longshot", | | "slug": "Longshot", |
| "name": "Longshot", | | "name": "Longshot", |
| "icon": "Weapons_Sharpshooter.png", | | "icon": "T_AS_Icon_Sharpshooter.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "BounceOnCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Range", |
| "Damage": "14", | | "Physical", |
| "Attack Speed": "1.04" | | "BounceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 18, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.9243243243, |
| "[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
| | "Critical Chance": "15%", |
| ],
| | "Range": 1500, |
| "Lore": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness." | | "Pierce": 2, |
| },
| | "Stagger": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 700: |
Line 751: |
| "slug": "Megacharger", | | "slug": "Megacharger", |
| "name": "Megacharger", | | "name": "Megacharger", |
| "icon": "Weapons_Megacharger.png", | | "icon": "T_AS_Icon_Megacharger.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "Flamethrower", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 13\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%", | | "Range", |
| "Damage": "16", | | "Electric" |
| "Attack Speed": "0.68" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 17, |
| "Tags": [ | | "Electric Damage": 13, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.6175, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "5%", |
| ],
| | "Range": 800, |
| "Lore": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type." | | "HP Steal": "7%", |
| }, | | "Pierce": 3, |
| "cross_refs": {}
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 723: |
Line 775: |
| "slug": "Proximity_Spark", | | "slug": "Proximity_Spark", |
| "name": "Proximity Spark", | | "name": "Proximity Spark", |
| "icon": "Weapons_Tesloader.png", | | "icon": "T_AS_Icon_Tesloader.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Mine", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450",
| | "Electric", |
| "Damage": "14", | | "BreakArmor" |
| "Attack Speed": "1.45" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 15, |
| "Tags": [ | | "Electric Damage": 14, |
| "[[Tag-Mine|Mine]] – mine launcher",
| | "Attack Speed": 1.216, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "0%", |
| ] | | "Range": 800, |
| },
| | "Pierce": -1000, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Explosive Chance": "100%", |
| | "Explosive Radius": 450, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 745: |
Line 801: |
| "slug": "Railgun", | | "slug": "Railgun", |
| "name": "Railgun", | | "name": "Railgun", |
| "icon": "Weapons_Railgun.png", | | "icon": "T_AS_Icon_Railgun.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ExtraAttackSpeedOverTime", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Laser", |
| "Damage": "14", | | "Electric", |
| "Attack Speed": "1.14" | | "ExtraDmgToBig" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Electric Damage": 20, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.013333333, |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
| | "Critical Chance": "0%", |
| ],
| | "Range": 1200, |
| "Lore": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies." | | "Pierce": 1000, |
| }, | | "Stagger": 2, |
| "cross_refs": {}
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 769: |
Line 826: |
| "slug": "Shotgun", | | "slug": "Shotgun", |
| "name": "Shotgun", | | "name": "Shotgun", |
| "icon": "Weapons_Shotgun.png", | | "icon": "T_AS_Icon_Shotgun.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "Physical", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "18", | | "Physical" |
| "Attack Speed": "0.93" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 19, |
| "Tags": [
| | "Holy Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.8248062016, |
| "[[Tag-Physical|Physical]]"
| | "Critical Chance": "10%", |
| ],
| | "Range": 600, |
| "Lore": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage." | | "Pierce": 1, |
| },
| | "Projectiles": 3, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 792: |
Line 850: |
| "slug": "Skystrike", | | "slug": "Skystrike", |
| "name": "Skystrike", | | "name": "Skystrike", |
| "icon": "Weapons_Electrocuter.png", | | "icon": "T_AS_Icon_Electrocuter.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ExtraDmgOverTime", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2", | | "FromSky", |
| "Damage": "14", | | "Electric", |
