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	<title>Updates - Revision history</title>
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		<title>DominikDJS: Added four update summaries and changelogs from August–October 2026</title>
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		<summary type="html">&lt;p&gt;Added four update summaries and changelogs from August–October 2026&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page documents selected Arms of God updates, listed from newest to oldest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Historical information:&amp;#039;&amp;#039;&amp;#039; Each entry describes changes announced at the time of publication. Later updates and hotfixes may have changed the values and mechanics listed below. Original announcements are linked in each section.&lt;br /&gt;
&lt;br /&gt;
== The Cursed Update — 24 October 2026 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Original title:&amp;#039;&amp;#039;&amp;#039; The Cursed Update - 115 Curses, New Desert Expedition, Elite Enemies and more&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Published:&amp;#039;&amp;#039;&amp;#039; 24 October 2026&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://store.steampowered.com/news/app/3100310/view/716793726963286396 Original Steam announcement]&lt;br /&gt;
&lt;br /&gt;
The Cursed Update introduced the Curse system, a Desert expedition, Torment difficulty, Elite enemies, Ophaniel, and Dreadseer. It also updated combat balance, progression, the interface, and controller support.&lt;br /&gt;
&lt;br /&gt;
=== Curse System ===&lt;br /&gt;
&lt;br /&gt;
* Introduced 115 Curses affecting characters, weapons, enemies, and combat mechanics.&lt;br /&gt;
* Curse selections appear at designated waves during an Act.&lt;br /&gt;
* Selected Curses remain active until the Act ends, allowing multiple modifiers to accumulate.&lt;br /&gt;
* Curses appear on Inferno difficulty and above.&lt;br /&gt;
* Added seven passive Curse upgrades, including Cathedral Statue upgrades affecting selection options, rerolls, and Curse strength.&lt;br /&gt;
* Endless Ascent does not use the Curse system.&lt;br /&gt;
&lt;br /&gt;
Further information: [https://steamcommunity.com/app/3100310/discussions/0/563671642446804962/ Curse System FAQ].&lt;br /&gt;
&lt;br /&gt;
=== Desert Expedition ===&lt;br /&gt;
&lt;br /&gt;
* Added a Desert expedition containing 10 longer waves, new environments, ancient ruins, and a forgotten temple.&lt;br /&gt;
* The Desert requires completing the game on Mercy difficulty or above.&lt;br /&gt;
* Added Ophaniel as a new boss encountered in the expedition.&lt;br /&gt;
* Added additional Events to the Desert.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty, Enemies, and Events ===&lt;br /&gt;
&lt;br /&gt;
* Introduced Torment I difficulty, offering +150% metaprogression resources, more frequent Elite enemies, and additional Curses during a Crusade.&lt;br /&gt;
* Added Elite variants of existing enemies, with appearance rates determined by difficulty.&lt;br /&gt;
* Added Dreadseer, an enemy using laser attacks.&lt;br /&gt;
* Reworked Raziel: removed the stomp and movement-inverting green cloud attacks, replacing them with shockwaves, meteors, and ground fissures.&lt;br /&gt;
* Added the Cursed Shrine Event. Activating it applies a Minor Curse for the current wave in exchange for double Ashes.&lt;br /&gt;
&lt;br /&gt;
=== Progression and Balance ===&lt;br /&gt;
&lt;br /&gt;
* Changed difficulty progression so that Inferno and Torment require completing the Desert campaign.&lt;br /&gt;
* Set the announced score multipliers to Mercy ×1, Nightmare ×3, Inferno ×9, and Torment ×27.&lt;br /&gt;
* Reduced enemy HP by 1% per Act.&lt;br /&gt;
* Reduced melee weapon attack speed by 10%.&lt;br /&gt;
* Raised Silent Sister&amp;#039;s maximum Dodge chance to 90%.&lt;br /&gt;
