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	<title>Game modes - Revision history</title>
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	<updated>2026-11-05T17:22:11Z</updated>
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		<id>https://armsofgod.wiki.spellsandguns.com/index.php?title=Game_modes&amp;diff=2132&amp;oldid=prev</id>
		<title>DominikDJS: Added campaign and expedition guides, including Endless progression, saving and leaderboards</title>
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		<updated>2026-11-02T11:33:07Z</updated>

		<summary type="html">&lt;p&gt;Added campaign and expedition guides, including Endless progression, saving and leaderboards&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Arms of God features a main campaign and additional Expeditions accessed through the Expedition Map in the Cathedral. Each offers a different structure, from Act-based progression to extended survival in Endless Mode.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mode&lt;br /&gt;
!Structure&lt;br /&gt;
!Main objective&lt;br /&gt;
|-&lt;br /&gt;
|Main Campaign&lt;br /&gt;
|Four Acts, each containing 15 waves&lt;br /&gt;
|Progress through the campaign and defeat its bosses.&lt;br /&gt;
|-&lt;br /&gt;
|The Endless Ascent&lt;br /&gt;
|15 introductory levels followed by Endless Mode from Level 16&lt;br /&gt;
|Develop a build, defeat Rector, and survive the increasingly difficult Endless phase.&lt;br /&gt;
|-&lt;br /&gt;
|Desert — The Sealed Testament&lt;br /&gt;
|10 longer waves ending with Ophaniel&lt;br /&gt;
|Complete an expedition through desert ruins and a forgotten temple.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Main Campaign ==&lt;br /&gt;
The main campaign follows the Templar&amp;#039;s journey through a ruined world, a defiled cathedral, the catacombs beneath it, and Hell.&lt;br /&gt;
&lt;br /&gt;
It consists of four Acts:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Act I — In the Shadow of Ruins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Act II — Reclaiming the Sanctum&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Act III — Catacombs of Blood&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Act IV — Into Hell&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Each Act contains 15 waves and a boss encounter. Players develop their builds during combat and use the Cathedral&amp;#039;s permanent progression systems to prepare for subsequent attempts.&lt;br /&gt;
&lt;br /&gt;
For the narrative descriptions of each Act, see [[Story]].&lt;br /&gt;
&lt;br /&gt;
=== Unlocking Expeditions ===&lt;br /&gt;
Complete all four Acts on Mercy difficulty to unlock the Expedition Map in the Cathedral.&lt;br /&gt;
&lt;br /&gt;
The Endless Ascent and Desert are separate Expeditions, available from Nightmare difficulty. Completing The Endless Ascent is not required to access the Desert.&lt;br /&gt;
&lt;br /&gt;
== The Endless Ascent ==&lt;br /&gt;
The Endless Ascent combines a 15-level expedition with an open-ended survival phase. The introductory levels provide time to develop a build before entering Endless Mode.&lt;br /&gt;
&lt;br /&gt;
=== How to Access ===&lt;br /&gt;
&lt;br /&gt;
# Complete the four-Act main campaign on Mercy difficulty.&lt;br /&gt;
# Return to the Cathedral.&lt;br /&gt;
# Open the Expedition Map.&lt;br /&gt;
# Select The Endless Ascent.&lt;br /&gt;
# Choose an available difficulty and Templar, then begin the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Run Structure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Levels 1–14&lt;br /&gt;
|Progress through the expedition while developing your weapons and build.&lt;br /&gt;
|-&lt;br /&gt;
|Level 15&lt;br /&gt;
|Defeat Rector, the final boss of the introductory expedition.&lt;br /&gt;
|-&lt;br /&gt;
|Level 16 onward&lt;br /&gt;
|Enter Endless Mode and continue surviving as the challenge escalates.&lt;br /&gt;
|}&lt;br /&gt;
Defeating Rector leads into the Endless phase rather than ending the expedition.&lt;br /&gt;
&lt;br /&gt;
=== Endless Phase ===&lt;br /&gt;
Endless Mode tests how long a completed build can survive under increasing pressure. Bosses appear repeatedly, providing additional opportunities to collect Vows.&lt;br /&gt;
&lt;br /&gt;
Boss selection was randomized in update v0.6. Dreadseer and Ophaniel were added to the Endless enemy roster in v0.705.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Endless Ascent does not use the Curse system.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This allows players to test their builds without the additional random modifiers introduced by Curse selections.&lt;br /&gt;
&lt;br /&gt;
=== Saving and Continuing ===&lt;br /&gt;
Since update v0.576, an Endless Mode save is preserved when quitting or after a crash. Continuing the run returns the player to the beginning of the last Endless wave.&lt;br /&gt;
&lt;br /&gt;
Use &amp;#039;&amp;#039;&amp;#039;Quit and Save&amp;#039;&amp;#039;&amp;#039; when leaving a run that you intend to continue.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Abandon Crusade&amp;#039;&amp;#039;&amp;#039; ends the current run and awards the earned metaprogression resources.&lt;br /&gt;
&lt;br /&gt;
=== Leaderboards ===&lt;br /&gt;
Endless scores are recorded on global leaderboards separated by Templar class.&lt;br /&gt;
&lt;br /&gt;
New seasons or major balance changes can reset the active leaderboard. Previous results remain available in the in-game Leaderboard History.&lt;br /&gt;
&lt;br /&gt;
This allows scores achieved under earlier balance versions to remain accessible separately from the current competition.&lt;br /&gt;
&lt;br /&gt;
=== Difficulty and Score ===&lt;br /&gt;
Patch v0.705 introduced the following difficulty-based score multipliers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Score multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Mercy&lt;br /&gt;
|×1&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|×2&lt;br /&gt;
|-&lt;br /&gt;
