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	<id>https://armsofgod.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Data%3ACharacters.json</id>
	<title>Data:Characters.json - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://armsofgod.wiki.spellsandguns.com/index.php?action=history&amp;feed=atom&amp;title=Data%3ACharacters.json"/>
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	<updated>2026-06-18T05:55:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=2073&amp;oldid=prev</id>
		<title>Ta1ha: bot: documentation pass — editor-facing docs (data descriptions, module comments, template usage, Help rewrite)</title>
		<link rel="alternate" type="text/html" href="https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=2073&amp;oldid=prev"/>
		<updated>2026-06-10T16:04:35Z</updated>

		<summary type="html">&lt;p&gt;bot: documentation pass — editor-facing docs (data descriptions, module comments, template usage, Help rewrite)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:04, 10 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;category&amp;quot;: &amp;quot;Characters&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;category&amp;quot;: &amp;quot;Characters&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	&quot;description&quot;: &quot;One record per playable hero. Every record: id (the game&#039;s internal id), slug (wiki page title of the entity&#039;s detail page; never recompute it), name (display name), icon (File: image name; empty string = no staged art). Plus: tier, price, locked (true = must be unlocked), tags[] (tag keys -\u003E Data:Tags.json), stats{} (signed stat MODIFIERS applied to base stats, e.g. Armor 6, &#039;Attack Speed&#039; &#039;-12%&#039;), description (lore prose shown under == Lore ==). Consumed by Module:Core, Module:Compare (hero comparison), Module:StatIndex (boosters), Module:TagIndex, Module:Iconbox.&quot;,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;records&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;quot;records&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		{&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		{&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key armsofgodwiki:diff:1.41:old-2060:rev-2073:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=2060&amp;oldid=prev</id>
		<title>Ta1ha: bot: render-time refactor — source data</title>
		<link rel="alternate" type="text/html" href="https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=2060&amp;oldid=prev"/>
		<updated>2026-06-10T08:47:53Z</updated>

		<summary type="html">&lt;p&gt;bot: render-time refactor — source data&lt;/p&gt;
&lt;a href=&quot;//armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;amp;diff=2060&amp;amp;oldid=1919&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=1919&amp;oldid=prev</id>
		<title>Ta1ha: bot: render-time refactor — source data</title>
		<link rel="alternate" type="text/html" href="https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=1919&amp;oldid=prev"/>
		<updated>2026-06-10T08:28:58Z</updated>

		<summary type="html">&lt;p&gt;bot: render-time refactor — source data&lt;/p&gt;
&lt;a href=&quot;//armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;amp;diff=1919&amp;amp;oldid=1859&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=1859&amp;oldid=prev</id>
		<title>Ta1ha: bot: operator iteration 2026-06-10d (hover tooltips / filter chips + DPS sort / damage-type hubs / stat reverse-lookup pages)</title>
		<link rel="alternate" type="text/html" href="https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=1859&amp;oldid=prev"/>
		<updated>2026-06-10T06:08:13Z</updated>

		<summary type="html">&lt;p&gt;bot: operator iteration 2026-06-10d (hover tooltips / filter chips + DPS sort / damage-type hubs / stat reverse-lookup pages)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:08, 10 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;The Custos stand where others would fall, bearing the weight of war upon shield and steel. They do not evade the strike, nor do they yield to it - they meet it head-on, unshaken in purpose. Their armor is not a burden, but a foundation. With every layer of protection, they grow harder to break, turning defense into strength and endurance into dominance. They are not meant to move past the battlefield. They are meant to hold it.&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;The Custos stand where others would fall, bearing the weight of war upon shield and steel. They do not evade the strike, nor do they yield to it - they meet it head-on, unshaken in purpose. Their armor is not a burden, but a foundation. With every layer of protection, they grow harder to break, turning defense into strength and endurance into dominance. They are not meant to move past the battlefield. They are meant to hold it.&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;[[Tag-ArmorToDamage|ArmorToDamage]] – Each 1% Armor increases Damage by 2%.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-tip\&quot; data-tip-title=\&quot;Tag-ArmorToDamage\&quot;\u003E&lt;/ins&gt;[[Tag-ArmorToDamage|ArmorToDamage]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E &lt;/ins&gt;– Each 1% Armor increases Damage by 2%.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; +24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Holy Damage|&lt;/ins&gt;Holy Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fire Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Fire Damage]]&lt;/ins&gt;:&#039;&#039;&#039; +24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Electric Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Electric Damage]]&lt;/ins&gt;:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage +24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage +24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;The Martyrs have bound themselves to the Crux, drawing power not from strength, but from sacrifice. Where others seek to control the battlefield, they surrender to it - allowing faith and suffering to shape what surrounds them. Their presence turns ground into consecrated space, where the will of the Order manifests through the Cross. Power flows outward, not from the body, but from the burden they carry. What they gain is never without cost. And they do not turn away from it&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;The Martyrs have bound themselves to the Crux, drawing power not from strength, but from sacrifice. Where others seek to control the battlefield, they surrender to it - allowing faith and suffering to shape what surrounds them. Their presence turns ground into consecrated space, where the will of the Order manifests through the Cross. Power flows outward, not from the body, but from the burden they carry. What they gain is never without cost. And they do not turn away from it&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;[[Tag-CruxDoubleSouls|CruxDoubleSouls]] – Souls consumed by the Crux are increased by 50%. Pickup Range is capped at 150.