|
|
| (7 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| { | | { |
| "category": "Weapons", | | "category": "Weapons", |
| "aggregation_mode": "none", | | "description": "One record per weapon. Every record: id (the game's internal id), slug (wiki page title of the entity's detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier (shop tier 1-3), price, locked (true = must be unlocked), tag_source (the game's raw tag family, e.g. Melee/Laser/Grenade — Melee here or a Melee tag makes the weapon class Melee, else Ranged), tags[] (tag keys; effect text + tag pages join Data:Tags.json), stats{} (raw numbers keyed by stat name: Damage, Holy/Fire/Electric Damage, Attack Speed, Critical Chance ('15%' strings keep the % sign), Range, Pierce, Projectiles, Bounce; values \u003E= 1000 render as 'Unlimited', \u003C= -1000 are hidden). DPS is NOT stored — Module:Compare computes (Damage + elemental damage) x Attack Speed at render time. Consumed by Module:Core (infobox/body/index), Module:Compare, Module:Navbox, Module:StatIndex, Module:TagIndex, Module:Iconbox.", |
| "record_count": 65,
| |
| "records": [ | | "records": [ |
| { | | { |
| Line 9: |
Line 8: |
| "name": "Cutter", | | "name": "Cutter", |
| "icon": "Weapons_Cutter.png", | | "icon": "Weapons_Cutter.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 61.2, |
| "Price": "61.2",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Laser", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "tags": [ |
| "Damage": "12", | | "Range", |
| "Attack Speed": "1.08" | | "Physical" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 12, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 12, |
| "[[Tag-Physical|Physical]]"
| | "Attack Speed": 1.08, |
| ] | | "Critical Chance": "15%", |
| },
| | "Range": 1000, |
| "cross_refs": {}
| | "Pierce": 1, |
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 30: |
Line 31: |
| "name": "Ember Sword", | | "name": "Ember Sword", |
| "icon": "Weapons_Ember_Sword.png", | | "icon": "Weapons_Ember_Sword.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 56.1, |
| "Price": "56.1",
| | "locked": false, |
| "Availability": "Unlocked from start", | | "tag_source": "Melee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 11\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "tags": [ |
| "Damage": "11", | | "Melee", |
| "Attack Speed": "1.31" | | "Fire", |
| },
| | "Sword" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 11, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 18, |
| "[[Tag-Sword|Sword]]"
| | "Attack Speed": 1.31, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 400, |
| "cross_refs": {} | | "Pierce": 1000, |
| | "Bounce": -1000, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 52: |
Line 56: |
| "name": "Flare Cannon", | | "name": "Flare Cannon", |
| "icon": "Weapons_Flare_Cannon.png", | | "icon": "Weapons_Flare_Cannon.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Sword", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350", | | "tags": [ |
| "Damage": "14", | | "FromSky", |
| "Attack Speed": "0.77" | | "Fire" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Fire Damage": 13, |
| "[[Tag-Fire|Fire]]"
| | "Attack Speed": 0.77, |
| ]
| | "Critical Chance": "15%", |
| },
| | "Range": 1200, |
| "cross_refs": {} | | "Pierce": -1000, |
| | "Explosive Chance": "30%", |
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 73: |
Line 80: |
| "name": "Holy Spear", | | "name": "Holy Spear", |
| "icon": "Weapons_Holy_Spear.png", | | "icon": "Weapons_Holy_Spear.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 61.2, |
| "Price": "61.2",
| | "locked": false, |
| "Availability": "Unlocked from start", | | "tag_source": "Range", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 23\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.53\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2", | | "tags": [ |
| "Damage": "12", | | "Melee", |
| "Attack Speed": "1.53" | | "Physical", |
| },
| | "Lance" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 12, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 23, |
| "[[Tag-Lance|Lance]]"
| | "Attack Speed": 1.53, |
| ]
| | "Critical Chance": "20%", |
| }, | | "Range": 520, |
| "cross_refs": {}
| | "Pierce": 1000, |
| | "Bounce": -1000, |
| | "Stagger": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 95: |
Line 105: |
| "name": "Machine Gun", | | "name": "Machine Gun", |
| "icon": "Weapons_Machine_Gun.png", | | "icon": "Weapons_Machine_Gun.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "FromSky", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 7\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.7\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
| | "tags": [ |
| "Damage": "14", | | "Range", |
| "Attack Speed": "0.7" | | "Physical", |
| }, | | "ShootInLine" |
| "body": { | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 14, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 7, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Attack Speed": 0.7, |
| ] | | "Critical Chance": "10%", |
| },
| | "Range": 800, |
| "cross_refs": {}
| | "Projectiles": 3 |
| | } |
| }, | | }, |
| { | | { |
| Line 117: |
Line 128: |
| "name": "Magnum", | | "name": "Magnum", |
| "icon": "Weapons_Magnum.png", | | "icon": "Weapons_Magnum.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Vortex", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "tags": [ |
| "Damage": "14", | | "Range", |
| "Attack Speed": "0.81" | | "Fire" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Fire Damage": 14, |
| "[[Tag-Fire|Fire]]"
| | "Attack Speed": 0.81, |
| ] | | "Critical Chance": "10%", |
| },
| | "Range": 1000, |
| "cross_refs": {}
| | "Pierce": 2, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 138: |
Line 151: |
| "name": "Recharger", | | "name": "Recharger", |
| "icon": "Weapons_Recharger.png", | | "icon": "Weapons_Recharger.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Lance", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 4%", | | "tags": [ |
| "Damage": "14", | | "Range", |
| "Attack Speed": "0.65" | | "Electric" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Electric Damage": 11, |
| "[[Tag-Electric|Electric]]"
| | "Attack Speed": 0.65, |
| ]
| | "Critical Chance": "5%", |
| },
| | "Range": 800, |
| "cross_refs": {} | | "Pierce": 1, |
| | "HP Steal": "4%" |
| | } |
| }, | | }, |
| { | | { |
| Line 159: |
Line 174: |
| "name": "Sawed Off Shotgun", | | "name": "Sawed Off Shotgun", |
| "icon": "Weapons_Sawed_Off.png", | | "icon": "Weapons_Sawed_Off.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Aura", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "tags": [ |
| "Damage": "14", | | "Range", |
| "Attack Speed": "0.88" | | "Physical" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 11, |
| "[[Tag-Physical|Physical]]"
| | "Attack Speed": 0.88, |
| ] | | "Critical Chance": "10%", |
| },
| | "Range": 600, |
| "cross_refs": {}
| | "Projectiles": 2, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 180: |
Line 197: |
| "name": "Scalding Crossbow", | | "name": "Scalding Crossbow", |
| "icon": "Weapons_Scalding_Crossbow.png", | | "icon": "Weapons_Scalding_Crossbow.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 61.2, |
| "Price": "61.2",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Hammer", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1", | | "tags": [ |
| "Damage": "12", | | "Range", |
| "Attack Speed": "1.44" | | "Fire" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 12, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Fire Damage": 16, |
| "[[Tag-Fire|Fire]]"
| | "Attack Speed": 1.44, |
| ] | | "Critical Chance": "15%", |
| },
| | "Range": 800, |
| "cross_refs": {}
| | "Pierce": 1, |
| | "Bounce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 201: |
Line 220: |
| "name": "Shock Disc", | | "name": "Shock Disc", |
| "icon": "Weapons_Circuit_Slicer.png", | | "icon": "Weapons_Circuit_Slicer.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Electric", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1", | | "tags": [ |
| "Damage": "14", | | "Vortex", |
| "Attack Speed": "0.75" | | "Electric" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Electric Damage": 13, |
| "[[Tag-Electric|Electric]]"
| | "Attack Speed": 0.75, |
| ] | | "Critical Chance": "10%", |
| },
| | "Range": 600, |
| "cross_refs": {}
| | "Pierce": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 222: |
Line 242: |
| "name": "Shock Maul", | | "name": "Shock Maul", |
| "icon": "Weapons_Shock_Maul.png", | | "icon": "Weapons_Shock_Maul.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 51, |
| "Price": "51",
| | "locked": false, |
| "Availability": "Unlocked from start", | | "tag_source": "Mine", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 10\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 440\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "tags": [ |
| "Damage": "10", | | "Melee", |
| "Attack Speed": "1.68" | | "Electric", |
| },
| | "Hammer" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 10, |
| "[[Tag-Electric|Electric]]",
| | "Electric Damage": 21, |
| "[[Tag-Hammer|Hammer]]"
| | "Attack Speed": 1.68, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 440, |
| "cross_refs": {} | | "Pierce": 1000, |
| | "Bounce": -1000, |
| | "Stagger": 3 |
| | } |
| }, | | }, |
| { | | { |
| Line 244: |
Line 267: |
| "name": "Sniper Rifle", | | "name": "Sniper Rifle", |
| "icon": "Weapons_Sniper_Rifle.png", | | "icon": "Weapons_Sniper_Rifle.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 76.5, |
| "Price": "76.5",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Grenade", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.97\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "tags": [ |
| "Damage": "15", | | "Range", |
| "Attack Speed": "0.97" | | "Physical" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 15, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 18, |
| "[[Tag-Physical|Physical]]"
| | "Attack Speed": 0.97, |
| ] | | "Critical Chance": "15%", |
| },
| | "Range": 1400, |
| "cross_refs": {}
| | "Pierce": 2, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 265: |
Line 290: |
| "name": "Twin Spark", | | "name": "Twin Spark", |
| "icon": "Weapons_Electronizer.png", | | "icon": "Weapons_Electronizer.png", |
| "infobox": { | | "tier": 1, |
| "Tier": 1,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": false, |
| "Availability": "Unlocked from start",
| | "tag_source": "Fire", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 11\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2", | | "tags": [ |
| "Damage": "14", | | "Range", |
| "Attack Speed": "0.88" | | "Electric" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [
| | "Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Electric Damage": 11, |
| "[[Tag-Electric|Electric]]"
| | "Attack Speed": 0.88, |
| ]
| | "Critical Chance": "10%", |
| }, | | "Range": 600, |
| "cross_refs": {}
| | "Projectiles": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 286: |
Line 312: |
| "name": "Auto Cannon", | | "name": "Auto Cannon", |
| "icon": "Weapons_Auto_Cannon.png", | | "icon": "Weapons_Auto_Cannon.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 76.5, |
| "Price": "76.5",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "BreakArmor", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
| | "tags": [ |
| "Damage": "15", | | "Range", |
| "Attack Speed": "0.72" | | "Physical", |
| }, | | "IncreaseCritOnKill", |
| "body": { | | "ShootInLine" |
| "Description": "Auto Cannon permanently gains Critical Damage chance each time it kills an enemy, making it a weapon that benefits greatly from being acquired early in a run.\nAdding flat damage from other weapons increases its kill potential, which in turn accelerates critical chance growth. Modules that provide bonuses on critical hits are especially effective. AutoCannon is also an ideal merge candidate to boost Critical Damage on another weapon.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 15, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 8, |
| "[[Tag-IncreaseCritOnKill|IncreaseCritOnKill]] – Adds Critical Chance permanently on kill.",
| | "Attack Speed": 0.72, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ]
| | "Range": 800, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "Projectiles": 3 |
| "Codex entry": [ | |
| {
| |
| "slug": "Auto_Cannon-Codex",
| |
| "name": "Auto Cannon",
| |
| "icon": "Codex_AutoCannon.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 318: |
Line 337: |
| "name": "Blaster", | | "name": "Blaster", |
| "icon": "Weapons_Blaster.png", | | "icon": "Weapons_Blaster.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 102, |
| "Price": "102",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ExtraDmgToMelee", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
| | "tags": [ |
| "Damage": "20", | | "Range", |
| "Attack Speed": "0.81" | | "Fire" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "A fire-based weapon that has an additional projectile and Pierce by default, making it an ideal candidate for Bounce upgrades.\nBounce significantly multiplies the effectiveness of both Projectiles and Pierce, allowing Blaster to cover a wide area and hit multiple enemies efficiently.", | | "Damage": 20, |
| "Tags": [ | | "Fire Damage": 16, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.81, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "0%", |
| ] | | "Range": 700, |
| },
| | "Pierce": 2, |
| "cross_refs": {
| | "Projectiles": 2 |
| "Codex entry": [
| |
| {
| |
| "slug": "Blaster-Codex",
| |
| "name": "Blaster",
| |
| "icon": "Codex_Blaster.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 348: |
Line 360: |
| "name": "Blazing Crossbow", | | "name": "Blazing Crossbow", |
| "icon": "Weapons_Blazing_Crossbow.png", | | "icon": "Weapons_Blazing_Crossbow.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
| | "Range", |
| "Damage": "16", | | "Fire", |
| "Attack Speed": "1.44" | | "ReasourceOnKill" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "Blazing Crossbow has high damage and grants additional resources on enemy kills, making it a strong weapon to invest in. The earlier it is acquired during a run, the more value it provides.\nUpgrading damage is especially effective, as securing kills on hit increases the chance of gaining extra resources. Due to its high damage scaling, Blazing Crossbow is also a strong merge candidate in the late waves, providing a significant damage boost when merged into another weapon.", | | "Damage": 16, |
| "Tags": [ | | "Fire Damage": 16, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 1.44, |
| "[[Tag-Fire|Fire]]",
| | "Critical Chance": "15%", |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Range": 900, |
| ] | | "Pierce": 1, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Bounce": 1 |
| "Codex entry": [ | |
| {
| |
| "slug": "Blazing_Crossbow-Codex",
| |
| "name": "Blazing Crossbow",
| |
| "icon": "Codex_BlazingCrossbow.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 379: |
Line 384: |
| "name": "Burning Pike", | | "name": "Burning Pike", |
| "icon": "Weapons_Burning_Pike.png", | | "icon": "Weapons_Burning_Pike.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 76.5, |
| "Price": "76.5",
| | "locked": true, |
| "Availability": "Must be unlocked", | | "tag_source": "ChangeToFromSky", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "tags": [ |
| "Damage": "15", | | "Melee", |
| "Attack Speed": "1.25" | | "Fire", |
| },
| | "Lance" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 15, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 22, |
| "[[Tag-Lance|Lance]]"
| | "Attack Speed": 1.25, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 520, |
| "cross_refs": {} | | "Pierce": 1000, |
| | "Bounce": -1000, |
| | "Explosive Chance": "50%", |
| | "Explosive Radius": 350, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 401: |
Line 411: |
| "name": "Chain Bolt", | | "name": "Chain Bolt", |
| "icon": "Weapons_Handshooker.png", | | "icon": "Weapons_Handshooker.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 61.2, |
| "Price": "61.2",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ExtraDmgToRange", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 12\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.08\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
| | "tags": [ |
| "Damage": "12",
| | "Vortex", |
| "Attack Speed": "1.08" | | "Electric", |
| }, | | "ExplodeOnCrit" |
| "body": { | | ], |
| "Description": "Chain Bolt can trigger electric explosions on critical hits, making Critical Chance a high-priority stat. As a Vortex Emitter weapon, it benefits greatly from Pierce and Range, which increase coverage and enable stronger chain reactions.\nWhen merged into another weapon, increases explosion radius, enhancing area damage and crowd control potential.", | | "stats": { |
| "Tags": [ | | "Damage": 12, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Electric Damage": 12, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.08, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "15%", |
| ] | | "Range": 600, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "Bounce": 1, |
| "Codex entry": [ | | "Explosive Radius": 350 |
| {
| |
| "slug": "Chain_Bolt-Codex",
| |
| "name": "Chain Bolt",
| |
| "icon": "Codex_Handshooker.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 432: |
Line 436: |
| "name": "Consecrated Mace", | | "name": "Consecrated Mace", |
| "icon": "Weapons_Consecrated_Mace.png", | | "icon": "Weapons_Consecrated_Mace.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 107.1, |
| "Price": "107.1",
| | "locked": true, |
| "Availability": "Must be unlocked", | | "tag_source": "ChangeToLaser", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.33\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%", | | "tags": [ |
| "Damage": "15", | | "Melee", |
| "Attack Speed": "1.33" | | "Physical", |
| },
| | "Hammer" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 15, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 15, |
| "[[Tag-Hammer|Hammer]]"
| | "Attack Speed": 1.33, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 460, |
| "cross_refs": {} | | "Pierce": 1000, |
| | "Projectiles": 3, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 454: |
Line 463: |
| "name": "Detonator", | | "name": "Detonator", |
| "icon": "Weapons_Detonator.png", | | "icon": "Weapons_Detonator.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "IncreaseCritOnKill", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.83\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "tags": [ |
| "Damage": "16",
| | "Grenade", |
| "Attack Speed": "0.83" | | "Fire" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "A Grenade Launcher–type weapon, making it a key tool for crowd control. Detonator provides high damage and a large explosion radius, allowing it to affect multiple enemies at once.\nEven if its damage output is not heavily upgraded, Detonator remains effective when focused on control upgrades such as Stun, Freeze, and Stagger, which can significantly slow or stop enemy advances.", | | "Damage": 16, |
| "Tags": [ | | "Fire Damage": 14, |
| "[[Tag-Grenade|Grenade]] – grenade launcher",
| | "Attack Speed": 0.83, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "0%", |
| ] | | "Range": 800, |
| },
| | "Pierce": -1000, |
| "cross_refs": {
| | "Explosive Chance": "100%", |
| "Codex entry": [ | | "Explosive Radius": 500, |
| {
| | "Stagger": 1 |
| "slug": "Detonator-Codex",
| |
| "name": "Detonator",
| |
| "icon": "Codex_Detonator.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 484: |
Line 488: |
| "name": "Devastator", | | "name": "Devastator", |
| "icon": "Weapons_Devastator.png", | | "icon": "Weapons_Devastator.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ReasourceOnCrit", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.23\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "tags": [ |
| "Damage": "14", | | "Range", |
| "Attack Speed": "1.23" | | "Physical" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 18, |
| "[[Tag-Physical|Physical]]"
| | "Attack Speed": 1.23, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 800, |
| "cross_refs": {} | | "Explosive Chance": "100%", |
| | "Explosive Radius": 450, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 505: |
Line 512: |
| "name": "Electrohammer", | | "name": "Electrohammer", |
| "icon": "Weapons_Electrohammer.png", | | "icon": "Weapons_Electrohammer.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Melee", |
| "Damage": "14", | | "Electric", |
| "Attack Speed": "1.68" | | "Hammer", |
| }, | | "ExtraDmgToRange" |
| "body": { | | ], |
| "Description": "A heavy melee weapon that performs wide swing attacks, dealing damage over a large area. In its upgraded form, Electrohammer generates an additional shockwave that damages enemies in an area scaling with Range.\nDue to its high base damage, Electrohammer is an excellent upgrade candidate and can later be merged into a faster weapon for a significant damage boost, even in builds that do not primarily focus on melee combat.", | | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Electric Damage": 21, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.68, |
| "[[Tag-Hammer|Hammer]]",
| | "Critical Chance": "0%", |
| "[[Tag-ExtraDmgToRange|ExtraDmgToRange]] – 150% Damage to range enemies."