| "Attack Speed": "1.2" | | "ReasourceOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Electric Damage": 12, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.013333333, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Critical Chance": "0%", |
| ],
| | "Range": 700, |
| "Lore": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important." | | "Pierce": -1000, |
| }, | | "Bounce": 2, |
| "cross_refs": {}
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 816: |
Line 875: |
| "slug": "Spinshot", | | "slug": "Spinshot", |
| "name": "Spinshot", | | "name": "Spinshot", |
| "icon": "Weapons_Deflectotron.png", | | "icon": "T_AS_Icon_Deflectotron.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "71.4",
| | "tag_source": "ExplodeOnCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Vortex", |
| "Damage": "14", | | "Physical", |
| "Attack Speed": "0.88" | | "IncreaseDmgOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Holy Damage": 14, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.976146789, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential." | | "Pierce": 1, |
| }, | | "Bounce": 1 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 840: |
Line 899: |
| "slug": "Thunder_Crossbow", | | "slug": "Thunder_Crossbow", |
| "name": "Thunder Crossbow", | | "name": "Thunder Crossbow", |
| "icon": "Weapons_Lightinger.png", | | "icon": "T_AS_Icon_Lightinger.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "ExtraDmgSameType", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 10\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%", | | "Range", |
| "Damage": "15", | | "Electric" |
| "Attack Speed": "0.75" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 18, |
| "Tags": [ | | "Electric Damage": 13, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.7318518519, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "5%", |
| ],
| | "Range": 600, |
| "Lore": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options." | | "HP Steal": "3%", |
| }, | | "Pierce": 2, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 863: |
Line 924: |
| "slug": "TwinBlast", | | "slug": "TwinBlast", |
| "name": "TwinBlast", | | "name": "TwinBlast", |
| "icon": "Weapons_TwinBlast.png", | | "icon": "T_AS_Icon_TwinBlast.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "PierceOnCrit", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "16", | | "Physical", |
| "Attack Speed": "0.94" | | "ReasourceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 17, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 14, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.8248062016, |
| "[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
| | "Critical Chance": "25%", |
| ],
| | "Range": 700, |
| "Lore": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run." | | "Pierce": 1, |
| }, | | "Projectiles": 2 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 887: |
Line 948: |
| "slug": "Voltfield", | | "slug": "Voltfield", |
| "name": "Voltfield", | | "name": "Voltfield", |
| "icon": "Weapons_Voltfield.png", | | "icon": "T_AS_Icon_Voltfield.PNG", |
| "infobox": { | | "tier": 2, |
| "Class": "Ranged",
| | "price": 80, |
| "Tier": 2,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "ChangeToVortex", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "Aura", |
| "Damage": "16", | | "Electric" |
| "Attack Speed": "1.44" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 19, |
| "Tags": [ | | "Electric Damage": 18, |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Attack Speed": 0.912, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 909: |
Line 973: |
| "slug": "Aegis_Cycler", | | "slug": "Aegis_Cycler", |
| "name": "Aegis Cycler", | | "name": "Aegis Cycler", |
| "icon": "Weapons_Aegis_Cycler.png", | | "icon": "T_AS_Icon_AegisCycler.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "EveryXBulletDoCrit", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Vortex", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "0.86" | | "IncreaseDmgOnKill", |
| },
| | "Overkill" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Damage": 18, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 15, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
| | "Attack Speed": 0.7651006711, |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | | "Pierce": 1, |
| }, | | "Bounce": 1 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 934: |
Line 998: |
| "slug": "Annihilator", | | "slug": "Annihilator", |
| "name": "Annihilator", | | "name": "Annihilator", |