* Changed skill damage scaling to use total weapon damage.&lt;br /&gt;
* Tripled Martyr&amp;#039;s skill damage.&lt;br /&gt;
* Increased damage associated with reviving.&lt;br /&gt;
* Shortened the cooldown of Ironmaw&amp;#039;s spike attack.&lt;br /&gt;
* Removed the 10,000 damage limit affecting transferred and elementally converted weapons.&lt;br /&gt;
* Corrected elemental conversions so that the new elemental damage bonus is additive rather than multiplicative.&lt;br /&gt;
* Allowed quest interaction while carrying the Cross.&lt;br /&gt;
* Disabled hit-induced screen shake while the hero is invincible.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The score multipliers above record this announcement; they were changed again in a later hotfix.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat and Ability Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Updated Ironmaw&amp;#039;s charge animation.&lt;br /&gt;
* Corrected Freeze interactions with staggered enemies.&lt;br /&gt;
* Corrected Spore mine damage.&lt;br /&gt;
* Fixed the countdown following Malach&amp;#039;s defeat.&lt;br /&gt;
* Corrected Extended Arm&amp;#039;s interaction with weapon conversion.&lt;br /&gt;
* Fixed Soul Reclaimer.&lt;br /&gt;
* Fixed Suggested Attach Upgrade failing to update.&lt;br /&gt;
* Restored highlighting of the first available Crux upgrade choices.&lt;br /&gt;
* Corrected percentage values on the Crux power bar.&lt;br /&gt;
* Corrected the range of the Crux Laser skill.&lt;br /&gt;
* Updated the description of the Crux Curse debuff.&lt;br /&gt;
* Corrected stat calculations for projectiles generated by the Cross.&lt;br /&gt;
* Disabled Refresh while an upgrade is being attached.&lt;br /&gt;
* Fixed a rare case where using a skill on the same frame as fatal damage ended a run despite an active Lazarus Protocol.&lt;br /&gt;
&lt;br /&gt;
=== Interface and Quality of Life ===&lt;br /&gt;
&lt;br /&gt;
* Redesigned the Crusade screen, adding a timeline of upcoming waves and Events.&lt;br /&gt;
* Added HUD quest indicators and enemy buff icons.&lt;br /&gt;
* Updated Curse selection animations, sounds, and type colors following rerolls.&lt;br /&gt;
* Added an unread indicator to the Codex.&lt;br /&gt;
* Updated enemy health bars.&lt;br /&gt;
* Updated weapon merging tooltips in the Prayers menu.&lt;br /&gt;
* Corrected base-stat color indicators.&lt;br /&gt;
* Added a Back to Main Menu button.&lt;br /&gt;
* Improved the transition from the introductory map camera to gameplay.&lt;br /&gt;
* Corrected the mode title displayed during hero selection.&lt;br /&gt;
* Fixed the delay when abandoning a Crusade.&lt;br /&gt;
* Corrected transitions to victory and death screens.&lt;br /&gt;
* Restored ESC functionality on the victory screen.&lt;br /&gt;
&lt;br /&gt;
=== Technical Changes ===&lt;br /&gt;
&lt;br /&gt;
* Added native PS4 and PS5 controller support without requiring Steam Input.&lt;br /&gt;
* Improved detection and selection of ultrawide resolutions.&lt;br /&gt;
* Corrected localized characters in Settings.&lt;br /&gt;
* Updated sound effects.&lt;br /&gt;
* Fixed buttons becoming unclickable during tutorial windows.&lt;br /&gt;
* Corrected tutorial image proportions.&lt;br /&gt;
* Fixed incorrect end-of-wave information in the upgrade tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
Added five tracks: three for Act I and two for the Desert. At the time of this update, the soundtrack contained 22 original tracks, excluding variations and split versions.&lt;br /&gt;
&lt;br /&gt;
=== Leaderboards ===&lt;br /&gt;
Started a new leaderboard following the balance changes, Elite enemy additions, and new difficulty. Previous results were archived and remained accessible in the game.&lt;br /&gt;
&lt;br /&gt;
=== Development Notes ===&lt;br /&gt;
Further projectile optimization, particularly for Endless Ascent, remained in development. The announcement targeted early December for the next major update.&lt;br /&gt;