| | "Range": 460, |
| ] | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Bounce": -1000, |
| "Codex entry": [ | | "Stagger": 3 |
| {
| |
| "slug": "Electrohammer-Codex",
| |
| "name": "Electrohammer",
| |
| "icon": "Codex_Electrohammer.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 537: |
Line 538: |
| "name": "Firestorm", | | "name": "Firestorm", |
| "icon": "Weapons_Igniteron.png", | | "icon": "Weapons_Igniteron.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ReasourceOnKill", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.72\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
| | "tags": [ |
| "Damage": "16",
| | "FromSky", |
| "Attack Speed": "0.72" | | "Fire" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "Firestorm is a weapon that always hits its target and can trigger explosions. It benefits most from increasing Explosion Chance and Explosion Radius.\nDue to its strong area-of-effect damage, Firestorm does not rely heavily on raw damage upgrades. Instead, it excels when focused on crowd control, making upgrades like Stagger, Stun, and Freeze especially effective.", | | "Damage": 16, |
| "Tags": [ | | "Fire Damage": 14, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Attack Speed": 0.72, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 600, |
| },
| | "Pierce": -1000, |
| "cross_refs": {
| | "Explosive Chance": "30%", |
| "Codex entry": [ | | "Explosive Radius": 350 |
| {
| |
| "slug": "Firestorm-Codex",
| |
| "name": "Firestorm",
| |
| "icon": "Codex_Igniteron.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 567: |
Line 562: |
| "name": "Flamethrower", | | "name": "Flamethrower", |
| "icon": "Weapons_Flamethrower.png", | | "icon": "Weapons_Flamethrower.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 91.8, |
| "Price": "91.8",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ExtraDmgToBig", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 500\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
| | "tags": [ |
| "Damage": "18", | | "Range", |
| "Attack Speed": "0.46" | | "Fire", |
| }, | | "Flamethrower", |
| "body": { | | "ShootInLine" |
| "Tags": [ | | ], |
| "[[Tag-Range|Range]] – ranged weapon",
| | "stats": { |
| "[[Tag-Fire|Fire]]",
| | "Damage": 18, |
| "[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
| | "Fire Damage": 8, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Attack Speed": 0.46, |
| ] | | "Critical Chance": "0%", |
| },
| | "Range": 500, |
| "cross_refs": {}
| | "Pierce": 1000, |
| | "Projectiles": 2 |
| | } |
| }, | | }, |
| { | | { |
| Line 590: |
Line 587: |
| "name": "Flarefield", | | "name": "Flarefield", |
| "icon": "Weapons_Flarefield.png", | | "icon": "Weapons_Flarefield.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.06\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 300", | | "Aura", |
| "Damage": "16", | | "Fire" |
| "Attack Speed": "1.06" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 16, |
| "Tags": [ | | "Fire Damage": 18, |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Attack Speed": 1.06, |
| "[[Tag-Fire|Fire]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 400, |
| }, | | "Pierce": 1000, |
| "cross_refs": {}
| | "Projectiles": 1, |
| | "Bounce": -1000, |
| | "Explosive Chance": "30%", |
| | "Explosive Radius": 300 |
| | } |
| }, | | }, |
| { | | { |
| Line 611: |
Line 612: |
| "name": "Freezing Blade", | | "name": "Freezing Blade", |
| "icon": "Weapons_Freezing_Blade.png", | | "icon": "Weapons_Freezing_Blade.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked", | | "tag_source": "ChangeToPhysical", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%", | | "tags": [ |
| "Damage": "14", | | "Melee", |
| "Attack Speed": "1.44" | | "Electric", |
| },
| | "Sword" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 14, |
| "[[Tag-Electric|Electric]]",
| | "Electric Damage": 18, |
| "[[Tag-Sword|Sword]]"
| | "Attack Speed": 1.44, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 420, |
| "cross_refs": {} | | "Pierce": 1000, |
| | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Freeze": "50%" |
| | } |
| }, | | }, |
| { | | { |
| Line 633: |
Line 639: |
| "name": "Infernoblade", | | "name": "Infernoblade", |
| "icon": "Weapons_Infernoblade.png", | | "icon": "Weapons_Infernoblade.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 76.5, |
| "Price": "76.5",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.31\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "Melee", |
| "Damage": "15", | | "Fire", |
| "Attack Speed": "1.31" | | "Sword", |
| }, | | "ExtraDmgToBig" |
| "body": { | | ], |
| "Description": "A fire-based melee weapon that alternates between slashing and thrusting attacks. Infernoblade applies Fire Damage, allowing it to inflict Burning on enemies hit.\nThe upgraded version generates an additional shockwave attack. The shockwave pierces all enemies in its path but does not use Bounce.", | | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 1.31, |
| "[[Tag-Sword|Sword]]",
| | "Critical Chance": "0%", |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
| | "Range": 400, |
| ] | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Bounce": -1000, |
| "Codex entry": [ | | "Stagger": 1 |
| {
| |
| "slug": "Infernoblade-Codex",
| |
| "name": "Infernoblade",
| |
| "icon": "Codex_Infernoblade.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 665: |
Line 665: |
| "name": "Lance", | | "name": "Lance", |
| "icon": "Weapons_Lance.png", | | "icon": "Weapons_Lance.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.4\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
| | "Melee", |
| "Damage": "16", | | "Physical", |
| "Attack Speed": "1.4" | | "Lance", |
| }, | | "ExtraDmgToMelee" |
| "body": { | | ], |
| "Description": "A forward-thrusting weapon designed to hit enemies in a straight line, making it highly effective at eliminating enemies aligned in rows. Lance deals high base damage and excels at direct, focused attacks.\nWhen upgraded and used as a merge component for another weapon, its high damage provides a significant damage boost, especially due to the additional Pierce it grants.", | | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Holy Damage": 21, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 1.4, |
| "[[Tag-Lance|Lance]]",
| | "Critical Chance": "20%", |
| "[[Tag-ExtraDmgToMelee|ExtraDmgToMelee]] – 150% Damage to melee enemies."