&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-tip\&quot; data-tip-title=\&quot;Tag-CruxDoubleSouls\&quot;\u003E&lt;/ins&gt;[[Tag-CruxDoubleSouls|CruxDoubleSouls]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E &lt;/ins&gt;– Souls consumed by the Crux are increased by 50%. Pickup Range is capped at 150.&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;[[Tag-CanRunWithItems|CanRunWithItems]] – Can run while carrying objects.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-tip\&quot; data-tip-title=\&quot;Tag-CanRunWithItems\&quot;\u003E&lt;/ins&gt;[[Tag-CanRunWithItems|CanRunWithItems]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E &lt;/ins&gt;– Can run while carrying objects.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;The Primaris remember the beginning, when faith alone shaped what the Templars would become.They remain bound to tradition, rejecting mechanical augmentation and relying solely on their own bodies, discipline, and purpose. What others seek through machines, they achieve through training.They wield weapons of immense weight and endure where others would falter, standing firm against whatever comes.They do not rush. They do not break.&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;The Primaris remember the beginning, when faith alone shaped what the Templars would become.They remain bound to tradition, rejecting mechanical augmentation and relying solely on their own bodies, discipline, and purpose. What others seek through machines, they achieve through training.They wield weapons of immense weight and endure where others would falter, standing firm against whatever comes.They do not rush. They do not break.&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;[[Tag-1Weapon|1Weapon]]&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-tip\&quot; data-tip-title=\&quot;Tag-1Weapon\&quot;\u003E&lt;/ins&gt;[[Tag-1Weapon|1Weapon]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;Chosen by the Reverend Mother herself, the Silent Sisters serve as her unseen hand - precise, disciplined, and beyond reach. They abandon the weight of armor, embracing vulnerability as a path to mastery. With less to shield them, they become harder to strike, their bodies slipping beyond the grasp of those who would bring them down. What they surrender in protection, they reclaim through perfect execution, their strikes growing deadlier with every evasion. They are not meant to withstand the blow. They are meant to deny it.&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Lore&amp;quot;: &amp;quot;Chosen by the Reverend Mother herself, the Silent Sisters serve as her unseen hand - precise, disciplined, and beyond reach. They abandon the weight of armor, embracing vulnerability as a path to mastery. With less to shield them, they become harder to strike, their bodies slipping beyond the grasp of those who would bring them down. What they surrender in protection, they reclaim through perfect execution, their strikes growing deadlier with every evasion. They are not meant to withstand the blow. They are meant to deny it.&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Tags&amp;quot;: [&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;[[Tag-ArmorToDodge|ArmorToDodge]] – Negative Armor increases Dodge Chance by 4% per point. Positive Armor decreases it by 4% per point.&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-tip\&quot; data-tip-title=\&quot;Tag-ArmorToDodge\&quot;\u003E&lt;/ins&gt;[[Tag-ArmorToDodge|ArmorToDodge]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E &lt;/ins&gt;– Negative Armor increases Dodge Chance by 4% per point. Positive Armor decreases it by 4% per point.&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;[[Tag-DodgeToDamage|DodgeToDamage]] – Each 1% Dodge increases Damage by 1%.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;					&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-tip\&quot; data-tip-title=\&quot;Tag-DodgeToDamage\&quot;\u003E&lt;/ins&gt;[[Tag-DodgeToDamage|DodgeToDamage]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E &lt;/ins&gt;– Each 1% Dodge increases Damage by 1%.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			},&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; +24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Holy Damage|&lt;/ins&gt;Holy Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; +24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fire Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Fire Damage]]&lt;/ins&gt;:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Electric Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Electric Damage]]&lt;/ins&gt;:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage +24%, Fire Damage -24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage +24%, Fire Damage -24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot;&gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; +24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Holy Damage|&lt;/ins&gt;Holy Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Fire Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Fire Damage]]&lt;/ins&gt;:&#039;&#039;&#039; -24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] \u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Electric Damage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Electric Damage]]&lt;/ins&gt;:&#039;&#039;&#039; +24%\u003C/span\u003E\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage -24%, Electric Damage +24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage -24%, Electric Damage +24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key armsofgodwiki:diff:1.41:old-1586:rev-1859:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=1586&amp;oldid=prev</id>