| "icon": "Weapons_Annihilator.png", | | "icon": "T_AS_Icon_Annihilator.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "CriticalStagger", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "1.52" | | "BreakArmor", |
| },
| | "EveryXBulletDoStun" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 18, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 20, |
| "[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
| | "Attack Speed": 1.32173913, |
| ],
| | "Critical Chance": "0%", |
| "Lore": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance." | | "Range": 800, |
| },
| | "Projectiles": 2, |
| "cross_refs": {} | | "Explosive Chance": "100%", |
| | "Explosive Radius": 500, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 958: |
Line 1,025: |
| "slug": "Blazing_Halberd", | | "slug": "Blazing_Halberd", |
| "name": "Blazing Halberd", | | "name": "Blazing Halberd", |
| "icon": "Weapons_Blazing_Halberd.png", | | "icon": "T_AS_Icon_BlazingHalberd.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "ChangeToFromSky", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 22\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Melee", |
| "Damage": "17", | | "Fire", |
| "Attack Speed": "1.1" | | "Lance", |
| },
| | "BurningGround" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 22, |
| "[[Tag-Lance|Lance]]",
| | "Attack Speed": 1.112941176, |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ]
| | "Range": 520, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Explosive Chance": "50%", |
| | "Explosive Radius": 400, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 982: |
Line 1,053: |
| "slug": "Divine_Crusher", | | "slug": "Divine_Crusher", |
| "name": "Divine Crusher", | | "name": "Divine Crusher", |
| "icon": "Weapons_Divine_Crusher.png", | | "icon": "T_AS_Icon_DivineCrusher.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "121.38",
| | "tag_source": "ChangeToLaser", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 17\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%", | | "Melee", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "1.24" | | "Hammer", |
| },
| | "ExplodeOnCrit" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 18, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 17, |
| "[[Tag-Hammer|Hammer]]",
| | "Attack Speed": 1.218333333, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "0%", |
| ]
| | "Range": 460, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 3, |
| | "Bounce": -1000, |
| | "Explosive Radius": 350, |
| | "Stagger": 1, |
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,006: |
Line 1,082: |
| "slug": "Frostreaver", | | "slug": "Frostreaver", |
| "name": "Frostreaver", | | "name": "Frostreaver", |
| "icon": "Weapons_Frostreaver.png", | | "icon": "T_AS_Icon_Frostreaver.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "81.6",
| | "tag_source": "ChangeToPhysical", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%", | | "Melee", |
| "Damage": "16", | | "Electric", |
| "Attack Speed": "1.2" | | "Sword", |
| },
| | "DecreeseSkillCooldown" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 17, |
| "[[Tag-Electric|Electric]]",
| | "Electric Damage": 18, |
| "[[Tag-Sword|Sword]]",
| | "Attack Speed": 1.190769231, |
| "[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill."
| | "Critical Chance": "0%", |
| ]
| | "Range": 420, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Freeze": "50%", |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,030: |
Line 1,111: |
| "slug": "Gatling", | | "slug": "Gatling", |
| "name": "Gatling", | | "name": "Gatling", |
| "icon": "Weapons_Minigun.png", | | "icon": "T_AS_Icon_Minigun.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "ConsumeSoul", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 9\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "Range", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "0.65" | | "ExtraAttackSpeedOverTime", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 20, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 9, |
| "[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%).",
| | "Attack Speed": 0.4885714286, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ],
| | "Range": 800, |
| "Lore": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies." | | "Projectiles": 3 |
| }, | | } |
| "cross_refs": {}
| |
| }, | | }, |
| { | | { |
| Line 1,055: |
Line 1,135: |
| "slug": "Heavenfall_Incinerator", | | "slug": "Heavenfall_Incinerator", |