| | "Range": 560, |
| ] | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Bounce": -1000, |
| "Codex entry": [ | | "Stagger": 2 |
| {
| |
| "slug": "Lance-Codex",
| |
| "name": "Lance",
| |
| "icon": "Codex_Lance.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 697: |
Line 691: |
| "name": "Laser Rifle", | | "name": "Laser Rifle", |
| "icon": "Weapons_Laser_Rifle.png", | | "icon": "Weapons_Laser_Rifle.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "IncreaseDmgOnKill", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.03\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
| | "tags": [ |
| "Damage": "14",
| | "Laser", |
| "Attack Speed": "1.03" | | "Fire", |
| }, | | "IncreaseDmgOnKill" |
| "body": { | | ], |
| "Description": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can significantly increase its effectiveness and coverage.\nIf focused mainly on damage upgrades, Laser Rifle becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost.", | | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 1.03, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
| | "Critical Chance": "0%", |
| ] | | "Range": 1200, |
| },
| | "Pierce": 1000, |
| "cross_refs": {
| | "Stagger": 2 |
| "Codex entry": [
| |
| {
| |
| "slug": "Laser_Rifle-Codex",
| |
| "name": "Laser Rifle",
| |
| "icon": "Codex_LaserRifle.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 728: |
Line 715: |
| "name": "Longshot", | | "name": "Longshot", |
| "icon": "Weapons_Sharpshooter.png", | | "icon": "Weapons_Sharpshooter.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "BounceOnCrit", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.04\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
| | "tags": [ |
| "Damage": "14", | | "Range", |
| "Attack Speed": "1.04" | | "Physical", |
| }, | | "BounceOnCrit" |
| "body": { | | ], |
| "Description": "Longshot gains additional value from Critical Damage chance, as its projectiles bounce when a critical hit occurs.\nThis weapon has very high Range, making it an excellent candidate for conversion into a Laser or Vortex Emitter, where its range can be fully utilized for maximum effectiveness.", | | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 18, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 1.04, |
| "[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
| | "Critical Chance": "15%", |
| ]
| | "Range": 1500, |
| },
| | "Pierce": 2, |
| "cross_refs": {
| | "Stagger": 2 |
| "Codex entry": [ | |
| {
| |
| "slug": "Longshot-Codex",
| |
| "name": "Longshot",
| |
| "icon": "Codex_Sharpshooter.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 759: |
Line 739: |
| "name": "Megacharger", | | "name": "Megacharger", |
| "icon": "Weapons_Megacharger.png", | | "icon": "Weapons_Megacharger.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "Flamethrower", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 13\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 7%",
| | "tags": [ |
| "Damage": "16",
| | "Range", |
| "Attack Speed": "0.68" | | "Electric" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "A high-damage electric weapon with an extremely high life leech value. Megacharger serves as a strong base for upgrades that increase the number of enemies hit, such as Pierce, Bounce, and Projectiles.\nDue to its powerful life leech, Megacharger is an excellent merge candidate for any weapon, providing a substantial survivability boost regardless of elemental type.", | | "Damage": 16, |
| "Tags": [ | | "Electric Damage": 13, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.68, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "5%", |
| ] | | "Range": 800, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "HP Steal": "7%" |
| "Codex entry": [
| |
| {
| |
| "slug": "Megacharger-Codex",
| |
| "name": "Megacharger",
| |
| "icon": "Codex_Megacharger.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 789: |
Line 762: |
| "name": "Proximity Spark", | | "name": "Proximity Spark", |
| "icon": "Weapons_Tesloader.png", | | "icon": "Weapons_Tesloader.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.45\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 450", | | "Mine", |
| "Damage": "14", | | "Electric" |
| "Attack Speed": "1.45" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 14, |
| "Tags": [ | | "Electric Damage": 14, |
| "[[Tag-Mine|Mine]] – mine launcher",
| | "Attack Speed": 1.45, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "0%", |
| ]
| | "Range": 800, |
| },
| | "Pierce": -1000, |
| "cross_refs": {} | | "Projectiles": 2, |
| | "Explosive Chance": "100%", |
| | "Explosive Radius": 450 |
| | } |
| }, | | }, |
| { | | { |
| Line 810: |
Line 786: |
| "name": "Railgun", | | "name": "Railgun", |
| "icon": "Weapons_Railgun.png", | | "icon": "Weapons_Railgun.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ExtraAttackSpeedOverTime", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.14\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
| | "tags": [ |
| "Damage": "14",
| | "Laser", |
| "Attack Speed": "1.14" | | "Electric", |
| }, | | "ExtraDmgToBig" |
| "body": { | | ], |
| "Description": "A laser-type weapon, meaning its shots pierce all enemies in a straight line. Additional Bounce and Projectiles can greatly increase its effectiveness.\nWhen primarily upgraded for damage, Railgun becomes a strong merge candidate for fast-firing weapons, providing a high flat damage boost. Even without high damage investment, Railgun remains useful for crowd control, as its electric damage slows enemies.", | | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Electric Damage": 20, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.14, |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
| | "Critical Chance": "0%", |
| ]
| | "Range": 1200, |
| },
| | "Pierce": 1000, |
| "cross_refs": {
| | "Stagger": 2 |
| "Codex entry": [ | |
| {
| |
| "slug": "Railgun-Codex",
| |
| "name": "Railgun",
| |
| "icon": "Codex_Railgun.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 841: |
Line 810: |
| "name": "Shotgun", | | "name": "Shotgun", |
| "icon": "Weapons_Shotgun.png", | | "icon": "Weapons_Shotgun.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 91.8, |
| "Price": "91.8",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "Physical", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.93\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "tags": [ |
| "Damage": "18",
| | "Range", |
| "Attack Speed": "0.93" | | "Physical" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "A weapon that fires a large number of projectiles, making it an ideal candidate for Bounce and Pierce upgrades. Shotgun does not have very high base damage, so it benefits greatly from merging with weapons that provide high flat damage.", | | "Damage": 18, |
| "Tags": [ | | "Holy Damage": 14, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.93, |
| "[[Tag-Physical|Physical]]"
| | "Critical Chance": "10%", |
| ] | | "Range": 600, |
| },
| | "Projectiles": 3, |
| "cross_refs": {
| | "Stagger": 1 |
| "Codex entry": [
| |
| {
| |
| "slug": "Shotgun-Codex",
| |
| "name": "Shotgun",
| |
| "icon": "Codex_Shotgun.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 871: |
Line 833: |
| "name": "Skystrike", | | "name": "Skystrike", |
| "icon": "Weapons_Electrocuter.png", | | "icon": "Weapons_Electrocuter.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ExtraDmgOverTime", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
| | "tags": [ |
| "Damage": "14",
| | "FromSky", |
| "Attack Speed": "1.2" | | "Electric", |
| }, | | "ReasourceOnKill" |
| "body": { | | ], |
| "Description": "An Air Strike–type weapon whose projectiles chain to additional enemies upon impact. Because Air Strike attacks always hit their targets, Electrocuter pairs exceptionally well with its perk that grants additional resources on enemy kills.\nThis makes it a strong choice for improving run economy, especially when reliable kill confirmation is important.", | | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Electric Damage": 12, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.2, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Critical Chance": "0%", |
| ] | | "Range": 700, |
| },
| | "Pierce": -1000, |
| "cross_refs": {
| | "Bounce": 2 |
| "Codex entry": [ | |
| {
| |
| "slug": "Skystrike-Codex",
| |
| "name": "Skystrike",
| |
| "icon": "Codex_Electrocuter.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 902: |
Line 857: |
| "name": "Spinshot", | | "name": "Spinshot", |
| "icon": "Weapons_Deflectotron.png", | | "icon": "Weapons_Deflectotron.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 71.4, |
| "Price": "71.4",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ExplodeOnCrit", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 14\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.88\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
| | "tags": [ |
| "Damage": "14",
| | "Vortex", |
| "Attack Speed": "0.88" | | "Physical", |
| }, | | "IncreaseDmgOnKill" |
| "body": { | | ], |
| "Description": "A Vortex Emitter weapon that gains the most benefit from increasing Pierce. Improving Pierce allows projectiles to sustain longer vortex interactions and create more effective chain reactions.\nThis weapon also synergizes well with Critical Damage chance and upgrades that trigger additional effects on critical hits, such as bonus Pierce. Due to its weapon type, Range plays a crucial role in maximizing coverage and damage potential.", | | "stats": { |
| "Tags": [ | | "Damage": 14, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Holy Damage": 12, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.88, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50)."