		<title>Ta1ha: bot: publish Characters</title>
		<link rel="alternate" type="text/html" href="https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=1586&amp;oldid=prev"/>
		<updated>2026-06-10T03:52:45Z</updated>

		<summary type="html">&lt;p&gt;bot: publish Characters&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:52, 10 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] &#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; -24%\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; +24%\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; -24%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; -24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; +24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; -24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage +24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage +24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] &#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; +24%\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; -24%\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; -24%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; +24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; -24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; -24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage +24%, Fire Damage -24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage +24%, Fire Damage -24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot;&gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;quot;infobox&amp;quot;: {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] &#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; -24%\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; -24%\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; +24%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&quot;Stats&quot;: &quot;[[File:Stat_Physical.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-holy\&quot; style=\&quot;color:var(--dmg-holy, #e8c34a);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Holy Damage:&#039;&#039;&#039; -24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-fire\&quot; style=\&quot;color:var(--dmg-fire, #ff6b35);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Fire Damage:&#039;&#039;&#039; -24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003Cspan class=\&quot;wm-dmg-electric\&quot; style=\&quot;color:var(--dmg-electric, #4ea3ff);\&quot;\u003E&lt;/ins&gt;&#039;&#039;&#039;Electric Damage:&#039;&#039;&#039; +24%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;\u003C/span\u003E&lt;/ins&gt;\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &#039;&#039;&#039;Health Points:&#039;&#039;&#039; +30&quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage -24%, Electric Damage +24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage -24%, Electric Damage +24%, Health Points +30&amp;quot;,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key armsofgodwiki:diff:1.41:old-851:rev-1586:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
	<entry>
		<id>https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=851&amp;oldid=prev</id>
		<title>Ta1ha: bot: publish Characters</title>
		<link rel="alternate" type="text/html" href="https://armsofgod.wiki.spellsandguns.com/index.php?title=Data:Characters.json&amp;diff=851&amp;oldid=prev"/>
		<updated>2026-06-10T01:32:56Z</updated>

		<summary type="html">&lt;p&gt;bot: publish Characters&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{&lt;br /&gt;
	&amp;quot;category&amp;quot;: &amp;quot;Characters&amp;quot;,&lt;br /&gt;
	&amp;quot;aggregation_mode&amp;quot;: &amp;quot;none&amp;quot;,&lt;br /&gt;
	&amp;quot;record_count&amp;quot;: 10,&lt;br /&gt;
	&amp;quot;records&amp;quot;: [&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;custos&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Custos&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Custos&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_custos.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_AttackSpeed.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Attack Speed:&amp;#039;&amp;#039;&amp;#039; -12%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +50\u003Cbr\u003E[[File:Stat_Armor.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039; +6\u003Cbr\u003E[[File:Stat_Dodge.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Dodge:&amp;#039;&amp;#039;&amp;#039; -100%\u003Cbr\u003E[[File:Stat_Speed.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; -8%&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Attack Speed -12%, Health Points +50, Armor +6, Dodge -100%, Speed -8%&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+50&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;The Custos stand where others would fall, bearing the weight of war upon shield and steel. They do not evade the strike, nor do they yield to it - they meet it head-on, unshaken in purpose. Their armor is not a burden, but a foundation. With every layer of protection, they grow harder to break, turning defense into strength and endurance into dominance. They are not meant to move past the battlefield. They are meant to hold it.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: [&lt;br /&gt;