&lt;br /&gt;
The announcement also retained access to a previous build through Steam&amp;#039;s Properties → Betas menu.&lt;br /&gt;
&lt;br /&gt;
== Update v0.6 — 29 August 2026 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Original title:&amp;#039;&amp;#039;&amp;#039; Update v0.6 - new leaderboard, fixes, optimization, rebalance&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Published:&amp;#039;&amp;#039;&amp;#039; 29 August 2026&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://store.steampowered.com/news/app/3100310/view/695396555568447755 Original Steam announcement]&lt;br /&gt;
&lt;br /&gt;
Version 0.6 focused on balance, performance, and build variety. It revised weapons, hero starting stats, Prayers, explosions, and Endless Mode, and introduced another leaderboard season.&lt;br /&gt;
&lt;br /&gt;
=== Balance ===&lt;br /&gt;
&lt;br /&gt;
* Rebalanced most weapons, hero starting stats, Damage Prayers, and Resource Prayers.&lt;br /&gt;
* Changed Damage bonuses to multiply all damage.&lt;br /&gt;
* Capped Resource bonuses at +300%.&lt;br /&gt;
* Set Dodge-to-Damage and Armor-to-Damage conversions to 1%.&lt;br /&gt;
* Removed the 10,000 damage cap.&lt;br /&gt;
* Capped Frost damage at 1,000.&lt;br /&gt;
* Reduced the minimum melee attack interval from 0.4 seconds to 0.2 seconds.&lt;br /&gt;
* Capped Range and Explosion Range at 6,000.&lt;br /&gt;
* Made bonuses against Burning, Electrocuted, and specific enemy types additive rather than multiplicative.&lt;br /&gt;
* Raised the attack-speed gain from skill use from 3% to 4%.&lt;br /&gt;
* Reduced the maximum Damage on Skill bonus from 100% to 50%.&lt;br /&gt;
* Made all weapons 5% faster.&lt;br /&gt;
* Increased the damage contribution from Crux Power to skills by 50%.&lt;br /&gt;
* Removed the Shrine from the final Endless Ascent level.&lt;br /&gt;
* Added healing upon leveling up.&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
&lt;br /&gt;
* Optimized and refactored explosions, Burning Ground, and projectiles.&lt;br /&gt;
* Prevented AOE weapons such as Aura Emitters and Lasers from generating an additional explosion for every enemy hit.&lt;br /&gt;
* Improved performance for builds producing large numbers of projectiles and explosions.&lt;br /&gt;
&lt;br /&gt;
The announcement identified extremely high projectile counts combined with Vortex Emitters as an area requiring additional optimization.&lt;br /&gt;
&lt;br /&gt;
=== Explosive Weapons ===&lt;br /&gt;
&lt;br /&gt;
* Doubled mine speed and improved mine waiting and enemy-seeking behavior.&lt;br /&gt;
* Removed the minimum targeting distance from Mine and Grenade Launchers.&lt;br /&gt;
* Separated the starting positions of multiple Grenade Launcher projectiles.&lt;br /&gt;
* Revised Grenade Launcher trajectories.&lt;br /&gt;
* Updated explosive missile models.&lt;br /&gt;
* Enabled explosions to generate Resources through Critical Hits.&lt;br /&gt;
* Included Burning Ground in weapon damage and kill statistics.&lt;br /&gt;
* Removed default Shell-breaking from explosions.&lt;br /&gt;
* Gave Detonator, Devastator, Overdetonator, Annihilator, Tesloader, and Teslabringer a dedicated Break Shell perk.&lt;br /&gt;
&lt;br /&gt;
=== Elemental Visual Effects ===&lt;br /&gt;
&lt;br /&gt;
* Added distinct effects for merged elements on projectiles, explosions, and Burning Ground.&lt;br /&gt;
* Added separate flamethrower effects for normal and merged elemental variants.&lt;br /&gt;
&lt;br /&gt;
=== Endless Mode ===&lt;br /&gt;
&lt;br /&gt;
* Randomized boss selection.&lt;br /&gt;
* Revised boss spawning after 900 seconds.&lt;br /&gt;
* Corrected boss health bars and displayed Crux ability values.&lt;br /&gt;
* Added a safety teleport plane for players falling through Endless Mode maps.&lt;br /&gt;
&lt;br /&gt;
=== Interface and Quality of Life ===&lt;br /&gt;
&lt;br /&gt;