| | "Critical Chance": "20%", |
| ] | | "Range": 600, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "Bounce": 1 |
| "Codex entry": [
| |
| {
| |
| "slug": "Spinshot-Codex",
| |
| "name": "Spinshot",
| |
| "icon": "Codex_Deflectotron.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 933: |
Line 881: |
| "name": "Thunder Crossbow", | | "name": "Thunder Crossbow", |
| "icon": "Weapons_Lightinger.png", | | "icon": "Weapons_Lightinger.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 76.5, |
| "Price": "76.5",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ExtraDmgSameType", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 10\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.75\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 3%",
| | "tags": [ |
| "Damage": "15",
| | "Range", |
| "Attack Speed": "0.75" | | "Electric" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "A very fast electric weapon with life leech. Thunder Crossbow gains significant value when merged with weapons that provide high flat damage, allowing its speed and life leech to scale effectively.\nWithout additional upgrades or merge bonuses, the weapon may feel underpowered compared to other options.", | | "Damage": 15, |
| "Tags": [ | | "Electric Damage": 10, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.75, |
| "[[Tag-Electric|Electric]]"
| | "Critical Chance": "5%", |
| ]
| | "Range": 600, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "Projectiles": 2, |
| "Codex entry": [ | | "HP Steal": "3%" |
| {
| |
| "slug": "Thunder_Crossbow-Codex",
| |
| "name": "Thunder Crossbow",
| |
| "icon": "Codex_Lightinger.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 963: |
Line 905: |
| "name": "TwinBlast", | | "name": "TwinBlast", |
| "icon": "Weapons_TwinBlast.png", | | "icon": "Weapons_TwinBlast.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "PierceOnCrit", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
| | "tags": [ |
| "Damage": "16", | | "Range", |
| "Attack Speed": "0.94" | | "Physical", |
| }, | | "ReasourceOnCrit" |
| "body": { | | ], |
| "Description": "TwinBlast gains significant value when upgraded from a Machine Gun that provides Critical Chance on kill. In its upgraded form, critical hits grant additional resources, making Critical Damage a high-impact stat.\nEven without heavy damage investment, increasing Critical Damage can make TwinBlast a strong choice for improving resource economy during a run.", | | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 14, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.94, |
| "[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
| | "Critical Chance": "15%", |
| ] | | "Range": 700, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "Projectiles": 2 |
| "Codex entry": [
| |
| {
| |
| "slug": "Twin_Blast",
| |
| "name": "Twin Blast",
| |
| "icon": "Codex_TwinBlast.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 994: |
Line 929: |
| "name": "Voltfield", | | "name": "Voltfield", |
| "icon": "Weapons_Voltfield.png", | | "icon": "Weapons_Voltfield.png", |
| "infobox": { | | "tier": 2, |
| "Tier": 2,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ChangeToVortex", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.44\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "tags": [ |
| "Damage": "16", | | "Aura", |
| "Attack Speed": "1.44" | | "Electric" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Electric Damage": 18, |
| "[[Tag-Electric|Electric]]"
| | "Attack Speed": 1.44, |
| ]
| | "Critical Chance": "0%", |
| }, | | "Range": 400, |
| "cross_refs": {}
| | "Pierce": 1000, |
| | "Projectiles": 3, |
| | "Bounce": -1000 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,015: |
Line 953: |
| "name": "Aegis Cycler", | | "name": "Aegis Cycler", |
| "icon": "Weapons_Aegis_Cycler.png", | | "icon": "Weapons_Aegis_Cycler.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "EveryXBulletDoCrit", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.86\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
| | "tags": [ |
| "Damage": "17", | | "Vortex", |
| "Attack Speed": "0.86" | | "Physical", |
| }, | | "IncreaseDmgOnKill", |
| "body": { | | "Overkill" |
| "Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Damage": 17, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 15, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
| | "Attack Speed": 0.86, |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
| | "Critical Chance": "20%", |
| ] | | "Range": 600, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "Bounce": 1 |
| "Codex entry": [
| |
| {
| |
| "slug": "Aegis_Cycler-Codex",
| |
| "name": "Aegis Cycler",
| |
| "icon": "Codex_AegisCycler.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,047: |
Line 978: |
| "name": "Annihilator", | | "name": "Annihilator", |
| "icon": "Weapons_Annihilator.png", | | "icon": "Weapons_Annihilator.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "CriticalStagger", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.52\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "tags": [ |
| "Damage": "17", | | "Range", |
| "Attack Speed": "1.52" | | "Physical", |
| }, | | "EveryXBulletDoStun" |
| "body": { | | ], |
| "Description": "Grants an additional projectile and a chance to stun enemies. Scales exceptionally well with percentage-based damage upgrades, making it an excellent support weapon for fast-firing builds. When converted into an upgrade, it provides a large amount of flat damage and bonus explosion chance.", | | "stats": { |
| "Tags": [ | | "Damage": 17, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 20, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 1.52, |
| "[[Tag-EveryXBulletDoStun|EveryXBulletDoStun]] – Every third attack stuns an enemy."
| | "Critical Chance": "0%", |
| ] | | "Range": 800, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Explosive Chance": "100%", |
| "Codex entry": [ | | "Explosive Radius": 500, |
| {
| | "Stagger": 1 |
| "slug": "Annihilator-Codex",
| |
| "name": "Annihilator",
| |
| "icon": "Codex_Annihilator.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,078: |
Line 1,004: |
| "name": "Blazing Halberd", | | "name": "Blazing Halberd", |
| "icon": "Weapons_Blazing_Halberd.png", | | "icon": "Weapons_Blazing_Halberd.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked", | | "tag_source": "ChangeToFromSky", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 22\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.1\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 520\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 50%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1", | | "tags": [ |
| "Damage": "17", | | "Melee", |
| "Attack Speed": "1.1" | | "Fire", |
| },
| | "Lance", |
| "body": {
| | "BurningGround" |
| "Tags": [ | | ], |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "stats": { |
| "[[Tag-Fire|Fire]]",
| | "Damage": 17, |
| "[[Tag-Lance|Lance]]",
| | "Fire Damage": 22, |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Attack Speed": 1.1, |
| ]
| | "Critical Chance": "0%", |
| }, | | "Range": 520, |
| "cross_refs": {}
| | "Pierce": 1000, |
| | "Bounce": -1000, |
| | "Explosive Chance": "50%", |
| | "Explosive Radius": 400, |
| | "Stagger": 1 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,101: |
Line 1,032: |
| "name": "Divine Crusher", | | "name": "Divine Crusher", |
| "icon": "Weapons_Divine_Crusher.png", | | "icon": "Weapons_Divine_Crusher.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 121.38, |
| "Price": "121.38",
| | "locked": true, |
| "Availability": "Must be unlocked", | | "tag_source": "ChangeToLaser", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 17\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.24\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%", | | "tags": [ |
| "Damage": "17", | | "Melee", |
| "Attack Speed": "1.24" | | "Physical", |
| },
| | "Hammer", |
| "body": {
| | "ExplodeOnCrit" |
| "Tags": [ | | ], |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "stats": { |
| "[[Tag-Physical|Physical]]",
| | "Damage": 17, |
| "[[Tag-Hammer|Hammer]]",
| | "Holy Damage": 17, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Attack Speed": 1.24, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 460, |
| "cross_refs": {} | | "Pierce": 1000, |
| | "Projectiles": 3, |
| | "Bounce": -1000, |
| | "Explosive Radius": 350, |
| | "Stagger": 1, |
| | "Stun": "40%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,124: |
Line 1,061: |
| "name": "Frostreaver", | | "name": "Frostreaver", |
| "icon": "Weapons_Frostreaver.png", | | "icon": "Weapons_Frostreaver.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked", | | "tag_source": "ChangeToPhysical", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 420\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 50%", | | "tags": [ |
| "Damage": "16", | | "Melee", |
| "Attack Speed": "1.2" | | "Electric", |
| },
| | "Sword", |
| "body": {
| | "DecreeseSkillCooldown" |
| "Tags": [ | | ], |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "stats": { |
| "[[Tag-Electric|Electric]]",
| | "Damage": 16, |
| "[[Tag-Sword|Sword]]",
| | "Electric Damage": 18, |
| "[[Tag-DecreeseSkillCooldown|DecreeseSkillCooldown]] – Reduces character skill cooldown after each kill."