					&amp;quot;[[Tag-ArmorToDamage|ArmorToDamage]] – Each 1% Armor increases Damage by 2%.&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;incendius&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Incendius&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Incendius&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_incendius.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_Physical.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Holy Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Fire Damage:&amp;#039;&amp;#039;&amp;#039; +24%\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Electric Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +30&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage +24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;The Incendius have embraced the purifying flame, wielding it as an instrument of judgment rather than destruction. Through discipline and ritual, their fire is guided, not wild - a force that consumes the unworthy and reshapes the battlefield in its wake. Wherever they advance, the ground itself is set ablaze, and few endure what follows.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;judicator&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Judicator&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Judicator&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_judicator.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;&amp;#039;&amp;#039;&amp;#039;Melee Damage:&amp;#039;&amp;#039;&amp;#039; +24%\u003Cbr\u003E&amp;#039;&amp;#039;&amp;#039;Range Damage:&amp;#039;&amp;#039;&amp;#039; -12%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +30\u003Cbr\u003E[[File:Stat_Speed.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; +4%&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Melee Damage +24%, Range Damage -12%, Health Points +30, Speed +4%&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;When faith is tested, the Judicators charge into battle like an unstoppable storm, crushing heretics beneath their relentless onslaught. Their sacred mission is simple-cleanse the land of corruption with blade and steel, granting no mercy and no chance for redemption.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;martyr&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Martyr&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Martyr&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_martyr.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_Damage.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Critical Chance:&amp;#039;&amp;#039;&amp;#039; -18%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; -28%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +50\u003Cbr\u003E[[File:Stat_Armor.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039; -3\u003Cbr\u003E[[File:Stat_Resources.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Resources:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_XPGain.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;XP Gain:&amp;#039;&amp;#039;&amp;#039; +36%&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Damage -24%, Critical Chance -18%, Range -28%, Health Points +50, Armor -3, Resources -24%, XP Gain +36%&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+50&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;The Martyrs have bound themselves to the Crux, drawing power not from strength, but from sacrifice. Where others seek to control the battlefield, they surrender to it - allowing faith and suffering to shape what surrounds them. Their presence turns ground into consecrated space, where the will of the Order manifests through the Cross. Power flows outward, not from the body, but from the burden they carry. What they gain is never without cost. And they do not turn away from it&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: [&lt;br /&gt;
					&amp;quot;[[Tag-CruxDoubleSouls|CruxDoubleSouls]] – Souls consumed by the Crux are increased by 50%. Pickup Range is capped at 150.&amp;quot;,&lt;br /&gt;
					&amp;quot;[[Tag-CanRunWithItems|CanRunWithItems]] – Can run while carrying objects.&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;primaris&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Primaris&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Primaris&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_primaris.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_Damage.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +30\u003Cbr\u003E[[File:Stat_Armor.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039; +6\u003Cbr\u003E[[File:Stat_Speed.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; -8%&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Damage -24%, Health Points +30, Armor +6, Speed -8%&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;The Primaris remember the beginning, when faith alone shaped what the Templars would become.They remain bound to tradition, rejecting mechanical augmentation and relying solely on their own bodies, discipline, and purpose. What others seek through machines, they achieve through training.They wield weapons of immense weight and endure where others would falter, standing firm against whatever comes.They do not rush. They do not break.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: [&lt;br /&gt;
					&amp;quot;[[Tag-1Weapon|1Weapon]]&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;silent-sister&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Silent_Sister&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Silent Sister&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_silent_sister.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;&amp;#039;&amp;#039;&amp;#039;Melee Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E&amp;#039;&amp;#039;&amp;#039;Range Damage:&amp;#039;&amp;#039;&amp;#039; +12%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +20\u003Cbr\u003E[[File:Stat_Armor.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039; -6\u003Cbr\u003E[[File:Stat_Speed.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Speed:&amp;#039;&amp;#039;&amp;#039; +8%&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Melee Damage -24%, Range Damage +12%, Health Points +20, Armor -6, Speed +8%&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+20&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;Chosen by the Reverend Mother herself, the Silent Sisters serve as her unseen hand - precise, disciplined, and beyond reach. They abandon the weight of armor, embracing vulnerability as a path to mastery. With less to shield them, they become harder to strike, their bodies slipping beyond the grasp of those who would bring them down. What they surrender in protection, they reclaim through perfect execution, their strikes growing deadlier with every evasion. They are not meant to withstand the blow. They are meant to deny it.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: [&lt;br /&gt;
