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bot: render-time refactor — source data |
DominikDJS (talk | contribs) Updated five character stat blocks to match the November 2 spreadsheet |
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{ | { | ||
"category": "Characters", | "category": "Characters", | ||
"description": "One record per playable hero. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier, price, locked (true = must be unlocked), tags[] (tag keys -\u003E Data:Tags.json), stats{} (signed stat MODIFIERS applied to base stats, e.g. Armor 6, 'Attack Speed' '-12%'), description (lore prose shown under == Lore ==). Consumed by Module:Core, Module:Compare (hero comparison), Module:StatIndex (boosters), Module:TagIndex, Module:Iconbox.", | |||
"records": [ | "records": [ | ||
{ | { | ||
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], | ], | ||
"stats": { | "stats": { | ||
"Attack Speed": "- | "Attack Speed": "-24%", | ||
"Health Points": 50, | "Health Points": 50, | ||
"Armor": 6, | "Armor": 6, | ||
"Dodge": "-100 | "Dodge": "-100%" | ||
}, | }, | ||
"description": "The Custos stand where others would fall, bearing the weight of war upon shield and steel. They do not evade the strike, nor do they yield to it - they meet it head-on, unshaken in purpose. Their armor is not a burden, but a foundation. With every layer of protection, they grow harder to break, turning defense into strength and endurance into dominance. They are not meant to move past the battlefield. They are meant to hold it." | "description": "The Custos stand where others would fall, bearing the weight of war upon shield and steel. They do not evade the strike, nor do they yield to it - they meet it head-on, unshaken in purpose. Their armor is not a burden, but a foundation. With every layer of protection, they grow harder to break, turning defense into strength and endurance into dominance. They are not meant to move past the battlefield. They are meant to hold it." | ||
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], | ], | ||
"stats": { | "stats": { | ||
"Damage": "- | "Damage": "-12%", | ||
"Critical Chance": "-18%", | "Critical Chance": "-18%", | ||
"Range": "-28%", | "Range": "-28%", | ||
"Health Points": 50, | "Health Points": 50, | ||
"Armor": -3, | "Armor": -3, | ||
"XP Gain": "36%" | "XP Gain": "36%" | ||
}, | }, | ||
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], | ], | ||
"stats": { | "stats": { | ||
"Damage": "- | "Damage": "-35%", | ||
"Health Points": 30, | "Health Points": 30, | ||
"Speed": "-4%" | |||
"Speed": "- | |||
}, | }, | ||
"description": "The Primaris remember the beginning, when faith alone shaped what the Templars would become.They remain bound to tradition, rejecting mechanical augmentation and relying solely on their own bodies, discipline, and purpose. What others seek through machines, they achieve through training.They wield weapons of immense weight and endure where others would falter, standing firm against whatever comes.They do not rush. They do not break." | "description": "The Primaris remember the beginning, when faith alone shaped what the Templars would become.They remain bound to tradition, rejecting mechanical augmentation and relying solely on their own bodies, discipline, and purpose. What others seek through machines, they achieve through training.They wield weapons of immense weight and endure where others would falter, standing firm against whatever comes.They do not rush. They do not break." | ||
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], | ], | ||
"stats": { | "stats": { | ||
"Damage": "-24%", | |||
"Melee Damage": "-24%", | "Melee Damage": "-24%", | ||
"Range Damage": "12%", | "Range Damage": "12%", | ||
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"locked": true, | "locked": true, | ||
"stats": { | "stats": { | ||
"Damage": " | "Damage": "6%", | ||
"Range": "14%", | |||
"Health Points": 30, | "Health Points": 30, | ||
"Armor": -3, | "Armor": -3, | ||
Latest revision as of 13:51, 2 November 2026
| category | "Characters" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| description | "One record per playable hero. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier, price, locked (true = must be unlocked), tags[] (tag keys -> Data:Tags.json), stats{} (signed stat MODIFIERS applied to base stats, e.g. Armor 6, 'Attack Speed' '-12%'), description (lore prose shown under == Lore ==). Consumed by Module:Core, Module:Compare (hero comparison), Module:StatIndex (boosters), Module:TagIndex, Module:Iconbox." | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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