| | "Attack Speed": 1.2, |
| ]
| | "Critical Chance": "0%", |
| }, | | "Range": 420, |
| "cross_refs": {}
| | "Pierce": 1000, |
| | "Projectiles": 2, |
| | "Bounce": -1000, |
| | "Stagger": 1, |
| | "Freeze": "50%" |
| | } |
| }, | | }, |
| { | | { |
| Line 1,147: |
Line 1,089: |
| "name": "Gatling", | | "name": "Gatling", |
| "icon": "Weapons_Minigun.png", | | "icon": "Weapons_Minigun.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ConsumeSoul", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 9\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.65\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 10%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3",
| | "tags": [ |
| "Damage": "17", | | "Range", |
| "Attack Speed": "0.65" | | "Physical", |
| }, | | "ExtraAttackSpeedOverTime", |
| "body": { | | "ShootInLine" |
| "Description": "The fastest weapon available in the Templar arsenal. Gatling accelerates further during a run, increasing its attack speed over time. Even when acquired later, it is an excellent candidate for adding flat damage from another weapon. Due to its extreme speed, this can result in a massive damage per second increase.\nGatling is highly effective against single targets, but upgrades to Projectiles, Pierce, and Bounce can also make it very strong at clearing groups of enemies.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 17, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 9, |
| "[[Tag-ExtraAttackSpeedOverTime|ExtraAttackSpeedOverTime]] – Increase Attack Speed over time (up to +100%).",
| | "Attack Speed": 0.65, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "10%", |
| ]
| | "Range": 800, |
| },
| | "Projectiles": 3 |
| "cross_refs": {
| |
| "Codex entry": [ | |
| {
| |
| "slug": "Gatling-Codex",
| |
| "name": "Gatling",
| |
| "icon": "Codex_Minigun.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,179: |
Line 1,113: |
| "name": "Heavenfall Incinerator", | | "name": "Heavenfall Incinerator", |
| "icon": "Weapons_Heavenfall_Incinerator.png", | | "icon": "Weapons_Heavenfall_Incinerator.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 107.1, |
| "Price": "107.1",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "SkillIncreaseSpeed", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 21\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.68\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 30%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 400",
| | "tags": [ |
| "Damage": "21",
| | "FromSky", |
| "Attack Speed": "0.68" | | "Fire", |
| }, | | "BurningGround" |
| "body": { | | ], |
| "Description": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. As a fast-firing weapon, it benefits strongly from flat damage bonuses. A strong strategy is transferring high flat damage and explosion chance from the Detonator weapon.", | | "stats": { |
| "Tags": [ | | "Damage": 21, |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Fire Damage": 14, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 0.68, |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ] | | "Range": 600, |
| },
| | "Pierce": -1000, |
| "cross_refs": {
| | "Projectiles": 2, |
| "Codex entry": [ | | "Explosive Chance": "30%", |
| {
| | "Explosive Radius": 400 |
| "slug": "Heavenfall_Incinerator-Codex",
| |
| "name": "Heavenfall Incinerator",
| |
| "icon": "Codex_HeavenfallIncinerator.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,210: |
Line 1,139: |
| "name": "Hellblade", | | "name": "Hellblade", |
| "icon": "Weapons_Hellblade.png", | | "icon": "Weapons_Hellblade.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ChangeToFire", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 21\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.29\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "tags": [ |
| "Damage": "17", | | "Melee", |
| "Attack Speed": "1.29" | | "Fire", |
| }, | | "Sword", |
| "body": { | | "DoubleAttack" |
| "Description": "A fire-based melee weapon that alternates between a wide slash and a forward thrust. Each attack has a chance to trigger a double slash or double thrust, effectively repeating the same attack in quick succession.\nEvery attack also generates a shockwave, with its range scaling based on the Range stat.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 17, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 21, |
| "[[Tag-Sword|Sword]]",
| | "Attack Speed": 1.29, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ] | | "Range": 400, |
| },
| | "Pierce": 1000, |
| "cross_refs": {
| | "Projectiles": 2, |
| "Codex entry": [ | | "Bounce": -1000, |
| {
| | "Stagger": 1 |
| "slug": "Hellblade-Codex",
| |
| "name": "Hellblade",
| |
| "icon": "Codex_Hellblade.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,242: |
Line 1,166: |
| "name": "Infernal Crossbow", | | "name": "Infernal Crossbow", |
| "icon": "Weapons_Infernal_Crossbow.png", | | "icon": "Weapons_Infernal_Crossbow.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 102, |
| "Price": "102",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "BurningGround", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.25\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 900\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1",
| | "tags": [ |
| "Damage": "20", | | "Vortex", |
| "Attack Speed": "1.25" | | "Fire", |
| }, | | "ReasourceOnKill" |
| "body": { | | ], |
| "Description": "In its upgraded form, it transforms into a Vortex-type weapon, making it scale extremely well with Pierce upgrades. Thanks to its high base damage, it is an excellent candidate for percentage-based damage scaling before being converted into flat damage for another weapon.", | | "stats": { |
| "Tags": [ | | "Damage": 20, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Fire Damage": 20, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 1.25, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Critical Chance": "15%", |
| ] | | "Range": 900, |
| },
| | "Pierce": 2, |
| "cross_refs": {
| | "Projectiles": 2, |
| "Codex entry": [ | | "Bounce": 1 |
| {
| |
| "slug": "Infernal_Crossbow-Codex",
| |
| "name": "Infernal Crossbow",
| |
| "icon": "Codex_InfernalCrossbow.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,273: |
Line 1,191: |
| "name": "Infernothrower", | | "name": "Infernothrower", |
| "icon": "Weapons_Infernothrower.png", | | "icon": "Weapons_Infernothrower.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 112.2, |
| "Price": "112.2",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "Crux", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 22\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 8\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.46\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 4",
| | "tags": [ |
| "Damage": "22", | | "Range", |
| "Attack Speed": "0.46" | | "Fire", |
| }, | | "Flamethrower", |
| "body": { | | "ShootInLine" |
| "Description": "After being upgraded, increases its projectile count, projectile speed, and damage. It strongly benefits from receiving flat damage transferred from other weapons. Due to its high firing speed and straight-line projectiles, it is especially effective against bosses.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Damage": 22, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 8, |
| "[[Tag-Flamethrower|Flamethrower]] – Ignites all enemies in a straight line within range.",
| | "Attack Speed": 0.46, |
| "[[Tag-ShootInLine|ShootInLine]] – Multiple projectiles fire in a straight line."
| | "Critical Chance": "0%", |
| ] | | "Range": 600, |
| },
| | "Pierce": 1000, |
| "cross_refs": {
| | "Projectiles": 4 |
| "Codex entry": [
| |
| {
| |
| "slug": "Infernothrower-Codex",
| |
| "name": "Infernothrower",
| |
| "icon": "Codex_Infernothrower.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,305: |
Line 1,216: |
| "name": "Ion Rail", | | "name": "Ion Rail", |
| "icon": "Weapons_Ion_Rail.png", | | "icon": "Weapons_Ion_Rail.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 91.8, |
| "Price": "91.8",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.07\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Laser", |
| "Damage": "18", | | "Electric", |
| "Attack Speed": "1.07" | | "Overkill", |
| }, | | "ExtraDmgToBig" |
| "body": { | | ], |
| "Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon. An excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.", | | "stats": { |
| "Tags": [ | | "Damage": 18, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Electric Damage": 24, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.07, |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions.",
| | "Critical Chance": "0%", |
| "[[Tag-ExtraDmgToBig|ExtraDmgToBig]] – 150% Damage to big enemies."
| | "Range": 1200, |
| ]
| | "Pierce": 1000, |
| },
| | "Stagger": 3 |
| "cross_refs": {
| |
| "Codex entry": [ | |
| {
| |
| "slug": "Ion_Rail-Codex",
| |
| "name": "Ion Rail",
| |
| "icon": "Codex_IonRail.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,337: |
Line 1,240: |
| "name": "Light Beam", | | "name": "Light Beam", |
| "icon": "Weapons_Light_Beam.png", | | "icon": "Weapons_Light_Beam.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "EveryXBulletDoStun", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
| | "tags": [ |
| "Damage": "17",
| | "Laser", |
| "Attack Speed": "0.94" | | "Physical", |
| }, | | "BounceOnCrit" |
| "body": { | | ], |
| "Description": "Transforms the weapon into a laser-based weapon, allowing it to instantly pierce all enemies. Due to its ability to reflect projectiles on critical hits, investing in Critical Chance is highly effective. Increasing the Projectile Count further enhances its performance.", | | "stats": { |
| "Tags": [ | | "Damage": 17, |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Holy Damage": 20, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.94, |
| "[[Tag-BounceOnCrit|BounceOnCrit]] – Bounces on a Critical hit (max 4 times)."
| | "Critical Chance": "15%", |
| ]
| | "Range": 1600, |
| },
| | "Pierce": 1000, |
| "cross_refs": {
| | "Stagger": 3 |
| "Codex entry": [ | |
| {
| |
| "slug": "Light_Beam-Codex",
| |
| "name": "Light Beam",
| |
| "icon": "Codex_LightBeam.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,368: |
Line 1,264: |
| "name": "Overdetonator", | | "name": "Overdetonator", |
| "icon": "Weapons_Overdetonator.png", | | "icon": "Weapons_Overdetonator.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 96.9, |
| "Price": "96.9",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "SkillIncreaseCrit", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 130%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "tags": [ |
| "Damage": "19",
| | "Grenade", |
| "Attack Speed": "0.81" | | "Fire", |
| }, | | "BurningGround" |
| "body": { | | ], |
| "Description": "Gains the ability to ignite the ground on explosion, creating a burning area. Increasing Explosion Chance and Explosion Size significantly enhances the effect of the ignited ground. Its explosion chance exceeds 100%, allowing it to benefit from upgrades that reduce explosion chance in exchange for additional bonuses such as Bounce. Due to its high explosion chance, it is an ideal upgrade donor, granting other weapons the ability for projectiles to explode.", | | "stats": { |
| "Tags": [ | | "Damage": 19, |
| "[[Tag-Grenade|Grenade]] – grenade launcher",
| | "Fire Damage": 16, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 0.81, |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ] | | "Range": 800, |
| },
| | "Pierce": -1000, |
| "cross_refs": {
| | "Explosive Chance": "130%", |
| "Codex entry": [ | | "Explosive Radius": 500, |
| {
| | "Stagger": 1 |
| "slug": "Overdetonator-Codex",
| |
| "name": "Overdetonator",
| |
| "icon": "Codex_Overdetonator.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,399: |
Line 1,290: |
| "name": "Pyrefield", | | "name": "Pyrefield", |
| "icon": "Weapons_Pyrefield.png", | | "icon": "Weapons_Pyrefield.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 91.8, |
| "Price": "91.8",
| | "locked": true, |
| "Availability": "Must be unlocked", | | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 35%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350",
| | "Aura", |
| "Damage": "18", | | "Fire", |
| "Attack Speed": "0.94" | | "BurningGround" |
| },
| | ], |
| "body": {
| | "stats": { |
| "Tags": [ | | "Damage": 18, |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 0.94, |
| "[[Tag-BurningGround|BurningGround]] – Leaves a burning trail."