|Inferno&lt;br /&gt;
|×6&lt;br /&gt;
|-&lt;br /&gt;
|Torment&lt;br /&gt;
|×24&lt;br /&gt;
|}&lt;br /&gt;
This table describes the scoring multipliers; it does not replace the Expedition access requirements listed above.&lt;br /&gt;
&lt;br /&gt;
The selected difficulty and multiplier are displayed in the Endless Ascent start window. Elite enemy score rewards were also doubled in v0.705.&lt;br /&gt;
&lt;br /&gt;
These values replaced the ×1 / ×3 / ×9 / ×27 multipliers announced in The Cursed Update.&lt;br /&gt;
&lt;br /&gt;
=== Build Preparation ===&lt;br /&gt;
Presets and Loadouts allow players to prepare different configurations before starting an expedition.&lt;br /&gt;
&lt;br /&gt;
Owned Prayers are saved with the hero&amp;#039;s Loadout. Prayer and weapon refunds were increased to 100% in The Endless Ascent update, making it easier to rearrange the available build options.&lt;br /&gt;
&lt;br /&gt;
=== Practical Tips ===&lt;br /&gt;
&lt;br /&gt;
* Use the first 15 levels to develop your build before the Endless phase begins.&lt;br /&gt;
* Prepare for repeated boss encounters as well as groups of regular enemies.&lt;br /&gt;
* Check the selected difficulty and score multiplier before starting a leaderboard attempt.&lt;br /&gt;
* Use Quit and Save to preserve a run you intend to continue.&lt;br /&gt;
&lt;br /&gt;
== Desert — The Sealed Testament ==&lt;br /&gt;
The Desert is a separate expedition through ancient ruins and a forgotten temple. Its story concerns the Book of Judgments, an ancient text that must be secured before it falls into demonic hands.&lt;br /&gt;
&lt;br /&gt;
For its story description, see [[Story#The Sealed Testament|The Sealed Testament]].&lt;br /&gt;
&lt;br /&gt;
=== How to Access ===&lt;br /&gt;
Complete the main campaign on Mercy difficulty or above to unlock access through the Expedition Map in the Cathedral.&lt;br /&gt;
&lt;br /&gt;
The Desert is available from Nightmare difficulty. It does not require completing The Endless Ascent.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Structure ===&lt;br /&gt;
&lt;br /&gt;
* The expedition contains &amp;#039;&amp;#039;&amp;#039;10 longer waves&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Its environments include desert ruins and a forgotten temple.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ophaniel&amp;#039;&amp;#039;&amp;#039; appears at the end of Wave 10.&lt;br /&gt;
* The expedition has a defined conclusion and does not transition into Endless Mode.&lt;br /&gt;
&lt;br /&gt;
=== Events and Curses ===&lt;br /&gt;
The Desert includes Events such as the &amp;#039;&amp;#039;&amp;#039;Cursed Shrine&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Activating a Cursed Shrine applies a Minor Curse for the current wave in exchange for double Ashes from demon kills.&lt;br /&gt;
&lt;br /&gt;
This is separate from the regular Curse selections on Inferno difficulty and above. Those Curses remain active until the end of the Act rather than lasting for a single wave.&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
The Cursed Update changed difficulty progression so that unlocking Inferno and Torment requires completing the Desert campaign.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Levels ==&lt;br /&gt;
Difficulty levels modify the challenge within the available modes.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mercy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nightmare&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Inferno&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Torment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Higher difficulties can change enemy behavior and introduce additional threats.&lt;br /&gt;
&lt;br /&gt;
Regular Curse selections appear on Inferno and above, with more selections at higher difficulty. Elite enemies also appear on Inferno and Torment, with more frequent appearances on Torment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; The Endless Ascent does not use regular Curse selections.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
=== When does Endless Mode begin? ===&lt;br /&gt;
The Endless phase begins on Level 16, after defeating Rector on Level 15.&lt;br /&gt;
&lt;br /&gt;
=== Do I need to complete Endless to unlock the Desert? ===&lt;br /&gt;
No. They are separate Expeditions unlocked through main campaign progression.&lt;br /&gt;
&lt;br /&gt;
=== Does every mode have 15 waves? ===&lt;br /&gt;
No. Each main campaign Act has 15 waves, The Endless Ascent has 15 introductory levels before its Endless phase, and the Desert contains 10 longer waves.&lt;br /&gt;
&lt;br /&gt;
=== Are Curses active in The Endless Ascent? ===&lt;br /&gt;
No. The mode is excluded from the regular Curse system.&lt;br /&gt;
&lt;br /&gt;
=== Can I continue an Endless run after quitting? ===&lt;br /&gt;
Yes. Endless saves are preserved on quitting or crashing, and the run resumes from the beginning of the last Endless wave.&lt;br /&gt;
&lt;br /&gt;
=== Are old leaderboard results deleted when a new season begins? ===&lt;br /&gt;
Previous results are preserved in the in-game Leaderboard History.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Story]]&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Prayers]]&lt;br /&gt;
* [[Crux]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/news/app/3100310/view/679632054236741929 The Endless Ascent — Major Update]&lt;br /&gt;
* [https://store.steampowered.com/news/app/3100310/view/695395286786246934 Update v0.576 — Endless Mode Fixes, Stability &amp;amp; QoL]&lt;br /&gt;
* [https://store.steampowered.com/news/app/3100310/view/695396555568447755 Update v0.6]&lt;br /&gt;
* [https://store.steampowered.com/news/app/3100310/view/716793726963286396 The Cursed Update]&lt;br /&gt;
* [https://steamcommunity.com/games/3100310/announcements/detail/677387864414093774 Patch v0.705 and subsequent amendments]&lt;/div&gt;</summary>
		<author><name>DominikDJS</name></author>
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