| "name": "Heavenfall Incinerator", | | "name": "Heavenfall Incinerator", |
| "icon": "Weapons_Heavenfall_Incinerator.png", | | "icon": "T_AS_Icon_HeavenfallIncinerator.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "107.1",
| | "tag_source": "SkillIncreaseSpeed", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400", | | "FromSky", |
| "Damage": "21", | | "Fire", |
| "Attack Speed": "0.68" | | "BurningGround" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 22, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Fire Damage": 14, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 0.6114942529, |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ],
| | "Range": 600, |
| "Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon." | | "Pierce": -1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Explosive Chance": "30%", |
| | "Explosive Radius": 400 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,079: |
Line 1,161: |
| "slug": "Hellblade", | | "slug": "Hellblade", |
| "name": "Hellblade", | | "name": "Hellblade", |
| "icon": "Weapons_Hellblade.png", | | "icon": "T_AS_Icon_Hellblade.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "ChangeToFire", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 21\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Melee", |
| "Damage": "17", | | "Fire", |
| "Attack Speed": "1.29" | | "Sword", |
| },
| | "DoubleAttack" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 21, |
| "[[Tag-Sword|Sword]]",
| | "Attack Speed": 1.29, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ],
| | "Range": 400, |
| "Lore": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat." | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,104: |
Line 1,188: |
| "slug": "Infernal_Crossbow", | | "slug": "Infernal_Crossbow", |
| "name": "Infernal Crossbow", | | "name": "Infernal Crossbow", |
| "icon": "Weapons_Infernal_Crossbow.png", | | "icon": "T_AS_Icon_InfernalCrossbow.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "102",
| | "tag_source": "BurningGround", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "Vortex", |
| "Damage": "20", | | "Fire", |
| "Attack Speed": "1.25" | | "ReasourceOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 21, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Fire Damage": 20, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 1.101449275, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Critical Chance": "15%", |
| ],
| | "Range": 900, |
| "Lore": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon." | | "Pierce": 2, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,128: |
Line 1,213: |
| "slug": "Infernothrower", | | "slug": "Infernothrower", |
| "name": "Infernothrower", | | "name": "Infernothrower", |
| "icon": "Weapons_Infernothrower.png", | | "icon": "T_AS_Icon_Infernothrower.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "112.2",
| | "tag_source": "Crux", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 8\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4", | | "Range", |
| "Damage": "22", | | "Fire", |
| "Attack Speed": "0.46" | | "Flamethrower", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 23, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 8, |
| "[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
| | "Attack Speed": 0.4053333333, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "0%", |
| ],
| | "Range": 500, |
| "Lore": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses." | | "Pierce": 1000, |
| },
| | "Projectiles": 4 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 1,153: |
Line 1,238: |
| "slug": "Ion_Rail", | | "slug": "Ion_Rail", |
| "name": "Ion Rail", | | "name": "Ion Rail", |
| "icon": "Weapons_Ion_Rail.png", | | "icon": "T_AS_Icon_IonRail.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Laser", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Electric", |
| "Damage": "18", | | "Overkill", |
| "Attack Speed": "1.07" | | "ExtraDmgToBig" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 19, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Electric Damage": 24, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 0.96, |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions.",
| | "Critical Chance": "0%", |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
| | "Range": 1200, |
| ],
| | "Pierce": 1000, |
| "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | | "Stagger": 3, |
| }, | | "Damage vs Shocked": "20%" |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 1,178: |