| | "Critical Chance": "0%", |
| ] | | "Range": 400, |
| },
| | "Pierce": 1000, |
| "cross_refs": {}
| | "Projectiles": 1, |
| | "Bounce": -1000, |
| | "Explosive Chance": "35%", |
| | "Explosive Radius": 350 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,421: |
Line 1,316: |
| "name": "Sanctum Pike", | | "name": "Sanctum Pike", |
| "icon": "Weapons_Sanctum_Pike.png", | | "icon": "Weapons_Sanctum_Pike.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 91.8, |
| "Price": "91.8",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ChangeToElectric", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.37\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 560\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 2",
| | "tags": [ |
| "Damage": "18", | | "Melee", |
| "Attack Speed": "1.37" | | "Physical", |
| }, | | "Lance", |
| "body": { | | "DoubleAttack" |
| "Description": "Performs a long-range thrust attack. Each attack has a chance to trigger a double thrust, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Damage": 18, |
| "[[Tag-Physical|Physical]]",
| | "Holy Damage": 24, |
| "[[Tag-Lance|Lance]]",
| | "Attack Speed": 1.37, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "20%", |
| ] | | "Range": 560, |
| },
| | "Pierce": 1000, |
| "cross_refs": {
| | "Projectiles": 2, |
| "Codex entry": [ | | "Bounce": -1000, |
| {
| | "Stagger": 2 |
| "slug": "Sanctum_Pike-Codex",
| |
| "name": "Sanctum Pike",
| |
| "icon": "Codex_SanctumPike.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,453: |
Line 1,343: |
| "name": "Shockstring", | | "name": "Shockstring", |
| "icon": "Weapons_Shockstring.png", | | "icon": "Weapons_Shockstring.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 91.8, |
| "Price": "91.8",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 12\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.3\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 5%",
| | "Range", |
| "Damage": "18", | | "Electric", |
| "Attack Speed": "1.3" | | "ExtraDmgOverTime" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.", | | "Damage": 18, |
| "Tags": [ | | "Electric Damage": 12, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 1.3, |
| "[[Tag-Electric|Electric]]",
| | "Critical Chance": "5%", |
| "[[Tag-ExtraDmgOverTime|ExtraDmgOverTime]] – Increase Damage over time (up to +100%)"
| | "Range": 600, |
| ] | | "Pierce": 1, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Bounce": 2, |
| "Codex entry": [ | | "HP Steal": "5%" |
| {
| |
| "slug": "Shockstring-Codex",
| |
| "name": "Shockstring",
| |
| "icon": "Codex_Shockstring.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,484: |
Line 1,368: |
| "name": "Solar Rifle", | | "name": "Solar Rifle", |
| "icon": "Weapons_Solar_Rifle.png", | | "icon": "Weapons_Solar_Rifle.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "SkillIncreaseDmg", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 20\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.94\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' Unlimited\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3",
| | "tags": [ |
| "Damage": "17", | | "Laser", |
| "Attack Speed": "0.94" | | "Fire", |
| }, | | "IncreaseDmgOnKill", |
| "body": { | | "Overkill" |
| "Description": "After being upgraded, gains the Overkill ability. Excess damage remaining after killing an enemy explodes, damaging nearby enemies. Overkill triggers only if the remaining damage exceeds 50% of the enemy’s maximum health. Investing in high damage is key to fully utilizing this weapon.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Laser|Laser]] – laser weapon",
| | "Damage": 17, |
| "[[Tag-Fire|Fire]]",
| | "Fire Damage": 20, |
| "[[Tag-IncreaseDmgOnKill|IncreaseDmgOnKill]] – Adds Damage permanently on kill (up to +50).",
| | "Attack Speed": 0.94, |
| "[[Tag-Overkill|Overkill]] – Overkill kills cause explosions."
| | "Critical Chance": "0%", |
| ] | | "Range": 1200, |
| },
| | "Pierce": 1000, |
| "cross_refs": {
| | "Stagger": 3 |
| "Codex entry": [
| |
| {
| |
| "slug": "Solar_Rifle-Codex",
| |
| "name": "Solar Rifle",
| |
| "icon": "Codex_SolarRifle.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,516: |
Line 1,393: |
| "name": "Stormbreaker", | | "name": "Stormbreaker", |
| "icon": "Weapons_Stormbreaker.png", | | "icon": "Weapons_Stormbreaker.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 81.6, |
| "Price": "81.6",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 16\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 24\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.6\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 460\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 3", | | "Melee", |
| "Damage": "16", | | "Electric", |
| "Attack Speed": "1.6" | | "Hammer", |
| }, | | "DoubleAttack" |
| "body": { | | ], |
| "Description": "Performs a wide slashing attack. Each attack has a chance to trigger a double slash, with each hit generating a shockwave whose range scales with the Range stat.\nAn excellent upgrade candidate that can later be merged into a faster weapon, granting a significant flat damage boost.", | | "stats": { |
| "Tags": [ | | "Damage": 16, |
| "[[Tag-Melee|Melee]] – melee weapon",
| | "Electric Damage": 24, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 1.6, |
| "[[Tag-Hammer|Hammer]]",
| | "Critical Chance": "0%", |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Range": 460, |
| ] | | "Pierce": 1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Bounce": -1000, |
| "Codex entry": [ | | "Stagger": 3 |
| {
| |
| "slug": "Stormbreaker-Codex",
| |
| "name": "Stormbreaker",
| |
| "icon": "Codex_Stormbreaker.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,548: |
Line 1,419: |
| "name": "Stormbringer", | | "name": "Stormbringer", |
| "icon": "Weapons_Stormbringer.png", | | "icon": "Weapons_Stormbringer.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 76.5, |
| "Price": "76.5",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "Overkill", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 15\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.96\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 3\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Freeze.png|18px|link=]] '''Freeze:''' 40%",
| | "tags": [ |
| "Damage": "15",
| | "Vortex", |
| "Attack Speed": "0.96" | | "Electric", |
| }, | | "ExplodeOnCrit" |
| "body": { | | ], |
| "Description": "Gains the ability to freeze enemies. Investing in Critical Chance and Explosion Size significantly improves its effectiveness. As a Vortex-type weapon, it benefits heavily from the Pierce stat. A strong crowd control option that does not require high damage to be effective.", | | "stats": { |
| "Tags": [ | | "Damage": 15, |
| "[[Tag-Vortex|Vortex]] – vortex emitter",
| | "Electric Damage": 14, |
| "[[Tag-Electric|Electric]]",
| | "Attack Speed": 0.96, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "20%", |
| ] | | "Range": 600, |
| },
| | "Pierce": 3, |
| "cross_refs": {
| | "Bounce": 1, |
| "Codex entry": [ | | "Explosive Radius": 350, |
| {
| | "Freeze": "40%" |
| "slug": "Stormbringer-Codex",
| |
| "name": "Stormbringer",
| |
| "icon": "Codex_Stormbringer.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,579: |
Line 1,445: |
| "name": "Stormfall", | | "name": "Stormfall", |
| "icon": "Weapons_Stormfall.png", | | "icon": "Weapons_Stormfall.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "DoubleAttack", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 14\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.02\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2",
| | "tags": [ |
| "Damage": "17", | | "FromSky", |
| "Attack Speed": "1.02" | | "Electric", |
| }, | | "ReasourceOnKill", |
| "body": { | | "DoubleAttack" |
| "Description": "Gains a chance to trigger a double attack, which synergizes exceptionally well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.", | | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-FromSky|FromSky]] – air strike",
| | "Damage": 17, |
| "[[Tag-Electric|Electric]]",
| | "Electric Damage": 14, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill.",
| | "Attack Speed": 1.02, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ] | | "Range": 700, |
| },
| | "Pierce": -1000, |
| "cross_refs": {
| | "Bounce": 2 |
| "Codex entry": [ | |
| {
| |
| "slug": "Stormfall-Codex",
| |
| "name": "Stormfall",
| |
| "icon": "Codex_Stormfall.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,611: |
Line 1,470: |
| "name": "Stormfield", | | "name": "Stormfield", |
| "icon": "Weapons_Stormfield.png", | | "icon": "Weapons_Stormfield.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 91.8, |
| "Price": "91.8",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ChangeToVortex", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 18\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 1.2\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 400\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' Unlimited\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3", | | "tags": [ |
| "Damage": "18", | | "Aura", |
| "Attack Speed": "1.2" | | "Electric", |
| },
| | "ReasourceOnKill" |
| "body": {
| | ], |
| "Tags": [ | | "stats": { |
| "[[Tag-Aura|Aura]] – aura emitter",
| | "Damage": 18, |
| "[[Tag-Electric|Electric]]",
| | "Electric Damage": 18, |
| "[[Tag-ReasourceOnKill|ReasourceOnKill]] – Adds 15% more Resources on kill."