					&amp;quot;[[Tag-ArmorToDodge|ArmorToDodge]] – Negative Armor increases Dodge Chance by 4% per point. Positive Armor decreases it by 4% per point.&amp;quot;,&lt;br /&gt;
					&amp;quot;[[Tag-DodgeToDamage|DodgeToDamage]] – Each 1% Dodge increases Damage by 1%.&amp;quot;&lt;br /&gt;
				]&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;spectre&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Spectre&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Spectre&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_spectre.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_Physical.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Holy Damage:&amp;#039;&amp;#039;&amp;#039; +24%\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Fire Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Electric Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +30&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage +24%, Fire Damage -24%, Electric Damage -24%, Health Points +30&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;Shrouded in mystery and blessed with the speed of light itself, the Spectres are the unseen hand of the Order. Through divine technology, they traverse the battlefield in flashes of radiant energy, striking before the enemy can react. To witness their passage is to glimpse a fleeting judgment - an afterimage of holy vengeance searing into the flesh of the unworthy.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;synthar&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Synthar&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Synthar&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_synthar.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_Damage.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; -18%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +30\u003Cbr\u003E[[File:Stat_Armor.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039; -3\u003Cbr\u003E[[File:Stat_Resources.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Resources:&amp;#039;&amp;#039;&amp;#039; +12%\u003Cbr\u003E[[File:Stat_XPGain.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;XP Gain:&amp;#039;&amp;#039;&amp;#039; +18%&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Damage -18%, Health Points +30, Armor -3, Resources +12%, XP Gain +18%&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;The Synthar have turned away from the burden of steel-bound arms, replacing them with constructs that move at their command. Their presence is never singular - drones follow in measured delay, echoing each movement with calculated precision. What begins with the Templar does not end with them, as the battlefield bends to a will extended beyond the body.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;voltaris&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Voltaris&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Voltaris&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_voltaris.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Must be unlocked&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_Physical.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Holy Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_Fire.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Fire Damage:&amp;#039;&amp;#039;&amp;#039; -24%\u003Cbr\u003E[[File:Stat_Electric.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Electric Damage:&amp;#039;&amp;#039;&amp;#039; +24%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +30&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Holy Damage -24%, Fire Damage -24%, Electric Damage +24%, Health Points +30&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+30&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;Among the Order, the Voltaris are those who have embraced the sacred current that binds flesh to machine. Through ritual and augmentation, they have become vessels of divine energy, wielding lightning as an instrument of judgment. They move as sudden flashes across the battlefield, their presence marked only by thunder and ruin.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		},&lt;br /&gt;
		{&lt;br /&gt;
			&amp;quot;id&amp;quot;: &amp;quot;warden&amp;quot;,&lt;br /&gt;
			&amp;quot;slug&amp;quot;: &amp;quot;Warden&amp;quot;,&lt;br /&gt;
			&amp;quot;name&amp;quot;: &amp;quot;Warden&amp;quot;,&lt;br /&gt;
			&amp;quot;icon&amp;quot;: &amp;quot;Heroes_warden.png&amp;quot;,&lt;br /&gt;
			&amp;quot;infobox&amp;quot;: {&lt;br /&gt;
				&amp;quot;Availability&amp;quot;: &amp;quot;Unlocked from start&amp;quot;,&lt;br /&gt;
				&amp;quot;Stats&amp;quot;: &amp;quot;[[File:Stat_Damage.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; +6%\u003Cbr\u003E[[File:Stat_Critical.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Critical Chance:&amp;#039;&amp;#039;&amp;#039; +9%\u003Cbr\u003E[[File:Stat_Range.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; -14%\u003Cbr\u003E[[File:Stat_HP.png|18px|link=]] &amp;#039;&amp;#039;&amp;#039;Health Points:&amp;#039;&amp;#039;&amp;#039; +40&amp;quot;,&lt;br /&gt;
				&amp;quot;Modifiers&amp;quot;: &amp;quot;Damage +6%, Critical Chance +9%, Range -14%, Health Points +40&amp;quot;,&lt;br /&gt;
				&amp;quot;Health Points&amp;quot;: &amp;quot;+40&amp;quot;&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;body&amp;quot;: {&lt;br /&gt;
				&amp;quot;Lore&amp;quot;: &amp;quot;The first guardians of the sacred Order, the Wardens stand unshaken, bound by duty and faith. They do not seek refuge in mechanical augmentation, for the body is a temple, and only through discipline can it be perfected. Their strength is their devotion, their swiftness a testament to their training-shadows that move with divine purpose, unyielding in their watch.&amp;quot;,&lt;br /&gt;
				&amp;quot;Tags&amp;quot;: []&lt;br /&gt;
			},&lt;br /&gt;
			&amp;quot;cross_refs&amp;quot;: {}&lt;br /&gt;
		}&lt;br /&gt;
	]&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Ta1ha</name></author>
	</entry>
</feed>