Line 1,263: |
| "slug": "Light_Beam", | | "slug": "Light_Beam", |
| "name": "Light Beam", | | "name": "Light Beam", |
| "icon": "Weapons_Light_Beam.png", | | "icon": "T_AS_Icon_LightBeam.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "EveryXBulletDoStun", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Laser", |
| "Damage": "17", | | "Physical", |
| "Attack Speed": "0.94" | | "BounceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 18, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Holy Damage": 20, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.8444444444, |
| "[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
| | "Critical Chance": "15%", |
| ],
| | "Range": 1600, |
| "Lore": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance." | | "Pierce": 1000, |
| },
| | "Stagger": 3 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 1,202: |
Line 1,287: |
| "slug": "Overdetonator", | | "slug": "Overdetonator", |
| "name": "Overdetonator", | | "name": "Overdetonator", |
| "icon": "Weapons_Overdetonator.png", | | "icon": "T_AS_Icon_Overdetonator.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "96.9",
| | "tag_source": "SkillIncreaseCrit", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Grenade", |
| "Damage": "19", | | "Fire", |
| "Attack Speed": "0.81" | | "BreakArmor", |
| },
| | "BurningGround" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Grenade|Grenade]] – grenade launcher",
| | "Damage": 20, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 16, |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Attack Speed": 0.9300191205, |
| ],
| | "Critical Chance": "0%", |
| "Lore": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode." | | "Range": 800, |
| },
| | "Pierce": -1000, |
| "cross_refs": {} | | "Projectiles": 2, |
| | "Explosive Chance": "130%", |
| | "Explosive Radius": 450, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,226: |
Line 1,315: |
| "slug": "Pyrefield", | | "slug": "Pyrefield", |
| "name": "Pyrefield", | | "name": "Pyrefield", |
| "icon": "Weapons_Pyrefield.png", | | "icon": "T_AS_Icon_PyreField.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Aura", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
| | "Fire", |
| "Damage": "18", | | "BurningGround" |
| "Attack Speed": "0.94" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 19, |
| "Tags": [ | | "Fire Damage": 18, |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Attack Speed": 0.8392638037, |
| "[[Tag-Fire|Fire]]",
| | "Critical Chance": "0%", |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Range": 400, |
| ] | | "Pierce": 1000, |
| },
| | "Projectiles": 1, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Explosive Chance": "35%", |
| | "Explosive Radius": 400 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,249: |
Line 1,341: |
| "slug": "Sanctum_Pike", | | "slug": "Sanctum_Pike", |
| "name": "Sanctum Pike", | | "name": "Sanctum Pike", |
| "icon": "Weapons_Sanctum_Pike.png", | | "icon": "T_AS_Icon_SanctumPike.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "ChangeToElectric", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "Melee", |
| "Damage": "18", | | "Physical", |
| "Attack Speed": "1.37" | | "Lance", |
| },
| | "DoubleAttack" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 19, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 24, |
| "[[Tag-Lance|Lance]]",
| | "Attack Speed": 1.376, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "20%", |
| ],
| | "Range": 560, |
| "Lore": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": -1000, |
| | "Stagger": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,274: |
Line 1,368: |
| "slug": "Shockstring", | | "slug": "Shockstring", |
| "name": "Shockstring", | | "name": "Shockstring", |
| "icon": "Weapons_Shockstring.png", | | "icon": "T_AS_Icon_Shockstring.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Range", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 12\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
| | "Electric", |
| "Damage": "18", | | "ExtraDmgOverTime" |
| "Attack Speed": "1.3" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 20, |
| "Tags": [ | | "Electric Damage": 12, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.7414634146, |
| "[[Tag-Electric|Electric]]",
| | "Critical Chance": "5%", |
| "[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
| | "Range": 600, |
| ],
| | "HP Steal": "5%", |
| "Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons."