* Made locked entries visible in the Codex.&lt;br /&gt;
* Added Rector to the Codex.&lt;br /&gt;
* Added Critical Damage to the side statistics panel.&lt;br /&gt;
* Added a Quest Completed icon and HUD icons for Defy Death and Lazarus.&lt;br /&gt;
* Added gamepad-driven automatic scrolling in Cathedral building menus.&lt;br /&gt;
* Updated customization button and hover colors.&lt;br /&gt;
* Removed the Steam button.&lt;br /&gt;
* Displayed Attack Speed to two decimal places.&lt;br /&gt;
* Revised displayed DPS calculations and added a DPS tooltip.&lt;br /&gt;
* Listed normal and upgraded Blessings separately in each hero&amp;#039;s Blessing list.&lt;br /&gt;
* Updated localization and enemy spawning effects.&lt;br /&gt;
* Improved visibility of Synthar&amp;#039;s Drone effects.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Prevented Forcefields and environmental collisions from blocking Enemy Wave ranged attacks.&lt;br /&gt;
* Added a safety teleport plane to the Azrael encounter.&lt;br /&gt;
* Corrected explosion damage and kill tracking.&lt;br /&gt;
* Corrected Mine Launcher Bounce behavior.&lt;br /&gt;
* Fixed Blastfiend AOE failing to explode on contact with the environment.&lt;br /&gt;
* Corrected Primaris&amp;#039;s displayed Blessing count.&lt;br /&gt;
* Fixed multiple projectile visual effects.&lt;br /&gt;
* Corrected screen effects for Cursed Shards, Toxin, and hero damage.&lt;br /&gt;
* Fixed gamepad switching between Codex and Settings in the HUB.&lt;br /&gt;
* Removed inappropriate input prompts after loading and during hero selection.&lt;br /&gt;
* Corrected enemy Armor calculations involving the Crux debuff.&lt;br /&gt;
* Corrected enemy Shell calculations.&lt;br /&gt;
* Prevented spikes from spawning outside maps.&lt;br /&gt;
* Fixed Burning Ground triggered by melee hits; shockwaves were unaffected by that issue.&lt;br /&gt;
* Added a potential fix for a crash involving an invalid projectile weapon reference.&lt;br /&gt;
* Corrected the height of the Auto In Cone decal on affected levels.&lt;br /&gt;
* Fixed the game window moving when settings were applied.&lt;br /&gt;
* Corrected stacking between upgraded and normal Blessings.&lt;br /&gt;
* Enforced limits on Damage and Attack Speed bonuses gained through skill use.&lt;br /&gt;
* Fixed Shockstring&amp;#039;s Damage over Time perk.&lt;br /&gt;
&lt;br /&gt;
=== Music and Leaderboards ===&lt;br /&gt;
&lt;br /&gt;
* Added three music tracks.&lt;br /&gt;
* Started a new leaderboard season to reflect the revised balance and performance.&lt;br /&gt;
* Preserved previous leaderboard results permanently in the in-game archive.&lt;br /&gt;
&lt;br /&gt;
The previous build remained available through Steam&amp;#039;s Properties → Betas → Previous Version option.&lt;br /&gt;
&lt;br /&gt;
== Update v0.576 — 14 August 2026 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Original title:&amp;#039;&amp;#039;&amp;#039; Update v0.576 - Endless Mode Fixes, Stability &amp;amp; QoL&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Published:&amp;#039;&amp;#039;&amp;#039; 14 August 2026&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://store.steampowered.com/news/app/3100310/view/695395286786246934 Original Steam announcement]&lt;br /&gt;
&lt;br /&gt;
Version 0.576 addressed Endless Mode stability, save preservation, status effects, and interface usability.&lt;br /&gt;
&lt;br /&gt;
=== Endless Mode and Stability ===&lt;br /&gt;
&lt;br /&gt;
* Added a potential fix for some crashes.&lt;br /&gt;
* Introduced additional Endless Mode optimizations.&lt;br /&gt;
* Preserved Endless Mode saves after quitting or crashing, allowing the run to resume from the beginning of the last Endless wave.&lt;br /&gt;
* Applied fixes and improvements to Endless Ascent levels.&lt;br /&gt;
* Updated Endless level artwork.&lt;br /&gt;
* Corrected quest positions on affected levels.&lt;br /&gt;
&lt;br /&gt;