| | "Attack Speed": 1.2, |
| ]
| | "Critical Chance": "0%", |
| },
| | "Range": 400, |
| "cross_refs": {} | | "Pierce": 1000, |
| | "Projectiles": 3, |
| | "Bounce": -1000 |
| | } |
| }, | | }, |
| { | | { |
| Line 1,633: |
Line 1,495: |
| "name": "Super Blaster", | | "name": "Super Blaster", |
| "icon": "Weapons_Super_Blaster.png", | | "icon": "Weapons_Super_Blaster.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 117.3, |
| "Price": "117.3",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "ShootInLine", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 23\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] '''Fire Damage:''' 18\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.77\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 4\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2",
| | "tags": [ |
| "Damage": "23", | | "Range", |
| "Attack Speed": "0.77" | | "Fire", |
| }, | | "DoubleAttack" |
| "body": { | | ], |
| "Description": "Gains a chance to trigger a double attack, which synergizes extremely well with upgrades that increase Projectile Count and Bounce, making those upgrades twice as effective compared to most other weapons.", | | "stats": { |
| "Tags": [ | | "Damage": 23, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Fire Damage": 18, |
| "[[Tag-Fire|Fire]]",
| | "Attack Speed": 0.77, |
| "[[Tag-DoubleAttack|DoubleAttack]] – 50% chance to attack twice"
| | "Critical Chance": "0%", |
| ]
| | "Range": 800, |
| },
| | "Pierce": 4, |
| "cross_refs": {
| | "Projectiles": 2 |
| "Codex entry": [ | |
| {
| |
| "slug": "Super_Blaster-Codex",
| |
| "name": "Super Blaster",
| |
| "icon": "Codex_SuperBlaster.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,664: |
Line 1,519: |
| "name": "Super Shotgun", | | "name": "Super Shotgun", |
| "icon": "Weapons_Super_Shotgun.png", | | "icon": "Weapons_Super_Shotgun.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 102, |
| "Price": "102",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "DecreeseSkillCooldown", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 20\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.91\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 20%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 600\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 350\u003Cbr\u003E[[File:Stat_Stagger.png|18px|link=]] '''Stagger:''' 1",
| | "tags": [ |
| "Damage": "20", | | "Range", |
| "Attack Speed": "0.91" | | "Physical", |
| }, | | "ExplodeOnCrit" |
| "body": { | | ], |
| "Description": "Projectiles from the highest-tier shotgun gain the ability to explode on critical hits. Investing in Critical Chance and Explosion Size significantly increases its effectiveness, making it an ideal crowd control weapon when combined with a high projectile count.", | | "stats": { |
| "Tags": [ | | "Damage": 20, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 16, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.91, |
| "[[Tag-ExplodeOnCrit|ExplodeOnCrit]] – 100% Explosion Chance on a Critical hit."
| | "Critical Chance": "20%", |
| ] | | "Range": 600, |
| },
| | "Projectiles": 3, |
| "cross_refs": {
| | "Explosive Radius": 350, |
| "Codex entry": [ | | "Stagger": 1 |
| {
| |
| "slug": "Super_Shotgun-Codex",
| |
| "name": "Super Shotgun",
| |
| "icon": "Codex_SuperShotgun.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,695: |
Line 1,544: |
| "name": "Teslabringer", | | "name": "Teslabringer", |
| "icon": "Weapons_Teslabringer.png", | | "icon": "Weapons_Teslabringer.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 86.7, |
| "Price": "86.7",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 17\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 2.84\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 0%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 2\u003Cbr\u003E[[File:Stat_ExplosiveChance.png|18px|link=]] '''Explosive Chance:''' 100%\u003Cbr\u003E[[File:Stat_ExplosiveRadius.png|18px|link=]] '''Explosive Radius:''' 500", | | "Mine", |
| "Damage": "17", | | "Electric" |
| "Attack Speed": "2.84" | | ], |
| },
| | "stats": { |
| "body": {
| | "Damage": 17, |
| "Description": "Gains additional bounces, causing deployed mines to split into additional mines. Since the mines seek nearby enemies and detonate on contact, this weapon is well suited for applying slow effects over a large area.", | | "Electric Damage": 16, |
| "Tags": [ | | "Attack Speed": 2.84, |
| "[[Tag-Mine|Mine]] – mine launcher",
| | "Critical Chance": "0%", |
| "[[Tag-Electric|Electric]]"
| | "Range": 800, |
| ] | | "Pierce": -1000, |
| },
| | "Projectiles": 2, |
| "cross_refs": {
| | "Bounce": 2, |
| "Codex entry": [ | | "Explosive Chance": "100%", |
| {
| | "Explosive Radius": 500 |
| "slug": "Teslabringer-Codex",
| |
| "name": "Teslabringer",
| |
| "icon": "Codex_Teslabringer.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,725: |
Line 1,569: |
| "name": "Trinity Blast", | | "name": "Trinity Blast", |
| "icon": "Weapons_Trinity_Blast.png", | | "icon": "Weapons_Trinity_Blast.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 96.9, |
| "Price": "96.9",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tag_source": "EveryXBulletDoFrost", |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Physical.png|18px|link=]] '''Holy Damage:''' 16\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.99\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 15%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 700\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 1\u003Cbr\u003E[[File:Stat_Projectiles.png|18px|link=]] '''Projectiles:''' 3\u003Cbr\u003E[[File:Stat_Stun.png|18px|link=]] '''Stun:''' 40%",
| | "tags": [ |
| "Damage": "19", | | "Range", |
| "Attack Speed": "0.99" | | "Physical", |
| }, | | "ReasourceOnCrit" |
| "body": { | | ], |
| "Description": "Generates resources on critical hits. After being upgraded, gains a high chance to stun enemies. Since stunned enemies always receive critical damage, investing in Bounce allows ricocheted projectiles to reliably hit already-stunned targets, resulting in additional resource generation.", | | "stats": { |
| "Tags": [ | | "Damage": 19, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Holy Damage": 16, |
| "[[Tag-Physical|Physical]]",
| | "Attack Speed": 0.99, |
| "[[Tag-ReasourceOnCrit|ReasourceOnCrit]] – Adds 0.1 Resource on a Critical hit."
| | "Critical Chance": "15%", |
| ]
| | "Range": 700, |
| },
| | "Pierce": 1, |
| "cross_refs": {
| | "Projectiles": 3, |
| "Codex entry": [ | | "Stun": "40%" |
| {
| |
| "slug": "Trinity_Blast-Codex",
| |
| "name": "Trinity Blast",
| |
| "icon": "Codex_TrinityBlast.png"
| |
| }
| |
| ]
| |
| } | | } |
| }, | | }, |
| Line 1,756: |
Line 1,594: |
| "name": "Ubercharger", | | "name": "Ubercharger", |
| "icon": "Weapons_Ubercharger.png", | | "icon": "Weapons_Ubercharger.png", |
| "infobox": { | | "tier": 3, |
| "Tier": 3,
| | "price": 96.9, |
| "Price": "96.9",
| | "locked": true, |
| "Availability": "Must be unlocked",
| | "tags": [ |
| "Stats": "[[File:Stat_Damage.png|18px|link=]] '''Damage:''' 19\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] '''Electric Damage:''' 15\u003Cbr\u003E[[File:Stat_AttackSpeed.png|18px|link=]] '''Attack Speed:''' 0.81\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] '''Critical Chance:''' 5%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] '''Range:''' 800\u003Cbr\u003E[[File:Stat_Pierce.png|18px|link=]] '''Pierce:''' 2\u003Cbr\u003E[[File:Stat_Bounce.png|18px|link=]] '''Bounce:''' 1\u003Cbr\u003E[[File:Stat_HPSteal.png|18px|link=]] '''HP Steal:''' 10%",
| | "Range", |
| "Damage": "19", | | "Electric", |
| "Attack Speed": "0.81" | | "EveryXBulletDoFrost" |
| }, | | ], |
| "body": { | | "stats": { |
| "Description": "Increases its Life Leech chance and gains an additional Bounce, while also acquiring the ability to freeze enemies. It works well as a base weapon for stacking Projectile Count and Bounce due to its very high Life Leech value, or as a single Life Leech upgrade when converted for another weapon.", | | "Damage": 19, |
| "Tags": [ | | "Electric Damage": 15, |
| "[[Tag-Range|Range]] – ranged weapon",
| | "Attack Speed": 0.81, |
| "[[Tag-Electric|Electric]]",
| | "Critical Chance": "5%", |
| "[[Tag-EveryXBulletDoFrost|EveryXBulletDoFrost]] – Every third attack freeze an enemy."
| | "Range": 800, |
| ] | | "Pierce": 2, |
| },
| | "Bounce": 1, |
| "cross_refs": {
| | "HP Steal": "10%" |
| "Codex entry": [ | |
| {
| |
| "slug": "Ubercharger-Codex",
| |
| "name": "Ubercharger",
| |
| "icon": "Codex_Ubercharger.png"
| |
| }
| |
| ]
| |
| } | | } |
| } | | } |
| ] | | ] |
| } | | } |