| | "Pierce": 2, |
| }, | | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": 1, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,298: |
Line 1,394: |
| "slug": "Solar_Rifle", | | "slug": "Solar_Rifle", |
| "name": "Solar Rifle", | | "name": "Solar Rifle", |
| "icon": "Weapons_Solar_Rifle.png", | | "icon": "T_AS_Icon_SolarRifle.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "SkillIncreaseDmg", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 20\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Laser", |
| "Damage": "17", | | "Fire", |
| "Attack Speed": "0.94" | | "IncreaseDmgOnKill", |
| }, | | "Overkill" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 20, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
| | "Attack Speed": 0.8444444444, |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
| | "Critical Chance": "0%", |
| ],
| | "Range": 1200, |
| "Lore": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon." | | "Pierce": 1000, |
| },
| | "Stagger": 3 |
| "cross_refs": {}
| | } |
| }, | | }, |
| { | | { |
| Line 1,323: |
Line 1,419: |
| "slug": "Stormbreaker", | | "slug": "Stormbreaker", |
| "name": "Stormbreaker", | | "name": "Stormbreaker", |
| "icon": "Weapons_Stormbreaker.png", | | "icon": "T_AS_Icon_Stormbreaker.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Melee",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "81.6", | | "tags": [ |
| "Availability": "Must be unlocked", | | "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 24\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
| | "Electric", |
| "Damage": "16", | | "Hammer", |
| "Attack Speed": "1.6" | | "DoubleAttack" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 17, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Electric Damage": 24, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.587692308, |
| "[[Tag-Hammer|Hammer]]",
| | "Critical Chance": "0%", |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Range": 460, |
| ],
| | "Pierce": 1000, |
| "Lore": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost." | | "Projectiles": 2, |
| }, | | "Bounce": -1000, |
| "cross_refs": {}
| | "Stagger": 3, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,348: |
Line 1,446: |
| "slug": "Stormbringer", | | "slug": "Stormbringer", |
| "name": "Stormbringer", | | "name": "Stormbringer", |
| "icon": "Weapons_Stormbringer.png", | | "icon": "T_AS_Icon_Stormbringer.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "76.5",
| | "tag_source": "Overkill", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
| | "Vortex", |
| "Damage": "15", | | "Electric", |
| "Attack Speed": "0.96" | | "ExplodeOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Electric Damage": 14, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 0.8377952756, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective." | | "Pierce": 3, |
| }, | | "Bounce": 1, |
| "cross_refs": {}
| | "Explosive Radius": 350, |
| | "Freeze": "40%", |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,372: |
Line 1,473: |
| "slug": "Stormfall", | | "slug": "Stormfall", |
| "name": "Stormfall", | | "name": "Stormfall", |
| "icon": "Weapons_Stormfall.png", | | "icon": "T_AS_Icon_Stormfall.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tag_source": "DoubleAttack", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 14\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2", | | "FromSky", |
| "Damage": "17", | | "Electric", |
| "Attack Speed": "1.02" | | "ReasourceOnKill", |
| },
| | "DoubleAttack" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Damage": 18, |
| "[[Tag-Electric|Electric]]",
| | "Electric Damage": 14, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill.",
| | "Attack Speed": 0.8866666667, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ],
| | "Range": 700, |
| "Lore": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | | "Pierce": -1000, |
| }, | | "Bounce": 2, |
| "cross_refs": {}
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,397: |
Line 1,499: |
| "slug": "Stormfield", | | "slug": "Stormfield", |
| "name": "Stormfield", | | "name": "Stormfield", |
| "icon": "Weapons_Stormfield.png", | | "icon": "T_AS_Icon_StormField.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "91.8",
| | "tag_source": "ChangeToVortex", |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
| | "Aura", |
| "Damage": "18", | | "Electric", |
| "Attack Speed": "1.2" | | "ReasourceOnKill" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 22, |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Electric Damage": 18, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 0.855, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| },
| | "Pierce": 1000, |
| "cross_refs": {} | | "Projectiles": 3, |
| | "Bounce": -1000, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,420: |
Line 1,525: |
| "slug": "Super_Blaster", | | "slug": "Super_Blaster", |
| "name": "Super Blaster", | | "name": "Super Blaster", |