=== Combat and Visual Effects ===&lt;br /&gt;
&lt;br /&gt;
* Corrected Burn and Electrocute stacking using a three-second stacking window.&lt;br /&gt;
* Set the first Burn damage tick to occur after 0.5 seconds.&lt;br /&gt;
* Recentered Frost Aura effects.&lt;br /&gt;
* Fixed flickering weapon hover panels.&lt;br /&gt;
&lt;br /&gt;
=== Interface and Controls ===&lt;br /&gt;
&lt;br /&gt;
* Improved gamepad navigation in the HUB.&lt;br /&gt;
* Disabled hero unlocking through the unlock shortcut.&lt;br /&gt;
* Added animated pause-menu backgrounds matching the current Act.&lt;br /&gt;
* Replaced Exit to Menu with Abandon Crusade.&lt;br /&gt;
* Added the ability to abandon a Crusade while receiving earned metaprogression resources.&lt;br /&gt;
* Renamed Quit to Quit and Save.&lt;br /&gt;
* Added confirmation windows for returning to the main menu, quitting and saving, and abandoning a Crusade.&lt;br /&gt;
* Fixed the Codex Perks section.&lt;br /&gt;
&lt;br /&gt;
=== Development Notes ===&lt;br /&gt;
The announcement acknowledged remaining performance problems at very high Endless waves and further issues in damage calculations. Additional optimization and balance corrections were planned.&lt;br /&gt;
&lt;br /&gt;
== The Endless Ascent — 7 August 2026 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Original title:&amp;#039;&amp;#039;&amp;#039; The Endless Ascent - Major Update&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Published:&amp;#039;&amp;#039;&amp;#039; 7 August 2026&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Source:&amp;#039;&amp;#039;&amp;#039; [https://store.steampowered.com/news/app/3100310/view/679632054236741929 Original Steam announcement]&lt;br /&gt;
&lt;br /&gt;
The Endless Ascent introduced a new Expedition, Endless Mode, class-specific leaderboards, and Loadouts and Presets.&lt;br /&gt;
&lt;br /&gt;
=== Expedition and Endless Mode ===&lt;br /&gt;
&lt;br /&gt;
* Added The Endless Ascent to the Expedition Map in the HUB.&lt;br /&gt;
* Added 15 distinct levels and a new story.&lt;br /&gt;
* Added Rector as the boss of Level 15.&lt;br /&gt;
* Continued the run into Endless Mode on Level 16.&lt;br /&gt;
* Introduced separate global leaderboards for each Templar class.&lt;br /&gt;
* Established leaderboard history to preserve results after resets and new seasons.&lt;br /&gt;
* Added 4 minutes and 30 seconds of music composed for Endless Mode.&lt;br /&gt;
&lt;br /&gt;
=== Loadouts, Presets, and Prayers ===&lt;br /&gt;
&lt;br /&gt;
* Added Loadouts, Presets, and purchasable Preset slots.&lt;br /&gt;
* Saved owned Prayers within each hero&amp;#039;s Loadout.&lt;br /&gt;
* Increased Prayer and weapon refunds to 100%.&lt;br /&gt;
* Allowed all 13 basic Tier 1 weapons to be banished.&lt;br /&gt;
* Set the minimum Prayer pool to 60, as recorded in the announcement&amp;#039;s hotfix 0.572 amendment.&lt;br /&gt;
* Reworked and optimized the Prayers interface.&lt;br /&gt;
* Improved gamepad navigation between Prayer and Preset slots.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The announcement includes a later correction to the Prayer pool requirement; it should not be treated as a record of the unpatched launch build alone.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Additions and Improvements ===&lt;br /&gt;
&lt;br /&gt;
* Saved victory-screen statistics in hero save data.&lt;br /&gt;
* Displayed all Templar statistics on the final victory screen.&lt;br /&gt;
* Added Frost Aura effects.&lt;br /&gt;
* Updated the Expedition Map, localization, and enemy sounds.&lt;br /&gt;
* Updated the ground layer in the Act II illustration and key art.&lt;br /&gt;
* Updated Act III floor materials.&lt;br /&gt;
* Improved Blood Chalice decal visibility.&lt;br /&gt;
* Optimized enemy performance.&lt;br /&gt;
* Set ranged enemy attack distance limits to 24 or 30 meters, depending on enemy type.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Added a potential fix for shops becoming unusable while the player was AFK.&lt;br /&gt;