| "icon": "Weapons_Super_Blaster.png", | | "icon": "T_AS_Icon_SuperBlaster.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "117.3",
| | "tag_source": "ShootInLine", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\"wm-dmg-fire\" style=\"color:var(--dmg-fire, #ff6b35);\"\u003E'''Fire Damage:''' 18\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "Range", |
| "Damage": "23", | | "Fire", |
| "Attack Speed": "0.77" | | "DoubleAttack" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 24, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 0.6979591837, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ],
| | "Range": 800, |
| "Lore": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons." | | "Pierce": 4, |
| },
| | "Projectiles": 2 |
| "cross_refs": {} | | } |
| }, | | }, |
| { | | { |
| Line 1,444: |
Line 1,549: |
| "slug": "Super_Shotgun", | | "slug": "Super_Shotgun", |
| "name": "Super Shotgun", | | "name": "Super Shotgun", |
| "icon": "Weapons_Super_Shotgun.png", | | "icon": "T_AS_Icon_SuperShotgun.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "102",
| | "tag_source": "DecreeseSkillCooldown", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Range", |
| "Damage": "20", | | "Physical", |
| "Attack Speed": "0.91" | | "ExplodeOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 21, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 16, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.8106666667, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "20%", |
| ],
| | "Range": 600, |
| "Lore": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count." | | "Projectiles": 3, |
| }, | | "Explosive Radius": 350, |
| "cross_refs": {}
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,468: |
Line 1,574: |
| "slug": "Teslabringer", | | "slug": "Teslabringer", |
| "name": "Teslabringer", | | "name": "Teslabringer", |
| "icon": "Weapons_Teslabringer.png", | | "icon": "T_AS_Icon_Teslabringer.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "86.7",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Mine", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500",
| | "Electric", |
| "Damage": "17", | | "BreakArmor" |
| "Attack Speed": "2.84" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 22, |
| "Tags": [ | | "Electric Damage": 14, |
| "[[Tag-Mine|Mine]] – mine launcher",
| | "Attack Speed": 1.12, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "0%", |
| ],
| | "Range": 800, |
| "Lore": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area." | | "Pierce": -1000, |
| }, | | "Projectiles": 2, |
| "cross_refs": {}
| | "Bounce": 2, |
| | "Explosive Chance": "100%", |
| | "Explosive Radius": 500, |
| | "Damage vs Shocked": "20%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,491: |
Line 1,601: |
| "slug": "Trinity_Blast", | | "slug": "Trinity_Blast", |
| "name": "Trinity Blast", | | "name": "Trinity Blast", |
| "icon": "Weapons_Trinity_Blast.png", | | "icon": "T_AS_Icon_TrinityBlast.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "96.9",
| | "tag_source": "EveryXBulletDoFrost", |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\"wm-dmg-holy\" style=\"color:var(--dmg-holy, #e8c34a);\"\u003E'''Holy Damage:''' 16\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%", | | "Range", |
| "Damage": "19", | | "Physical", |
| "Attack Speed": "0.99" | | "ReasourceOnCrit" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 20, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 16, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.8748201439, |
| "[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
| | "Critical Chance": "25%", |
| ],
| | "Range": 700, |
| "Lore": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation." | | "Pierce": 1, |
| }, | | "Projectiles": 3, |
| "cross_refs": {}
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,515: |
Line 1,626: |
| "slug": "Ubercharger", | | "slug": "Ubercharger", |
| "name": "Ubercharger", | | "name": "Ubercharger", |
| "icon": "Weapons_Ubercharger.png", | | "icon": "T_AS_Icon_Ubercharger.PNG", |
| "infobox": { | | "tier": 3, |
| "Class": "Ranged",
| | "price": 100, |
| "Tier": 3,
| | "locked": true, |
| "Price": "96.9",
| | "tags": [ |
| "Availability": "Must be unlocked", | | "Range", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\"wm-dmg-electric\" style=\"color:var(--dmg-electric, #4ea3ff);\"\u003E'''Electric Damage:''' 15\u003C/span\u003E\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
| | "Electric", |
| "Damage": "19", | | "EveryXBulletDoFrost" |
| "Attack Speed": "0.81" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 20, |
| "Tags": [ | | "Electric Damage": 15, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.6129032258, |
| "[[Tag-Electric|Electric]]",
| | "Critical Chance": "5%", |
| "[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
| | "Range": 800, |
| ],
| | "HP Steal": "10%", |
| "Lore": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon." | | "Pierce": 4, |
| }, | | "Damage vs Shocked": "20%" |
| "cross_refs": {}
| | } |
| } | | } |
| ] | | ] |
| } | | } |