* Removed lingering Ironmaw spike effects after moving to another map.&lt;br /&gt;
* Fixed switching from automatic to manual targeting during gameplay.&lt;br /&gt;
* Fixed Second Rite adding ranged weapons to Judicator&amp;#039;s Prayer pool.&lt;br /&gt;
* Fixed the Crux becoming invisible after being placed back on the map during Martyr&amp;#039;s skill.&lt;br /&gt;
* Prevented the cursor from obscuring currency names in the HUB.&lt;br /&gt;
* Addressed frame-rate drops and visual artifacts when switching between Low and Uber or Epic graphics settings.&lt;br /&gt;
* Prevented Enemy Highlight from affecting weapon-model glow.&lt;br /&gt;
* Fixed disappearing character perk descriptions before starting a run.&lt;br /&gt;
* Fixed a crash associated with refunding and unlocking Prayers and weapons.&lt;br /&gt;
* Fixed newly created Orders being unable to start a run.&lt;br /&gt;
* Prevented a single melee shockwave from hitting the same enemy repeatedly.&lt;br /&gt;
* Prevented Frost from triggering at 0% chance.&lt;br /&gt;
* Corrected green Freeze explosion effects.&lt;br /&gt;
* Fixed white floors on affected levels.&lt;br /&gt;
* Prevented Prayers from refreshing when entering Endless Mode.&lt;br /&gt;
* Corrected Bone Tower Resource rewards when destroyed by Burning Ground.&lt;br /&gt;
* Optimized overlapping explosions to prevent repeated triggering.&lt;br /&gt;
&lt;br /&gt;
=== Balance ===&lt;br /&gt;
&lt;br /&gt;
* Applied a 20% damage reduction for each Bounce and Pierce, including lasers and melee shockwaves.&lt;br /&gt;
* Improved Custos and Primaris movement modifiers from −8 to −4.&lt;br /&gt;
* Changed the Resource perk from 0.1 Resource per Critical Hit to 0.4 Resource per enemy killed with a Critical Hit.&lt;br /&gt;
* Increased Dodge-to-Damage conversion from 1% to 2% Damage per 1% Dodge.&lt;br /&gt;
* Increased Armor-to-Damage conversion from 2% to 3% Damage per 1% Armor.&lt;br /&gt;
* Strengthened Distant Judgment, moved it to Tier 3, and added a Critical Chance penalty.&lt;br /&gt;
* Removed Martyr&amp;#039;s −24% Resource penalty.&lt;br /&gt;
* Made weapons approximately 10% faster.&lt;br /&gt;
* Increased Magnum and Twin Spark damage.&lt;br /&gt;
* Moved Incinerator Coil to Tier 3.&lt;br /&gt;
* Rebalanced weapon prices.&lt;br /&gt;
* Corrected calculations for Range, Melee Damage, and general Damage bonuses.&lt;br /&gt;
* Changed Frost against bosses from stopping them to slowing them to 50% movement speed.&lt;br /&gt;
* Added a Bounce penalty to Bloodlust Driver.&lt;br /&gt;
* Added a damage penalty to Split Rebound.&lt;br /&gt;
* Rebalanced Bounce, Projectile, Critical Damage, Melee Damage, Attack Speed, and Resource Prayers.&lt;br /&gt;
* Rebalanced Critical Chance Blessings and upgrades, including percentage-based Critical Damage Prayers.&lt;br /&gt;
* Rebalanced general Damage upgrades, Near Dominion, Hyper Rebound, and Chain Trigger.&lt;br /&gt;
* Increased Soul Extractor&amp;#039;s Attack Speed bonus.&lt;br /&gt;
* Reduced bonuses from Explosive Radius Blessings and upgrades.&lt;br /&gt;
* Reduced Freeze upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Performance Notes ===&lt;br /&gt;
The announcement identified extreme combinations of projectiles, Bounces, duplicate attacks, explosions, and Burning Ground as a source of severe performance problems. Further changes to these systems were planned.&lt;br /&gt;
&lt;br /&gt;
=== Previous Version ===&lt;br /&gt;
The previous build was retained on a Steam beta branch for players wishing to use the earlier balance.&lt;br /&gt;
&lt;br /&gt;
The announcement instructed players to open the game&amp;#039;s Steam Properties, select Betas, and choose the previous-version branch.&lt;/div&gt;</summary>
		<author><name>DominikDJS</name></author>
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